This commit is contained in:
2024-12-30 00:07:01 +08:00
parent 17b6a68f3e
commit 2e5e415c81
71 changed files with 4317 additions and 1452 deletions

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View File

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@@ -249,8 +249,8 @@
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@@ -296,7 +296,7 @@
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@@ -341,8 +341,8 @@
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@@ -387,8 +387,8 @@
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@@ -433,8 +433,8 @@
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@@ -476,11 +476,11 @@
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@@ -525,8 +525,8 @@
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"trimX": 155, "trimX": 438,
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@@ -571,8 +571,8 @@
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@@ -617,8 +617,8 @@
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@@ -663,8 +663,8 @@
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@@ -709,8 +709,8 @@
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@@ -755,8 +755,8 @@
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"rawWidth": 70, "rawWidth": 70,
@@ -798,11 +798,11 @@
"userData": { "userData": {
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"trimThreshold": 1, "trimThreshold": 1,
"rotated": true, "rotated": false,
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"trimX": 267, "trimX": 59,
"trimY": 264, "trimY": 273,
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"rawWidth": 70, "rawWidth": 70,
@@ -844,11 +844,11 @@
"userData": { "userData": {
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"trimThreshold": 1, "trimThreshold": 1,
"rotated": true, "rotated": false,
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"trimX": 329, "trimX": 117,
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"rawWidth": 70, "rawWidth": 70,
@@ -890,11 +890,11 @@
"userData": { "userData": {
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"trimThreshold": 1, "trimThreshold": 1,
"rotated": true, "rotated": false,
"offsetX": 0, "offsetX": 0,
"offsetY": 1, "offsetY": 1,
"trimX": 447, "trimX": 175,
"trimY": 141, "trimY": 273,
"width": 56, "width": 56,
"height": 60, "height": 60,
"rawWidth": 70, "rawWidth": 70,
@@ -936,11 +936,11 @@
"userData": { "userData": {
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"trimThreshold": 1, "trimThreshold": 1,
"rotated": true, "rotated": false,
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"trimX": 349, "trimX": 144,
"trimY": 131, "trimY": 217,
"width": 62, "width": 62,
"height": 54, "height": 54,
"rawWidth": 70, "rawWidth": 70,
@@ -985,8 +985,8 @@
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"trimY": 255, "trimY": 200,
"width": 54, "width": 54,
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"rawWidth": 70, "rawWidth": 70,
@@ -1123,8 +1123,8 @@
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"rawWidth": 77, "rawWidth": 77,
@@ -1166,11 +1166,11 @@
"userData": { "userData": {
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"rawWidth": 77, "rawWidth": 77,
@@ -1215,7 +1215,7 @@
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"trimY": 1, "trimY": 1,
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@@ -1261,8 +1261,8 @@
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@@ -1304,11 +1304,11 @@
"userData": { "userData": {
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@@ -1353,8 +1353,8 @@
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@@ -1399,12 +1399,12 @@
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"trimY": 264, "trimY": 1,
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"rawHeight": 58, "rawHeight": 90,
"borderTop": 0, "borderTop": 0,
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@@ -1491,8 +1491,8 @@
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@@ -10513,7 +10515,7 @@
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} }
], ],
"_active": false, "_active": true,
"_components": [ "_components": [
{ {
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@@ -11418,8 +11420,8 @@
}, },
"_contentSize": { "_contentSize": {
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"height": 108 "height": 102
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -11455,7 +11457,7 @@
"a": 255 "a": 255
}, },
"_spriteFrame": { "_spriteFrame": {
"__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@780b2", "__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@0b270",
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@@ -7,9 +7,9 @@ type:
export const Items={ export const Items={
1001:{uuid: 1001,path: "1001",type:1,lv:2,name: "宝箱",info:"打开宝箱获得随机奖励", }, 1001:{uuid: 1001,path: "1001",type:1,lv:2,name: "宝箱",info:"随机获取物品", },
1002:{uuid: 1002,path: "1002",type:1,lv:3,name: "稀有宝箱",info:"打开宝箱获得随机奖励", }, 1002:{uuid: 1002,path: "1002",type:1,lv:3,name: "稀有宝箱",info:"随机获取少量英雄碎片", },
1003:{uuid: 1003,path: "1003",type:1,lv:4,name: "传说宝箱",info:"打开宝箱获得随机奖励", }, 1003:{uuid: 1003,path: "1003",type:1,lv:4,name: "传说宝箱",info:"随机获取大量英雄碎片", },
1004:{uuid: 1004,path: "1004",type:1,lv:3,name: "xxx",info:"英雄升级三星需要的凭证", }, 1004:{uuid: 1004,path: "1004",type:1,lv:3,name: "xxx",info:"英雄升级三星需要的凭证", },
1005:{uuid: 1005,path: "1005",type:1,lv:3,name: "xxx",info:"英雄升级四星需要的凭证", }, 1005:{uuid: 1005,path: "1005",type:1,lv:3,name: "xxx",info:"英雄升级四星需要的凭证", },
1006:{uuid: 1006,path: "1006",type:1,lv:4,name: "xxx",info:"英雄升级五星需要的凭证", }, 1006:{uuid: 1006,path: "1006",type:1,lv:4,name: "xxx",info:"英雄升级五星需要的凭证", },
@@ -25,6 +25,6 @@ export const Items={
1016:{uuid: 1016,path: "1016",type:1,lv:4,name: "传说生命石",info:"增加装备生命值50,成功几率50%", }, 1016:{uuid: 1016,path: "1016",type:1,lv:4,name: "传说生命石",info:"增加装备生命值50,成功几率50%", },
9001:{uuid: 9001,path: "9001",type:1,lv:0,name: "金币",info:"金币不是万能的,但是没有金币是万万不能的", }, 9001:{uuid: 9001,path: "9001",type:1,lv:0,name: "金币",info:"金币不是万能的,但是没有金币是万万不能的", },
9002:{uuid: 9002,path: "9002",type:1,lv:1,name: "叶子",info:"提升英雄等级的神奇叶子", }, 9002:{uuid: 9002,path: "9002",type:1,lv:1,name: "叶子",info:"提升英雄等级的神奇叶子", },
9003:{uuid: 9003,path: "9003",type:1,lv:1,name: "经验",info:"提升英雄等级", }, 9003:{uuid: 9003,path: "9003",type:1,lv:1,name: "英雄经验",info:"提升英雄等级", },
} }

