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similarity index 70%
rename from assets/resources/game/monster/gou/g1.meta
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similarity index 52%
rename from assets/resources/game/monster/ys/y2/ys2.plist
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index 6135319f..ba7912fd 100644
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diff --git a/assets/resources/game/monster/ys/y2/ys2.plist.meta b/assets/resources/game/hero/knight/k1/k1.plist.meta
similarity index 54%
rename from assets/resources/game/monster/ys/y2/ys2.plist.meta
rename to assets/resources/game/hero/knight/k1/k1.plist.meta
index d44fa53f..ebf7ab25 100644
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similarity index 63%
rename from assets/resources/game/monster/ge1.prefab.meta
rename to assets/resources/game/monster/boos1.prefab.meta
index 6b290ff0..89cba49b 100644
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],
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index fc151c71..00000000
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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diff --git a/assets/resources/game/monster/boss/boss4/kk.png b/assets/resources/game/monster/boss/boss4/kk.png
new file mode 100644
index 00000000..54e7f980
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diff --git a/assets/resources/game/monster/gou/g2/g2.png.meta b/assets/resources/game/monster/boss/boss4/kk.png.meta
similarity index 72%
rename from assets/resources/game/monster/gou/g2/g2.png.meta
rename to assets/resources/game/monster/boss/boss4/kk.png.meta
index 2c221d15..e7450617 100644
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+++ b/assets/resources/game/monster/boss/boss4/kk.png.meta
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"importer": "image",
"imported": true,
- "uuid": "2d0829b9-e470-48c9-9937-3632fc73e758",
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diff --git a/assets/resources/game/monster/boss/boss4/max.anim b/assets/resources/game/monster/boss/boss4/max.anim
deleted file mode 100644
index fc151c71..00000000
--- a/assets/resources/game/monster/boss/boss4/max.anim
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-{
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diff --git a/assets/resources/game/monster/boss/boss4/max.anim.meta b/assets/resources/game/monster/boss/boss4/max.anim.meta
deleted file mode 100644
index c225f6db..00000000
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index fc151c71..00000000
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deleted file mode 100644
index 6835103c..00000000
--- a/assets/resources/game/monster/gou3.prefab.meta
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- "uuid": "dd41e76b-10fa-4673-8f48-47635597b269",
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- "subMetas": {},
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similarity index 70%
rename from assets/resources/game/monster/ys.meta
rename to assets/resources/game/monster/kl.meta
index b890309d..a8f92ede 100644
--- a/assets/resources/game/monster/ys.meta
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@@ -2,7 +2,7 @@
"ver": "1.2.0",
"importer": "directory",
"imported": true,
- "uuid": "374cf26f-408f-414c-baf6-c0dc0a68bc75",
+ "uuid": "a8e508b3-e9f4-4848-8139-5e83ab2d06dd",
"files": [],
"subMetas": {},
"userData": {}
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similarity index 70%
rename from assets/resources/game/monster/ys/y1.meta
rename to assets/resources/game/monster/kl/k1.meta
index 5918a44b..ba1f8430 100644
--- a/assets/resources/game/monster/ys/y1.meta
+++ b/assets/resources/game/monster/kl/k1.meta
@@ -2,7 +2,7 @@
"ver": "1.2.0",
"importer": "directory",
"imported": true,
- "uuid": "d9bb39e1-9534-4f2f-ab6d-336b1557dff5",
+ "uuid": "42f878ee-2800-4b0a-82d6-62e940e72749",
"files": [],
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new file mode 100644
index 00000000..ab64bf6c
--- /dev/null
+++ b/assets/resources/game/monster/kl/k1/animtor.meta
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new file mode 100644
index 00000000..fd6c4ae5
--- /dev/null
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rename from assets/resources/game/monster/boss/boss3/atk.anim.meta
rename to assets/resources/game/monster/kl/k1/animtor/atk.anim.meta
index 755d1194..4948ffb3 100644
--- a/assets/resources/game/monster/boss/boss3/atk.anim.meta
+++ b/assets/resources/game/monster/kl/k1/animtor/atk.anim.meta
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new file mode 100644
index 00000000..8def3cab
--- /dev/null
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+ "__editorExtras__": {
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rename from assets/resources/game/monster/boss/boss2/idle.anim.meta
rename to assets/resources/game/monster/kl/k1/animtor/idle.anim.meta
index 743da0ef..660fd4a3 100644
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new file mode 100644
index 00000000..8ae02482
--- /dev/null
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similarity index 61%
rename from assets/resources/game/monster/boss/boss1/max.anim.meta
rename to assets/resources/game/monster/kl/k1/animtor/max.anim.meta
index 2c424048..f4f4220b 100644
--- a/assets/resources/game/monster/boss/boss1/max.anim.meta
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new file mode 100644
index 00000000..67d4cf97
--- /dev/null
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similarity index 61%
rename from assets/resources/game/monster/boss/boss2/move.anim.meta
rename to assets/resources/game/monster/kl/k1/animtor/move.anim.meta
index 0f29ed19..57daad66 100644
--- a/assets/resources/game/monster/boss/boss2/move.anim.meta
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new file mode 100644
index 00000000..799faa00
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index 15053ead..fa445322 100644
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diff --git a/assets/resources/game/monster/boss/boss3/move.anim.meta b/assets/resources/game/monster/kl/k2/animtor/move.anim.meta
similarity index 61%
rename from assets/resources/game/monster/boss/boss3/move.anim.meta
rename to assets/resources/game/monster/kl/k2/animtor/move.anim.meta
index e4aadecf..a260e608 100644
--- a/assets/resources/game/monster/boss/boss3/move.anim.meta
+++ b/assets/resources/game/monster/kl/k2/animtor/move.anim.meta
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new file mode 100644
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diff --git a/assets/resources/game/monster/kl/k5/kl5.png b/assets/resources/game/monster/kl/k5/kl5.png
new file mode 100644
index 00000000..54e7f980
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diff --git a/assets/resources/game/monster/kl/k5/kl5.png.meta b/assets/resources/game/monster/kl/k5/kl5.png.meta
new file mode 100644
index 00000000..ad6edf37
--- /dev/null
+++ b/assets/resources/game/monster/kl/k5/kl5.png.meta
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diff --git a/assets/resources/game/monster/mon.prefab b/assets/resources/game/monster/mon.prefab
index 70affe17..283a15e4 100644
--- a/assets/resources/game/monster/mon.prefab
+++ b/assets/resources/game/monster/mon.prefab
@@ -22,35 +22,41 @@
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},
{
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+ "__id__": 8
},
{
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+ "__id__": 18
},
{
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+ "__id__": 26
+ },
+ {
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}
],
