加血技能完成 怪物动画减少

This commit is contained in:
2024-09-15 23:25:34 +08:00
parent 417b5d85be
commit 2095393757
317 changed files with 36222 additions and 60962 deletions

View File

@@ -29,35 +29,50 @@ export class Skill extends ecs.Entity {
this.remove(SkillCom);
super.destroy();
}
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,
dis:number = 50,scale:number = 1,parent:Node,
uuid:number=1001,atk:number =10,angle = 0,
t_pos:Vec3 = null,run_type:number=0,)
load(pos: Vec3 = Vec3.ZERO,group:number,parent:Node,
uuid:number=1001,atk:number =10,t_pos:Vec3 = null)
{
var path = "game/skills/"+smc.skills[uuid].sp_name;
var prefab: Prefab = oops.res.get(path, Prefab)!;
// console.log("load skill :",path,prefab)
var node = instantiate(prefab);
// console.log("load skill parent.position :",parent.position)
pos=v3(pos.x,pos.y)
node.parent = parent;
node.setScale(scale,1)
//转换pos为世界坐标
node.setPosition(pos)
var sv = node.getComponent(SkillCom)!;
sv.speed = speed;
sv.dis = dis;
sv.scale = scale;
sv.atk = atk;
let scale =1
if(t_pos.x < pos.x){
scale= - 1
}
let angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI;
if(scale == -1){
angle = angle +180
}
if(!smc.skills[uuid].angle){
angle=0
}
sv.angle = angle;
console.log(smc.skills[uuid].name+"angle:"+angle)
sv.s_uuid = uuid;
sv.atk = atk;
node.setScale(v3(node.scale.x*scale,node.scale.y))
sv.speed=smc.skills[uuid].speed;
sv.dis=smc.skills[uuid].dis;
sv.run_type=smc.skills[uuid].run;
if(sv.dis == 0){
sv.run_type=2
}
sv.in_time=smc.skills[uuid].in;
sv.t_pos = t_pos; // 目标增量
sv.type = smc.skills[uuid].type;
sv.box_tag= BoxSet.SKILL_TAG;
sv.run_type== run_type;
if(scale == 1){
sv.box_group=BoxSet.HERO
}else{
sv.box_group=BoxSet.MONSTER
}
sv.box_group=group
// console.log("load skill :",sv)
this.add(sv);
}
}