From 220f595ff6d80a7273246474ecdd4d53a66475e8 Mon Sep 17 00:00:00 2001 From: "pan@work" Date: Tue, 12 Nov 2024 16:47:41 +0800 Subject: [PATCH] =?UTF-8?q?hero=E9=9C=80=E8=A6=81=E9=87=8D=E5=81=9A?= =?UTF-8?q?=EF=BC=8C=E5=8E=BB=E9=99=A4role=20=E5=8A=A0=E8=BD=BD=EF=BC=8C?= =?UTF-8?q?=E9=9C=80=E8=A6=81=E5=85=B3=E6=B3=A8=E5=90=8E=E7=BB=AD=E9=94=99?= =?UTF-8?q?=E8=AF=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- assets/resources/game/hero/k3.prefab | 1036 -------- assets/resources/game/hero/k3.prefab.meta | 13 - .../game/hero/knight/k2/animtor.meta | 1 + .../game/hero/knight/k2/animtor/atk.anim | 71 + .../knight/{k7 => k2}/animtor/atk.anim.meta | 2 +- .../game/hero/knight/k2/animtor/idle.anim | 71 + .../knight/{k3 => k2/animtor}/idle.anim.meta | 2 +- .../game/hero/knight/k2/animtor/max.anim | 71 + .../knight/{k8 => k2}/animtor/max.anim.meta | 2 +- .../game/hero/knight/k2/animtor/move.anim | 71 + .../knight/{k7 => k2}/animtor/move.anim.meta 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.../game/hero/knight/k7/animtor.meta | 1 - .../game/hero/knight/k7/animtor/atk.anim | 133 - .../game/hero/knight/k7/animtor/idle.anim | 133 - .../game/hero/knight/k7/animtor/max.anim | 133 - .../game/hero/knight/k7/animtor/move.anim | 133 - assets/resources/game/hero/knight/k7/k2.plist | 746 ------ .../game/hero/knight/k7/k2.plist.meta | 2225 ----------------- .../game/hero/knight/k8/animtor.meta | 1 - .../game/hero/knight/k8/animtor/atk.anim | 133 - .../game/hero/knight/k8/animtor/idle.anim | 133 - .../game/hero/knight/k8/animtor/max.anim | 133 - .../game/hero/knight/k8/animtor/move.anim | 133 - assets/resources/game/hero/knight/k8/k2.plist | 746 ------ .../game/hero/knight/k8/k2.plist.meta | 2225 ----------------- .../game/hero/knight/k9/animtor.meta | 1 - .../game/hero/knight/k9/animtor/atk.anim | 133 - .../game/hero/knight/k9/animtor/idle.anim | 133 - .../game/hero/knight/k9/animtor/max.anim | 133 - .../game/hero/knight/k9/animtor/move.anim | 133 - assets/resources/game/hero/knight/k9/k2.plist | 746 ------ .../game/hero/knight/k9/k2.plist.meta | 2225 ----------------- assets/resources/game/hero/m1.prefab | 1105 -------- assets/resources/game/hero/m1.prefab.meta | 13 - assets/resources/game/hero/m2.prefab | 1036 -------- assets/resources/game/hero/m2.prefab.meta | 13 - assets/resources/game/hero/m3.prefab | 1036 -------- assets/resources/game/hero/m3.prefab.meta | 13 - .../resources/game/skills/buff/b1.plist.meta | 293 +++ assets/resources/game/skills/buff/b1.png.meta | 42 + assets/script/game/hero/HeroViewComp.ts | 48 +- assets/script/game/map/MapMonsterComp.ts | 6 +- 82 files changed, 1819 insertions(+), 15395 deletions(-) delete mode 100644 assets/resources/game/hero/k3.prefab delete mode 100644 assets/resources/game/hero/k3.prefab.meta create mode 100644 assets/resources/game/hero/knight/k2/animtor.meta create mode 100644 assets/resources/game/hero/knight/k2/animtor/atk.anim rename assets/resources/game/hero/knight/{k7 => k2}/animtor/atk.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k2/animtor/idle.anim rename assets/resources/game/hero/knight/{k3 => k2/animtor}/idle.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k2/animtor/max.anim rename assets/resources/game/hero/knight/{k8 => k2}/animtor/max.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k2/animtor/move.anim rename assets/resources/game/hero/knight/{k7 => k2}/animtor/move.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k3/animtor.meta create mode 100644 assets/resources/game/hero/knight/k3/animtor/atk.anim rename assets/resources/game/hero/knight/{k8 => k3}/animtor/atk.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k3/animtor/idle.anim rename assets/resources/game/hero/knight/{k7 => k3}/animtor/idle.