界面调整 去掉技能大页面
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@@ -1,5 +1,8 @@
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import { _decorator, Component, Label, Node, resources, Sprite, SpriteAtlas } from 'cc';
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import { HeroInfo } from '../common/config/heroSet';
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import { oops } from '../../../../extensions/oops-plugin-framework/assets/core/Oops';
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import { UIID } from '../common/config/GameUIConfig';
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import { Items } from '../common/config/Items';
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const { ccclass, property } = _decorator;
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@ccclass('HChipComp')
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@@ -14,12 +17,17 @@ export class HChipComp extends Component {
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update(deltaTime: number) {
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}
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show_info(){
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if(this.node.parent.name=="reward") return
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oops.gui.open(UIID.ItemInfo, {uuid:this.h_uuid,type:2});
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}
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update_data(h_uuid:number,num:number=0){
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update_data(uuid:number,num:number=0){
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this.h_uuid = uuid;
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var icon_path = "game/heros/herois"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("hero").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[h_uuid].path);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
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});
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if(num > 0){
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this.node.getChildByName("num").getComponent(Label).string = num.toString();
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@@ -1,6 +1,9 @@
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import { _decorator, Component, Label, Node, resources, Sprite, SpriteAtlas } from 'cc';
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import { HeroInfo } from '../common/config/heroSet';
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import { SkillSet } from '../common/config/SkillSet';
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import { oops } from '../../../../extensions/oops-plugin-framework/assets/core/Oops';
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import { UIID } from '../common/config/GameUIConfig';
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import { Items } from '../common/config/Items';
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const { ccclass, property } = _decorator;
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@ccclass('SChipComp')
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@@ -15,9 +18,13 @@ export class SChipComp extends Component {
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update(deltaTime: number) {
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}
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show_info(){
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if(this.node.parent.name=="reward") return
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oops.gui.open(UIID.ItemInfo, {uuid:this.h_uuid,type:1});
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}
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update_data(uuid:number,num:number=0){
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this.h_uuid = uuid;
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if(num > 0){
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this.node.getChildByName("num").getComponent(Label).string = num.toString();
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}else{
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@@ -32,7 +39,7 @@ export class SChipComp extends Component {
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// console.log("update_data",atlas,sprite)
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sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[uuid].path);
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});
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}
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}
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