优化了 飘字和名称修改
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@@ -20,7 +20,7 @@ export class TooltipCom extends CCComp {
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stype:number = 1; // 1:减少生命值,2:增加生命值,3:技能图标
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value:string = "";
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s_uuid:number = 1001;
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alive_time:number = 0.2;
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alive_time:number = 0.3;
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skill_name_time=0.5;
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scale:number = 1;
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start() {
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@@ -29,68 +29,41 @@ export class TooltipCom extends CCComp {
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this.node.setSiblingIndex(1);
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this.node.getChildByName("loss_life").getChildByName("hp").getComponent(Label).string = this.value;
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this.node.getChildByName("loss_life").active=true;
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tween(this.node).to(
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this.alive_time,
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{position:v3(this.node.position.x,this.node.position.y+40), },
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{
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onComplete:()=>{ this.ent.destroy()},
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easing:"linear"
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}
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).start()
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this.scheduleOnce(()=>{
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this.ent.destroy()
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},0.5)
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break
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case 2:
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this.node.setSiblingIndex(1);
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this.node.getChildByName("add_life").getChildByName("hp").getComponent(Label).string = this.value;
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this.node.getChildByName("add_life").active=true;
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tween(this.node).to(
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this.alive_time,
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{position:v3(this.node.position.x,this.node.position.y+40), },
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{
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onComplete:()=>{ this.ent.destroy()},
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easing:"linear"
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}
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).start()
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this.scheduleOnce(()=>{
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this.ent.destroy()
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},0.5)
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break
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case 4:
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this.node.setSiblingIndex(2);
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this.node.getChildByName("bloss").getChildByName("hp").getComponent(Label).string = this.value;
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this.node.getChildByName("bloss").active=true;
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this.scheduleOnce(()=>{
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this.ent.destroy()
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},0.5)
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break
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case 3:
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this.node.getChildByName("skill").getChildByName("name").getComponent(Label).string = "<"+SkillSet[this.s_uuid].name+">";
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this.node.getChildByName("skill").active=true;
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this.node.setPosition(v3(this.node.position.x,this.node.position.y+60))
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// this.alive_time = 2
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tween(this.node).to(
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this.alive_time,
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{position:v3(this.node.position.x,this.node.position.y), },
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{
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onComplete:()=>{ this.ent.destroy()},
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easing:"linear"
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}
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).start()
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this.node.setPosition(v3(this.node.position.x,this.node.position.y+30))
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this.scheduleOnce(()=>{
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this.ent.destroy()
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},0.5)
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break
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case 4:
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this.node.setSiblingIndex(1);
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this.node.getChildByName("bloss").getChildByName("hp").getComponent(Label).string = this.value;
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this.node.getChildByName("bloss").active=true;
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tween(this.node).to(
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this.alive_time,
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{position:v3(this.node.position.x,this.node.position.y+40), },
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{
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onComplete:()=>{ this.ent.destroy()},
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easing:"linear"
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}
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).start()
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break
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case 5:
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this.node.getChildByName("uskill").getChildByName("name").getComponent(Label).string = this.value;
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this.node.getChildByName("uskill").active=true;
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this.node.setPosition(v3(this.node.position.x,this.node.position.y+60))
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// this.alive_time = 2
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tween(this.node).to(
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this.alive_time,
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{position:v3(this.node.position.x,this.node.position.y), },
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{
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onComplete:()=>{ this.ent.destroy()},
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easing:"linear"
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}
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).start()
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this.node.setPosition(v3(this.node.position.x,this.node.position.y+30))
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this.scheduleOnce(()=>{
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this.ent.destroy()
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},0.5)
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break
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}
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console.log("TooltipView start:",this.node.getSiblingIndex());
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@@ -98,10 +71,21 @@ export class TooltipCom extends CCComp {
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}
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update(deltaTime: number) {
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}
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do_up(){
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tween(this.node).to(
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this.alive_time,
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{position:v3(this.node.position.x,this.node.position.y+60), },
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{
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onComplete:()=>{ this.ent.destroy()},
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easing:"linear"
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}
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).start()
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}
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to_destroy() {
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this.ent.destroy()
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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@@ -9,7 +9,7 @@ import { smc } from '../common/SingletonModuleComp';
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import { HeroInfo } from '../common/config/heroSet';
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import { oops } from 'db://oops-framework/core/Oops';
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const { ccclass, property } = _decorator;
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//这是召唤技能
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@ccclass('ZhanCom')
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export class ZhanCom extends Component {
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base:SkillCom = null
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