This commit is contained in:
2024-09-29 08:06:30 +08:00
parent 2a88532ef4
commit 331b22da07
31 changed files with 5067 additions and 7357 deletions

View File

@@ -16,6 +16,7 @@ import { RoleSpine } from "./RoleSpine";
import { RoleViewComp } from "./RoleViewComp";
import { BoxSet } from "../common/config/BoxSet";
import { HeroModelComp } from "../hero/HeroModelComp";
import { Talents } from "../common/config/TalentSet";
/** 角色实体 */
@ecs.register(`Role`)
export class Role extends ecs.Entity {
@@ -51,28 +52,30 @@ export class Role extends ecs.Entity {
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var rv = node.getComponent(RoleViewComp)!;
let role=smc.vm_data.role;
let role_talent= smc.vm_data.talent
let talents=Talents;
rv.hero_uuid=uuid;
rv.speed =rv.ospeed = role.speed;
rv.atk_dis = role.atk_dis;
rv.hero_name= "role";
rv.hp= rv.hp_max = role.hp*(1+smc.vm_data.talent[1].bonus*smc.vm_data.talent[1].lv);
rv.level = role.lv;
rv.atk = role.atk*(1+smc.vm_data.talent[2].bonus*smc.vm_data.talent[2].lv);
rv.atk_cd = role.atk_cd*(1-smc.vm_data.talent[3].bonus*smc.vm_data.talent[3].lv);
rv.st_boncus=1+smc.vm_data.talent[15].bonus*smc.vm_data.talent[15].lv;
rv.s_boncus=1+smc.vm_data.talent[16].bonus*smc.vm_data.talent[16].lv;
rv.power = role.power;
rv.skill1 = role.skill1;
rv.skill1.cd=rv.skill1.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
rv.skill2 = role.skill2;
rv.skill2.cd=rv.skill2.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
rv.skill3 = role.skill3;
rv.skill3.cd=rv.skill3.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
rv.skill4 = role.skill4;
rv.skill4.cd=rv.skill4.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
rv.skill3 = role.skill3;
rv.skill4 = role.skill4;
rv.skill5 = role.skill5;
rv.skill5.cd=rv.skill5.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
rv.skill = role.skill;
rv.skill1.cd=rv.skill1.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
rv.skill2.cd=rv.skill2.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
rv.skill3.cd=rv.skill3.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
rv.skill4.cd=rv.skill4.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
rv.skill5.cd=rv.skill5.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
rv.hp= rv.hp_max = role.hp*(1+talents[1001].bonus*role_talent[1001].lv);
rv.atk = role.atk*(1+talents[1002].bonus*role_talent[1002].lv);
rv.atk_cd = role.atk_cd*(1-talents[1003].bonus*role_talent[1003].lv);
rv.st_boncus=1+talents[1005].bonus*role_talent[1005].lv;
rv.s_boncus=1+talents[1006].bonus*role_talent[1006].lv;
rv.box_group = BoxSet.HERO;
this.add(rv);
}