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diff --git a/assets/resources/game/hero/top.prefab b/assets/resources/game/hero/top.prefab
index 1700517d..5272e771 100644
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index 7ebd4ee0..753f5f6b 100644
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index 14dbf519..63d481e5 100644
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diff --git a/assets/resources/game/monster/boss.prefab b/assets/resources/game/monster/boss.prefab
index 2286b10d..d3cba27e 100644
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index b814fe39..5bd6affc 100644
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},
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@@ -28783,11 +28796,11 @@
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@@ -28864,11 +28877,11 @@
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@@ -28892,15 +28905,15 @@
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+ "__id__": 1250
},
"clickEvents": [
{
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"_interactable": true,
@@ -28975,30 +28988,30 @@
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"_active": true,
"_components": [
{
- "__id__": 1271
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{
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}
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"_prefab": {
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@@ -29035,20 +29048,20 @@
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{
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}
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"_prefab": {
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@@ -29085,11 +29098,11 @@
"_objFlags": 0,
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"_contentSize": {
"__type__": "cc.Size",
@@ -29113,11 +29126,11 @@
"_objFlags": 0,
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- "__id__": 1253
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"_srcBlendFactor": 2,
@@ -29171,20 +29184,20 @@
"_objFlags": 0,
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"_parent": {
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},
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{
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+ "__id__": 1261
},
{
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+ "__id__": 1263
}
],
"_prefab": {
- "__id__": 1264
+ "__id__": 1265
},
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@@ -29221,11 +29234,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1259
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},
"_enabled": true,
"__prefab": {
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+ "__id__": 1262
},
"_contentSize": {
"__type__": "cc.Size",
@@ -29249,11 +29262,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1259
+ "__id__": 1260
},
"_enabled": true,
"__prefab": {
- "__id__": 1263
+ "__id__": 1264
},
"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -29307,20 +29320,20 @@
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
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"_active": true,
"_components": [
{
- "__id__": 1266
+ "__id__": 1267
},
{
- "__id__": 1268
+ "__id__": 1269
}
],
"_prefab": {
- "__id__": 1270
+ "__id__": 1271
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -29357,11 +29370,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1265
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},
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},
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"__type__": "cc.Size",
@@ -29385,11 +29398,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1265
+ "__id__": 1266
},
"_enabled": true,
