This commit is contained in:
2024-08-22 15:47:37 +08:00
parent bdb96e61a1
commit 1be37ab104
11 changed files with 453 additions and 112 deletions

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@@ -95,6 +95,8 @@ export const SkillSet={
4040:{uuid: 4010,path: "1010",type: 1,level: 4,name: "治愈-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
4011:{uuid: 4011,path: "1011",type: 1,level: 6,name: "火焰风暴-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
4012:{uuid: 4012,path: "1012",type: 1,level: 6,name: "冰晶风暴-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
9001:{uuid: 9001,path: "9001",type: 1,level: 1,name: "基础攻击1",sp_name:"base",dis:90,count:1,atk: 4,sd:10,cd:1,speed:400,},
9002:{uuid: 9001,path: "9001",type: 1,level: 1,name: "基础攻击2",sp_name:"base2",dis:90,count:1,atk: 4,sd:10,cd:1,speed:400,},
}

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@@ -49,7 +49,7 @@ export class MapMonsterComp extends CCComp {
this.monster_refresh()
}
if (this.refresh_timer.update(dt)) {
// this.setp_num = RandomManager.instance.getRandomInt(this.min_monster_num,this.max_monster_num,2)
this.setp_num = RandomManager.instance.getRandomInt(this.min_monster_num,this.max_monster_num,2)
}
if (this.mission_up_timer.update(dt)) {
// 刷新怪物定时器

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@@ -0,0 +1,51 @@
import { _decorator,Contact2DType,Collider2D ,IPhysics2DContact} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { BoxSet } from "../common/config/BoxSet";
import { MonsterViewComp } from "./MonsterViewComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('BoxRangComp')
@ecs.register('BoxRang', false)
export class BoxRangComp extends CCComp {
@property(MonsterViewComp)
Hero_node:MonsterViewComp = null!;
box_group:number = BoxSet.DEFAULT;
box_tag:number = BoxSet.ATK_RANGE;
/** 视图层逻辑代码分离演示 */
start() {
let collider = this.getComponent(Collider2D);
collider.group = this.box_group;
collider.tag = this.box_tag;
// console.log(collider,this.Hero_node);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
}
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(selfCollider.group != otherCollider.group&&otherCollider.tag != BoxSet.ATK_RANGE){
this.Hero_node.is_atking = true;
}
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "330a455c-5623-4654-87a9-e37bf3a226f7",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -16,6 +16,7 @@ import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
import {HeroModelComp} from "./HeroModelComp";
import { CardSet } from "../common/config/CardSet";
import { BoxSet } from "../common/config/BoxSet";
/** 角色实体 */
@ecs.register(`Hero`)
export class Hero extends ecs.Entity {
@@ -63,12 +64,15 @@ export class Hero extends ecs.Entity {
mv.hero_uuid=uuid;
mv.speed =mv.ospeed = smc.heros[uuid].speed;
mv.hero_name= smc.heros[uuid].name;
mv.box_group= BoxSet.HERO;
mv.hp= mv.hp_max = smc.heros[uuid].hp;
mv.level = smc.heros[uuid].level;
mv.atk = smc.heros[uuid].atk;
mv.atk_cd = smc.heros[uuid].atk_cd;
mv.power = smc.heros[uuid].power;
mv.type = smc.heros[uuid].type;
mv.skill_uuid = 9001;
mv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
mv.Tpos = v3(0,0,0);
mv.scale = 1;
mv.change_name(smc.heros[uuid].name,1)

View File

@@ -15,6 +15,7 @@ import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
import { CardSet } from "../common/config/CardSet";
import { BoxSet } from "../common/config/BoxSet";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
@@ -61,14 +62,15 @@ export class Monster extends ecs.Entity {
var mv = node.getComponent(MonsterViewComp)!;
mv.speed =mv.ospeed = smc.heros[uuid].speed;
mv.hero_name= smc.heros[uuid].name;
mv.box_group= BoxSet.MONSTER;
mv.hp= mv.hp_max = smc.heros[uuid].hp;
mv.level = smc.heros[uuid].level;
mv.atk = smc.heros[uuid].atk;
mv.atk_cd = smc.heros[uuid].atk_cd;
mv.power = smc.heros[uuid].power;
mv.type = smc.heros[uuid].type;
mv.skill_name = "base2";
mv.max_skill_name = "fire";
mv.skill_uuid = 9002;
mv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
mv.scale = -1;
mv.Tpos = v3(0,0,0);
mv.change_name(smc.heros[uuid].name,-1)