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},
{
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- "_name": "range_box",
+ "_name": "shadow",
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}
],
"_prefab": {
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},
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},
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index df94681c..00000000
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index 95d52d7d..00000000
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deleted file mode 100644
index 7337cae8..00000000
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index b80568ab..96b03520 100644
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new file mode 100644
index 00000000..aae7f835
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rename from assets/resources/game/monster/ge3.prefab.meta
rename to assets/resources/game/skills/heathed.prefab.meta
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@@ -2,12 +2,12 @@
"ver": "1.1.50",
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"imported": true,
- "uuid": "a353f94d-bfea-4534-8800-43e3df3e327f",
+ "uuid": "3e8ca50b-1db9-4996-affc-9d57af3a12d7",
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],
"subMetas": {},
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- "syncNodeName": "ge3"
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index 0c7fc9c5..640ee0d0 100644
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@@ -136,8 +136,8 @@
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},
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new file mode 100644
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new file mode 100644
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+ "ver": "1.0.12",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ },
+ "9a153": {
+ "importer": "sprite-frame",
+ "uuid": "5768242f-b913-4e53-aa0e-b276de0f77f4@9a153",
+ "displayName": "",
+ "id": "9a153",
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+ "userData": {
+ "trimType": "auto",
+ "trimThreshold": 1,
+ "rotated": false,
+ "offsetX": 0,
+ "offsetY": -13,
+ "trimX": 1,
+ "trimY": 297,
+ "width": 54,
+ "height": 146,
+ "rawWidth": 128,
+ "rawHeight": 256,
+ "borderTop": 0,
+ "borderBottom": 0,
+ "borderLeft": 0,
+ "borderRight": 0,
+ "packable": true,
+ "pixelsToUnit": 100,
+ "pivotX": 0.5,
+ "pivotY": 0.5,
+ "meshType": 0,
+ "vertices": {
+ "rawPosition": [],
+ "indexes": [],
+ "uv": [],
+ "nuv": [],
+ "minPos": [],
+ "maxPos": []
+ },
+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "61fba941-daf0-47d6-bf7f-7cd2b78493ca@6c48a",
+ "atlasUuid": "5768242f-b913-4e53-aa0e-b276de0f77f4"
+ },
+ "ver": "1.0.12",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ },
+ "46e4f": {
+ "importer": "sprite-frame",
+ "uuid": "5768242f-b913-4e53-aa0e-b276de0f77f4@46e4f",
+ "displayName": "",
+ "id": "46e4f",
+ "name": "PorcelainSword",
+ "userData": {
+ "trimType": "auto",
+ "trimThreshold": 1,
+ "rotated": false,
+ "offsetX": -1,
+ "offsetY": -18,
+ "trimX": 71,
+ "trimY": 1,
+ "width": 56,
+ "height": 144,
+ "rawWidth": 128,
+ "rawHeight": 256,
+ "borderTop": 0,
+ "borderBottom": 0,
+ "borderLeft": 0,
+ "borderRight": 0,
+ "packable": true,
+ "pixelsToUnit": 100,
+ "pivotX": 0.5,
+ "pivotY": 0.5,
+ "meshType": 0,
+ "vertices": {
+ "rawPosition": [],
+ "indexes": [],
+ "uv": [],
+ "nuv": [],
+ "minPos": [],
+ "maxPos": []
+ },
+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "61fba941-daf0-47d6-bf7f-7cd2b78493ca@6c48a",
+ "atlasUuid": "5768242f-b913-4e53-aa0e-b276de0f77f4"
+ },
+ "ver": "1.0.12",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ },
+ "7b97c": {
+ "importer": "sprite-frame",
+ "uuid": "5768242f-b913-4e53-aa0e-b276de0f77f4@7b97c",
+ "displayName": "",
+ "id": "7b97c",
+ "name": "SoulCrystalSword",
+ "userData": {
+ "trimType": "auto",
+ "trimThreshold": 1,
+ "rotated": false,
+ "offsetX": -1,
+ "offsetY": -28,
+ "trimX": 1,
+ "trimY": 445,
+ "width": 54,
+ "height": 132,
+ "rawWidth": 128,
+ "rawHeight": 256,
+ "borderTop": 0,
+ "borderBottom": 0,
+ "borderLeft": 0,
+ "borderRight": 0,
+ "packable": true,
+ "pixelsToUnit": 100,
+ "pivotX": 0.5,
+ "pivotY": 0.5,
+ "meshType": 0,
+ "vertices": {
+ "rawPosition": [],
+ "indexes": [],
+ "uv": [],
+ "nuv": [],
+ "minPos": [],
+ "maxPos": []
+ },
+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "61fba941-daf0-47d6-bf7f-7cd2b78493ca@6c48a",
+ "atlasUuid": "5768242f-b913-4e53-aa0e-b276de0f77f4"
+ },
+ "ver": "1.0.12",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ }
+ },
+ "userData": {
+ "atlasTextureName": "sword.png",
+ "format": 3,
+ "uuid": "5768242f-b913-4e53-aa0e-b276de0f77f4",
+ "textureUuid": "61fba941-daf0-47d6-bf7f-7cd2b78493ca@6c48a"
+ }
+}
diff --git a/assets/resources/game/skills/role/sword.png b/assets/resources/game/skills/role/sword.png
new file mode 100644
index 00000000..e97b163f
Binary files /dev/null and b/assets/resources/game/skills/role/sword.png differ
diff --git a/assets/resources/game/skills/role/sword.png.meta b/assets/resources/game/skills/role/sword.png.meta
new file mode 100644
index 00000000..26f5bd33
--- /dev/null
+++ b/assets/resources/game/skills/role/sword.png.meta
@@ -0,0 +1,42 @@
+{
+ "ver": "1.0.26",
+ "importer": "image",
+ "imported": true,
+ "uuid": "61fba941-daf0-47d6-bf7f-7cd2b78493ca",
+ "files": [
+ ".json",
+ ".png"
+ ],
+ "subMetas": {
+ "6c48a": {
+ "importer": "texture",
+ "uuid": "61fba941-daf0-47d6-bf7f-7cd2b78493ca@6c48a",
+ "displayName": "sword",
+ "id": "6c48a",
+ "name": "texture",
+ "userData": {
+ "wrapModeS": "repeat",
+ "wrapModeT": "repeat",
+ "minfilter": "linear",
+ "magfilter": "linear",
+ "mipfilter": "none",
+ "anisotropy": 0,
+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "61fba941-daf0-47d6-bf7f-7cd2b78493ca",
+ "visible": false
+ },
+ "ver": "1.0.22",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ }
+ },
+ "userData": {
+ "hasAlpha": true,
+ "type": "texture",
+ "fixAlphaTransparencyArtifacts": false,
+ "redirect": "61fba941-daf0-47d6-bf7f-7cd2b78493ca@6c48a"
+ }
+}
diff --git a/assets/resources/game/skills/sword1.prefab b/assets/resources/game/skills/sword1.prefab
new file mode 100644
index 00000000..c6adaa2e
--- /dev/null
+++ b/assets/resources/game/skills/sword1.prefab
@@ -0,0 +1,334 @@
+[
+ {
+ "__type__": "cc.Prefab",
+ "_name": "sword1",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "_native": "",
+ "data": {
+ "__id__": 1
+ },
+ "optimizationPolicy": 0,
+ "persistent": false
+ },
+ {
+ "__type__": "cc.Node",
+ "_name": "sword1",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "_parent": null,
+ "_children": [
+ {
+ "__id__": 2
+ }
+ ],
+ "_active": true,
+ "_components": [
+ {
+ "__id__": 8
+ },
+ {
+ "__id__": 10
+ },
+ {
+ "__id__": 12
+ },
+ {
+ "__id__": 14
+ }
+ ],
+ "_prefab": {
+ "__id__": 16
+ },
+ "_lpos": {
+ "__type__": "cc.Vec3",
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "_lrot": {
+ "__type__": "cc.Quat",
+ "x": 0,
+ "y": 0,
+ "z": 0,
+ "w": 1
+ },
+ "_lscale": {
+ "__type__": "cc.Vec3",
+ "x": 1,
+ "y": 1,
+ "z": 1
+ },
+ "_mobility": 0,
+ "_layer": 1073741824,
+ "_euler": {
+ "__type__": "cc.Vec3",
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.Node",
+ "_name": "sword",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "_parent": {
+ "__id__": 1
+ },
+ "_children": [],
+ "_active": true,
+ "_components": [
+ {
+ "__id__": 3
+ },
+ {
+ "__id__": 5
+ }
+ ],
+ "_prefab": {
+ "__id__": 7
+ },
+ "_lpos": {
+ "__type__": "cc.Vec3",
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "_lrot": {
+ "__type__": "cc.Quat",
+ "x": 0,
+ "y": 0,
+ "z": -0.7071067811865475,