"__prefab": {
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+ "__id__": 1270
},
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"_srcBlendFactor": 2,
@@ -29466,11 +29479,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1252
+ "__id__": 1253
},
"_enabled": true,
"__prefab": {
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},
"_contentSize": {
"__type__": "cc.Size",
@@ -29494,15 +29507,15 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1252
+ "__id__": 1253
},
"_enabled": true,
"__prefab": {
- "__id__": 1274
+ "__id__": 1275
},
"clickEvents": [
{
- "__id__": 1275
+ "__id__": 1276
}
],
"_interactable": true,
@@ -29577,30 +29590,30 @@
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
- "__id__": 1220
+ "__id__": 1221
},
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},
{
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+ "__id__": 1285
},
{
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+ "__id__": 1291
}
],
"_active": true,
"_components": [
{
- "__id__": 1296
+ "__id__": 1297
},
{
- "__id__": 1298
+ "__id__": 1299
}
],
"_prefab": {
- "__id__": 1301
+ "__id__": 1302
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -29637,20 +29650,20 @@
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
- "__id__": 1277
+ "__id__": 1278
},
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{
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+ "__id__": 1280
},
{
- "__id__": 1281
+ "__id__": 1282
}
],
"_prefab": {
- "__id__": 1283
+ "__id__": 1284
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -29687,11 +29700,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1278
+ "__id__": 1279
},
"_enabled": true,
"__prefab": {
- "__id__": 1280
+ "__id__": 1281
},
"_contentSize": {
"__type__": "cc.Size",
@@ -29715,11 +29728,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1278
+ "__id__": 1279
},
"_enabled": true,
"__prefab": {
- "__id__": 1282
+ "__id__": 1283
},
"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -29773,20 +29786,20 @@
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
- "__id__": 1277
+ "__id__": 1278
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 1285
+ "__id__": 1286
},
{
- "__id__": 1287
+ "__id__": 1288
}
],
"_prefab": {
- "__id__": 1289
+ "__id__": 1290
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -29823,11 +29836,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1284
+ "__id__": 1285
},
"_enabled": true,
"__prefab": {
- "__id__": 1286
+ "__id__": 1287
},
"_contentSize": {
"__type__": "cc.Size",
@@ -29851,11 +29864,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1284
+ "__id__": 1285
},
"_enabled": true,
"__prefab": {
- "__id__": 1288
+ "__id__": 1289
},
"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -29909,20 +29922,20 @@
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
- "__id__": 1277
+ "__id__": 1278
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 1291
+ "__id__": 1292
},
{
- "__id__": 1293
+ "__id__": 1294
}
],
"_prefab": {
- "__id__": 1295
+ "__id__": 1296
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -29959,11 +29972,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1290
+ "__id__": 1291
},
"_enabled": true,
"__prefab": {
- "__id__": 1292
+ "__id__": 1293
},
"_contentSize": {
"__type__": "cc.Size",
@@ -29987,11 +30000,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1290
+ "__id__": 1291
},
"_enabled": true,
"__prefab": {
- "__id__": 1294
+ "__id__": 1295
},
"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -30068,11 +30081,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1277
+ "__id__": 1278
},
"_enabled": true,
"__prefab": {
- "__id__": 1297
+ "__id__": 1298
},
"_contentSize": {
"__type__": "cc.Size",
