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@@ -9,7 +9,7 @@ export const CardType = {
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2: "后排",
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}
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export const CardList={
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1:[1011,1021,1031,1041],
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1:[1001,1002,1003,1004,1005,1006],
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2:[1011,1021,1031,1041,2021,2022,2031,2032],
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3:[1011,1021,1031,1041,2021,2022,2031,2032],
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4:[1011,1021,1031,1041,2021,2022,2031,2032],
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@@ -19,28 +19,28 @@ export const CardList={
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export const CardSet = {
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1011:{
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uuid:1011, name:'叽叽', type:1, level:1,prefab_path:1011,atk:1,atk_cd:0.5, hp:15, power:45, speed:80,
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1001:{
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uuid:1001, name:'叽叽', type:1, level:1,prefab_path:1001,atk:1,atk_cd:0.5, hp:15, power:45, speed:80,
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skill:{ }
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},
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1021:{
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uuid:1021, name:'汪汪', type:1, level:1,prefab_path:1021,atk:2,atk_cd:1, hp:15, power:50, speed:50,
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1002:{
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uuid:1002, name:'汪汪', type:1, level:1,prefab_path:1002,atk:2,atk_cd:1, hp:15, power:50, speed:50,
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skill:{ }
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},
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1031:{
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uuid:1031, name:'喵喵', type:1, level:1,prefab_path:1031,atk:1, atk_cd:0.5, hp:20, power:50, speed:50,
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1003:{
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uuid:1003, name:'喵喵', type:1, level:1,prefab_path:1003,atk:1, atk_cd:0.5, hp:20, power:50, speed:50,
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skill:{ }
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},
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1041:{
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uuid:1041, name:'胖大', type:2, level:1,prefab_path:1041,atk:4,atk_cd:1.5, hp:15, power:50, speed:50,
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1004:{
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uuid:1004, name:'胖大', type:2, level:1,prefab_path:1004,atk:4,atk_cd:1.5, hp:15, power:50, speed:50,
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skill:{ }
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},
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2021:{
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uuid:2021, name:'汪汪[强]', type:1, level:2,prefab_path:2021,atk:6,atk_cd:1, hp:25, power:50, speed:50,
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1005:{
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uuid:1005, name:'汪汪[强]', type:1, level:2,prefab_path:1005,atk:6,atk_cd:1, hp:25, power:50, speed:50,
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skill:{ }
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},
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2022:{
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uuid:2022, name:'沃夫', type:1, level:2,prefab_path:2022,atk:6,atk_cd:1, hp:30, power:50, speed:50,
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1006:{
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uuid:1006, name:'沃夫', type:1, level:2,prefab_path:1006,atk:6,atk_cd:1, hp:30, power:50, speed:50,
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skill:{ }
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},
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2031:{
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@@ -48,11 +48,11 @@ export class Hero extends ecs.Entity {
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node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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const url = 'game/heros/hero/heros';
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const url = 'game/heros/heros';
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].prefab_path);
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sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].uuid);
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});
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this.hero_init(uuid,node)
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oops.message.dispatchEvent("hero_load",this)
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@@ -34,17 +34,17 @@ export class HeroCard extends ecs.Entity {
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load(pos: Vec3 = Vec3.ZERO,uuid:number=1001,parent:Node) {
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// console.log("load hero",uuid);
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// var path = "game/monster/"+prefab_path;
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var path = "game/heros/cards/hero_card";
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var path = "game/heros/hero_card";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.parent = parent;
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// node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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const url = 'game/heros/hero/heros';
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const url = 'game/heros/heros';
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("hero").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].prefab_path);
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sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].uuid);
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});
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var hcv = node.getComponent(HeroCardViewComp)!;
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@@ -48,11 +48,11 @@ export class Monster extends ecs.Entity {
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node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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const url = 'game/heros/hero/heros';
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const url = 'game/heros/heros';
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].prefab_path);
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sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].uuid);
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});
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this.hero_init(uuid,node)
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oops.message.dispatchEvent("monster_load",this)
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