删除好多英雄 专精几个英雄,继续英雄页面

This commit is contained in:
2025-01-23 23:11:34 +08:00
parent 43fbf30e46
commit 14a40a24f1
229 changed files with 8045 additions and 102923 deletions

View File

@@ -1,7 +1,12 @@
import { _decorator, Component, Node, tween, Vec3 } from 'cc';
import { _decorator, Component, Node, RigidBody2D, tween, Vec3 } from 'cc';
import { SkillCom } from './SkillCom';
import { HeroViewComp } from '../hero/HeroViewComp';
import { smc } from '../common/SingletonModuleComp';
import { HeroModelComp } from '../hero/HeroModelComp';
import { ecs } from '../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS';
import { BoxSet } from '../common/config/BoxSet';
import { MonModelComp } from '../hero/MonModelComp';
import { SkillSet } from '../common/config/SkillSet';
const { ccclass, property } = _decorator;
@ccclass('CdCom')
@@ -9,8 +14,10 @@ export class CdCom extends Component {
cd:number = 0;
base:SkillCom = null
time:number = 0;
rigid:RigidBody2D = null
start() {
this.base =this.node.getComponent(SkillCom)
this.rigid = this.getComponent(RigidBody2D);
}
update(deltaTime: number) {
@@ -19,11 +26,36 @@ export class CdCom extends Component {
if(this.cd>=this.base.cd){
if(this.base.is_destroy) return
// this.node.setPosition(v3(-1000,0,0))
this.node.active = false
this.node.active = true
this.rigid.sleep()
this.rigid.wakeUp()
if(this.base.tg==2) this.do_all_buff()
this.cd=0
}
}
do_all_buff(){
let heros:any = ecs.query(ecs.allOf(HeroModelComp));
if(this.base.box_group==BoxSet.MONSTER) heros = ecs.query(ecs.allOf(MonModelComp));
for (let i = 0; i < heros.length; i++) {
let hero:any = heros[i].HeroView;
// if (hero.in_grave) continue
if(SkillSet[this.base.s_uuid].hp > 0){ //buff加血
// let increase_hp=Math.floor(this.base.hp/(this.base.in_time/this.base.cd))
let increase_hp=Math.floor(this.base.hp)
hero.add_hp(increase_hp)
}
if(SkillSet[this.base.s_uuid].apup > 0){ //buff加攻击
// let increase_atk=Math.floor(this.base.apup/(this.base.in_time/this.base.cd))
let increase_atk=Math.floor(this.base.apup)
hero.add_ap(increase_atk)
}
if(SkillSet[this.base.s_uuid].shield > 0){ //buff护盾
hero.add_shield(this.base.shield)
}
if(SkillSet[this.base.s_uuid].mhp > 0){ //hp最大值
hero.add_hp_max(this.base.mhp)
}
}
}
}