@@ -30096,15 +30109,15 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1277
+ "__id__": 1278
},
"_enabled": true,
"__prefab": {
- "__id__": 1299
+ "__id__": 1300
},
"clickEvents": [
{
- "__id__": 1300
+ "__id__": 1301
}
],
"_interactable": true,
@@ -30179,11 +30192,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1220
+ "__id__": 1221
},
"_enabled": true,
"__prefab": {
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+ "__id__": 1304
},
"_contentSize": {
"__type__": "cc.Size",
@@ -30207,11 +30220,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1220
+ "__id__": 1221
},
"_enabled": true,
"__prefab": {
- "__id__": 1305
+ "__id__": 1306
},
"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -30249,11 +30262,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1220
+ "__id__": 1221
},
"_enabled": true,
"__prefab": {
- "__id__": 1307
+ "__id__": 1308
},
"_alignFlags": 20,
"_target": null,
@@ -30304,14 +30317,14 @@
"_active": true,
"_components": [
{
- "__id__": 1310
+ "__id__": 1311
},
{
- "__id__": 1312
+ "__id__": 1313
}
],
"_prefab": {
- "__id__": 1314
+ "__id__": 1315
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -30348,11 +30361,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1309
+ "__id__": 1310
},
"_enabled": true,
"__prefab": {
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+ "__id__": 1312
},
"_contentSize": {
"__type__": "cc.Size",
@@ -30376,11 +30389,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1309
+ "__id__": 1310
},
"_enabled": true,
"__prefab": {
- "__id__": 1313
+ "__id__": 1314
},
"_alignFlags": 12,
"_target": null,
@@ -30429,7 +30442,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 1316
+ "__id__": 1317
},
"_contentSize": {
"__type__": "cc.Size",
@@ -30457,7 +30470,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 1318
+ "__id__": 1319
},
"_alignFlags": 45,
"_target": null,
@@ -30493,7 +30506,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 1320
+ "__id__": 1321
},
"_id": ""
},
@@ -30513,15 +30526,15 @@
"instance": null,
"targetOverrides": [
{
- "__id__": 1322
+ "__id__": 1323
},
{
- "__id__": 1325
+ "__id__": 1326
}
],
"nestedPrefabInstanceRoots": [
{
- "__id__": 1212
+ "__id__": 1213
},
{
"__id__": 1200
@@ -30543,7 +30556,7 @@
"__id__": 64
},
"sourceInfo": {
- "__id__": 1323
+ "__id__": 1324
},
"propertyPath": [
"_target"
@@ -30552,7 +30565,7 @@
"__id__": 64
},
"targetInfo": {
- "__id__": 1324
+ "__id__": 1325
}
},
{
@@ -30573,7 +30586,7 @@
"__id__": 64
},
"sourceInfo": {
- "__id__": 1326
+ "__id__": 1327
},
"propertyPath": [
"_target"
@@ -30582,7 +30595,7 @@
"__id__": 64
},
"targetInfo": {
- "__id__": 1327
+ "__id__": 1328
}
},
{
diff --git a/assets/resources/gui/talent.prefab.meta b/assets/resources/gui/talent.prefab.meta
deleted file mode 100644
index 745374d3..00000000
--- a/assets/resources/gui/talent.prefab.meta
+++ /dev/null
@@ -1,13 +0,0 @@
-{
- "ver": "1.1.50",
- "importer": "prefab",
- "imported": true,
- "uuid": "9062ed4f-da96-4e4c-8c5f-72294fd608fe",
- "files": [
- ".json"
- ],
- "subMetas": {},
- "userData": {
- "syncNodeName": "talent"
- }
-}
diff --git a/assets/script/game/Role/Role.ts b/assets/script/game/Role/Role.ts
index 8b1cc088..86fd12f5 100644
--- a/assets/script/game/Role/Role.ts
+++ b/assets/script/game/Role/Role.ts
@@ -16,6 +16,7 @@ import { RoleSpine } from "./RoleSpine";
import { RoleViewComp } from "./RoleViewComp";
import { BoxSet } from "../common/config/BoxSet";
import { HeroModelComp } from "../hero/HeroModelComp";
+import { Talents } from "../common/config/TalentSet";
/** 角色实体 */
@ecs.register(`Role`)
export class Role extends ecs.Entity {
@@ -51,28 +52,30 @@ export class Role extends ecs.Entity {
