dd
This commit is contained in:
@@ -12,7 +12,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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||||||
"word": "守护",
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"word": "守护",
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"info": "自身护盾",
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"info": "自身护盾",
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"atktype": "攻击型",
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"atktype": "攻击型",
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@@ -30,7 +32,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"word": "狂暴",
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"word": "狂暴",
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"info": "全体攻击",
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"info": "全体攻击",
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"atktype": "攻击型",
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"atktype": "攻击型",
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@@ -48,7 +52,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"word": "火焰",
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"word": "火焰",
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"info": "大火球",
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"info": "大火球",
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"atktype": "攻击型",
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"atktype": "攻击型",
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@@ -66,7 +72,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"atktype": "攻击型",
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"atktype": "攻击型",
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"mon": "狗"
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"mon": "狗"
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},
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},
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@@ -82,7 +90,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"atktype": "攻击型",
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"atktype": "攻击型",
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"mon": "蚂蚁"
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"mon": "蚂蚁"
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},
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},
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@@ -98,7 +108,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"atktype": "攻击型",
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"atktype": "攻击型",
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"mon": "蚂蚁"
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"mon": "蚂蚁"
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},
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},
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@@ -114,7 +126,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"word": "金刚",
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"word": "金刚",
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"info": "全体招架",
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"info": "全体招架",
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"atktype": "攻击型",
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"atktype": "攻击型",
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@@ -132,7 +146,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"word": "狂暴",
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"word": "狂暴",
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"info": "全体攻击",
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"info": "全体攻击",
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"atktype": "攻击型",
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"atktype": "攻击型",
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@@ -150,7 +166,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"atktype": "攻击型",
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"atktype": "攻击型",
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"mon": "鹰"
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"mon": "鹰"
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},
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},
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@@ -166,7 +184,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"atktype": "攻击型",
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"atktype": "攻击型",
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"mon": "鹰"
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"mon": "鹰"
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},
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},
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@@ -182,7 +202,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"atktype": "攻击型",
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"atktype": "攻击型",
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"mon": "鹰"
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"mon": "鹰"
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},
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},
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@@ -198,7 +220,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"word": "火焰",
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"word": "火焰",
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"info": "大火球",
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"info": "大火球",
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"atktype": "攻击型",
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"atktype": "攻击型",
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@@ -216,7 +240,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"word": "守护",
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"word": "守护",
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"info": "全体护盾",
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"info": "全体护盾",
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"atktype": "攻击型",
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"atktype": "攻击型",
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@@ -234,7 +260,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"atktype": "攻击型",
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"atktype": "攻击型",
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"mon": "山羊"
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"mon": "山羊"