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k3/animtor/max.anim rename assets/resources/game/hero/knight/k3/{ => animtor}/max.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k3/animtor/move.anim rename assets/resources/game/hero/knight/{k8 => k3}/animtor/move.anim.meta (61%) delete mode 100644 assets/resources/game/hero/knight/k3/atk.anim delete mode 100644 assets/resources/game/hero/knight/k3/idle.anim delete mode 100644 assets/resources/game/hero/knight/k3/max.anim delete mode 100644 assets/resources/game/hero/knight/k3/move.anim create mode 100644 assets/resources/game/hero/knight/k4/animtor.meta create mode 100644 assets/resources/game/hero/knight/k4/animtor/atk.anim rename assets/resources/game/hero/knight/{k9 => k4}/animtor/atk.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k4/animtor/idle.anim rename assets/resources/game/hero/knight/{k8 => k4}/animtor/idle.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k4/animtor/max.anim rename assets/resources/game/hero/knight/{k7 => k4}/animtor/max.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k4/animtor/move.anim rename assets/resources/game/hero/knight/{k3 => k4/animtor}/move.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k5/animtor.meta create mode 100644 assets/resources/game/hero/knight/k5/animtor/atk.anim rename assets/resources/game/hero/knight/{k3 => k5/animtor}/atk.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k5/animtor/idle.anim rename assets/resources/game/hero/knight/{k9 => k5}/animtor/idle.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k5/animtor/max.anim rename assets/resources/game/hero/knight/{k9 => k5}/animtor/max.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k5/animtor/move.anim rename assets/resources/game/hero/knight/{k9 => k5}/animtor/move.anim.meta (61%) create mode 100644 assets/resources/game/hero/knight/k6/animtor.meta create mode 100644 assets/resources/game/hero/knight/k6/animtor/atk.anim create mode 100644 assets/resources/game/hero/knight/k6/animtor/atk.anim.meta create mode 100644 assets/resources/game/hero/knight/k6/animtor/idle.anim create mode 100644 assets/resources/game/hero/knight/k6/animtor/idle.anim.meta create mode 100644 assets/resources/game/hero/knight/k6/animtor/max.anim create mode 100644 assets/resources/game/hero/knight/k6/animtor/max.anim.meta create mode 100644 assets/resources/game/hero/knight/k6/animtor/move.anim create mode 100644 assets/resources/game/hero/knight/k6/animtor/move.anim.meta delete mode 100644 assets/resources/game/hero/knight/k7/animtor.meta delete mode 100644 assets/resources/game/hero/knight/k7/animtor/atk.anim delete mode 100644 assets/resources/game/hero/knight/k7/animtor/idle.anim delete mode 100644 assets/resources/game/hero/knight/k7/animtor/max.anim delete mode 100644 assets/resources/game/hero/knight/k7/animtor/move.anim delete mode 100644 assets/resources/game/hero/knight/k7/k2.plist delete mode 100644 assets/resources/game/hero/knight/k7/k2.plist.meta delete mode 100644 assets/resources/game/hero/knight/k8/animtor.meta delete mode 100644 assets/resources/game/hero/knight/k8/animtor/atk.anim delete mode 100644 assets/resources/game/hero/knight/k8/animtor/idle.anim delete mode 100644 assets/resources/game/hero/knight/k8/animtor/max.anim delete mode 100644 assets/resources/game/hero/knight/k8/animtor/move.anim delete mode 100644 assets/resources/game/hero/knight/k8/k2.plist delete mode 100644 assets/resources/game/hero/knight/k8/k2.plist.meta delete mode 100644 assets/resources/game/hero/knight/k9/animtor.meta delete mode 100644 assets/resources/game/hero/knight/k9/animtor/atk.anim delete mode 100644 assets/resources/game/hero/knight/k9/animtor/idle.anim delete mode 100644 assets/resources/game/hero/knight/k9/animtor/max.anim delete mode 