去掉局内三选一
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@@ -22,29 +22,9 @@ const { ccclass, property } = _decorator;
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@ccclass('CardControllerComp')
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@ccclass('CardControllerComp')
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@ecs.register('CardController', false)
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@ecs.register('CardController', false)
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export class CardControllerComp extends CCComp {
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export class CardControllerComp extends CCComp {
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card_level:number = 1;
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in_load:boolean = false
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touch_time:number = 0
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touch_time:number = 0
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in_touch:boolean = false
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in_touch:boolean = false
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cards:any = {
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1:{uuid:1101,type:1,lv:0,cost:0,alive:false},
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2:{uuid:1102,type:1,lv:0,cost:0,alive:false},
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3:{uuid:1103,type:1,lv:0,cost:0,alive:false},
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4:{uuid:1104,type:1,lv:0,cost:0,alive:false},
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5:{uuid:1105,type:1,lv:0,cost:0,alive:false},
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6:{uuid:1106,type:1,lv:0,cost:0,alive:false},
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}
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rewards:any = {
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1:{uuid: 5001,path: "5001",type: 1,lv: 1,name: "",info:"",atk:0,hp:0,atk_cd:0,},
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2:{uuid: 5001,path: "5001",type: 1,lv: 1,name: "",info:"",atk:0,hp:0,atk_cd:0,},
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3:{uuid: 5001,path: "5001",type: 1,lv: 1,name: "",info:"",atk:0,hp:0,atk_cd:0,},
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}
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rewards_set:any = []
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reward_lv = 0;
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protected onLoad(): void {
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protected onLoad(): void {
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// oops.message.on("do_reward", this.do_reward, this)
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oops.message.on("to_mission", this.to_mission, this)
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}
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}
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start() {
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start() {
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@@ -72,123 +52,13 @@ export class CardControllerComp extends CCComp {
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}
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}
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}
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}
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normal_call(){
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if(smc.vm_data.mission.coin >= smc.vm_data.mission.normal_cost){
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smc.vm_data.mission.coin -= smc.vm_data.mission.normal_cost
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oops.message.dispatchEvent("normal_call");
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}else{
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oops.gui.toast("铜币不足!");
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}
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}
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better_call(){
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if(smc.vm_data.mission.coin >= smc.vm_data.mission.better_cost){
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smc.vm_data.mission.coin -= smc.vm_data.mission.better_cost
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oops.message.dispatchEvent("better_call");
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}else{
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oops.gui.toast("铜币不够!");
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}
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}
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do_reward(){
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if(!smc.vm_data.mission.coin >= smc.vm_data.mission.enhancement_cost) return
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smc.vm_data.mission.coin -= smc.vm_data.mission.enhancement_cost
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smc.vm_data.game_pause = true;
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this.reward_lv+=1
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this.rewards_set=JSON.parse(JSON.stringify(RewardSet[1]));
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// console.log("rewards_set:",this.rewards_set,RewardSet[1])
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let i=RandomManager.instance.getRandomInt(0,this.rewards_set.length-1, 2)
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this.rewards[1]=this.rewards_set[i]
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this.rewards_set.splice(i,1)
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// console.log("rewards:",i,this.rewards_set)
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i=RandomManager.instance.getRandomInt(0,this.rewards_set.length-1, 2)
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this.rewards[2]=this.rewards_set[i]
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this.rewards_set.splice(i,1)
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// console.log("rewards:",i,this.rewards_set)
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i=RandomManager.instance.getRandomInt(0,this.rewards_set.length-1, 2)
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this.rewards[3]=this.rewards_set[i]
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this.rewards_set=[]
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// console.log("rewards:",i,this.rewards,this.rewards_set)
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let re1=this.node.getChildByName('rewards').getChildByName('reward1')
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let re2=this.node.getChildByName('rewards').getChildByName('reward2')
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let re3=this.node.getChildByName('rewards').getChildByName('reward3')
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re1.getChildByName('name').getComponent(Label).string=this.rewards[1].name
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re2.getChildByName('name').getComponent(Label).string=this.rewards[2].name
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re3.getChildByName('name').getComponent(Label).string=this.rewards[3].name
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re1.getChildByName('info').getComponent(Label).string=this.rewards[1].info
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re2.getChildByName('info').getComponent(Label).string=this.rewards[2].info
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re3.getChildByName('info').getComponent(Label).string=this.rewards[3].info
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resources.load("gui/rewards", SpriteAtlas, (err: any, atlas) => {
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let pathName: string = this.rewards[1].path;
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let node=re1.getChildByName('icon')
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node.getComponent(Sprite).spriteFrame = atlas.getSpriteFrame(pathName);
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pathName=this.rewards[2].path;
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node=re2.getChildByName('icon')
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node.getComponent(Sprite).spriteFrame = atlas.getSpriteFrame(pathName);
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pathName=this.rewards[3].path;
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node=re3.getChildByName('icon')
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node.getComponent(Sprite).spriteFrame = atlas.getSpriteFrame(pathName);
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})
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this.node.getChildByName('rewards').active = true;
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}
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colse_reward(value:number){
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this.node.getChildByName('rewards').active = false;
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smc.vm_data.game_pause = false;
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let reward=this.rewards[value]
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if(reward.type==1){
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smc.vm_data.mission.hero.atk += reward.atk / 100
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smc.vm_data.mission.hero.atk_cd += reward.atk_cd/100
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smc.vm_data.mission.hero.hp += reward.hp / 100;
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this.add_hero_hp_max(reward.hp / 100)
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smc.vm_data.mission.coin_reward_add += reward.coin / 100
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}
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console.log("card mission",smc.vm_data.mission)
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}
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do_reward_1(){
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this.colse_reward(1)
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}
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do_reward_2(){
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this.colse_reward(2)
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}
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do_reward_3(){
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this.colse_reward(3)
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}
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add_hero_hp_max(hp:number){
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let heros:any = ecs.query(ecs.allOf(HeroModelComp));
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if (heros.length > 0) {
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for (let i = 0; i < heros.length; i++) {
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let hero = heros[i];
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if(!hero.HeroView) continue
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hero.HeroView.add_hp_max(Math.floor(hero.HeroView.hp_max*hp))
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}
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}
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}
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protected update(dt: number): void {
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protected update(dt: number): void {
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if(smc.vm_data.game_over||smc.vm_data.game_pause){
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if(smc.vm_data.game_over||smc.vm_data.game_pause){
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return
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return
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}
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}
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this.coin_add(dt)
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}
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}
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coin_add(dt: number) {
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smc.vm_data.gold.time += dt;
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if (smc.vm_data.gold.time >= smc.vm_data.gold.cd) {
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let coin =(GameSet.COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+Talents[1006].bonus*smc.vm_data.talent[1006].lv)).toFixed(0)
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smc.vm_data.mission.coin += parseFloat(coin)
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smc.vm_data.gold.time = 0;
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}
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}
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to_mission(){
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to_mission(){
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oops.message.dispatchEvent("mission_end")
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oops.message.dispatchEvent("mission_end")
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this.node.getChildByName("mission_home").active=true
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this.node.getChildByName("mission_home").active=true
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