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},
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},
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@@ -250,7 +278,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"atktype": "攻击型",
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"atktype": "攻击型",
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"mon": "山羊"
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"mon": "山羊"
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},
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},
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@@ -266,7 +296,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"word": "炎爆",
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"word": "炎爆",
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"info": "炎爆",
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"info": "炎爆",
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"atktype": "攻击型",
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"atktype": "攻击型",
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@@ -284,7 +316,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"word": "金刚",
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"word": "金刚",
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"info": "全体招架",
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"info": "全体招架",
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"atktype": "攻击型",
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"atktype": "攻击型",
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@@ -302,7 +336,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"atktype": "攻击型",
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"atktype": "攻击型",
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"mon": "鹿"
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"mon": "鹿"
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},
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},
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@@ -318,7 +354,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"atktype": "攻击型",
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"atktype": "攻击型",
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"mon": "鹿"
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"mon": "鹿"
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},
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},
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@@ -334,7 +372,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"word": "守护",
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"word": "守护",
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"info": "自身护盾",
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"info": "自身护盾",
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"atktype": "血量型",
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"atktype": "血量型",
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@@ -352,7 +392,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"word": "再生",
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"word": "再生",
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"info": "全体回血",
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"info": "全体回血",
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"atktype": "血量型",
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"atktype": "血量型",
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@@ -370,7 +412,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"info": "全体护盾",
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"info": "全体护盾",
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"atktype": "血量型",
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"atktype": "血量型",
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"mon": "绵羊"
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"mon": "绵羊"
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@@ -387,7 +431,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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"max_skill_uuid":1001,
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"atktype": "血量型",
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"atktype": "血量型",
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"mon": "绵羊"
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"mon": "绵羊"
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},
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},
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@@ -403,7 +449,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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"skill": "base",
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"skill": "base",
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"skill_uuid":9001,
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"max_skill": "base",
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"max_skill": "base",
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||||||
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"max_skill_uuid":1001,
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"atktype": "血量型",
|
"atktype": "血量型",
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||||||
"mon": "绵羊"
|
"mon": "绵羊"
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},
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},
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@@ -419,7 +467,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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||||||
"skill": "base",
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"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
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"max_skill": "base",
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||||||
|
"max_skill_uuid":1001,
|
||||||
"word": "坚韧",
|
"word": "坚韧",
|
||||||
"info": "全体护盾",
|
"info": "全体护盾",
|
||||||
"atktype": "血量型",
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"atktype": "血量型",
|
||||||
@@ -437,7 +487,9 @@
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|||||||
"power": 50,
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"power": 50,
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||||||
"speed": 80,
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"speed": 80,
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||||||
"skill": "base",