+ "w": 0.7071067811865476
+ },
+ "_lscale": {
+ "__type__": "cc.Vec3",
+ "x": 1,
+ "y": 1,
+ "z": 1
+ },
+ "_mobility": 0,
+ "_layer": 1073741824,
+ "_euler": {
+ "__type__": "cc.Vec3",
+ "x": 0,
+ "y": 0,
+ "z": -90
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.UITransform",
+ "_name": "",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "node": {
+ "__id__": 2
+ },
+ "_enabled": true,
+ "__prefab": {
+ "__id__": 4
+ },
+ "_contentSize": {
+ "__type__": "cc.Size",
+ "width": 24,
+ "height": 76
+ },
+ "_anchorPoint": {
+ "__type__": "cc.Vec2",
+ "x": 0.5,
+ "y": 0.5
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "des5LQKnNFipsYaveZ+yLA"
+ },
+ {
+ "__type__": "cc.Sprite",
+ "_name": "",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "node": {
+ "__id__": 2
+ },
+ "_enabled": true,
+ "__prefab": {
+ "__id__": 6
+ },
+ "_customMaterial": null,
+ "_srcBlendFactor": 2,
+ "_dstBlendFactor": 4,
+ "_color": {
+ "__type__": "cc.Color",
+ "r": 255,
+ "g": 255,
+ "b": 255,
+ "a": 255
+ },
+ "_spriteFrame": {
+ "__uuid__": "5768242f-b913-4e53-aa0e-b276de0f77f4@568ac",
+ "__expectedType__": "cc.SpriteFrame"
+ },
+ "_type": 0,
+ "_fillType": 0,
+ "_sizeMode": 1,
+ "_fillCenter": {
+ "__type__": "cc.Vec2",
+ "x": 0,
+ "y": 0
+ },
+ "_fillStart": 0,
+ "_fillRange": 0,
+ "_isTrimmedMode": true,
+ "_useGrayscale": false,
+ "_atlas": null,
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "e7idakxsFNHbWorTlfj9ga"
+ },
+ {
+ "__type__": "cc.PrefabInfo",
+ "root": {
+ "__id__": 1
+ },
+ "asset": {
+ "__id__": 0
+ },
+ "fileId": "2dknS10uFFm5hkyR07Sxrb",
+ "instance": null,
+ "targetOverrides": null,
+ "nestedPrefabInstanceRoots": null
+ },
+ {
+ "__type__": "cc.UITransform",
+ "_name": "",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "node": {
+ "__id__": 1
+ },
+ "_enabled": true,
+ "__prefab": {
+ "__id__": 9
+ },
+ "_contentSize": {
+ "__type__": "cc.Size",
+ "width": 40,
+ "height": 40
+ },
+ "_anchorPoint": {
+ "__type__": "cc.Vec2",
+ "x": 0.49664333316829656,
+ "y": 0.5156666649712457
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "63NP9yq3hEUKD/OZZZ5t7x"
+ },
+ {
+ "__type__": "cc.RigidBody2D",
+ "_name": "",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "node": {
+ "__id__": 1
+ },
+ "_enabled": true,
+ "__prefab": {
+ "__id__": 11
+ },
+ "enabledContactListener": true,
+ "bullet": true,
+ "awakeOnLoad": true,
+ "_group": 4,
+ "_type": 2,
+ "_allowSleep": false,
+ "_gravityScale": 0,
+ "_linearDamping": 0,
+ "_angularDamping": 0,
+ "_linearVelocity": {
+ "__type__": "cc.Vec2",
+ "x": 0,
+ "y": 0
+ },
+ "_angularVelocity": 0,
+ "_fixedRotation": false,
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "f1VxV09PdOkofzgGv1tsZE"
+ },
+ {
+ "__type__": "cc.BoxCollider2D",
+ "_name": "",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "node": {
+ "__id__": 1
+ },
+ "_enabled": true,
+ "__prefab": {
+ "__id__": 13
+ },
+ "tag": 8,
+ "_group": 4,
+ "_density": 1,
+ "_sensor": true,
+ "_friction": 0.2,
+ "_restitution": 0,
+ "_offset": {
+ "__type__": "cc.Vec2",
+ "x": -2.1,
+ "y": 0.4
+ },
+ "_size": {
+ "__type__": "cc.Size",
+ "width": 11.4,
+ "height": 7.8
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "23eik112JPZYGiI8mJalTK"
+ },
+ {
+ "__type__": "45646oIyIdA24W+0c5rdELD",
+ "_name": "",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "node": {
+ "__id__": 1
+ },
+ "_enabled": true,
+ "__prefab": {
+ "__id__": 15
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "8ahZv91itPcYJm8S0veHYl"
+ },
+ {
+ "__type__": "cc.PrefabInfo",
+ "root": {
+ "__id__": 1
+ },
+ "asset": {
+ "__id__": 0
+ },
+ "fileId": "c46/YsCPVOJYA4mWEpNYRx",
+ "instance": null,
+ "targetOverrides": null
+ }
+]
\ No newline at end of file
diff --git a/assets/resources/game/monster/ge2.prefab.meta b/assets/resources/game/skills/sword1.prefab.meta
similarity index 63%
rename from assets/resources/game/monster/ge2.prefab.meta
rename to assets/resources/game/skills/sword1.prefab.meta
index b3f033a7..28389d67 100644
--- a/assets/resources/game/monster/ge2.prefab.meta
+++ b/assets/resources/game/skills/sword1.prefab.meta
@@ -2,12 +2,12 @@
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
- "uuid": "81efb943-175e-4546-90ee-95116cab16b3",
+ "uuid": "0068f82c-b136-47ca-b9f2-4486f4dffcff",
"files": [
".json"
],
"subMetas": {},
"userData": {
- "syncNodeName": "ge2"
+ "syncNodeName": "sword1"
}
}
diff --git a/assets/resources/gui/gui.plist b/assets/resources/gui/gui.plist
index 2ce1fea7..2a9654db 100644
--- a/assets/resources/gui/gui.plist
+++ b/assets/resources/gui/gui.plist
@@ -1863,7 +1863,7 @@
size
{1014,1490}
smartupdate
- $TexturePacker:SmartUpdate:504df5e05e6a32d0e89b351edf90c641:90e3a30c44a639e0bddf893e80eb11be:5f86533554b8a62fd9d2a17dd9533d7c$
+ $TexturePacker:SmartUpdate:11b2dc057723c1c6676f373a363c4f5c:029e8d9dedcaaa1894d9606dd1da762b:5f86533554b8a62fd9d2a17dd9533d7c$
textureFileName
gui.png
diff --git a/assets/resources/gui/gui.png b/assets/resources/gui/gui.png
index d9bc8176..3eaa1e56 100644
Binary files a/assets/resources/gui/gui.png and b/assets/resources/gui/gui.png differ
diff --git a/assets/script/game/Role/Role.ts b/assets/script/game/Role/Role.ts
index 376007cc..27d4f866 100644
--- a/assets/script/game/Role/Role.ts
+++ b/assets/script/game/Role/Role.ts
@@ -47,42 +47,26 @@ export class Role extends ecs.Entity {
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
node.setScale(node.scale.x, node.scale.y, node.scale.z);
- // var as = node.getComponent(MonsterSpine);
node.setPosition(pos)
- // console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
- // const url = 'game/heros/player';
- // resources.load(url, SpriteAtlas, (err: any, atlas) => {
- // const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
-
- // sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
- // });
- // var rv = node.getComponent(RoleViewComp)!;
- // this.add(rv);
this.hero_init(uuid,node)
}
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
- var mv = node.getComponent(RoleViewComp)!;
- var buff =node.getComponent(RoleBuffComp)!;
- mv.is_role=true;
- mv.hero_uuid=uuid;
- mv.speed =mv.ospeed = 0;
- mv.hero_name= "role";
- buff.group= mv.box_group= BoxSet.HERO;
- mv.hp= mv.hp_max = smc.vm_data.role.hp;
- mv.level = 1;
- mv.atk = smc.vm_data.role.atk;
- mv.atk_cd = smc.vm_data.role.atk_cd;
- mv.power = smc.vm_data.role.power;
- mv.type = 1;
- mv.skill_uuid = 9001;
- mv.max_skill_uuid = 9001;
- mv.Tpos = v3(0,0,0);
- mv.scale = 1;
- mv.atk_range=1000;
- // mv.change_name(smc.heros[uuid].name,1)
- this.add(mv);
- this.add(buff);
+ var rv = node.getComponent(RoleViewComp)!;
+ let role=smc.vm_data.role;
+ rv.hero_uuid=uuid;
+ rv.speed =rv.ospeed = 0;
+ rv.hero_name= "role";
+ rv.hp= rv.hp_max = role.hp;
+ rv.level = role.lv;
+ rv.atk = role.atk;
+ rv.atk_cd = role.atk_cd;
+ rv.power = role.power;
+ rv.skills = role.skills;
+ rv.skill = role.skill;
+ rv.atk_range=role.atk_range;
+ rv.power= role.power;
+ this.add(rv);
}
move(target: Vec3) {
var move = this.get(MoveToComp) || this.add(MoveToComp);
diff --git a/assets/script/game/Role/RoleViewComp.ts b/assets/script/game/Role/RoleViewComp.ts
index bd85bf23..83517f65 100644
--- a/assets/script/game/Role/RoleViewComp.ts
+++ b/assets/script/game/Role/RoleViewComp.ts
@@ -18,7 +18,6 @@ import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { MoveToComp } from "../common/ecs/position/MoveTo";
-import { RoleBuffComp } from "./RoleBuffComp";
import { RoleRangComp } from "./RoleRangComp";
import { Tooltip } from "../skills/Tooltip";
import { MonViewComp } from "../mon/MonViewComp";
@@ -37,16 +36,14 @@ export class RoleViewComp extends CCComp {
BoxRang:Node =null!