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var rv = node.getComponent(RoleViewComp)!;
let role=smc.vm_data.role;
+ let role_talent= smc.vm_data.talent
+ let talents=Talents;
rv.hero_uuid=uuid;
rv.speed =rv.ospeed = role.speed;
rv.atk_dis = role.atk_dis;
rv.hero_name= "role";
- rv.hp= rv.hp_max = role.hp*(1+smc.vm_data.talent[1].bonus*smc.vm_data.talent[1].lv);
rv.level = role.lv;
- rv.atk = role.atk*(1+smc.vm_data.talent[2].bonus*smc.vm_data.talent[2].lv);
- rv.atk_cd = role.atk_cd*(1-smc.vm_data.talent[3].bonus*smc.vm_data.talent[3].lv);
- rv.st_boncus=1+smc.vm_data.talent[15].bonus*smc.vm_data.talent[15].lv;
- rv.s_boncus=1+smc.vm_data.talent[16].bonus*smc.vm_data.talent[16].lv;
rv.power = role.power;
rv.skill1 = role.skill1;
- rv.skill1.cd=rv.skill1.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
rv.skill2 = role.skill2;
- rv.skill2.cd=rv.skill2.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
- rv.skill3 = role.skill3;
- rv.skill3.cd=rv.skill3.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
- rv.skill4 = role.skill4;
- rv.skill4.cd=rv.skill4.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
+ rv.skill3 = role.skill3;
+ rv.skill4 = role.skill4;
rv.skill5 = role.skill5;
- rv.skill5.cd=rv.skill5.cd_max=rv.skill1.cd_max*(1-smc.vm_data.talent[4].bonus*smc.vm_data.talent[4].lv)
rv.skill = role.skill;
+ rv.skill1.cd=rv.skill1.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
+ rv.skill2.cd=rv.skill2.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
+ rv.skill3.cd=rv.skill3.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
+ rv.skill4.cd=rv.skill4.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
+ rv.skill5.cd=rv.skill5.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
+ rv.hp= rv.hp_max = role.hp*(1+talents[1001].bonus*role_talent[1001].lv);
+ rv.atk = role.atk*(1+talents[1002].bonus*role_talent[1002].lv);
+ rv.atk_cd = role.atk_cd*(1-talents[1003].bonus*role_talent[1003].lv);
+ rv.st_boncus=1+talents[1005].bonus*role_talent[1005].lv;
+ rv.s_boncus=1+talents[1006].bonus*role_talent[1006].lv;
rv.box_group = BoxSet.HERO;
this.add(rv);
}
diff --git a/assets/script/game/Role/Talent.ts b/assets/script/game/Role/Talent.ts
index 0cd71c6b..9fb8302a 100644
--- a/assets/script/game/Role/Talent.ts
+++ b/assets/script/game/Role/Talent.ts
@@ -10,7 +10,9 @@ export class Talent extends ecs.Entity {
/** ---------- 数据层 ---------- */
TalentView!: TalentComp
+ protected init() {
+ }
destroy(): void {
this.remove(TalentComp);
super.destroy();
@@ -19,11 +21,14 @@ export class Talent extends ecs.Entity {
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,uuid:number=101,parent:Node) {
// var path = "game/monster/"+prefab_path;
- var path = "game/heros/role";
+ var path = "game/talent";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent = parent;
- node.setScale(node.scale.x, node.scale.y, node.scale.z);
node.setPosition(pos)
+ console.log("load_talent",node)
+ let tv = node.getComponent(TalentComp)!;
+ tv.t_uuid = uuid;
+ this.add(tv);
}
}
diff --git a/assets/script/game/Role/TalentComp.ts b/assets/script/game/Role/TalentComp.ts
index 58ba59d0..2f40173c 100644
--- a/assets/script/game/Role/TalentComp.ts
+++ b/assets/script/game/Role/TalentComp.ts
@@ -1,6 +1,8 @@
-import { _decorator } from "cc";
+import { _decorator, Label } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
+import { Talents } from "../common/config/TalentSet";
+import { smc } from "../common/SingletonModuleComp";
const { ccclass, property } = _decorator;
@@ -8,12 +10,35 @@ const { ccclass, property } = _decorator;
@ccclass('TalentComp')
@ecs.register('TalentView', false)
export class TalentComp extends CCComp {
+ t_uuid:number = 0;
/** 视图层逻辑代码分离演示 */
start() {
- // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
- // this.on(ModuleEvent.Cmd, this.onHandler, this);
+ let name =this.node.getChildByName("name")
+ let info =this.node.getChildByName("info")
+ let icon =this.node.getChildByName("icon")
+ let cost =this.node.getChildByName("cost")
+ let lv =this.node.getChildByName("lv")
+ let talent= Talents[this.t_uuid]
+ let role_talents = smc.vm_data.talent[talent.uuid]
+ cost.getComponent(Label).string = (talent.cost*(1+role_talents.lv)).toString()
+ name.getComponent(Label).string = talent.name
+ info.getComponent(Label).string = talent.info
+ lv.getComponent(Label).string = role_talents.lv.toString()
+ if (talent.type == 1){
+ this.node.getChildByName("role").active=true
+ }
+
+ if (talent.type == 2){
+ this.node.getChildByName("hero").active=true
+ }
+
+ if (talent.type == 3){
+ this.node.getChildByName("mission").active=true
+ }
+ }
+ to_update_t(){
+ console.log("to_update_t",this.t_uuid)
}
-
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
diff --git a/assets/script/game/common/SingletonModuleComp.ts b/assets/script/game/common/SingletonModuleComp.ts
index d9b6f072..28a0e026 100644
--- a/assets/script/game/common/SingletonModuleComp.ts
+++ b/assets/script/game/common/SingletonModuleComp.ts
@@ -77,6 +77,8 @@ export class SingletonModuleComp extends ecs.Comp {
gems: 4,
unlock:5,
mission:{
+ play:false,
+ pause:false,
victory:0,
once:6, //每波刷新怪物数量
total:120, //总怪物数
@@ -133,26 +135,24 @@ export class SingletonModuleComp extends ecs.Comp {
skill3:{uuid:1001,cd:3,cd_max:3,alive:false},
skill4:{uuid:1001,cd:3,cd_max:3,alive:false},
skill5:{uuid:1001,cd:3,cd_max:3,alive:false},
-
-
},
talent:{
- 1:{bonus:3,lv:0,lv_max:5,info:"英雄血量加成",name:""},
- 2:{bonus:3,lv:0,lv_max:5,info:"英雄攻击加成",name:""},
- 3:{bonus:3,lv:0,lv_max:5,info:"英雄攻击加速",name:""},
- 4:{bonus:3,lv:0,lv_max:5,info:"英雄技能cd加速",name:""},
- 5:{bonus:3,lv:0,lv_max:5,info:"英雄技能效果加强",name:""},
- 6:{bonus:3,lv:0,lv_max:5,info:"铜币收益增加",name:""},
- 7:{bonus:3,lv:0,lv_max:5,info:"",name:""},
- 8:{bonus:3,lv:0,lv_max:5,info:"",name:""},
- 9:{bonus:3,lv:0,lv_max:5,info:"",name:""},
- 10:{bonus:3,lv:0,lv_max:5,info:"",name:""},
- 11:{bonus:3,lv:0,lv_max:5,info:"血量加成",name:""},
- 12:{bonus:3,lv:0,lv_max:5,info:"攻击加成",name:""},
- 13:{bonus:3,lv:0,lv_max:5,info:"攻击加速",name:""},
- 14:{bonus:3,lv:0,lv_max:5,info:"技能cd加速",name:""},
- 15:{bonus:3,lv:0,lv_max:5,info:"技能效果加强",name:""},
- 16:{bonus:3,lv:0,lv_max:5,info:"技能持续时间",name:""},
+ 1001:{uuid:1001,lv:0,},
+ 1002:{uuid:1002,lv:0,},
+ 1003:{uuid:1003,lv:0,},
+ 1004:{uuid:1004,lv:0,},
+ 1005:{uuid:1005,lv:0,},
+ 1006:{uuid:1006,lv:0,},
+ 1007:{uuid:1007,lv:0,},
+ 1008:{uuid:1008,lv:0,},
+ 1009:{uuid:1009,lv:0,},
+ 1010:{uuid:1010,lv:0,},
+ 1011:{uuid:1011,lv:0,},
+ 1012:{uuid:1012,lv:0,},
+ 1013:{uuid:1013,lv:0,},
+ 1014:{uuid:1014,lv:0,},
+ 1015:{uuid:1015,lv:0,},
+ 1016:{uuid:1016,lv:0,},
},
monster:{
gold_add:1,
diff --git a/assets/script/game/common/config/TalentSet.ts b/assets/script/game/common/config/TalentSet.ts
new file mode 100644
index 00000000..c465b335
--- /dev/null
+++ b/assets/script/game/common/config/TalentSet.ts
@@ -0,0 +1,19 @@
+export const talent_num=2
+export const Talents={
+ 1001:{uuid:1001,type: 1,bonus:3,cost:1,lv_max:99,info:"勇者血量加成",name:"强身"},
+ 1002:{uuid:1002,type: 1,bonus:3,cost:1,lv_max:99,info:"勇者攻击加成",name:"历练"},
+ 1003:{uuid:1003,type: 1,bonus:3,cost:1,lv_max:99,info:"勇者攻击加速",name:"迅捷"},
+ 1004:{uuid:1004,type: 1,bonus:3,cost:1,lv_max:99,info:"勇者技能cd加速",name:"咏唱"},
+ 1005:{uuid:1005,type: 1,bonus:3,cost:1,lv_max:99,info:"勇者技能效果加强",name:"凝聚"},
+ 1006:{uuid:1006,type: 1,bonus:3,cost:1,lv_max:99,info:"铜币收益增加",name:"精打细算"},
+ // 1007:{uuid:1007,type: 1,bonus:3,cost:1,lv_max:99,info:"",name:""},