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"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
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"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"word": "狂暴",
|
"word": "狂暴",
|
||||||
"info": "全体攻击",
|
"info": "全体攻击",
|
||||||
"atktype": "血量型",
|
"atktype": "血量型",
|
||||||
@@ -455,7 +507,9 @@
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|||||||
"power": 50,
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"power": 50,
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||||||
"speed": 80,
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"speed": 80,
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||||||
"skill": "base",
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"skill": "base",
|
||||||
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"skill_uuid":9001,
|
||||||
"max_skill": "base",
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"max_skill": "base",
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||||||
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"max_skill_uuid":1001,
|
||||||
"atktype": "血量型",
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"atktype": "血量型",
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||||||
"mon": "龟"
|
"mon": "龟"
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},
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},
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@@ -471,7 +525,9 @@
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"power": 50,
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"power": 50,
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"speed": 80,
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"speed": 80,
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||||||
"skill": "base",
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"skill": "base",
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||||||
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"skill_uuid":9001,
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||||||
"max_skill": "base",
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"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "血量型",
|
"atktype": "血量型",
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||||||
"mon": "龟"
|
"mon": "龟"
|
||||||
},
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},
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||||||
@@ -487,7 +543,9 @@
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|||||||
"power": 50,
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"power": 50,
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||||||
"speed": 80,
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"speed": 80,
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||||||
"skill": "base",
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"skill": "base",
|
||||||
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"skill_uuid":9001,
|
||||||
"max_skill": "base",
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"max_skill": "base",
|
||||||
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"max_skill_uuid":1001,
|
||||||
"word": "风刃",
|
"word": "风刃",
|
||||||
"info": "风刃",
|
"info": "风刃",
|
||||||
"atktype": "血量型",
|
"atktype": "血量型",
|
||||||
@@ -505,7 +563,9 @@
|
|||||||
"power": 50,
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"power": 50,
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||||||
"speed": 80,
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"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
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"max_skill": "base",
|
||||||
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"max_skill_uuid":1001,
|
||||||
"word": "急速",
|
"word": "急速",
|
||||||
"info": "全体闪避",
|
"info": "全体闪避",
|
||||||
"atktype": "血量型",
|
"atktype": "血量型",
|
||||||
@@ -523,7 +583,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "血量型",
|
"atktype": "血量型",
|
||||||
"mon": "野猪"
|
"mon": "野猪"
|
||||||
},
|
},
|
||||||
@@ -539,7 +601,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "血量型",
|
"atktype": "血量型",
|
||||||
"mon": "野猪"
|
"mon": "野猪"
|
||||||
},
|
},
|
||||||
@@ -555,7 +619,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "血量型",
|
"atktype": "血量型",
|
||||||
"mon": "野猪"
|
"mon": "野猪"
|
||||||
},
|
},
|
||||||
@@ -571,7 +637,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"word": "坚韧",
|
"word": "坚韧",
|
||||||
"info": "全体护盾",
|
"info": "全体护盾",
|
||||||
"atktype": "血量型",
|
"atktype": "血量型",
|
||||||
@@ -589,7 +657,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"word": "雷暴",
|
"word": "雷暴",
|
||||||
"info": "雷暴",
|
"info": "雷暴",
|
||||||
"atktype": "血量型",
|
"atktype": "血量型",
|
||||||
@@ -607,7 +677,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "血量型",
|
"atktype": "血量型",
|
||||||
"mon": "犀牛"
|
"mon": "犀牛"
|
||||||
},
|
},
|
||||||
@@ -623,7 +695,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "血量型",
|
"atktype": "血量型",
|
||||||
"mon": "犀牛"
|
"mon": "犀牛"
|
||||||
},
|
},
|
||||||
@@ -639,7 +713,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"word": "守护",
|
"word": "守护",
|
||||||
"info": "自身护盾",
|
"info": "自身护盾",
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
@@ -657,7 +733,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"word": "急速",
|
"word": "急速",
|
||||||
"info": "全体闪避",
|
"info": "全体闪避",
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
@@ -675,7 +753,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"word": "狂暴",
|
"word": "狂暴",
|
||||||
"info": "全体攻击",
|
"info": "全体攻击",
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
@@ -692,7 +772,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
"mon": "鼠"
|
"mon": "鼠"
|
||||||
},
|
},
|
||||||
@@ -708,7 +790,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"word": "狂爆",
|
"word": "狂爆",
|
||||||
"info": "全体攻击",
|
"info": "全体攻击",
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
@@ -726,7 +810,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"word": "急速",
|
"word": "急速",
|
||||||
"info": "全体闪避",
|
"info": "全体闪避",
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
@@ -743,7 +829,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
"mon": "山猫"
|
"mon": "山猫"
|
||||||
},
|
},
|
||||||
@@ -758,7 +846,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
"mon": "机械蜜蜂"
|
"mon": "机械蜜蜂"
|
||||||
},
|
},
|
||||||
@@ -773,7 +863,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
"mon": "机械山猫"
