From 2ff8e9c91187288e47d6e2c162c0f7ad0f275251 Mon Sep 17 00:00:00 2001 From: walkpan Date: Thu, 21 Nov 2024 17:50:47 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8E=BB=E6=8E=89=E5=B1=80=E5=86=85=E4=B8=89?= =?UTF-8?q?=E9=80=89=E4=B8=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- assets/script/game/map/CardController.ts | 130 ----------------------- 1 file changed, 130 deletions(-) diff --git a/assets/script/game/map/CardController.ts b/assets/script/game/map/CardController.ts index de913dfb..e3c10b18 100644 --- a/assets/script/game/map/CardController.ts +++ b/assets/script/game/map/CardController.ts @@ -22,29 +22,9 @@ const { ccclass, property } = _decorator; @ccclass('CardControllerComp') @ecs.register('CardController', false) export class CardControllerComp extends CCComp { - card_level:number = 1; - in_load:boolean = false touch_time:number = 0 in_touch:boolean = false - cards:any = { - 1:{uuid:1101,type:1,lv:0,cost:0,alive:false}, - 2:{uuid:1102,type:1,lv:0,cost:0,alive:false}, - 3:{uuid:1103,type:1,lv:0,cost:0,alive:false}, - 4:{uuid:1104,type:1,lv:0,cost:0,alive:false}, - 5:{uuid:1105,type:1,lv:0,cost:0,alive:false}, - 6:{uuid:1106,type:1,lv:0,cost:0,alive:false}, - } - rewards:any = { - 1:{uuid: 5001,path: "5001",type: 1,lv: 1,name: "",info:"",atk:0,hp:0,atk_cd:0,}, - 2:{uuid: 5001,path: "5001",type: 1,lv: 1,name: "",info:"",atk:0,hp:0,atk_cd:0,}, - 3:{uuid: 5001,path: "5001",type: 1,lv: 1,name: "",info:"",atk:0,hp:0,atk_cd:0,}, - } - rewards_set:any = [] - reward_lv = 0; - protected onLoad(): void { - // oops.message.on("do_reward", this.do_reward, this) - oops.message.on("to_mission", this.to_mission, this) } start() { @@ -72,123 +52,13 @@ export class CardControllerComp extends CCComp { } } - normal_call(){ - if(smc.vm_data.mission.coin >= smc.vm_data.mission.normal_cost){ - smc.vm_data.mission.coin -= smc.vm_data.mission.normal_cost - oops.message.dispatchEvent("normal_call"); - }else{ - oops.gui.toast("铜币不足!"); - - } - } - - better_call(){ - if(smc.vm_data.mission.coin >= smc.vm_data.mission.better_cost){ - smc.vm_data.mission.coin -= smc.vm_data.mission.better_cost - oops.message.dispatchEvent("better_call"); - }else{ - oops.gui.toast("铜币不够!"); - - } - } - - - do_reward(){ - if(!smc.vm_data.mission.coin >= smc.vm_data.mission.enhancement_cost) return - smc.vm_data.mission.coin -= smc.vm_data.mission.enhancement_cost - - smc.vm_data.game_pause = true; - - this.reward_lv+=1 - this.rewards_set=JSON.parse(JSON.stringify(RewardSet[1])); - // console.log("rewards_set:",this.rewards_set,RewardSet[1]) - let i=RandomManager.instance.getRandomInt(0,this.rewards_set.length-1, 2) - this.rewards[1]=this.rewards_set[i] - this.rewards_set.splice(i,1) - // console.log("rewards:",i,this.rewards_set) - i=RandomManager.instance.getRandomInt(0,this.rewards_set.length-1, 2) - this.rewards[2]=this.rewards_set[i] - this.rewards_set.splice(i,1) - // console.log("rewards:",i,this.rewards_set) - i=RandomManager.instance.getRandomInt(0,this.rewards_set.length-1, 2) - this.rewards[3]=this.rewards_set[i] - this.rewards_set=[] - // console.log("rewards:",i,this.rewards,this.rewards_set) - let re1=this.node.getChildByName('rewards').getChildByName('reward1') - let re2=this.node.getChildByName('rewards').getChildByName('reward2') - let re3=this.node.getChildByName('rewards').getChildByName('reward3') - - re1.getChildByName('name').getComponent(Label).string=this.rewards[1].name - re2.getChildByName('name').getComponent(Label).string=this.rewards[2].name - re3.getChildByName('name').getComponent(Label).string=this.rewards[3].name - - re1.getChildByName('info').getComponent(Label).string=this.rewards[1].info - re2.getChildByName('info').getComponent(Label).string=this.rewards[2].info - re3.getChildByName('info').getComponent(Label).string=this.rewards[3].info - - resources.load("gui/rewards", SpriteAtlas, (err: any, atlas) => { - let pathName: string = this.rewards[1].path; - let node=re1.getChildByName('icon') - node.getComponent(Sprite).spriteFrame = atlas.getSpriteFrame(pathName); - pathName=this.rewards[2].path; - node=re2.getChildByName('icon') - node.getComponent(Sprite).spriteFrame = atlas.getSpriteFrame(pathName); - pathName=this.rewards[3].path; - node=re3.getChildByName('icon') - node.getComponent(Sprite).spriteFrame = atlas.getSpriteFrame(pathName); - }) - - - this.node.getChildByName('rewards').active = true; - } - colse_reward(value:number){ - this.node.getChildByName('rewards').active = false; - smc.vm_data.game_pause = false; - let reward=this.rewards[value] - if(reward.type==1){ - smc.vm_data.mission.hero.atk += reward.atk / 100 - smc.vm_data.mission.hero.atk_cd += reward.atk_cd/100 - smc.vm_data.mission.hero.hp += reward.hp / 100; - this.add_hero_hp_max(reward.hp / 100) - smc.vm_data.mission.coin_reward_add += reward.coin / 100 - } - console.log("card mission",smc.vm_data.mission) - } - do_reward_1(){ - this.colse_reward(1) - } - do_reward_2(){ - this.colse_reward(2) - } - do_reward_3(){ - this.colse_reward(3) - } - add_hero_hp_max(hp:number){ - let heros:any = ecs.query(ecs.allOf(HeroModelComp)); - if (heros.length > 0) { - for (let i = 0; i < heros.length; i++) { - let hero = heros[i]; - if(!hero.HeroView) continue - hero.HeroView.add_hp_max(Math.floor(hero.HeroView.hp_max*hp)) - } - } - } protected update(dt: number): void { if(smc.vm_data.game_over||smc.vm_data.game_pause){ return } - this.coin_add(dt) } - coin_add(dt: number) { - smc.vm_data.gold.time += dt; - if (smc.vm_data.gold.time >= smc.vm_data.gold.cd) { - let coin =(GameSet.COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+Talents[1006].bonus*smc.vm_data.talent[1006].lv)).toFixed(0) - smc.vm_data.mission.coin += parseFloat(coin) - smc.vm_data.gold.time = 0; - } - } to_mission(){ oops.message.dispatchEvent("mission_end") this.node.getChildByName("mission_home").active=true