as:RoleSpine =null!;
- buff:RoleBuffComp =null!
is_role:boolean = false;
enemy_pos:Vec3=null!;
enemy:any=null!;
/** 角色动画 */
hero_uuid:number = 1001;
- hero_name : string = "hero";
+ hero_name : string = "role";
level:number =1;
scale: number = 1; /** 角色阵营 1:hero -1 :monster */
- type: number = 1; /**角色类型 1:前排 2 后排 */
state: number = 1; /** 状态 1:move ,2: act 3: stop */
hp: number = 100; /** 血量 */
@@ -56,10 +53,14 @@ export class RoleViewComp extends CCComp {
power: number = 0; /**能量**/
power_max: number = 1200; /** 能量最大值 */
power_speed: number = 1; //能量回复速度每0.1秒回复量
-
-
- skill_uuid:number = 1005;
- max_skill_uuid:number = 1005;
+ skill:8001;
+ skills:{
+ 1:{uuid:8001,cd:2,alive:true },
+ 2:{uuid:8001,cd:2,alive:false},
+ 3:{uuid:8001,cd:2,alive:false},
+ 4:{uuid:8001,cd:2,alive:false},
+ 5:{uuid:8001,cd:2,alive:false},
+ }
atk: number = 10; /**攻击力 */
// atk_speed: number = 1;
atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
@@ -83,7 +84,6 @@ export class RoleViewComp extends CCComp {
is_atking:boolean = false;
onLoad() {
- this.buff=this.node.getComponent(RoleBuffComp);
this.BoxRang = this.node.getChildByName("range_box");
this.as = this.node.getComponent(RoleSpine);
@@ -104,7 +104,6 @@ export class RoleViewComp extends CCComp {
// this.BoxRang.getComponent(RoleRangComp).offset_x = this.scale*smc.skills[this.skill_uuid].dis/3;
// console.log("monseter ",this.BoxRang);
- this.buff.group=this.box_group
// 注册单个碰撞体的回调函数
let collider = this.getComponent(Collider2D);
collider.group = this.box_group;
@@ -159,7 +158,7 @@ export class RoleViewComp extends CCComp {
update(dt: number){
if (this.timer.update(dt)) {
- this.power_change(this.power_speed)
+
}
this.in_destroy();
this.in_shield();
@@ -178,56 +177,32 @@ export class RoleViewComp extends CCComp {
}
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
}
- power_change(power: number){
- this.power += power;
- if(this.power >= this.power_max&&this.check_enemy_alive()){
- this.as.atk()
- this.scheduleOnce(()=>{
- this.do_max_skill();
- },0.5)
- this.power = 0
- }
- }
- shoot(skill_uuid:number){
+
+ shoot(skill_uuid:number,y:number=0,x:number=0){
// console.log("mon shoot");
let skill = ecs.getEntity(Skill);
- let scale = this.scale
- let speed =smc.skills[skill_uuid].speed;
- let dis = smc.skills[skill_uuid].dis;
let atk = smc.skills[skill_uuid].atk+this.atk;
- let {pos,angle,t_pos}=this.get_enemy_pos()
- skill.load(pos,speed,dis,scale,this.node,skill_uuid,atk,angle,t_pos);
+ let {pos,t_pos}=this.get_enemy_pos()
+ pos.y=pos.y + y
+ pos.x=pos.x + x
+ skill.load(pos,BoxSet.HERO,this.node,skill_uuid,atk,t_pos);
// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
}
//使用max_skill
- do_max_skill(){
- let skill = ecs.getEntity(Skill);
- let scale = this.scale
- let speed =smc.skills[this.max_skill_uuid].speed;
- let dis = smc.skills[this.max_skill_uuid].dis;
- let atk = smc.skills[this.max_skill_uuid].atk+this.atk;
- let {pos,angle,t_pos}=this.get_enemy_pos()
- skill.load(pos,speed,dis,scale,this.node,this.max_skill_uuid,atk,angle,t_pos);
- this.tooltip(3,smc.skills[this.max_skill_uuid].name,this.max_skill_uuid);
- }
+
get_enemy_pos(){
- let pos = v3(35*this.scale,50)
- let angle=0
+ let pos = v3(0,50)
let t_pos:Vec3 = v3(0,0)
if(this.enemy){
if(!this.enemy.isValid){
console.log("move_to",this.enemy.isValid);
return
}
- t_pos = v3(this.enemy.position.x-(this.node.position.x+pos.x),this.enemy.position.y-(this.node.position.y+pos.y)+BoxSet.ATK_Y)
- angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI;
- if(this.scale == -1){
- angle = angle +180
- }
+ t_pos = v3(this.enemy.position.x-(this.node.position.x),this.enemy.position.y-(this.node.position.y+pos.y)+BoxSet.ATK_Y)
}else{
- t_pos=null
+ t_pos=v3(720,BoxSet.GAME_LINE)
}
- return {pos,t_pos,angle}
+ return {pos,t_pos}
}
check_enemy_alive(){
if(this.enemy){
@@ -246,7 +221,7 @@ export class RoleViewComp extends CCComp {
// console.log("atk_cd:"+this.atk_cd);
this.as.atk();
this.scheduleOnce(()=>{
- this.shoot(this.skill_uuid);
+ this.shoot(this.skill,-30);
},0.4)
}
}else{
@@ -254,7 +229,7 @@ export class RoleViewComp extends CCComp {
}
}
in_shield(){
-
+
}
hp_change(hp: number){
if(this.is_dead){
@@ -356,6 +331,9 @@ export class RoleViewComp extends CCComp {
var node = instantiate(prefab);
node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z);
node.parent = this.node.parent;
+ }
+ heathed(){
+
}
toDestroy(){
diff --git a/assets/script/game/common/SingletonModuleComp.ts b/assets/script/game/common/SingletonModuleComp.ts
index ea6bdf06..126858b7 100644
--- a/assets/script/game/common/SingletonModuleComp.ts
+++ b/assets/script/game/common/SingletonModuleComp.ts
@@ -11,6 +11,7 @@ import { GameMap } from "../map/GameMap";
import { BoxSet } from "./config/BoxSet";
import { Role } from "../Role/Role";
import { v3 } from "cc";
+import { Skill } from "../skills/Skill";
// import { Role } from "../role/Role";
// import { data } from "../data/data";
@@ -78,12 +79,22 @@ export class SingletonModuleComp extends ecs.Comp {
},
role:{
hp:3000,
+ hp_max:3000,
atk:10,
+ atk_cd:2,
+ atk_range:1000,
lv:1,
exp:0,
next_exp:100,
power:300,
- atk_cd:2,
+ skill:1001,
+ skills:{
+ 1:{uuid:8001,cd:2,alive:true },
+ 2:{uuid:9002,cd:2,alive:false},
+ 3:{uuid:9003,cd:2,alive:false},
+ 4:{uuid:9004,cd:2,alive:false},
+ 5:{uuid:9005,cd:2,alive:false},
+ }
},
/** 当前等级 */
cards:{
diff --git a/assets/script/game/common/config/MissionSet.ts b/assets/script/game/common/config/MissionSet.ts
index f0f6abc9..036cc801 100644
--- a/assets/script/game/common/config/MissionSet.ts
+++ b/assets/script/game/common/config/MissionSet.ts
@@ -1,22 +1,10 @@
-export const MissionNum = [6]
+export const MissionNum = [1,2]
export const MonsetList = {
- // 1:{
- // 1:[1001,1002,1003,1041,1042,1043],
- // },
- // 2:{
- // 1:[1011,1012,1013,1041,1042,1043],
- // },
- // 3:{
- // 1:[1041,1042,1043],
- // },
- // 4:{
- // 1:[1021,1022,1023,1041,1042,1043],
- // },
- // 5:{
- // 1:[1031,1032,1033,1041,1042,1043],
- // },
- 6:{
- 1:[1021,1022,1023],
+ 1:{
+ 1:[1031,1032,1033,1011,1012,1013],
+ },
+ 2:{
+ 1:[1011,1012,1013,1031,1032,1033,],
},
}
diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts
index 9f2a62ca..40154d5c 100644
--- a/assets/script/game/common/config/SkillSet.ts
+++ b/assets/script/game/common/config/SkillSet.ts
@@ -5,11 +5,14 @@ type :
3: 远距离攻击,碰撞后 持续,带击退功能
4: 双技能技能,1技能结束后,触发2技能
5: 特殊技能,触发特殊弹窗选项
+ 6: 近距离攻击,碰撞后
9: buff物品,
91: 单体buff物品,加最少血,临时
92:单体buff物品,随机,临时
93: 群体buff物品
94:role buff
+tg: 对象,0 自己,1:同伴 ,2 自己和同伴,3:敌人,4,自己和对人
+dis: 是否移动 1 移动 0 原地
sd: 卡片技能图标持续时间
cd: 卡片技能释放本技能cd