+ // 1008:{uuid:1008,type: 1,bonus:3,cost:1,lv_max:99,info:"",name:""},
+ // 1009:{uuid:1009,type: 1,bonus:3,cost:1,lv_max:99,info:"",name:""},
+ // 1010:{uuid:1010,type: 1,bonus:3,cost:1,lv_max:99,info:"",name:""},
+ 1011:{uuid:1011,type: 2,bonus:3,cost:1,lv_max:99,info:"佣兵血量加成",name:"后援"},
+ 1012:{uuid:1012,type: 2,bonus:3,cost:1,lv_max:99,info:"佣兵攻击加成",name:"激励"},
+ 1013:{uuid:1013,type: 2,bonus:3,cost:1,lv_max:99,info:"佣兵攻击加速",name:"鼓舞"},
+ 1014:{uuid:1014,type: 2,bonus:3,cost:1,lv_max:99,info:"佣兵技能cd加速",name:"联结"},
+ 1015:{uuid:1015,type: 2,bonus:3,cost:1,lv_max:99,info:"佣兵技能效果加强",name:"祝福"},
+ 1016:{uuid:1016,type: 2,bonus:3,cost:1,lv_max:99,info:"佣兵技能持续时间",name:"透支"},
+}
\ No newline at end of file
diff --git a/assets/script/game/common/config/TalentSet.ts.meta b/assets/script/game/common/config/TalentSet.ts.meta
new file mode 100644
index 00000000..bfd9ba09
--- /dev/null
+++ b/assets/script/game/common/config/TalentSet.ts.meta
@@ -0,0 +1,9 @@
+{
+ "ver": "4.0.23",
+ "importer": "typescript",
+ "imported": true,
+ "uuid": "5fdc5c44-f438-4c0e-8c5c-a2673d49aafd",
+ "files": [],
+ "subMetas": {},
+ "userData": {}
+}
diff --git a/assets/script/game/hero/Hero.ts b/assets/script/game/hero/Hero.ts
index eb0f6389..6ec22d8e 100644
--- a/assets/script/game/hero/Hero.ts
+++ b/assets/script/game/hero/Hero.ts
@@ -19,6 +19,7 @@ import { RandomManager } from "../../../../extensions/oops-plugin-framework/asse
import { HeroSet,MonSet } from "../common/config/heroSet";
import { Role } from "../Role/Role";
import { MoveToComp } from "../common/ecs/position/MoveTo";
+import { Talents } from "../common/config/TalentSet";
/** 角色实体 */
@ecs.register(`Hero`)
export class Hero extends ecs.Entity {
@@ -59,24 +60,26 @@ export class Hero extends ecs.Entity {
var hv = node.getComponent(HeroViewComp)!;
// console.log("hero_init",buff)
let hero_set= smc.heros[uuid]
+ let role_talent= smc.vm_data.talent
+ let talents=Talents;
+ hv.scale = 1;
hv.speed =hv.ospeed = hero_set.speed;
hv.hero_uuid= uuid;
hv.hero_name= hero_set.name;
- hv.hp= hv.hp_max =Math.floor(hero_set.hp*(1+smc.vm_data.talent[11].bonus*smc.vm_data.talent[11].lv)*smc.vm_data.mission.hero.hp);
- hv.atk = Math.floor(hero_set.atk*(1+smc.vm_data.talent[12].bonus*smc.vm_data.talent[12].lv))
- hv.atk_cd = hero_set.atk_cd*(1-smc.vm_data.talent[13].bonus*smc.vm_data.talent[13].lv);
- hv.st_boncus=1+smc.vm_data.talent[15].bonus*smc.vm_data.talent[15].lv;
- hv.s_boncus=1+smc.vm_data.talent[16].bonus*smc.vm_data.talent[16].lv;
hv.atk_dis = hero_set.atk_dis;
hv.power = hero_set.power;
hv.level = hero_set.level;
- hv.power_max= hero_set.power_max*(1-smc.vm_data.talent[14].bonus*smc.vm_data.talent[14].lv);;
hv.type = hero_set.type;
hv.skill_uuid = hero_set.skill_uuid;
hv.max_skill_uuid = hero_set.max_skill_uuid;
- hv.scale = 1;
hv.role_heros_index = index;
hv.type = hero_set.type;
+ hv.hp= hv.hp_max =Math.floor(hero_set.hp*(1+talents[1011].bonus*role_talent[1011].lv)*smc.vm_data.mission.hero.hp);
+ hv.atk = Math.floor(hero_set.atk*(1+talents[1012].bonus*role_talent[1012].lv))
+ hv.atk_cd = hero_set.atk_cd*(1-talents[1013].bonus*role_talent[1013].lv);
+ hv.st_boncus=1+talents[1015].bonus*role_talent[1015].lv;
+ hv.s_boncus=1+talents[1016].bonus*role_talent[1016].lv;
+ hv.power_max= hero_set.power_max*(1-talents[1014].bonus*role_talent[1014].lv);;
this.add(hv);
}
set_ratio(uuid:number){
diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts
index dfca77f3..e2bd00f0 100644
--- a/assets/script/game/hero/HeroViewComp.ts
+++ b/assets/script/game/hero/HeroViewComp.ts
@@ -277,6 +277,7 @@ export class HeroViewComp extends CCComp {
get_hero_pos(hero:any){
let pos =this.skill_pos()
