稍微改了点
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@@ -26,12 +26,15 @@ export class MissionComp extends CCComp {
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normal_max_wave:number = 10;
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is_fight:boolean = false;
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enhancements:any=[0,0,0,0,0]
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update_count:number = 0;
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onLoad(){
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this.on(GameEvent.MissionStart,this.mission_start,this)
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this.on(GameEvent.FightEnd,this.fight_end,this)
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this.on(GameEvent.MissionEnd,this.mission_end,this)
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// this.on(GameEvent.CardsClose,this.after_used_skill_card,this)
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this.on(GameEvent.WaveUpdate,this.on_mon_wave_update,this)
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this.on(GameEvent.CanUpdateLv,this.show_uplv_button,this)
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this.on(GameEvent.UseEnhancement,this.hide_uplv_button,this)
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}
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@@ -47,6 +50,7 @@ export class MissionComp extends CCComp {
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}
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}
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private on_mon_wave_update(){
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smc.vmdata.mission_data.current_wave++
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let wave=smc.vmdata.mission_data.current_wave
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@@ -69,6 +73,15 @@ export class MissionComp extends CCComp {
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to_ready(){
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oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:true})
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}
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show_uplv_button(){
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this.update_count++
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this.node.getChildByName("uplv").active=true
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}
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hide_uplv_button(){
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this.update_count--
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if(this.update_count > 0) return
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this.node.getChildByName("uplv").active=false
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}
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to_uplv(){
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oops.message.dispatchEvent(GameEvent.EnhancementSelect)
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}
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@@ -107,6 +120,7 @@ export class MissionComp extends CCComp {
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smc.vmdata.mission_data = JSON.parse(JSON.stringify(MissionData));
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smc.vmdata.hero = JSON.parse(JSON.stringify(VmInfo));
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smc.vmdata.boss = JSON.parse(JSON.stringify(VmInfo));
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this.update_count=0
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this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time)
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smc.enhancements=defaultEnhancements()
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console.log("局内数据初始化",smc.enhancements,defaultEnhancements())
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