count:卡片1次释放本技能数
@@ -23,73 +26,84 @@ path: 图片地址
*/
export const SkillSet={
- 1001:{uuid: 1001,path: "1001",type: 1,level: 1,name: "火球术",sp_name:"fire",info:"释放一个火球术攻击敌人",
- dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:350, },
- 1002:{uuid: 1002,path: "1002",type: 1,level: 1,name: "寒冰箭",sp_name:"ice",info:"释放一个寒冰箭攻击敌人",
- dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:350, },
- 1003:{uuid: 1003,path: "1003",type: 1,level: 1,name: "强效射击",sp_name:"b_arrow",info:"释放一个火球术攻击敌人",
- dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:350, },
- 1004:{uuid: 1004,path: "1004",type: 1,level: 1,name: "奥术冲击",sp_name:"bm_ball",info:"释放一个寒冰箭攻击敌人",
- dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:350, },
- 1005:{uuid: 1005,path: "1005",type: 1,level: 1,name: "猛击",sp_name:"b_atk",info:"释放一个寒冰箭攻击敌人",
- dis:0,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:350, },
- 4011:{uuid: 4011,path: "1011",type: 1,level: 3,name: "火焰风暴",sp_name:"fire",info:"释放多个个火球术攻击敌人",
- dis:720,count:5,atk:10,hp:0,shield:0,sd:10,cd:2,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:350, },
- 4012:{uuid: 4012,path: "1012",type: 1,level: 3,name: "冰晶风暴",sp_name:"ice",info:"释放多个个寒冰箭攻击敌人",
- dis:720,count:5,atk:10,hp:0,shield:0,sd:10,cd:2,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:350, },
- 9001:{uuid: 9001,path: "1001",type: 1,level: 1,name: "劈砍",sp_name:"patk",info:"释放一个魔法球攻击敌人",
- dis:720,count:1,atk:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:450,},
- 9002:{uuid: 9002,path: "1001",type: 1,level: 1,name: "魔法小球",sp_name:"mball",info:"释放一个魔法球攻击敌人",
- dis:720,count:1,atk:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:450,},
- 9003:{uuid: 9003,path: "1001",type: 1,level: 1,name: "射击",sp_name:"arrow",info:"释放一个魔法球攻击敌人",
- dis:720,count:1,atk:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:450,},
+ 1001:{uuid: 1001,path: "1001",type: 1,tg:3,angle:true,level: 1,name: "火球术",sp_name:"fire",info:"释放一个火球术攻击敌人",
+ dis:1,count:1,in:0,run:0,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
+ 1002:{uuid: 1002,path: "1002",type: 1,tg:3,angle:true,level: 1,name: "寒冰箭",sp_name:"ice",info:"释放一个寒冰箭攻击敌人",
+ dis:1,count:1,in:0,run:0,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
+ 1003:{uuid: 1003,path: "1003",type: 1,tg:3,angle:true,level: 1,name: "强效射击",sp_name:"b_arrow",info:"释放一个火球术攻击敌人",
+ dis:1,count:1,in:0,run:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
+ 1004:{uuid: 1004,path: "1004",type: 1,tg:3,angle:true,level: 1,name: "奥术冲击",sp_name:"bm_ball",info:"释放一个寒冰箭攻击敌人",
+ dis:1,count:1,in:0,run:0,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
+
+ 2001:{uuid: 2001,path: "2001",type: 91,tg:1,angle:false,level: 1,name: "治愈术",sp_name:"heath",info:"释放一个寒冰箭攻击敌人",
+ dis:1,count:1,in:0,run:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:450, },
+
+ 3001:{uuid: 3001,path: "3001",type: 1,tg:3,angle:true,level: 1,name: "三连击",sp_name:"patk",info:"释放一个魔法球攻击敌人",
+ dis:1,count:3,in:0.3,run:2,atk:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600,},
+
+ 4011:{uuid: 4011,path: "1011",type: 1,tg:3,angle:true,level: 3,name: "火焰风暴",sp_name:"fire",info:"释放多个个火球术攻击敌人",
+ dis:1,count:5,in:0,run:0,atk:10,hp:0,shield:0,sd:10,cd:2,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
+ 4012:{uuid: 4012,path: "1012",type: 1,tg:3,angle:true,level: 3,name: "冰晶风暴",sp_name:"ice",info:"释放多个个寒冰箭攻击敌人",
+ dis:1,count:5,in:0,run:0,atk:10,hp:0,shield:0,sd:10,cd:2,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
+
+ 9001:{uuid: 9001,path: "1001",type: 1,tg:3,angle:true,level: 1,name: "普攻",sp_name:"patk",info:"释放一个魔法球攻击敌人",
+ dis:1,count:1,in:0,run:0,atk:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600,},
+ 9002:{uuid: 9002,path: "1001",type: 1,tg:3,angle:true,level: 1,name: "魔法小球",sp_name:"mball",info:"释放一个魔法球攻击敌人",
+ dis:1,count:1,in:0,run:0,atk:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600,},
+ 9003:{uuid: 9003,path: "1001",type: 1,tg:3,angle:true,level: 1,name: "射击",sp_name:"arrow",info:"释放一个魔法球攻击敌人",
+ dis:1,count:1,in:0,run:1,atk:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600,},
+
+
+ 8001:{uuid: 8001,path: "8001",type: 1,tg:3,angle:true,level: 1,name: "飞刀",sp_name:"sword1",info:"释放一个魔法球攻击敌人",
+ dis:1,count:1,in:0,run:0,atk:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:8001,sk_count:0,speed:600,},
+
6210:{uuid: 6210,path: "6210",type: 92,level: 1,name: "普通攻击石",sp_name:"",info:"",
- dis:720,count:1,atk:10,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:10,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
6211:{uuid: 6211,path: "6211",type: 93,level: 3,name: "精炼攻击石",sp_name:"",info:"",
- dis:720,count:1,atk:10,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:10,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
6005:{uuid: 6005,path: "6005",type: 93,level: 3,name: "钢盾",sp_name:"",info:"",
- dis:720,count:1,atk:0,hp:0,shield:30,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:0,hp:0,shield:30,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
6006:{uuid: 6006,path: "6006",type: 94,level: 3,name: "魔法盾",sp_name:"",info:"",
- dis:720,count:1,atk:0,hp:0,shield:30,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:0,hp:0,shield:30,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
6101:{uuid: 6101,path: "6101",type: 91,level: 1,name: "初级药水",sp_name:"",info:"",
- dis:720,count:1,atk:0,hp:30,shield:0,sd:30,cd:5,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:0,hp:30,shield:0,sd:30,cd:5,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
6102:{uuid: 6102,path: "6102",type: 93,level: 3,name: "高级药水",sp_name:"",info:"",
- dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:5,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:0,hp:50,shield:0,sd:30,cd:5,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
}
export const AllItems={
6210:{uuid: 6210,path: "6210",type: 92,level: 3,name: "普通攻击石",sp_name:"",info:"",
- dis:720,count:1,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
6211:{uuid: 6211,path: "6211",type: 93,level: 4,name: "特效攻击石",sp_name:"",info:"",
- dis:720,count:1,atk:5,hp:0,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:5,hp:0,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
6212:{uuid: 6212,path: "6212",type: 94,level: 4,name: "精炼攻击石",sp_name:"",info:"",
- dis:720,count:1,atk:5,hp:0,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:5,hp:0,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
6213:{uuid: 6213,path: "6213",type: 92,level: 3,name: "普通生命石",sp_name:"",info:"",
- dis:720,count:1,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