let t_pos:Vec3 = v3(720,0)
+ console.log("hero.node.isValid",hero);
if(!hero.node.isValid){
return
}else{
@@ -315,7 +316,7 @@ export class HeroViewComp extends CCComp {
hero.add_shield(increase_shield,smc.skills[s_uuid].bsd*this.st_boncus)
}
}
-
+
push_least_buff(skill:number){
let heros:any = ecs.query(ecs.allOf(HeroModelComp));
let least_hp:number=0
@@ -363,20 +364,20 @@ export class HeroViewComp extends CCComp {
handle_skill(skill:number){
switch (smc.skills[skill].tg) {
case 0: //自己
- this.to_add_buff(this.ent,skill)
+ this.to_add_buff(this.node.getComponent(HeroViewComp),skill)
break;
case 1: //伙伴
this.push_least_buff(skill)
break;
case 2: //自己和伙伴
- this.to_add_buff(this.ent,skill)
+ this.to_add_buff(this.node.getComponent(HeroViewComp),skill)
this.push_least_buff(skill)
break;
case 3: //敌人
this.shoot_enemy(skill)
break;
case 4: //敌人和自己
- this.to_add_buff(this.ent,skill)
+ this.to_add_buff(this.node.getComponent(HeroViewComp),skill)
this.shoot_enemy(skill)
break;
}
diff --git a/assets/script/game/map/CardController.ts b/assets/script/game/map/CardController.ts
index d9c11102..10d3444d 100644
--- a/assets/script/game/map/CardController.ts
+++ b/assets/script/game/map/CardController.ts
@@ -10,6 +10,8 @@ import { RewardSet } from "../common/config/RewardSet";
import { GameSet } from "../common/config/BoxSet";
import { GameMap } from "./GameMap";
import { MapModelComp } from "./model/MapModelComp";
+import { Talent } from "../Role/Talent";
+import { Talents } from "../common/config/TalentSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@@ -42,7 +44,9 @@ export class CardControllerComp extends CCComp {
oops.message.on("minssion_defeat", this.do_minssion_defeat, this)
}
start() {
+
}
+
show_info(uuid:number,type:number){
// console.log("show_info",uuid)
let node =this.node.getChildByName("item_box")
@@ -188,7 +192,7 @@ export class CardControllerComp extends CCComp {
coin_add(dt: number) {
smc.vm_data.gold.time += dt;
if (smc.vm_data.gold.time >= smc.vm_data.gold.cd) {
- let coin =(GameSet.COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+smc.vm_data.talent[6].bonus*smc.vm_data.talent[6].lv)).toFixed(0)
+ let coin =(GameSet.COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+Talents[1006].bonus*smc.vm_data.talent[1006].lv)).toFixed(0)
smc.vm_data.mission.coin += parseFloat(coin)
smc.vm_data.gold.time = 0;
}
@@ -204,6 +208,13 @@ export class CardControllerComp extends CCComp {
this.node.getChildByName("bar").getChildByName("hero_btn").setScale(1,1)
this.node.getChildByName("bar").getChildByName("home_btn").setScale(1,1)
}
+ mission_start(){
+ this.node.getChildByName("bar").active=false;
+ this.node.getChildByName("mission_home").active=false
+ this.node.getChildByName("mission").active=true
+ smc.vm_data.mission.play = true;
+ oops.message.dispatchEvent("mission_start")
+ }
to_home(){
this.node.getChildByName("mission_home").active=false
this.node.getChildByName("hero_home").active=false
diff --git a/assets/script/game/map/HeroHomeComp.ts b/assets/script/game/map/HeroHomeComp.ts
index 6c549a4a..c5e419a4 100644
--- a/assets/script/game/map/HeroHomeComp.ts
+++ b/assets/script/game/map/HeroHomeComp.ts
@@ -10,6 +10,8 @@ import { RewardSet } from "../common/config/RewardSet";
import { GameSet } from "../common/config/BoxSet";
import { GameMap } from "./GameMap";
import { MapModelComp } from "./model/MapModelComp";
+import { Talent } from "../Role/Talent";
+import { Talents } from "../common/config/TalentSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@@ -21,12 +23,34 @@ export class HeroHomeComp extends CCComp {
}
start() {
- let hero_talent_content=this.node.getChildByName("hero_talent").getChildByName("view").getChildByName("content").getComponent(UITransform)
