125 lines
4.5 KiB
TypeScript
125 lines
4.5 KiB
TypeScript
import { _decorator,Collider2D ,Contact2DType,v3,IPhysics2DContact,Vec3, tween} from "cc";
|
|
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
|
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
|
import { BoxSet } from "../common/config/BoxSet";
|
|
import { smc } from "../common/SingletonModuleComp";
|
|
|
|
const { ccclass, property } = _decorator;
|
|
|
|
/** 视图层对象 */
|
|
@ccclass('SkillCom')
|
|
@ecs.register('SkillView', false)
|
|
export class SkillCom extends CCComp {
|
|
/** 视图层逻辑代码分离演示 */
|
|
// start() {
|
|
// // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
|
|
// // this.on(ModuleEvent.Cmd, this.onHandler, this);
|
|
// }
|
|
speed:number = 200;
|
|
y_speed:number = 0;
|
|
x_speed:number = 0;
|
|
dis:number = 80;
|
|
scale:number = 1;
|
|
atk:number = 10;
|
|
angle:number = 0;
|
|
t_pos:Vec3 = null;
|
|
is_destroy:boolean = false;
|
|
box_group:number = 0;
|
|
box_tag:number=0;
|
|
start() {
|
|
this.node.active=true
|
|
this.node.angle = this.angle;
|
|
|
|
let collider = this.getComponent(Collider2D);
|
|
collider.group = this.box_group;
|
|
// console.log("skill group",this.box_group)
|
|
collider.tag = this.box_tag;
|
|
collider.sensor = true;
|
|
if (collider) {
|
|
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
|
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
|
}
|
|
if(this.t_pos){
|
|
//通过欧拉角 延长 目标点位置
|
|
this.t_pos.x=Math.cos(this.angle * Math.PI / 180) * this.dis;
|
|
this.t_pos.y=Math.sin(this.angle * Math.PI / 180) * this.dis;
|
|
tween(this.node).to( 1,{ angle:this.angle,position: this.t_pos},
|
|
{
|
|
onComplete: (target?: object) => {
|
|
this.toDestroy()
|
|
},
|
|
} ).start();
|
|
}else{
|
|
tween(this.node).to( this.dis/this.speed,
|
|
{ position: new Vec3(this.node.position.x+this.scale*this.dis,this.node.position.y) },
|
|
{
|
|
onComplete: (target?: object) => {
|
|
this.toDestroy()
|
|
},
|
|
}
|
|
).start();
|
|
}
|
|
|
|
}
|
|
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
|
if(otherCollider.group != selfCollider.group){
|
|
// console.log("skill end contact",selfCollider.group,otherCollider.group)
|
|
setTimeout(() => {
|
|
this.toDestroy()
|
|
}, 10);
|
|
}
|
|
}
|
|
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
|
// console.log("skill post contact")
|
|
// switch (selfCollider.group) {
|
|
|
|
// case BoxSet.HERO:
|
|
// switch (otherCollider.group){
|
|
// case BoxSet.MONSTER:
|
|
// case BoxSet.DEFAULT:
|
|
// setTimeout(() => {
|
|
// this.toDestroy()
|
|
// }, 10);
|
|
// break
|
|
// }
|
|
// break;
|
|
// case BoxSet.MONSTER:
|
|
// switch (otherCollider.group){
|
|
// case BoxSet.PLAYER:
|
|
// case BoxSet.HERO:
|
|
// case BoxSet.DEFAULT:
|
|
// setTimeout(() => {
|
|
// this.toDestroy()
|
|
// }, 10);
|
|
// break
|
|
// }
|
|
// }
|
|
}
|
|
|
|
update(deltaTime: number) {
|
|
// this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z))
|
|
// this.move(deltaTime)
|
|
|
|
|
|
}
|
|
move(dt: number) {
|
|
// this.node.setPosition(v3(this.node.position.x+dt*this.x_speed*this.scale,this.node.position.y+this.y_speed,this.node.position.z))
|
|
}
|
|
check_to_destroy(){
|
|
if(!this.is_destroy){
|
|
this.is_destroy = true;
|
|
this.toDestroy();
|
|
}
|
|
}
|
|
toDestroy() {
|
|
if(!this.is_destroy){
|
|
this.is_destroy = true;
|
|
if(this.node.isValid) this.node.destroy()
|
|
}
|
|
}
|
|
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
|
reset() {
|
|
this.is_destroy=false
|
|
this.node.destroy();
|
|
}
|
|
} |