|
"mon": "机械山猫"
|
||||||
},
|
},
|
||||||
@@ -789,7 +881,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"word": "坚韧",
|
"word": "坚韧",
|
||||||
"info": "全体护盾",
|
"info": "全体护盾",
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
@@ -807,7 +901,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"word": "冰封",
|
"word": "冰封",
|
||||||
"info": "冰封",
|
"info": "冰封",
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
@@ -824,7 +920,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
"mon": "狮子"
|
"mon": "狮子"
|
||||||
},
|
},
|
||||||
@@ -839,7 +937,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
"mon": "狮子"
|
"mon": "狮子"
|
||||||
},
|
},
|
||||||
@@ -855,7 +955,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"word": "急速",
|
"word": "急速",
|
||||||
"info": "全体闪避",
|
"info": "全体闪避",
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
@@ -873,7 +975,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"word": "潮汐",
|
"word": "潮汐",
|
||||||
"info": "潮汐",
|
"info": "潮汐",
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
@@ -890,7 +994,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
"mon": "独角兽"
|
"mon": "独角兽"
|
||||||
},
|
},
|
||||||
@@ -905,7 +1011,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "攻速型",
|
"atktype": "攻速型",
|
||||||
"mon": "独角兽"
|
"mon": "独角兽"
|
||||||
},
|
},
|
||||||
@@ -920,7 +1028,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "精英型",
|
"atktype": "精英型",
|
||||||
"mon": "雷电犀牛"
|
"mon": "雷电犀牛"
|
||||||
},
|
},
|
||||||
@@ -935,7 +1045,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "精英型",
|
"atktype": "精英型",
|
||||||
"mon": "闪电鼠"
|
"mon": "闪电鼠"
|
||||||
},
|
},
|
||||||
@@ -950,7 +1062,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "精英型",
|
"atktype": "精英型",
|
||||||
"mon": "龙"
|
"mon": "龙"
|
||||||
},
|
},
|
||||||
@@ -965,7 +1079,9 @@
|
|||||||
"power": 50,
|
"power": 50,
|
||||||
"speed": 80,
|
"speed": 80,
|
||||||
"skill": "base",
|
"skill": "base",
|
||||||
|
"skill_uuid":9001,
|
||||||
"max_skill": "base",
|
"max_skill": "base",
|
||||||
|
"max_skill_uuid":1001,
|
||||||
"atktype": "精英型",
|
"atktype": "精英型",
|
||||||
"mon": "龙"
|
"mon": "龙"
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -38,34 +38,34 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 75
|
"__id__": 75
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__id__": 79
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
|
||||||
"__id__": 79
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__id__": 81
|
|
||||||
},
|
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{
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{
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{
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{
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],
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],
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|
||||||
"__type__": "cc.Vec3",
|
"__type__": "cc.Vec3",
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||||||
@@ -1807,6 +1807,217 @@
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"_children": [],
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||||||
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"_active": true,
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{
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{
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||||||
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||||||
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||||||
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||||||
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"y": -7.143,
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||||||
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|
||||||
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},
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||||||
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"_lrot": {
|
||||||
|
"__type__": "cc.Quat",
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||||||
|
"x": 0,
|
||||||
|
"y": 0,
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||||||
|
"z": 0,
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||||||
|
"w": 1
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||||||
|
},
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"_lscale": {
|
||||||
|
"__type__": "cc.Vec3",
|
||||||
|
"x": 1,
|
||||||
|
"y": 1,
|
||||||
|
"z": 1
|
||||||
|
},
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||||||
|
"_mobility": 0,
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||||||
|
"_layer": 1,
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||||||
|
"_euler": {
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|
"__type__": "cc.Vec3",
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||||||
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"x": 0,
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||||||
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"y": 0,
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"z": 0
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"_id": ""
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},
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{
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"_enabled": true,
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"__id__": 81
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},
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"_contentSize": {
|
||||||
|
"__type__": "cc.Size",
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||||||
|
"width": 100,
|
||||||
|
"height": 100
|
||||||
|
},
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||||||
|
"_anchorPoint": {
|
||||||
|
"__type__": "cc.Vec2",
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||||||
|
"x": 0.5,
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||||||
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"y": 0
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},
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"_id": ""
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},
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{
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"fileId": "a7v65R9FlK35rDSodMKBaf"
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},
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{
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|
