伙伴复活时间减少完善
This commit is contained in:
@@ -70,7 +70,7 @@ export interface EquipData {
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}
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export const EquipInfo: { [key: number]: EquipData } = {
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2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,info:"攻击力增加80%",
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special_attr: EquipSpecialAttr.ICE,
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special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
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buff: [
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{ type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
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],
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@@ -79,7 +79,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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]
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},
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2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,info:"攻击速度增加30%",
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special_attr: EquipSpecialAttr.ICE,
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special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
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buff: [
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{ type: BuffAttr.ATK_CD, value: 30, target: EquipAttrTarget.HERO },
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],
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@@ -88,7 +88,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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]
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},
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2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,info:"攻击次数增加1次",
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special_attr: EquipSpecialAttr.ICE,
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special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
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buff: [
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{ type: BuffAttr.ATK_COUNT, value: 1, target: EquipAttrTarget.HERO },
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],
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@@ -97,7 +97,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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]
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},
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2004: {uuid: 2004,name: "防具1",type: EquipType.ARMOR,info:"生命值增加100%",
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special_attr: EquipSpecialAttr.ICE,
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special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
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buff: [
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{ type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO },
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],
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@@ -106,7 +106,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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]
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},
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2005: {uuid: 2005,name: "防具2",type: EquipType.ARMOR,info:"免伤增加50%",
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special_attr: EquipSpecialAttr.ICE,
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special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
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buff: [
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{ type: BuffAttr.DEF, value: 50, target: EquipAttrTarget.HERO },
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],
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@@ -48,41 +48,41 @@ export const MonSet = {
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2:{pos:v3(320,-15,0)},
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}
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export const HeroInfo = {
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5001:{uuid:5001,name:"神圣守护",path:"k2", lv:3,kind:1,type:0,hp:50,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5002:{uuid:5002,name:"幻影剑豪",path:"k1", lv:3,kind:2,type:0,hp:50,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5003:{uuid:5003,name:"战争领主",path:"k5", lv:3,kind:2,type:0,hp:50,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5004:{uuid:5004,name:"混沌法师",path:"zh1", lv:3,kind:2,type:2,hp:50,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5005:{uuid:5005,name:"火焰法师",path:"zh2", lv:3,kind:2,type:2,hp:50,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5006:{uuid:5006,name:"风暴精灵",path:"m4", lv:3,kind:2,type:2,hp:50,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5007:{uuid:5007,name:"生命圣者",path:"d1", lv:3,kind:2,type:2,hp:50,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5008:{uuid:5008,name:"战争祭祀",path:"d2", lv:3,kind:2,type:2,hp:50,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5009:{uuid:5009,name:"暴风射手",path:"a5", lv:3,kind:2,type:1,hp:50,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
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5010:{uuid:5010,name:"苍穹射手",path:"a3", lv:3,kind:1,type:1,hp:50,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
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5011:{uuid:5011,name:"幽灵射手",path:"a4", lv:3,kind:2,type:1,hp:50,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
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5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5210:{uuid:5210,name:"骷髅战士",path:"mkl4", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5211:{uuid:5211,name:"骷髅战士",path:"mkl5", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5212:{uuid:5212,name:"骷髅战士",path:"mkl6", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5213:{uuid:5213,name:"骷髅射手",path:"mkla1",lv:1,kind:1,type:1,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5214:{uuid:5214,name:"骷髅射手",path:"mkla2",lv:1,kind:1,type:1,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5215:{uuid:5215,name:"骷髅射手",path:"mkla3",lv:1,kind:1,type:1,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
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5219:{uuid:5219,name:"牛头战士",path:"mn1", lv:2,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5220:{uuid:5220,name:"牛头战士",path:"mn2", lv:1,kind:1,type:1,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5221:{uuid:5221,name:"牛头战士",path:"mn3", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5222:{uuid:5222,name:"独眼巨人",path:"md1", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5223:{uuid:5223,name:"独眼巨人",path:"md2", lv:1,kind:1,type:0,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5224:{uuid:5224,name:"独眼巨人",path:"md3", lv:1,kind:1,type:1,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