6214:{uuid: 6214,path: "6214",type: 93,level: 4,name: "特效生命石",sp_name:"",info:"",
- dis:720,count:1,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
6215:{uuid: 6215,path: "6215",type: 94,level: 4,name: "精炼生命石",sp_name:"",info:"",
- dis:720,count:1,atk:5,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:5,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
6216:{uuid: 6216,path: "6216",type: 92,level: 3,name: "普通全能石",sp_name:"",info:"",
- dis:720,count:1,atk:5,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:5,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
6217:{uuid: 6217,path: "6217",type: 93,level: 4,name: "特效全能石",sp_name:"",info:"",
- dis:720,count:1,atk:5,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:5,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
6218:{uuid: 6218,path: "6218",type: 94,level: 4,name: "精炼全能石",sp_name:"",info:"",
- dis:720,count:1,atk:5,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350, },
+ dis:1,count:1,in:0,run:0,atk:5,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:600, },
}
diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts
index c2e1fdc4..185e2c21 100644
--- a/assets/script/game/common/config/heroSet.ts
+++ b/assets/script/game/common/config/heroSet.ts
@@ -2,7 +2,7 @@
export const HeroSet = {
9001: {
uuid: 9001, path: "k3", type: 1, level: 1, name: "战士", atk: 4, hp: 35, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1005, word: "守护", info: "自身护盾", atktype: 1,
+ max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 3001, word: "守护", info: "自身护盾", atktype: 1,
},
@@ -17,7 +17,7 @@ export const HeroSet = {
9031: {
uuid: 9005, path: "m2", type: 3, level: 1, name: "牧师", atk: 3, hp: 20, atk_dis: 200, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "治愈术", skill_uuid: 9002, max_skill_uuid: 1004, word: "守护", info: "自身护盾", atktype: 2
+ max_skill: "治愈术", skill_uuid: 9002, max_skill_uuid: 2001, word: "守护", info: "自身护盾", atktype: 2
},
@@ -29,53 +29,31 @@ export const HeroSet = {
}
export const MonSet = {
- 1001: {
- uuid: 1001, path: "ge1", type: 1, level: 1, name: "战斗哥", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1005, word: "守护", info: "自身护盾", atktype: 1
- },
- 1002: {
- uuid: 1002, path: "ge2", type: 1, level: 1, name: "墨西哥", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1005, word: "守护", info: "自身护盾", atktype: 1
- },
- 1003: {
- uuid: 1003, path: "ge3", type: 1, level: 1, name: "铁头哥", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1005, word: "守护", info: "自身护盾", atktype: 1
- },
+
1011: {
uuid: 1011, path: "orc1", type: 1, level: 1, name: "森林兽人", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1005, word: "守护", info: "自身护盾", atktype: 1
+ max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1001, word: "守护", info: "自身护盾", atktype: 1
},
1012: {
uuid: 1012, path: "orc2", type: 1, level: 1, name: "荒野兽人", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1005, word: "守护", info: "自身护盾", atktype: 1
+ max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1002, word: "守护", info: "自身护盾", atktype: 1
},
1013: {
uuid: 1013, path: "orc3", type: 1, level: 1, name: "兽人战士", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1005, word: "守护", info: "自身护盾", atktype: 1
- },
- 1021: {
- uuid: 1021, path: "gou1", type: 1, level: 1, name: "黄皮豺狼", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1005, word: "守护", info: "自身护盾", atktype: 1
- },
- 1022: {
- uuid: 1022, path: "gou2", type: 1, level: 1, name: "白皮豺狼", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1005, word: "守护", info: "自身护盾", atktype: 1
- },
- 1023: {
- uuid: 1023, path: "gou3", type: 1, level: 1, name: "灰皮豺狼", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1005, word: "守护", info: "自身护盾", atktype: 1
+ max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1003, word: "守护", info: "自身护盾", atktype: 1
},
+
1031: {
- uuid: 1031, path: "gou1", type: 1, level: 1, name: "独眼巨人", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1005, word: "守护", info: "自身护盾", atktype: 1
+ uuid: 1031, path: "du1", type: 1, level: 1, name: "独眼巨人", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
+ max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1004, word: "守护", info: "自身护盾", atktype: 1
},
1032: {
- uuid: 1032, path: "gou2", type: 1, level: 1, name: "狂暴独眼", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1005, word: "守护", info: "自身护盾", atktype: 1
+ uuid: 1032, path: "du2", type: 1, level: 1, name: "狂暴独眼", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
+ max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 3001, word: "守护", info: "自身护盾", atktype: 1
},
1033: {
- uuid: 1033, path: "gou3", type: 1, level: 1, name: "独眼首领", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
- max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 1005, word: "守护", info: "自身护盾", atktype: 1
+ uuid: 1033, path: "du3", type: 1, level: 1, name: "独眼首领", atk: 4, hp: 30, atk_dis: 30, atk_cd: 2, power: 0, power_max: 10, speed: 30,
+ max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 3001, word: "守护", info: "自身护盾", atktype: 1
},
1041: {
uuid: 1041, path: "ys1", type: 1, level: 1, name: "火元素", atk: 4, hp: 30, atk_dis: 200, atk_cd: 2, power: 0, power_max: 10, speed: 30,
diff --git a/assets/script/game/hero/BoxRangComp.ts b/assets/script/game/hero/BoxRangComp.ts
index a8b2acdf..986ba00c 100644
--- a/assets/script/game/hero/BoxRangComp.ts
+++ b/assets/script/game/hero/BoxRangComp.ts
@@ -72,7 +72,6 @@ export class BoxRangComp extends CCComp {
}
this.HeroViewComp.is_atking = true;
this.HeroViewComp.stop_cd = 0.1
- this.HeroViewComp.as.change_default("idle");
}
}
diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts
index eeda1752..9899d99a 100644
--- a/assets/script/game/hero/HeroViewComp.ts
+++ b/assets/script/game/hero/HeroViewComp.ts
@@ -22,6 +22,7 @@ import { Tooltip } from "../skills/Tooltip";
import { MoveToComp } from "../common/ecs/position/MoveTo";
import { BoxRangComp } from "./BoxRangComp";
import { MonViewComp } from "../mon/MonViewComp";
+import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@@ -185,7 +186,7 @@ export class HeroViewComp extends CCComp {
if(this.enemy){
return
}
- this.set_diry()
+ // this.set_diry()
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y+dt*this.dir_y, this.node.position.z);
}
set_diry(){
@@ -203,28 +204,104 @@ export class HeroViewComp extends CCComp {
this.as.atk()
this.to_speek(smc.skills[this.max_skill_uuid].name)
this.scheduleOnce(()=>{
- this.do_max_skill();
+ this.handle_skill(this.max_skill_uuid);
},0.5)
this.power = 0
}
