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index 880dab96..00000000
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deleted file mode 100644
index 820968db..00000000
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+ "format": 3,
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+}
diff --git a/assets/resources/game/heros/heros.png b/assets/resources/game/heros/heros.png
new file mode 100644
index 00000000..87bf29d5
Binary files /dev/null and b/assets/resources/game/heros/heros.png differ
diff --git a/assets/resources/game/heros/hero/heros.png.meta b/assets/resources/game/heros/heros.png.meta
similarity index 86%
rename from assets/resources/game/heros/hero/heros.png.meta
rename to assets/resources/game/heros/heros.png.meta
index eb6e48bd..e285b1af 100644
--- a/assets/resources/game/heros/hero/heros.png.meta
+++ b/assets/resources/game/heros/heros.png.meta
@@ -46,10 +46,10 @@
"offsetY": 0,
"trimX": 0,
"trimY": 0,
- "width": 251,
- "height": 506,
- "rawWidth": 251,
- "rawHeight": 506,
+ "width": 1432,
+ "height": 254,
+ "rawWidth": 1432,
+ "rawHeight": 254,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
@@ -61,17 +61,17 @@
"meshType": 0,
"vertices": {
"rawPosition": [
- -125.5,
- -253,
+ -716,
+ -127,
0,
- 125.5,
- -253,
+ 716,
+ -127,
0,
- -125.5,
- 253,
+ -716,
+ 127,
0,
- 125.5,
- 253,
+ 716,
+ 127,
0
],
"indexes": [
@@ -84,12 +84,12 @@
],
"uv": [
0,
- 506,
- 251,
- 506,
+ 254,
+ 1432,
+ 254,
0,
0,
- 251,
+ 1432,
0
],
"nuv": [
@@ -103,13 +103,13 @@
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],
"minPos": [
- -125.5,
- -253,
+ -716,
+ -127,
0
],
"maxPos": [
- 125.5,
- 253,
+ 716,
+ 127,
0
]
},
diff --git a/assets/resources/game/heros/hero/skeleton.atlas b/assets/resources/game/heros/skeleton.atlas
similarity index 100%
rename from assets/resources/game/heros/hero/skeleton.atlas
rename to assets/resources/game/heros/skeleton.atlas
diff --git a/assets/resources/game/heros/hero/skeleton.atlas.meta b/assets/resources/game/heros/skeleton.atlas.meta
similarity index 100%
rename from assets/resources/game/heros/hero/skeleton.atlas.meta
rename to assets/resources/game/heros/skeleton.atlas.meta
diff --git a/assets/resources/game/heros/hero/skeleton.json b/assets/resources/game/heros/skeleton.json
similarity index 100%
rename from assets/resources/game/heros/hero/skeleton.json
rename to assets/resources/game/heros/skeleton.json
diff --git a/assets/resources/game/heros/hero/skeleton.json.meta b/assets/resources/game/heros/skeleton.json.meta
similarity index 100%
rename from assets/resources/game/heros/hero/skeleton.json.meta
rename to assets/resources/game/heros/skeleton.json.meta
diff --git a/assets/resources/game/heros/hero/skeleton.png b/assets/resources/game/heros/skeleton.png
similarity index 100%
rename from assets/resources/game/heros/hero/skeleton.png
rename to assets/resources/game/heros/skeleton.png
diff --git a/assets/resources/game/heros/hero/skeleton.png.meta b/assets/resources/game/heros/skeleton.png.meta
similarity index 100%
rename from assets/resources/game/heros/hero/skeleton.png.meta
rename to assets/resources/game/heros/skeleton.png.meta
diff --git a/assets/script/Main.ts b/assets/script/Main.ts
index d8878409..f7892129 100644
--- a/assets/script/Main.ts
+++ b/assets/script/Main.ts
@@ -25,12 +25,12 @@ export class Main extends Root {
protected async run() {
smc.initialize = ecs.getEntity(Initialize);
smc.monsters = [
- {uuid:1011},
- {uuid:1021},
- {uuid:1031},
- {uuid:1041},
- {uuid:1041},
- {uuid:1041},
+ {uuid:1001},
+ {uuid:1002},
+ {uuid:1003},
+ {uuid:1004},
+ {uuid:1005},
+ {uuid:1006},
]
console.log("Game start");
diff --git a/assets/script/game/common/config/CardSet.ts b/assets/script/game/common/config/CardSet.ts
index f911d459..8aa24085 100644
--- a/assets/script/game/common/config/CardSet.ts
+++ b/assets/script/game/common/config/CardSet.ts
@@ -9,7 +9,7 @@ export const CardType = {
2: "后排",
}
export const CardList={
- 1:[1011,1021,1031,1041],
+ 1:[1001,1002,1003,1004,1005,1006],
2:[1011,1021,1031,1041,2021,2022,2031,2032],