View File

@@ -46,7 +46,7 @@ import { Talents } from "./TalentSet"
export const HeroInfo = { export const HeroInfo = {
//坦克, 高防 ,圣盾 //坦克, 高防 ,圣盾
5001: { 5001: {
uuid:5001,name: "圣盾骑士",path:"k1",type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5, uuid:5001,name: "圣盾骑士",path:"k1",type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:150,a_cd:1.5,
lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10, lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
@@ -54,7 +54,7 @@ export const HeroInfo = {
}, },
//坦克,高血量 ,回血 //坦克,高血量 ,回血
5002: { 5002: {
uuid:5002,name: "狂暴骑士",path:"k2",type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5, uuid:5002,name: "狂暴骑士",path:"k2",type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:150,a_cd:1.5,
lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
@@ -62,7 +62,7 @@ export const HeroInfo = {
}, },
//坦克,高闪避 ,加闪避 //坦克,高闪避 ,加闪避
5003: { 5003: {
uuid:5003,name: "防御骑士",path:"k3",type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5, uuid:5003,name: "防御骑士",path:"k3",type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:150,a_cd:1.5,
lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
@@ -112,21 +112,21 @@ export const HeroInfo = {
5201: { 5201: {
uuid: 5201,name: "兽人战士", path: "mor1", type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5, uuid: 5201,name: "兽人战士", path: "mor1", type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:150,a_cd:1.5,
lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
}, },
5202: { 5202: {
uuid: 5202,name: "兽人刺客", path: "mor2", type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5, uuid: 5202,name: "兽人刺客", path: "mor2", type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:150,a_cd:1.5,
lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
}, },
5203: { 5203: {
uuid: 5203,name: "兽人护卫", path: "mor3", type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5, uuid: 5203,name: "兽人护卫", path: "mor3", type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:150,a_cd:1.5,
lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,

View File

@@ -256,6 +256,8 @@ export class HeroViewComp extends CCComp {
if(dir < this.dis){ if(dir < this.dis){
this.is_atking=true this.is_atking=true
if(this.dis-dir > 80 &&this.type > 0 ) this.stop_cd = 0.1 if(this.dis-dir > 80 &&this.type > 0 ) this.stop_cd = 0.1
if(dir < 65 &&this.type == 0 ) this.stop_cd = 0.1
}else{ }else{
this.is_atking=false this.is_atking=false
} }
@@ -717,7 +719,7 @@ export class HeroViewComp extends CCComp {
var path = "game/skills/atked"; var path = "game/skills/atked";
var prefab: Prefab = oops.res.get(path, Prefab)!; var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab); var node = instantiate(prefab);
let pos =v3(0,30); let pos =v3(15,30);
node.setPosition(pos) node.setPosition(pos)
node.parent = this.node; node.parent = this.node;
// this.as.atked(); // this.as.atked();
@@ -730,7 +732,7 @@ export class HeroViewComp extends CCComp {
var prefab: Prefab = oops.res.get(path, Prefab)!; var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab); var node = instantiate(prefab);
let pos = v3(this.node.position.x,this.node.position.y+30,this.node.position.z); let pos = v3(this.node.position.x,this.node.position.y+30,this.node.position.z);
node.parent = this.node.parent; node.parent = this.node;
node.setPosition(pos); node.setPosition(pos);
this.exp_add(this.dexp) this.exp_add(this.dexp)
this.power_add(this.dpw) this.power_add(this.dpw)