// let power_progress= this.power/this.power_max;
// this.node.getChildByName("top").getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
}
- shoot(skill_uuid:number,y:number=0){
+ skill_pos(){
+ return v3(0,35)
+ }
+ get_enemy_pos(){
+ let pos =this.skill_pos()
+ let t_pos:Vec3 = v3(720,BoxSet.GAME_LINE)
+ if(this.enemy){
+ if(!this.enemy.isValid){
+ console.log("move_to",this.enemy.isValid);
+ return
+ }
+ t_pos = v3(this.enemy.position.x-this.node.position.x,this.enemy.position.y-(this.node.position.y+pos.y)+BoxSet.ATK_Y)
+ }
+ return {pos,t_pos}
+ }
+ get_hero_pos(hero:any){
+ let pos =this.skill_pos()
+ let t_pos:Vec3 = v3(720,BoxSet.GAME_LINE)
+ if(!hero.HeroView.node.isValid){
+ console.log("hero.heroView.node.isValid",hero.HeroView);
+ return
+ }else{
+ t_pos = v3(hero.HeroView.node.position.x-this.node.position.x,hero.HeroView.node.position.y-(this.node.position.y+pos.y)+BoxSet.ATK_Y)
+ }
+ return {pos,t_pos}
+ }
+ shoot(skill_uuid:number,y:number=0,x:number=0){
// console.log("mon shoot");
let skill = ecs.getEntity(Skill);
- let scale = this.scale
- let speed =smc.skills[skill_uuid].speed;
- let dis = smc.skills[skill_uuid].dis;
let atk = smc.skills[skill_uuid].atk+this.atk;
- let {pos,angle,t_pos}=this.get_enemy_pos()
+ let {pos,t_pos}=this.get_enemy_pos()
pos.y=pos.y + y
- skill.load(pos,speed,dis,scale,this.node,skill_uuid,atk,angle,t_pos);
+ pos.x=pos.x + x
+ skill.load(pos,BoxSet.HERO,this.node,skill_uuid,atk,t_pos);
// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
}
+ to_add_buff(hero:any,s_uuid:number){
+ let skill = ecs.getEntity(Skill);
+ let atk = smc.skills[s_uuid].atk+this.atk;
+ let {pos,t_pos}=this.get_hero_pos(hero)
+ skill.load(pos,BoxSet.HERO,this.node,this.max_skill_uuid,atk,t_pos);
+ hero.HeroView.add_hp(smc.skills[s_uuid].atk)
+ }
+ push_least_buff(skill:number){
+ let heros:any = ecs.query(ecs.allOf(HeroModelComp));
+ let least_hp:number=999999
+ let t_hero:any= null
+ if (heros.length > 0) {
+ if(smc.skills[skill].type==92){ //随机添加buff
+ let i = RandomManager.instance.getRandomInt(0,heros.length-1,3)
+ }else{
+ for (let i = 0; i < heros.length; i++) {
+ let hero = heros[i];
+ if(smc.skills[skill].type==91){ //血量最少单体
+ if(hero.HeroView.hp < least_hp){
+ least_hp = hero.HeroView.hp
+ t_hero = hero
+ }
+ }else{ //群体
+ this.to_add_buff(hero,skill)
+ }
+
+ }
+ if(t_hero){ //血量最少单体
+ this.to_add_buff(t_hero,skill)
+ }
+
+ }
+
+ }
+
+ }
//使用max_skill
- do_max_skill(){
- this.shoot(this.max_skill_uuid)
+ handle_skill(skill:number){
+ switch (smc.skills[skill].tg) {
+ case 0: //自己
+
+ break;
+ case 1: //伙伴
+ this.push_least_buff(skill)
+ break;
+ case 2: //自己和伙伴
+
+ break;
+ case 3: //敌人
+ this.shoot(skill)
+ break;
+ case 4: //敌人和自己
+ this.shoot(skill)
+ break;
+ }
}
to_speek(words:string,time:number=0.5){
this.speek_time=0.5
@@ -242,31 +319,14 @@ export class HeroViewComp extends CCComp {
this.node.getChildByName("tooltip").active=false;
}
}
- get_enemy_pos(){
- let pos = v3(35*this.scale,50)
- let angle=0
- let t_pos:Vec3 = v3(0,0)
- if(this.enemy){
- if(!this.enemy.isValid){
- console.log("move_to",this.enemy.isValid);
- return
- }
- t_pos = v3(this.enemy.position.x-(this.node.position.x),this.enemy.position.y-(this.node.position.y+pos.y)+BoxSet.ATK_Y)
- angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI;
- if(this.scale == -1){
- angle = angle +180
- }
- }else{
- t_pos=null
- }
- return {pos,t_pos,angle}
- }
+
check_enemy_alive(){
if(this.enemy){
if(!this.enemy.isValid){
return false
}
- return true
+ if(Math.abs(this.enemy.position.x-this.node.position.x) < this.atk_dis) return true;
+ return false
}else{
return false
}
@@ -278,7 +338,7 @@ export class HeroViewComp extends CCComp {
// console.log("atk_cd:"+this.atk_cd);
this.as.atk();
this.scheduleOnce(()=>{
- this.shoot(this.skill_uuid);
+ this.handle_skill(this.skill_uuid)
},0.4)
}
}else{
@@ -309,9 +369,11 @@ export class HeroViewComp extends CCComp {
}, 15);
}
}
-
+ heathed(){
+ this.node.getChildByName("heathed").active=true
+ }
add_hp(hp: number=0){
- console.log("hero 加血动画");
+ this.heathed();
this.hp+=hp;
if(this.hp > this.hp_max){
this.hp = this.hp_max;
diff --git a/assets/script/game/map/MapMonsterComp.ts b/assets/script/game/map/MapMonsterComp.ts
index ce614cc4..f8cf13b9 100644
--- a/assets/script/game/map/MapMonsterComp.ts
+++ b/assets/script/game/map/MapMonsterComp.ts
@@ -36,7 +36,7 @@ export class MapMonsterComp extends CCComp {
target_timer: Timer = new Timer(0.1);
setp_num:number = 5;
game_over:boolean = false;
- start_ys:any[] = [120,80,40,0,-40,-80,-120];
+ start_ys:any[] = [100,50,0,-50,-100];
onLoad(){
// 监听全局事件
oops.message.on("other_add_monster", this.on_other_add_monster, this);
diff --git a/assets/script/game/mon/BoxRangComp.ts b/assets/script/game/mon/BoxRangComp.ts
index baefca95..218e38d2 100644
--- a/assets/script/game/mon/BoxRangComp.ts
+++ b/assets/script/game/mon/BoxRangComp.ts
@@ -71,9 +71,9 @@ export class BoxRangComp extends CCComp {
}
}
if(Math.abs(other_pos.x-self_pos.x) < this.MonViewComp.atk_dis){
+
this.MonViewComp.is_atking = true;
this.MonViewComp.stop_cd = 0.1
- this.MonViewComp.as.change_default("idle");
}
diff --git a/assets/script/game/mon/MonSpine.ts b/assets/script/game/mon/MonSpine.ts
index e6de6d34..9952d09d 100644
--- a/assets/script/game/mon/MonSpine.ts
+++ b/assets/script/game/mon/MonSpine.ts
@@ -17,9 +17,7 @@ const { ccclass, property } = _decorator;
export class MonSpine extends Component {
@property(Animation)
animator: Animation = null!;
- idle_clip: AnimationClip = null!;
atk_clip: AnimationClip = null!;
- max_clip: AnimationClip = null!;
move_clip: AnimationClip = null!;
default_clip:string = "move";
@@ -27,10 +25,8 @@ export class MonSpine extends Component {
// 角色控制组件
this.initAnimator();
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
- this.idle_clip = this.animator.clips[0];
- this.atk_clip = this.animator.clips[1];
- this.max_clip = this.animator.clips[2];
- this.move_clip = this.animator.clips[3];
+ this.atk_clip = this.animator.clips[0];
+ this.move_clip = this.animator.clips[1];
let animation = this.animator.getComponent(Animation);
animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this)
}
@@ -43,7 +39,7 @@ export class MonSpine extends Component {
onAnimationEvent(type: Animation.EventType, state: AnimationState){
if(type==Animation.EventType.FINISHED){
- if(state.name==this.atk_clip.name||state.name==this.max_clip.name){
+ if(state.name==this.atk_clip.name){
this.default();
}
}
@@ -57,8 +53,8 @@ export class MonSpine extends Component {
}
}
idle(){
- if(!this.animator.getState(this.idle_clip.name).isPlaying){
