dd
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@@ -16,6 +16,7 @@ import { RoleSpine } from "./RoleSpine";
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import { RoleViewComp } from "./RoleViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { HeroModelComp } from "../hero/HeroModelComp";
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import { Talents } from "../common/config/TalentSet";
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/** 角色实体 */
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@ecs.register(`Role`)
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export class Role extends ecs.Entity {
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@@ -51,28 +52,30 @@ export class Role extends ecs.Entity {
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var rv = node.getComponent(RoleViewComp)!;
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let role=smc.vm_data.role;
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let role_talent= smc.vm_data.talent
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let talents=Talents;
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rv.hero_uuid=uuid;
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rv.speed =rv.ospeed = role.speed;
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rv.atk_dis = role.atk_dis;
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rv.hero_name= "role";
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rv.hp= rv.hp_max = role.hp*(1+smc.vm_data.talent[1].bonus*smc.vm_data.talent[1].lv);
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rv.level = role.lv;
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rv.atk = role.atk*(1+smc.vm_data.talent[2].bonus*smc.vm_data.talent[2].lv);
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rv.atk_cd = role.atk_cd*(1-smc.vm_data.talent[3].bonus*smc.vm_data.talent[3].lv);
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rv.st_boncus=1+smc.vm_data.talent[15].bonus*smc.vm_data.talent[15].lv;
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rv.s_boncus=1+smc.vm_data.talent[16].bonus*smc.vm_data.talent[16].lv;
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rv.power = role.power;
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rv.skill1 = role.skill1;
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rv.skill1.cd=rv.skill1.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
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rv.skill2 = role.skill2;
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rv.skill2.cd=rv.skill2.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
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rv.skill3 = role.skill3;
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rv.skill3.cd=rv.skill3.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
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rv.skill4 = role.skill4;
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rv.skill4.cd=rv.skill4.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
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rv.skill3 = role.skill3;
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rv.skill4 = role.skill4;
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rv.skill5 = role.skill5;
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rv.skill5.cd=rv.skill5.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
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rv.skill = role.skill;
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rv.skill1.cd=rv.skill1.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
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rv.skill2.cd=rv.skill2.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
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rv.skill3.cd=rv.skill3.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
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rv.skill4.cd=rv.skill4.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
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rv.skill5.cd=rv.skill5.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
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rv.hp= rv.hp_max = role.hp*(1+talents[1001].bonus*role_talent[1001].lv);
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rv.atk = role.atk*(1+talents[1002].bonus*role_talent[1002].lv);
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rv.atk_cd = role.atk_cd*(1-talents[1003].bonus*role_talent[1003].lv);
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rv.st_boncus=1+talents[1005].bonus*role_talent[1005].lv;
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rv.s_boncus=1+talents[1006].bonus*role_talent[1006].lv;
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rv.box_group = BoxSet.HERO;
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this.add(rv);
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}
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