"__type__": "cc.RigidBody2D",
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 83
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|
},
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||||||
|
"enabledContactListener": true,
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||||||
|
"bullet": true,
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||||||
|
"awakeOnLoad": true,
|
||||||
|
"_group": 1,
|
||||||
|
"_type": 1,
|
||||||
|
"_allowSleep": false,
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||||||
|
"_gravityScale": 1,
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||||||
|
"_linearDamping": 0,
|
||||||
|
"_angularDamping": 0,
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||||||
|
"_linearVelocity": {
|
||||||
|
"__type__": "cc.Vec2",
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||||||
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"x": 0,
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||||||
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"y": 0
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},
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||||||
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"_angularVelocity": 0,
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"_fixedRotation": false,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "1dGvLlJTxIyqWs7tv5eOjk"
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},
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{
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"__type__": "cc.BoxCollider2D",
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 85
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},
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||||||
|
"tag": 0,
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||||||
|
"_group": 1,
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||||||
|
"_density": 1,
|
||||||
|
"_sensor": true,
|
||||||
|
"_friction": 0.2,
|
||||||
|
"_restitution": 0,
|
||||||
|
"_offset": {
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||||||
|
"__type__": "cc.Vec2",
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||||||
|
"x": 0,
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||||||
|
"y": 45
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||||||
|
},
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||||||
|
"_size": {
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|
"__type__": "cc.Size",
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"width": 200,
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"height": 80
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},
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "c1dqgNlJdOJJzLITAnZIRf"
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},
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{
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"__type__": "330a4VcViNGVIep43vzoib3",
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"_enabled": true,
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"__prefab": {
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"__id__": 87
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},
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|
"Hero_node": {
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"__id__": 88
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},
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|
"_id": ""
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},
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{
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|
"__type__": "cc.CompPrefabInfo",
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"fileId": "64UkfVY1dKB79n553D1pj7"
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},
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{
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"__type__": "dc1b7IQTVxHfIHFfWu0u4I/",
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 89
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||||||
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},
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||||||
|
"hitFlashMaterial": {
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||||||
|
"__uuid__": "a8f34051-ccff-4050-b9d9-234f62977264",
|
||||||
|
"__expectedType__": "cc.Material"
|
||||||
|
},
|
||||||
|
"BoxRang": {
|
||||||
|
"__id__": 86
|
||||||
|
},
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.CompPrefabInfo",
|
||||||
|
"fileId": "88a6VdbQBB7YwXovYCN2Sy"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.PrefabInfo",
|
||||||
|
"root": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"asset": {
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||||||
|
"__id__": 0
|
||||||
|
},
|
||||||
|
"fileId": "efBGnhxpVAs6aCGcg6inWm",
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||||||
|
"instance": null,
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||||||
|
"targetOverrides": null,
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||||||
|
"nestedPrefabInstanceRoots": null
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.UITransform",
|
"__type__": "cc.UITransform",
|
||||||
"_name": "",
|
"_name": "",
|
||||||
@@ -1817,7 +2028,7 @@
|
|||||||
},
|
},
|
||||||
"_enabled": false,
|
"_enabled": false,
|
||||||
"__prefab": {
|
"__prefab": {
|
||||||
"__id__": 80
|
"__id__": 92
|
||||||
},
|
},
|
||||||
"_contentSize": {
|
"_contentSize": {
|
||||||
"__type__": "cc.Size",
|
"__type__": "cc.Size",
|
||||||
@@ -1845,7 +2056,7 @@
|
|||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"__prefab": {
|
"__prefab": {
|
||||||
"__id__": 82
|
"__id__": 94
|
||||||
},
|
},
|
||||||
"_customMaterial": null,
|
"_customMaterial": null,
|
||||||
"_srcBlendFactor": 2,
|
"_srcBlendFactor": 2,
|
||||||
@@ -1887,7 +2098,7 @@
|
|||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"__prefab": {
|
"__prefab": {
|
||||||
"__id__": 84
|
"__id__": 96
|
||||||
},
|
},
|
||||||
"animator": {
|
"animator": {
|
||||||
"__id__": 24
|
"__id__": 24
|
||||||
@@ -1898,28 +2109,6 @@
|
|||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "6cDIo6gXFNnbPNuWVAqhBD"
|
"fileId": "6cDIo6gXFNnbPNuWVAqhBD"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"__type__": "dc1b7IQTVxHfIHFfWu0u4I/",
|
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"_name": "",
|
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"_objFlags": 0,