- this.animator.play(this.idle_clip.name);
+ if(!this.animator.getState(this.move_clip.name).isPlaying){
+ this.animator.play(this.move_clip.name);
}
}
atk() {
@@ -69,8 +65,8 @@ export class MonSpine extends Component {
max(){
- if(!this.animator.getState(this.max_clip.name).isPlaying){
- this.animator.play(this.max_clip.name);
+ if(!this.animator.getState(this.atk_clip.name).isPlaying){
+ this.animator.play(this.atk_clip.name);
}
}
diff --git a/assets/script/game/mon/MonViewComp.ts b/assets/script/game/mon/MonViewComp.ts
index d9dd0f03..3ebb79ab 100644
--- a/assets/script/game/mon/MonViewComp.ts
+++ b/assets/script/game/mon/MonViewComp.ts
@@ -175,7 +175,7 @@ export class MonViewComp extends CCComp {
if(this.scale===-1&&this.node.position.x <= BoxSet.HERO_START){
return;
}
- this.set_diry()
+ // this.set_diry()
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y+dt*this.dir_y, this.node.position.z);
}
set_diry(){
@@ -200,26 +200,21 @@ export class MonViewComp extends CCComp {
// let power_progress= this.power/this.power_max;
// this.node.getChildByName("top").getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
}
- shoot(skill_uuid:number){
+ shoot(skill_uuid:number,y:number=0,x:number=0){
// console.log("mon shoot");
let skill = ecs.getEntity(Skill);
- let scale = this.scale
- let speed =smc.skills[skill_uuid].speed;
- let dis = smc.skills[skill_uuid].dis;
let atk = smc.skills[skill_uuid].atk+this.atk;
let {pos,angle,t_pos}=this.get_enemy_pos()
- skill.load(pos,speed,dis,scale,this.node,skill_uuid,atk,angle,t_pos);
+ pos.y=pos.y + y
+ pos.x=pos.x + x
+ skill.load(pos,BoxSet.MONSTER,this.node,skill_uuid,atk,t_pos);
// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
}
//使用max_skill
do_max_skill(){
- let skill = ecs.getEntity(Skill);
- let scale = this.scale
- let speed =smc.skills[this.max_skill_uuid].speed;
- let dis = smc.skills[this.max_skill_uuid].dis;
- let atk = smc.skills[this.max_skill_uuid].atk+this.atk;
- let {pos,angle,t_pos}=this.get_enemy_pos()
- skill.load(pos,speed,dis,scale,this.node,this.max_skill_uuid,atk,angle,t_pos);
+ for(let i=0;i { },
+ onComplete: (target?: object) => {
+ this.is_destroy=true
+ },
+ }
+ ).start();
}
- if(this.run_type == 1){
+ // console.log("skill run_type",this.run_type)
+ if(this.run_type == 1){ //贝塞尔曲线
+ console.log("skill bezierTo",this.t_pos)
let s_pos = v3(this.node.position.x,this.node.position.y)
- let c_pos = v3(this.node.position.x,this.node.position.y)
- let e_pos = v3(this.node.position.x+this.dis*this.scale,BoxSet.GAME_LINE-50)
- SkillCom.bezierTo(this.node,2,s_pos,c_pos,e_pos,{onUpdate: (target: Vec3, ratio: number) => {
- }
+ let c_pos = v3((this.t_pos.x+this.node.position.x)/2,this.node.position.y+100)
+ let e_pos = v3(this.node.position.x+this.t_pos.x,this.node.position.y+this.t_pos.y)
+ let time =Math.abs(this.t_pos.x/this.speed)
+ SkillCom.bezierTo(this.node,time,s_pos,c_pos,e_pos,{
+ onComplete: (target?: object) => {
+ this.is_destroy=true
+ },
}).start();
}
- if(this.run_type == 2){
+
+ if(this.run_type == 2){ //原地不动的
tween(this.node).to( this.in_time,
{ position: new Vec3(this.node.position.x,this.node.position.y) },
{
@@ -76,38 +97,6 @@ export class SkillCom extends CCComp {
}
).start();
}
- if(this.run_type == 0){
- if(this.t_pos){
- let l_x=Math.cos(this.angle * Math.PI / 180) * 50;
- let l_y=Math.sin(this.angle * Math.PI / 180) * 50;
- let squaredDistance = this.t_pos.x * this.t_pos.x + this.t_pos.y * this.t_pos.y;
- let distance = Math.sqrt(squaredDistance);
- let time = distance / this.speed-0.2;
- //通过欧拉角 延长 目标点 增量
- // this.t_pos.x=Math.cos(this.angle * Math.PI / 180) * this.dis;
- // this.t_pos.y=Math.sin(this.angle * Math.PI / 180) * this.dis;
- let e_pos=v3(this.node.position.x+l_x+this.t_pos.x,this.node.position.y+this.t_pos.y)
- tween(this.node).to( 0.7,{ angle:this.angle,position: e_pos},
- {
- onUpdate: (target: Vec3, ratio: number) => { // onUpdate 接受当前缓动的进度
- // 将缓动系统计算出的结果赋予 node 的位置
- },
- onComplete: (target?: object) => {
- this.is_destroy=true
- },
- }
- ).start();
- }else{
- tween(this.node).to( this.dis/this.speed,
- { position: new Vec3(this.node.position.x+this.scale*this.dis,this.node.position.y) },
- {
- onComplete: (target?: object) => {
- this.is_destroy=true
- },
- }
- ).start();
- }
- }
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
@@ -120,40 +109,13 @@ export class SkillCom extends CCComp {
}
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
- // console.log("skill post contact")
- // switch (selfCollider.group) {
- // case BoxSet.HERO:
- // switch (otherCollider.group){
- // case BoxSet.MONSTER:
- // case BoxSet.DEFAULT:
- // setTimeout(() => {
- // this.toDestroy()
- // }, 10);
- // break
- // }
- // break;
- // case BoxSet.MONSTER:
- // switch (otherCollider.group){
- // case BoxSet.PLAYER:
- // case BoxSet.HERO:
- // case BoxSet.DEFAULT:
- // setTimeout(() => {
- // this.toDestroy()
- // }, 10);
- // break
- // }
- // }
}
update(deltaTime: number) {
- // this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z))
- // this.move(deltaTime)
+
this.toDestroy()
- // this.t_move(deltaTime)
- if (this.node.position.x > 400||this.node.position.x < -400||this.node.position.y > 1000||this.node.position.y < -100) {
- this.is_destroy=true
- }
+
}
t_move(dt: number){
diff --git a/assets/script/game/skills/anonce.ts b/assets/script/game/skills/anonce.ts
new file mode 100644
index 00000000..03d0d156
--- /dev/null
+++ b/assets/script/game/skills/anonce.ts
@@ -0,0 +1,29 @@
+import { _decorator, Component, Node, sp ,Animation, AnimationState} from 'cc';
+import { Timer } from '../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer';
+const { ccclass, property ,} = _decorator;
+
+@ccclass('anonce')
+export class anonce extends Component {
+
+ timer:Timer=new Timer(0.5);
+
+ start() {
+
+ }
+ protected onLoad(): void {
+
+ }
+
+ update(deltaTime: number) {
+ if(this.node.active){
+ if(!this.node.getChildByName("skill").getComponent(Animation).getState("heathed").isPlaying){
+ this.node.getChildByName("skill").getComponent(Animation).play();
+ }
+ if (this.timer.update(deltaTime)) {
+ this.node.active=false;
+ }
+ }
+ }
+}
+
+
diff --git a/assets/script/game/skills/anonce.ts.meta b/assets/script/game/skills/anonce.ts.meta
new file mode 100644
index 00000000..90034e84
--- /dev/null
+++ b/assets/script/game/skills/anonce.ts.meta
@@ -0,0 +1,9 @@
+{
+ "ver": "4.0.23",
+ "importer": "typescript",
+ "imported": true,
+ "uuid": "9df173c3-eed0-4d48-9c27-e2ead9a9f68f",
+ "files": [],
+ "subMetas": {},
+ "userData": {}
+}