100644 assets/resources/game/hero/knight/k9/animtor/move.anim delete mode 100644 assets/resources/game/hero/knight/k9/k2.plist delete mode 100644 assets/resources/game/hero/knight/k9/k2.plist.meta delete mode 100644 assets/resources/game/hero/m1.prefab delete mode 100644 assets/resources/game/hero/m1.prefab.meta delete mode 100644 assets/resources/game/hero/m2.prefab delete mode 100644 assets/resources/game/hero/m2.prefab.meta delete mode 100644 assets/resources/game/hero/m3.prefab delete mode 100644 assets/resources/game/hero/m3.prefab.meta create mode 100644 assets/resources/game/skills/buff/b1.plist.meta create mode 100644 assets/resources/game/skills/buff/b1.png.meta diff --git a/assets/resources/game/hero/k3.prefab b/assets/resources/game/hero/k3.prefab deleted file mode 100644 index 644f0d11..00000000 --- a/assets/resources/game/hero/k3.prefab +++ /dev/null @@ -1,1036 +0,0 @@ -[ - { - "__type__": "cc.Prefab", - "_name": "k3", - "_objFlags": 0, - "__editorExtras__": {}, - "_native": "", - "data": { - "__id__": 1 - }, - "optimizationPolicy": 0, - "persistent": false - }, - { - "__type__": "cc.Node", - "_name": "k3", - 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ccclass, property } = _decorator; /** 角色显示组件 */ @@ -96,8 +97,8 @@ export class HeroViewComp extends CCComp { dir_y:number = 0; speek_time:number = 0; role_heros_index:number = -1; - - + anm_timer:Timer = new Timer(2); + anm_name="idle" onLoad() { this.as = this.getComponent(HeroSpine); @@ -193,22 +194,45 @@ export class HeroViewComp extends CCComp { if (this.timer.update(dt)) { this.power_change(this.power_speed) } - this.in_destroy(); - this.check_buff_atks(dt) - this.in_shield(dt); - this.in_stop(dt); - this.atk_time += dt; - this.check_enemy_alive() - this.in_atk(dt); - - this.hp_show() + if(this.anm_timer.update(dt)) { + this.change_anm() + } + // this.in_destroy(); + // this.check_buff_atks(dt) + // this.in_shield(dt); + // this.in_stop(dt); + // this.atk_time += dt; + // this.check_enemy_alive() + // this.in_atk(dt); + // this.hp_show() + // this.move(dt); + + // this.in_speek(dt); - this.move(dt); // this.move_to() // if(this.m_timer.update(dt)){ // this.move_to() // } } + change_anm(){ + if (this.anm_name == "max"){ + this.as.max() + this.anm_name = "idle" + } + if (this.anm_name == "atk") { + this.as.atk() + this.anm_name = "max" + } + if (this.anm_name == "move") { + this.as.move() + this.anm_name = "atk" + } + if (this.anm_name == "idle") { + this.as.idle() + this.anm_name = "move" + } + } + check_enemy_alive(){ let dir = 320 this.enemy = v3(720,this.node.position.y) diff --git a/assets/script/game/map/MapMonsterComp.ts b/assets/script/game/map/MapMonsterComp.ts index d01765a1..935241be 100644 --- a/assets/script/game/map/MapMonsterComp.ts +++ b/assets/script/game/map/MapMonsterComp.ts @@ -82,7 +82,7 @@ export class MapMonsterComp extends CCComp { } if(this.setp_timer.update(dt)){ if(this.total<=0) return - this.monster_refresh() + // this.monster_refresh() } if(this.call_hero_timer.update(dt)){ if(this.hero_total <= 0) return @@ -110,7 +110,7 @@ export class MapMonsterComp extends CCComp { } mission_start(){ this.total=smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=smc.vm_data.mission.total; - this.hero_total=smc.vm_data.role.hero_num + this.hero_total=1 let num =RandomManager.instance.getRandomByObjectList(MissionNum,1) this.cur_mission = num[0] this.mission_list = MonsetList[this.cur_mission] @@ -122,7 +122,7 @@ export class MapMonsterComp extends CCComp { this.hero_x=0 this.hero_index=0 smc.vm_data.mission.coin = 0 - this.load_role() + // this.load_role() } on_mon_dead(){ let coin =(GameSet.MON_COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+Talents[1006].bonus*smc.vm_data.talent[1006].lv)).toFixed(0)