删除好多英雄 专精几个英雄,继续英雄页面
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@@ -29,7 +29,8 @@ export class CardControllerComp extends CCComp {
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bbg_x:any=[-300,-150,0,150,300]
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protected onLoad(): void {
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this.bbg=this.node.getChildByName("bar").getChildByName("bbg")
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oops.message.on(GameEvent.MissionStart,this.mission_start,this)
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oops.message.on(GameEvent.MissionStart,this.mission_home_to_mission,this)
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// oops.message.on(GameEvent.MissionEnd,this.mission_home_to_mission,this)
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}
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start() {
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this.bbg=this.node.getChildByName("bar").getChildByName("bbg")
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@@ -56,13 +57,19 @@ export class CardControllerComp extends CCComp {
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this.node.getChildByName("mission").active = false;
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}
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mission_start(){
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mission_home_to_mission(){
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this.node.getChildByName("bar").active=false;
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let mission=this.node.getChildByName("mission").getComponent(MissionComp)
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mission.node.active = true;
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mission.mission_start()
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smc.mission.play = true;
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}
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mission_to_mission_home(){
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let mission_home=this.node.getChildByName("mission_home").getComponent(MissionHomeComp)
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this.bar_change(null,"home")
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this.node.getChildByName("bar").active=true;
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mission_home.load_ui_heros()
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}
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bar_change(e:any,args:any){
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console.log("bar_change",args)
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this.node.getChildByName("bar").active=true;
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@@ -6,10 +6,8 @@ import { HeroCard } from "../hero/HeroCard";
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import { smc } from "../common/SingletonModuleComp";
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import { UIID } from "../common/config/GameUIConfig";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { Items } from "../common/config/Items";
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import { SkillSet } from "../common/config/SkillSet";
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import { getUpChipByLv, getUpGoldByRange, LvUp, SlvUp, UpGold } from "../common/config/RoleSet";
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import { HChipComp } from "../hero/HChipComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@@ -61,7 +59,6 @@ export class HeroHomeComp extends CCComp {
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this.node.getChildByName("show").active=true
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this.h_uuid=uuid
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this.hero=HeroInfo[uuid]
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console.log("hero_show",uuid)
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let skill1 = SkillSet[this.hero.sk1[0]]
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let skill2 = SkillSet[this.hero.sk2[0]]
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@@ -4,18 +4,12 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { MSkillset, MSlist, SkillSet } from "../common/config/SkillSet";
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import { HeroModelComp } from "../hero/HeroModelComp";
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import { BoxSet, GameSet } from "../common/config/BoxSet";
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import { GameMap } from "./GameMap";
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import { MapModelComp } from "./model/MapModelComp";
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import { Talent } from "../Role/Talent";
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import { Talents } from "../common/config/TalentSet";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { Hero } from "../hero/Hero";
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import { HeroInfo, HeroSet } from "../common/config/heroSet";
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import { HeroSet } from "../common/config/heroSet";
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import { MonModelComp } from "../hero/MonModelComp";
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import { BossList, MBSet, MissionNum, Missions, MissionSet, MonsetList } from "../common/config/MissionSet";
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import { MBSet, Missions,} from "../common/config/MissionSet";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { HCard } from "./HCard";
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import { HCardComp } from "./HCardComp";
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@@ -284,19 +278,29 @@ export class MissionComp extends CCComp {
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let yc=2
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let bc=1
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for(let i=0;i<tc;i++){
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let x=RandomManager.instance.getRandomInt(1,t_num,3)
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this.addMonster(Missions[0][x-1],i)
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console.log("Missions:"+x,Missions[0][x-1])
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let x=RandomManager.instance.getRandomInt(0,t_num,1)
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this.addMonster(Missions[0][x],i)
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console.log("Missions t:"+x,Missions[0][x])
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}
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for(let i=0;i<yc;i++){
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let x=RandomManager.instance.getRandomInt(1,y_num,3)
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this.addMonster(Missions[1][x-1],i)
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console.log("Missions:"+x,Missions[1][x-1])
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let x=RandomManager.instance.getRandomInt(0,y_num,1)
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this.addMonster(Missions[1][x],i)
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console.log("Missions y:"+x,Missions[1][x])
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}
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for(let i=0;i<bc;i++){
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let x=RandomManager.instance.getRandomInt(1,b_num,3)
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this.addMonster(Missions[2][x-1],i,true)
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console.log("Missions:"+x,Missions[2][x-1],)
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let x=RandomManager.instance.getRandomInt(0,b_num,1)
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console.log("Missions b:"+x,Missions[2][x])
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x=RandomManager.instance.getRandomInt(0,b_num,1)
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console.log("Missions b:"+x,Missions[2][x])
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x=RandomManager.instance.getRandomInt(0,b_num,1)
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console.log("Missions b:"+x,Missions[2][x])
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x=RandomManager.instance.getRandomInt(0,b_num,1)
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console.log("Missions b:"+x,Missions[2][x])
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x=RandomManager.instance.getRandomInt(0,b_num,1)
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console.log("Missions b:"+x,Missions[2][x])
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x=RandomManager.instance.getRandomInt(0,b_num,1)
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console.log("Missions b:"+x,Missions[2][x])
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this.addMonster(Missions[2][x],i,true)
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}
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}
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heros_call(){
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