View File

@@ -18,6 +18,8 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
import { Skill } from "../skills/Skill";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { SkillCom } from "../skills/SkillCom";
import { SkillSet } from "../common/config/CardSet";
import { BoxRangComp } from "./BoxRangComp";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@@ -29,7 +31,8 @@ export class MonsterViewComp extends CCComp {
hitFlashMaterial: Material;
orginalFlashMaterial: Material;
sprite: Sprite;
@property(BoxRangComp)
BoxRang:BoxRangComp = null!;
/** 角色动画 */
as: MonsterSpine = null!;
hero_uuid:number = 1001;
@@ -49,7 +52,8 @@ export class MonsterViewComp extends CCComp {
skill_name: string = "base"; //技能名称
max_skill_name: string = "base"; //大技能名称
skill_uuid:number = 9001;
max_skill_uuid:number = 1001;
atk: number = 10; /**攻击力 */
// atk_speed: number = 1;
atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
@@ -63,6 +67,7 @@ export class MonsterViewComp extends CCComp {
shield:number = 0; //护盾量
shield_time:number = 0; //护盾持续时间
box_group:number = 2;
private timer:Timer = new Timer(0.1); //计时器
is_dead:boolean = false; //是否摧毁
@@ -79,10 +84,13 @@ export class MonsterViewComp extends CCComp {
} /** 视图层逻辑代码分离演示 */
start () {
this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
// 注册单个碰撞体的回调函数
let collider = this.getComponent(Collider2D);
console.log(collider);
collider.group = this.box_group;
this.BoxRang.box_group = this.box_group;
// console.log(collider);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
@@ -108,13 +116,11 @@ export class MonsterViewComp extends CCComp {
}
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(selfCollider.group != otherCollider.group&&otherCollider.tag != BoxSet.ATK_RANGE){
this.is_atking = true;
if(otherCollider.tag != BoxSet.SKILL_TAG&&selfCollider.tag != BoxSet.ATK_RANGE){
this.stop_cd = 0.1;
}
}
if(selfCollider.group != otherCollider.group&&otherCollider.tag != BoxSet.ATK_RANGE){
this.is_atking = true;
}
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
@@ -189,7 +195,6 @@ export class MonsterViewComp extends CCComp {
if ((this.scale === 1 && this.node.position.x >= 120) || (this.scale !== 1 && this.node.position.x <= -180)) {
return;
}
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
}
get_monster_pos(){
@@ -198,12 +203,24 @@ export class MonsterViewComp extends CCComp {
power_change(power: number){
this.power += power;
if(this.power >= this.power_max){
this.shoot(this.max_skill_name);
this.shoot(this.max_skill_uuid);
this.power = 0
}
let power_progress= this.power/this.power_max;
this.node.getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
}
shoot(skill_uuid:number){
console.log("monster shoot");
let skill = ecs.getEntity<Skill>(Skill);
let x=0
let pos = v3(x,40)
let speed =SkillSet[skill_uuid].speed;
let scale = this.scale
let dis = SkillSet[skill_uuid].dis;
let atk = SkillSet[skill_uuid].atk+this.atk;
let sp_name = SkillSet[skill_uuid].sp_name;
skill.load(pos,speed,dis,scale,this.node,sp_name,atk);
}
in_act(dt: number) {
if(this.atk_time >= this.atk_cd){
@@ -212,7 +229,7 @@ export class MonsterViewComp extends CCComp {
// console.log("atk_cd:"+this.atk_cd);
this.as.atk();
this.scheduleOnce(()=>{
this.shoot(this.skill_name);
this.shoot(this.skill_uuid);
},0.2)
}
}else{
@@ -269,22 +286,7 @@ export class MonsterViewComp extends CCComp {
}
});
}
shoot(skill_name:string){
console.log("monster shoot");
let skill = ecs.getEntity<Skill>(Skill);
let x=30
if(this.scale==1){
x=0
}else{
x=-0
}
let pos = v3(x,40)
let speed =350
let scale = this.scale
let dis = 50;
console.log(speed);
skill.load(pos,speed,dis,scale,this.node,skill_name,this.atk);
}
in_atked() {
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
this.scheduleOnce(() => {

View File

@@ -28,15 +28,14 @@ export class Skill extends ecs.Entity {
this.remove(SkillCom);
super.destroy();
}
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,dis:number = 50,scale:number = 1,parent:Node,skill_name:string = "base",atk:number =10,angle = 0,t_pos:Vec3 = null) {
var path = "game/skills/"+skill_name;
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,dis:number = 50,scale:number = 1,parent:Node,sp_name:string = "base",atk:number =10,angle = 0,t_pos:Vec3 = null) {
var path = "game/skills/"+sp_name;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent = parent;
node.setScale(scale,1)
//转换pos为世界坐标
node.setPosition(pos)
console.log(speed)
var sv = node.getComponent(SkillCom)!;
sv.speed = speed;
sv.dis = dis;

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@@ -32,6 +32,7 @@ export class SkillCom extends CCComp {
let collider = this.getComponent(Collider2D);
collider.group = this.box_group;
// console.log("skill group",this.box_group)
collider.tag = this.box_tag;
collider.sensor = true;
if (collider) {
@@ -62,7 +63,7 @@ export class SkillCom extends CCComp {
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(otherCollider.group != selfCollider.group){
console.log("skill end contact")
// console.log("skill end contact",selfCollider.group,otherCollider.group)
setTimeout(() => {
this.toDestroy()
}, 10);