加血技能完成 怪物动画减少
This commit is contained in:
@@ -29,35 +29,50 @@ export class Skill extends ecs.Entity {
|
||||
this.remove(SkillCom);
|
||||
super.destroy();
|
||||
}
|
||||
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,
|
||||
dis:number = 50,scale:number = 1,parent:Node,
|
||||
uuid:number=1001,atk:number =10,angle = 0,
|
||||
t_pos:Vec3 = null,run_type:number=0,)
|
||||
load(pos: Vec3 = Vec3.ZERO,group:number,parent:Node,
|
||||
uuid:number=1001,atk:number =10,t_pos:Vec3 = null)
|
||||
|
||||
{
|
||||
var path = "game/skills/"+smc.skills[uuid].sp_name;
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
// console.log("load skill :",path,prefab)
|
||||
var node = instantiate(prefab);
|
||||
// console.log("load skill parent.position :",parent.position)
|
||||
pos=v3(pos.x,pos.y)
|
||||
node.parent = parent;
|
||||
node.setScale(scale,1)
|
||||
//转换pos为世界坐标
|
||||
node.setPosition(pos)
|
||||
var sv = node.getComponent(SkillCom)!;
|
||||
sv.speed = speed;
|
||||
sv.dis = dis;
|
||||
sv.scale = scale;
|
||||
sv.atk = atk;
|
||||
let scale =1
|
||||
if(t_pos.x < pos.x){
|
||||
scale= - 1
|
||||
}
|
||||
let angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI;
|
||||
if(scale == -1){
|
||||
angle = angle +180
|
||||
}
|
||||
if(!smc.skills[uuid].angle){
|
||||
angle=0
|
||||
}
|
||||
sv.angle = angle;
|
||||
console.log(smc.skills[uuid].name+"angle:"+angle)
|
||||
sv.s_uuid = uuid;
|
||||
sv.atk = atk;
|
||||
node.setScale(v3(node.scale.x*scale,node.scale.y))
|
||||
|
||||
sv.speed=smc.skills[uuid].speed;
|
||||
sv.dis=smc.skills[uuid].dis;
|
||||
sv.run_type=smc.skills[uuid].run;
|
||||
if(sv.dis == 0){
|
||||
sv.run_type=2
|
||||
}
|
||||
|
||||
sv.in_time=smc.skills[uuid].in;
|
||||
|
||||
sv.t_pos = t_pos; // 目标增量
|
||||
sv.type = smc.skills[uuid].type;
|
||||
sv.box_tag= BoxSet.SKILL_TAG;
|
||||
sv.run_type== run_type;
|
||||
if(scale == 1){
|
||||
sv.box_group=BoxSet.HERO
|
||||
}else{
|
||||
sv.box_group=BoxSet.MONSTER
|
||||
}
|
||||
sv.box_group=group
|
||||
// console.log("load skill :",sv)
|
||||
this.add(sv);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user