- hero_talent_content.height=2000
+
+ this.load_talents()
console.log("hero_home start")
}
-
+ load_talents(){
+ let y=-70
+ let pos = v3(0,y)
+ let talents:any= Talents
+ let parent= this.node.getChildByName("talents").getChildByName("view").getChildByName("content")
+ console.log("talents:",talents,)
+ const keys = Object.keys(talents);
+ if (keys.length === 0) {
+ console.log("No talents to process.");
+ } else {
+ for (const key of keys) {
+ const talentData = talents[key];
+ let talent = ecs.getEntity(Talent);
+ console.log("talent:", talentData);
+ let uuid = talentData.uuid;
+ talent.load(pos, uuid, parent);
+ pos.y -= 140; // 更新位置
+ }
+ }
+ let hero_talent_content=parent.getComponent(UITransform)
+ hero_talent_content.height=2000
+ console.log("hero_talent_content:",parent)
+ }
/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
diff --git a/assets/script/game/map/MapMonsterComp.ts b/assets/script/game/map/MapMonsterComp.ts
index ca61e9c3..2e0ae12e 100644
--- a/assets/script/game/map/MapMonsterComp.ts
+++ b/assets/script/game/map/MapMonsterComp.ts
@@ -53,7 +53,8 @@ export class MapMonsterComp extends CCComp {
onLoad(){
// 监听全局事件
oops.message.on("other_add_monster", this.on_other_add_monster, this);
- oops.message.on("do_add_hero", this.on_do_add_hero, this);
+ oops.message.on("do_add_hero", this.on_do_add_hero, this);
+ oops.message.on("mission_start", this.mission_start, this);
oops.message.on("normal_call", this.on_normal_call, this);
oops.message.on("better_call", this.on_better_call, this);
@@ -72,14 +73,10 @@ export class MapMonsterComp extends CCComp {
// console.log("当前关卡方案",this.cur_mission,this.mission_list)
this.refresh_timer= new Timer(smc.vm_data.shuaxin.max);
smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=JSON.parse(JSON.stringify(this.total));
- this.monster_refresh()
- this.load_role()
- this.load_boss()
-
}
protected update(dt: number): void {
- if(smc.vm_data.game_over||smc.vm_data.game_pause){
+ if(!smc.vm_data.mission.play||smc.vm_data.pause){
return
}
if(this.setp_timer.update(dt)){
@@ -102,6 +99,10 @@ export class MapMonsterComp extends CCComp {
// }
// this.shuaxin(dt)
}
+ mission_start(){
+ this.load_role()
+ this.load_boss()
+ }
on_normal_call(){
let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
this.addHero(hero[0].uuid)
@@ -150,7 +151,7 @@ export class MapMonsterComp extends CCComp {
this.addMonster(args.uuid,monster_layer,pos)
}
set_start_point(){
- this.start_p.setPosition(-240,BoxSet.GAME_LINE+this.start_ys[this.hero_index]+30,0)
+ // this.start_p.setPosition(-240,BoxSet.GAME_LINE+this.start_ys[this.hero_index]+30,0)
}
check_mon_count(){
let count = 0;
diff --git a/assets/script/game/mon/MonViewComp.ts b/assets/script/game/mon/MonViewComp.ts
index 9a2ba2ee..3288ca75 100644
--- a/assets/script/game/mon/MonViewComp.ts
+++ b/assets/script/game/mon/MonViewComp.ts
@@ -21,6 +21,7 @@ import { SkillSet } from "../common/config/SkillSet";
import { Tooltip } from "../skills/Tooltip";
import { MoveToComp } from "../common/ecs/position/MoveTo";
import { BoxRangComp } from "./BoxRangComp";
+import { Talents } from "../common/config/TalentSet";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@@ -429,7 +430,7 @@ export class MonViewComp extends CCComp {
}
dead(){
- let coin =(GameSet.MON_COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+smc.vm_data.talent[6].bonus*smc.vm_data.talent[6].lv)).toFixed(0)
+ let coin =(GameSet.MON_COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+Talents[1006].bonus*smc.vm_data.talent[1006].lv)).toFixed(0)
smc.vm_data.mission.coin += parseFloat(coin)
smc.vm_data.mission.reward_num += 1;
smc.vm_data.mission.m_alive -= 1;