3:[1011,1021,1031,1041,2021,2022,2031,2032],
4:[1011,1021,1031,1041,2021,2022,2031,2032],
@@ -19,28 +19,28 @@ export const CardList={
export const CardSet = {
- 1011:{
- uuid:1011, name:'叽叽', type:1, level:1,prefab_path:1011,atk:1,atk_cd:0.5, hp:15, power:45, speed:80,
+ 1001:{
+ uuid:1001, name:'叽叽', type:1, level:1,prefab_path:1001,atk:1,atk_cd:0.5, hp:15, power:45, speed:80,
skill:{ }
},
- 1021:{
- uuid:1021, name:'汪汪', type:1, level:1,prefab_path:1021,atk:2,atk_cd:1, hp:15, power:50, speed:50,
+ 1002:{
+ uuid:1002, name:'汪汪', type:1, level:1,prefab_path:1002,atk:2,atk_cd:1, hp:15, power:50, speed:50,
skill:{ }
},
- 1031:{
- uuid:1031, name:'喵喵', type:1, level:1,prefab_path:1031,atk:1, atk_cd:0.5, hp:20, power:50, speed:50,
+ 1003:{
+ uuid:1003, name:'喵喵', type:1, level:1,prefab_path:1003,atk:1, atk_cd:0.5, hp:20, power:50, speed:50,
skill:{ }
},
- 1041:{
- uuid:1041, name:'胖大', type:2, level:1,prefab_path:1041,atk:4,atk_cd:1.5, hp:15, power:50, speed:50,
+ 1004:{
+ uuid:1004, name:'胖大', type:2, level:1,prefab_path:1004,atk:4,atk_cd:1.5, hp:15, power:50, speed:50,
skill:{ }
},
- 2021:{
- uuid:2021, name:'汪汪[强]', type:1, level:2,prefab_path:2021,atk:6,atk_cd:1, hp:25, power:50, speed:50,
+ 1005:{
+ uuid:1005, name:'汪汪[强]', type:1, level:2,prefab_path:1005,atk:6,atk_cd:1, hp:25, power:50, speed:50,
skill:{ }
},
- 2022:{
- uuid:2022, name:'沃夫', type:1, level:2,prefab_path:2022,atk:6,atk_cd:1, hp:30, power:50, speed:50,
+ 1006:{
+ uuid:1006, name:'沃夫', type:1, level:2,prefab_path:1006,atk:6,atk_cd:1, hp:30, power:50, speed:50,
skill:{ }
},
2031:{
diff --git a/assets/script/game/monster/Hero.ts b/assets/script/game/monster/Hero.ts
index 50c03135..d7c4555b 100644
--- a/assets/script/game/monster/Hero.ts
+++ b/assets/script/game/monster/Hero.ts
@@ -48,11 +48,11 @@ export class Hero extends ecs.Entity {
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
node.setPosition(pos)
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
- const url = 'game/heros/hero/heros';
+ const url = 'game/heros/heros';
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
- sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].prefab_path);
+ sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].uuid);
});
this.hero_init(uuid,node)
oops.message.dispatchEvent("hero_load",this)
diff --git a/assets/script/game/monster/HeroCard.ts b/assets/script/game/monster/HeroCard.ts
index 14d374b3..a5f00d1d 100644
--- a/assets/script/game/monster/HeroCard.ts
+++ b/assets/script/game/monster/HeroCard.ts
@@ -34,17 +34,17 @@ export class HeroCard extends ecs.Entity {
load(pos: Vec3 = Vec3.ZERO,uuid:number=1001,parent:Node) {
// console.log("load hero",uuid);
// var path = "game/monster/"+prefab_path;
- var path = "game/heros/cards/hero_card";
+ var path = "game/heros/hero_card";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent = parent;
// node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
node.setPosition(pos)
- const url = 'game/heros/hero/heros';
+ const url = 'game/heros/heros';
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("hero").getComponent(Sprite);
- sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].prefab_path);
+ sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].uuid);
});
var hcv = node.getComponent(HeroCardViewComp)!;
diff --git a/assets/script/game/monster/Monster.ts b/assets/script/game/monster/Monster.ts
index e5cb03e6..bba89e76 100644
--- a/assets/script/game/monster/Monster.ts
+++ b/assets/script/game/monster/Monster.ts
@@ -48,11 +48,11 @@ export class Monster extends ecs.Entity {
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
node.setPosition(pos)
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
- const url = 'game/heros/hero/heros';
+ const url = 'game/heros/heros';
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
- sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].prefab_path);
+ sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].uuid);
});
this.hero_init(uuid,node)
oops.message.dispatchEvent("monster_load",this)