|
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"__editorExtras__": {},
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"node": {
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"__id__": 1
|
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||||||
},
|
|
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"_enabled": true,
|
|
||||||
"__prefab": {
|
|
||||||
"__id__": 86
|
|
||||||
},
|
|
||||||
"hitFlashMaterial": {
|
|
||||||
"__uuid__": "a8f34051-ccff-4050-b9d9-234f62977264",
|
|
||||||
"__expectedType__": "cc.Material"
|
|
||||||
},
|
|
||||||
"_id": ""
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__type__": "cc.CompPrefabInfo",
|
|
||||||
"fileId": "88a6VdbQBB7YwXovYCN2Sy"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"__type__": "cc.RigidBody2D",
|
"__type__": "cc.RigidBody2D",
|
||||||
"_name": "",
|
"_name": "",
|
||||||
@@ -1930,7 +2119,7 @@
|
|||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"__prefab": {
|
"__prefab": {
|
||||||
"__id__": 88
|
"__id__": 98
|
||||||
},
|
},
|
||||||
"enabledContactListener": true,
|
"enabledContactListener": true,
|
||||||
"bullet": true,
|
"bullet": true,
|
||||||
@@ -1964,7 +2153,7 @@
|
|||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"__prefab": {
|
"__prefab": {
|
||||||
"__id__": 90
|
"__id__": 100
|
||||||
},
|
},
|
||||||
"tag": 0,
|
"tag": 0,
|
||||||
"_group": 2,
|
"_group": 2,
|
||||||
@@ -1988,40 +2177,6 @@
|
|||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "b2Dt9lJI9FyJCDezkDBPBl"
|
"fileId": "b2Dt9lJI9FyJCDezkDBPBl"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"__type__": "cc.BoxCollider2D",
|
|
||||||
"_name": "",
|
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"_objFlags": 0,
|
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"__editorExtras__": {},
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"node": {
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"__id__": 1
|
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},
|
|
||||||
"_enabled": true,
|
|
||||||
"__prefab": {
|
|
||||||
"__id__": 92
|
|
||||||
},
|
|
||||||
"tag": 4,
|
|
||||||
"_group": 4,
|
|
||||||
"_density": 1,
|
|
||||||
"_sensor": true,
|
|
||||||
"_friction": 0.2,
|
|
||||||
"_restitution": 0,
|
|
||||||
"_offset": {
|
|
||||||
"__type__": "cc.Vec2",
|
|
||||||
"x": 0.6,
|
|
||||||
"y": 34.9
|
|
||||||
},
|
|
||||||
"_size": {
|
|
||||||
"__type__": "cc.Size",
|
|
||||||
"width": 152.8,
|
|
||||||
"height": 69.9
|
|
||||||
},
|
|
||||||
"_id": ""
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__type__": "cc.CompPrefabInfo",
|
|
||||||
"fileId": "1d3plX+d1OE42XB2BpU876"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"__type__": "cc.PrefabInfo",
|
"__type__": "cc.PrefabInfo",
|
||||||
"root": {
|
"root": {
|
||||||
|
|||||||
@@ -95,6 +95,8 @@ export const SkillSet={
|
|||||||
4040:{uuid: 4010,path: "1010",type: 1,level: 4,name: "治愈-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
4040:{uuid: 4010,path: "1010",type: 1,level: 4,name: "治愈-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
4011:{uuid: 4011,path: "1011",type: 1,level: 6,name: "火焰风暴-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
4011:{uuid: 4011,path: "1011",type: 1,level: 6,name: "火焰风暴-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
4012:{uuid: 4012,path: "1012",type: 1,level: 6,name: "冰晶风暴-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
4012:{uuid: 4012,path: "1012",type: 1,level: 6,name: "冰晶风暴-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
|
9001:{uuid: 9001,path: "9001",type: 1,level: 1,name: "基础攻击1",sp_name:"base",dis:90,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
|
9002:{uuid: 9001,path: "9001",type: 1,level: 1,name: "基础攻击2",sp_name:"base2",dis:90,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ export class MapMonsterComp extends CCComp {
|
|||||||
this.monster_refresh()
|
this.monster_refresh()
|
||||||
}
|
}
|
||||||
if (this.refresh_timer.update(dt)) {
|
if (this.refresh_timer.update(dt)) {
|
||||||
// this.setp_num = RandomManager.instance.getRandomInt(this.min_monster_num,this.max_monster_num,2)
|
this.setp_num = RandomManager.instance.getRandomInt(this.min_monster_num,this.max_monster_num,2)
|
||||||
}
|
}
|
||||||
if (this.mission_up_timer.update(dt)) {
|
if (this.mission_up_timer.update(dt)) {
|
||||||
// 刷新怪物定时器
|
// 刷新怪物定时器
|
||||||
|
|||||||
51
assets/script/game/monster/BoxRangComp.ts
Normal file
51
assets/script/game/monster/BoxRangComp.ts
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
import { _decorator,Contact2DType,Collider2D ,IPhysics2DContact} from "cc";
|
||||||
|
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||||
|
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||||
|
import { BoxSet } from "../common/config/BoxSet";
|
||||||
|
import { MonsterViewComp } from "./MonsterViewComp";
|
||||||
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
|
/** 视图层对象 */
|
||||||
|
@ccclass('BoxRangComp')
|
||||||
|
@ecs.register('BoxRang', false)
|
||||||
|
export class BoxRangComp extends CCComp {
|
||||||
|
@property(MonsterViewComp)
|
||||||
|
Hero_node:MonsterViewComp = null!;
|
||||||
|
|
||||||
|
box_group:number = BoxSet.DEFAULT;
|
||||||
|
box_tag:number = BoxSet.ATK_RANGE;
|
||||||
|
/** 视图层逻辑代码分离演示 */
|
||||||
|
start() {
|
||||||
|
let collider = this.getComponent(Collider2D);
|
||||||
|
collider.group = this.box_group;
|
||||||
|
collider.tag = this.box_tag;
|
||||||
|
// console.log(collider,this.Hero_node);
|
||||||
|
if (collider) {
|
||||||
|
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||||
|
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
||||||
|
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
|
||||||
|
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||||
|
|
||||||
|
}
|
||||||
|
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||||
|
|
||||||
|
}
|
||||||
|
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||||
|
if(selfCollider.group != otherCollider.group&&otherCollider.tag != BoxSet.ATK_RANGE){
|
||||||
|
this.Hero_node.is_atking = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||||
|
reset() {
|
||||||
|
this.node.destroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
9
assets/script/game/monster/BoxRangComp.ts.meta
Normal file
9
assets/script/game/monster/BoxRangComp.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"ver": "4.0.23",
|
||||||
|
