hero需要重做,去除role 加载,需要关注后续错误

This commit is contained in:
2024-11-12 16:47:41 +08:00
parent be7ea10196
commit 220f595ff6
82 changed files with 1819 additions and 15395 deletions

View File

@@ -82,7 +82,7 @@ export class MapMonsterComp extends CCComp {
}
if(this.setp_timer.update(dt)){
if(this.total<=0) return
this.monster_refresh()
// this.monster_refresh()
}
if(this.call_hero_timer.update(dt)){
if(this.hero_total <= 0) return
@@ -110,7 +110,7 @@ export class MapMonsterComp extends CCComp {
}
mission_start(){
this.total=smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=smc.vm_data.mission.total;
this.hero_total=smc.vm_data.role.hero_num
this.hero_total=1
let num =RandomManager.instance.getRandomByObjectList(MissionNum,1)
this.cur_mission = num[0]
this.mission_list = MonsetList[this.cur_mission]
@@ -122,7 +122,7 @@ export class MapMonsterComp extends CCComp {
this.hero_x=0
this.hero_index=0
smc.vm_data.mission.coin = 0
this.load_role()
// this.load_role()
}
on_mon_dead(){
let coin =(GameSet.MON_COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+Talents[1006].bonus*smc.vm_data.talent[1006].lv)).toFixed(0)