"importer": "typescript",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "330a455c-5623-4654-87a9-e37bf3a226f7",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
||||||
@@ -16,6 +16,7 @@ import { MonsterSpine } from "./MonsterSpine";
|
|||||||
import { MonsterViewComp } from "./MonsterViewComp";
|
import { MonsterViewComp } from "./MonsterViewComp";
|
||||||
import {HeroModelComp} from "./HeroModelComp";
|
import {HeroModelComp} from "./HeroModelComp";
|
||||||
import { CardSet } from "../common/config/CardSet";
|
import { CardSet } from "../common/config/CardSet";
|
||||||
|
import { BoxSet } from "../common/config/BoxSet";
|
||||||
/** 角色实体 */
|
/** 角色实体 */
|
||||||
@ecs.register(`Hero`)
|
@ecs.register(`Hero`)
|
||||||
export class Hero extends ecs.Entity {
|
export class Hero extends ecs.Entity {
|
||||||
@@ -63,12 +64,15 @@ export class Hero extends ecs.Entity {
|
|||||||
mv.hero_uuid=uuid;
|
mv.hero_uuid=uuid;
|
||||||
mv.speed =mv.ospeed = smc.heros[uuid].speed;
|
mv.speed =mv.ospeed = smc.heros[uuid].speed;
|
||||||
mv.hero_name= smc.heros[uuid].name;
|
mv.hero_name= smc.heros[uuid].name;
|
||||||
|
mv.box_group= BoxSet.HERO;
|
||||||
mv.hp= mv.hp_max = smc.heros[uuid].hp;
|
mv.hp= mv.hp_max = smc.heros[uuid].hp;
|
||||||
mv.level = smc.heros[uuid].level;
|
mv.level = smc.heros[uuid].level;
|
||||||
mv.atk = smc.heros[uuid].atk;
|
mv.atk = smc.heros[uuid].atk;
|
||||||
mv.atk_cd = smc.heros[uuid].atk_cd;
|
mv.atk_cd = smc.heros[uuid].atk_cd;
|
||||||
mv.power = smc.heros[uuid].power;
|
mv.power = smc.heros[uuid].power;
|
||||||
mv.type = smc.heros[uuid].type;
|
mv.type = smc.heros[uuid].type;
|
||||||
|
mv.skill_uuid = 9001;
|
||||||
|
mv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
|
||||||
mv.Tpos = v3(0,0,0);
|
mv.Tpos = v3(0,0,0);
|
||||||
mv.scale = 1;
|
mv.scale = 1;
|
||||||
mv.change_name(smc.heros[uuid].name,1)
|
mv.change_name(smc.heros[uuid].name,1)
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ import { MonsterModelComp } from "./MonsterModelComp";
|
|||||||
import { MonsterSpine } from "./MonsterSpine";
|
import { MonsterSpine } from "./MonsterSpine";
|
||||||
import { MonsterViewComp } from "./MonsterViewComp";
|
import { MonsterViewComp } from "./MonsterViewComp";
|
||||||
import { CardSet } from "../common/config/CardSet";
|
import { CardSet } from "../common/config/CardSet";
|
||||||
|
import { BoxSet } from "../common/config/BoxSet";
|
||||||
/** 角色实体 */
|
/** 角色实体 */
|
||||||
@ecs.register(`Monster`)
|
@ecs.register(`Monster`)
|
||||||
export class Monster extends ecs.Entity {
|
export class Monster extends ecs.Entity {
|
||||||
@@ -61,14 +62,15 @@ export class Monster extends ecs.Entity {
|
|||||||
var mv = node.getComponent(MonsterViewComp)!;
|
var mv = node.getComponent(MonsterViewComp)!;
|
||||||
mv.speed =mv.ospeed = smc.heros[uuid].speed;
|
mv.speed =mv.ospeed = smc.heros[uuid].speed;
|
||||||
mv.hero_name= smc.heros[uuid].name;
|
mv.hero_name= smc.heros[uuid].name;
|
||||||
|
mv.box_group= BoxSet.MONSTER;
|
||||||
mv.hp= mv.hp_max = smc.heros[uuid].hp;
|
mv.hp= mv.hp_max = smc.heros[uuid].hp;
|
||||||
mv.level = smc.heros[uuid].level;
|
mv.level = smc.heros[uuid].level;
|
||||||
mv.atk = smc.heros[uuid].atk;
|
mv.atk = smc.heros[uuid].atk;
|
||||||
mv.atk_cd = smc.heros[uuid].atk_cd;
|
mv.atk_cd = smc.heros[uuid].atk_cd;
|
||||||
mv.power = smc.heros[uuid].power;
|
mv.power = smc.heros[uuid].power;
|
||||||
mv.type = smc.heros[uuid].type;
|
mv.type = smc.heros[uuid].type;
|
||||||
mv.skill_name = "base2";
|
mv.skill_uuid = 9002;
|
||||||
mv.max_skill_name = "fire";
|
mv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
|
||||||
mv.scale = -1;
|
mv.scale = -1;
|
||||||
mv.Tpos = v3(0,0,0);
|
mv.Tpos = v3(0,0,0);
|
||||||
mv.change_name(smc.heros[uuid].name,-1)
|
mv.change_name(smc.heros[uuid].name,-1)
|
||||||
|
|||||||
@@ -18,6 +18,8 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
|
|||||||
import { Skill } from "../skills/Skill";
|
import { Skill } from "../skills/Skill";
|
||||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||||
import { SkillCom } from "../skills/SkillCom";
|
import { SkillCom } from "../skills/SkillCom";
|
||||||
|
import { SkillSet } from "../common/config/CardSet";
|
||||||
|
import { BoxRangComp } from "./BoxRangComp";
|
||||||
const { ccclass, property } = _decorator;
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
/** 角色显示组件 */
|
/** 角色显示组件 */
|
||||||
@@ -29,7 +31,8 @@ export class MonsterViewComp extends CCComp {
|
|||||||
hitFlashMaterial: Material;
|
hitFlashMaterial: Material;
|
||||||
orginalFlashMaterial: Material;
|
orginalFlashMaterial: Material;
|
||||||
sprite: Sprite;
|
sprite: Sprite;
|
||||||
|
@property(BoxRangComp)
|
||||||
|
BoxRang:BoxRangComp = null!;
|
||||||
/** 角色动画 */
|
/** 角色动画 */
|
||||||
as: MonsterSpine = null!;
|
as: MonsterSpine = null!;
|
||||||
hero_uuid:number = 1001;
|
hero_uuid:number = 1001;
|
||||||
@@ -49,7 +52,8 @@ export class MonsterViewComp extends CCComp {
|
|||||||
|
|
||||||
skill_name: string = "base"; //技能名称
|
skill_name: string = "base"; //技能名称
|
||||||
max_skill_name: string = "base"; //大技能名称
|
max_skill_name: string = "base"; //大技能名称
|
||||||
|
skill_uuid:number = 9001;
|
||||||
|
max_skill_uuid:number = 1001;
|
||||||
atk: number = 10; /**攻击力 */
|
atk: number = 10; /**攻击力 */
|
||||||
// atk_speed: number = 1;
|
// atk_speed: number = 1;
|
||||||
atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
|
atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
|
||||||
@@ -63,6 +67,7 @@ export class MonsterViewComp extends CCComp {
|
|||||||
shield:number = 0; //护盾量
|
shield:number = 0; //护盾量
|
||||||
shield_time:number = 0; //护盾持续时间
|
shield_time:number = 0; //护盾持续时间
|
||||||
|
|
||||||
|
box_group:number = 2;
|
||||||
|
|
||||||
private timer:Timer = new Timer(0.1); //计时器
|
private timer:Timer = new Timer(0.1); //计时器
|
||||||
is_dead:boolean = false; //是否摧毁
|
is_dead:boolean = false; //是否摧毁
|
||||||
@@ -79,10 +84,13 @@ export class MonsterViewComp extends CCComp {
|
|||||||
} /** 视图层逻辑代码分离演示 */
|
} /** 视图层逻辑代码分离演示 */
|
||||||
start () {
|
start () {
|
||||||
this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
|
this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
|
||||||
|
|
||||||
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
|
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
|
||||||
// 注册单个碰撞体的回调函数
|
// 注册单个碰撞体的回调函数
|
||||||
let collider = this.getComponent(Collider2D);
|
let collider = this.getComponent(Collider2D);
|
||||||
console.log(collider);
|
collider.group = this.box_group;
|
||||||
|
this.BoxRang.box_group = this.box_group;
|
||||||
|
// console.log(collider);
|
||||||
if (collider) {
|
if (collider) {
|
||||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||||
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
||||||
@@ -108,13 +116,11 @@ export class MonsterViewComp extends CCComp {
|
|||||||
}
|
}
|
||||||
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||||
if(selfCollider.group != otherCollider.group&&otherCollider.tag != BoxSet.ATK_RANGE){
|
if(selfCollider.group != otherCollider.group&&otherCollider.tag != BoxSet.ATK_RANGE){
|
||||||
|
this.is_atking = true;
|
||||||
if(otherCollider.tag != BoxSet.SKILL_TAG&&selfCollider.tag != BoxSet.ATK_RANGE){
|
if(otherCollider.tag != BoxSet.SKILL_TAG&&selfCollider.tag != BoxSet.ATK_RANGE){
|
||||||
this.stop_cd = 0.1;
|
this.stop_cd = 0.1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(selfCollider.group != otherCollider.group&&otherCollider.tag != BoxSet.ATK_RANGE){
|
|
||||||
this.is_atking = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||||
@@ -189,7 +195,6 @@ export class MonsterViewComp extends CCComp {
|
|||||||
if ((this.scale === 1 && this.node.position.x >= 120) || (this.scale !== 1 && this.node.position.x <= -180)) {
|
if ((this.scale === 1 && this.node.position.x >= 120) || (this.scale !== 1 && this.node.position.x <= -180)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
|
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
|
||||||
}
|
}
|
||||||
get_monster_pos(){
|
get_monster_pos(){
|
||||||
@@ -198,12 +203,24 @@ export class MonsterViewComp extends CCComp {
|
|||||||
power_change(power: number){
|
power_change(power: number){
|
||||||
this.power += power;
|
this.power += power;
|
||||||
if(this.power >= this.power_max){
|
if(this.power >= this.power_max){
|
||||||
this.shoot(this.max_skill_name);
|
this.shoot(this.max_skill_uuid);
|
||||||
this.power = 0
|
this.power = 0
|
||||||
}
|
}
|
||||||
let power_progress= this.power/this.power_max;
|
let power_progress= this.power/this.power_max;
|
||||||
this.node.getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
|
this.node.getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
|
||||||
}
|
}
|
||||||
|
shoot(skill_uuid:number){
|
||||||
|
console.log("monster shoot");
|
||||||
|
let skill = ecs.getEntity<Skill>(Skill);
|
||||||
|
let x=0
|
||||||
|
let pos = v3(x,40)
|
||||||
|
let speed =SkillSet[skill_uuid].speed;
|
||||||
|
let scale = this.scale
|
||||||
|
let dis = SkillSet[skill_uuid].dis;
|
||||||
|
let atk = SkillSet[skill_uuid].atk+this.atk;
|
||||||
|
let sp_name = SkillSet[skill_uuid].sp_name;
|
||||||
|
skill.load(pos,speed,dis,scale,this.node,sp_name,atk);
|
||||||
|
}
|
||||||
in_act(dt: number) {
|
in_act(dt: number) {
|
||||||
|
|
||||||
if(this.atk_time >= this.atk_cd){
|
if(this.atk_time >= this.atk_cd){
|
||||||
@@ -212,7 +229,7 @@ export class MonsterViewComp extends CCComp {
|
|||||||
// console.log("atk_cd:"+this.atk_cd);
|
// console.log("atk_cd:"+this.atk_cd);
|
||||||
this.as.atk();
|
this.as.atk();
|
||||||
this.scheduleOnce(()=>{
|
this.scheduleOnce(()=>{
|
||||||
this.shoot(this.skill_name);
|
this.shoot(this.skill_uuid);
|
||||||
},0.2)
|
},0.2)
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
@@ -269,22 +286,7 @@ export class MonsterViewComp extends CCComp {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
shoot(skill_name:string){
|
|
||||||
console.log("monster shoot");
|
|
||||||
let skill = ecs.getEntity<Skill>(Skill);
|
|
||||||
let x=30
|
|
||||||
if(this.scale==1){
|
|
||||||
x=0
|
|
||||||
}else{
|
|
||||||
x=-0
|
|
||||||
}
|
|
||||||
let pos = v3(x,40)
|
|
||||||
let speed =350
|
|
||||||
let scale = this.scale
|
|
||||||
let dis = 50;
|
|
||||||
console.log(speed);
|
|
||||||
skill.load(pos,speed,dis,scale,this.node,skill_name,this.atk);
|
|
||||||
}
|
|
||||||
in_atked() {
|
in_atked() {
|
||||||
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
|
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
|
||||||
this.scheduleOnce(() => {
|
this.scheduleOnce(() => {
|
||||||
|
|||||||
@@ -28,15 +28,14 @@ export class Skill extends ecs.Entity {
|
|||||||
this.remove(SkillCom);
|
this.remove(SkillCom);
|
||||||
super.destroy();
|
super.destroy();
|
||||||
}
|
}
|
||||||
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,dis:number = 50,scale:number = 1,parent:Node,skill_name:string = "base",atk:number =10,angle = 0,t_pos:Vec3 = null) {
|
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,dis:number = 50,scale:number = 1,parent:Node,sp_name:string = "base",atk:number =10,angle = 0,t_pos:Vec3 = null) {
|
||||||
var path = "game/skills/"+skill_name;
|
var path = "game/skills/"+sp_name;
|
||||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||||
var node = instantiate(prefab);
|
var node = instantiate(prefab);
|
||||||
node.parent = parent;
|
node.parent = parent;
|
||||||
node.setScale(scale,1)
|
node.setScale(scale,1)
|
||||||
//转换pos为世界坐标
|
//转换pos为世界坐标
|
||||||
node.setPosition(pos)
|
node.setPosition(pos)
|
||||||
console.log(speed)
|
|
||||||
var sv = node.getComponent(SkillCom)!;
|
var sv = node.getComponent(SkillCom)!;
|
||||||
sv.speed = speed;
|
sv.speed = speed;
|
||||||
sv.dis = dis;
|
sv.dis = dis;
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ export class SkillCom extends CCComp {
|
|||||||
|
|
||||||
let collider = this.getComponent(Collider2D);
|
let collider = this.getComponent(Collider2D);
|
||||||
collider.group = this.box_group;
|
collider.group = this.box_group;
|
||||||
|
// console.log("skill group",this.box_group)
|
||||||
collider.tag = this.box_tag;
|
collider.tag = this.box_tag;
|
||||||
collider.sensor = true;
|
collider.sensor = true;
|
||||||
if (collider) {
|
if (collider) {
|
||||||
@@ -62,7 +63,7 @@ export class SkillCom extends CCComp {
|
|||||||
}
|
}
|
||||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||||
if(otherCollider.group != selfCollider.group){
|
if(otherCollider.group != selfCollider.group){
|
||||||
console.log("skill end contact")
|
// console.log("skill end contact",selfCollider.group,otherCollider.group)
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
this.toDestroy()
|
this.toDestroy()
|
||||||
}, 10);
|
}, 10);
|
||||||
|
|||||||
Reference in New Issue
Block a user