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5225:{uuid:5225,name:"精英独眼",path:"md4", lv:3,kind:1,type:2,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5226:{uuid:5226,name:"精英牛头",path:"mn4", lv:3,kind:1,type:2,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
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5227:{uuid:5227,name:"精英兽人",path:"mor4", lv:3,kind:1,type:2,hp:200,ap:5,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"}
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5001:{uuid:5001,name:"神圣守护",path:"k2", lv:3,kind:1,type:0,hp:50,ap:10,dis:700,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5002:{uuid:5002,name:"幻影剑豪",path:"k1", lv:3,kind:2,type:0,hp:50,ap:10,dis:700,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5003:{uuid:5003,name:"战争领主",path:"k5", lv:3,kind:2,type:0,hp:50,ap:10,dis:700,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5004:{uuid:5004,name:"混沌法师",path:"zh1", lv:3,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:1.5,speed:30,skills:[6001],tals:"说明"},
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5005:{uuid:5005,name:"火焰法师",path:"zh2", lv:3,kind:2,type:2,hp:50,ap:15,dis:700,a_cd:1.5,speed:30,skills:[6001],tals:"说明"},
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5006:{uuid:5006,name:"风暴精灵",path:"m4", lv:3,kind:2,type:2,hp:50,ap:15,dis:700,a_cd:1.5,speed:30,skills:[6001],tals:"说明"},
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5007:{uuid:5007,name:"生命圣者",path:"d1", lv:3,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:1.5,speed:30,skills:[6001],tals:"说明"},
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5008:{uuid:5008,name:"战争祭祀",path:"d2", lv:3,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:1.5,speed:30,skills:[6001],tals:"说明"},
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5009:{uuid:5009,name:"暴风射手",path:"a5", lv:3,kind:2,type:1,hp:50,ap:15,dis:700,a_cd:1.2,speed:30,skills:[6006],tals:"说明"},
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5010:{uuid:5010,name:"苍穹射手",path:"a3", lv:3,kind:1,type:1,hp:50,ap:15,dis:700,a_cd:1.2,speed:30,skills:[6006],tals:"说明"},
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5011:{uuid:5011,name:"幽灵射手",path:"a4", lv:3,kind:2,type:1,hp:50,ap:15,dis:700,a_cd:1.2,speed:30,skills:[6006],tals:"说明"},
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5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],tals:"说明"},
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5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5210:{uuid:5210,name:"骷髅战士",path:"mkl4", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5211:{uuid:5211,name:"骷髅战士",path:"mkl5", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5212:{uuid:5212,name:"骷髅战士",path:"mkl6", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5213:{uuid:5213,name:"骷髅射手",path:"mkla1",lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],tals:"说明"},
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5214:{uuid:5214,name:"骷髅射手",path:"mkla2",lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],tals:"说明"},
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5215:{uuid:5215,name:"骷髅射手",path:"mkla3",lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],tals:"说明"},
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5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,speed:30,skills:[6001],tals:"说明"},
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5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,speed:30,skills:[6001],tals:"说明"},
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5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,speed:30,skills:[6001],tals:"说明"},
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5219:{uuid:5219,name:"牛头战士",path:"mn1", lv:2,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5220:{uuid:5220,name:"牛头战士",path:"mn2", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],tals:"说明"},
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5221:{uuid:5221,name:"牛头战士",path:"mn3", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5222:{uuid:5222,name:"独眼巨人",path:"md1", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5223:{uuid:5223,name:"独眼巨人",path:"md2", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5224:{uuid:5224,name:"独眼巨人",path:"md3", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],tals:"说明"},
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5225:{uuid:5225,name:"精英独眼",path:"md4", lv:3,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5226:{uuid:5226,name:"精英牛头",path:"mn4", lv:3,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"},
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5227:{uuid:5227,name:"精英兽人",path:"mor4", lv:3,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],tals:"说明"}
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};
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export const HeroUpInfo = {
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5001:{ap_up:0,ap_up_rate:10,self_ap_up:0,self_ap_up_rate:0,hp_up:0,self_hp_up:0},
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@@ -53,8 +53,6 @@ export class Hero extends ecs.Entity {
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hv.ap = hero.ap;
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hv.lv=1
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hv.cd = hero.a_cd
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hv.ap_u=hero.ap_u
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hv.ap_ur=hero.ap_ur
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hv.hp_up=hero.hp_up
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hv.atk_skill=hero.skills[0]
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console.log(hv.hero_name+"dis=>"+hv.dis)
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@@ -87,8 +85,6 @@ export class Hero extends ecs.Entity {
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hv.ap = hero.ap+info.ap;
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hv.lv=info.lv+1
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hv.cd = hero.a_cd
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hv.ap_u=hero.ap_u
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hv.ap_ur=hero.ap_ur
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hv.hp_up=hero.hp_up
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hv.atk_skill=hero.skills[0]
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this.add(hv);
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@@ -77,7 +77,6 @@ export class HeroViewComp extends CCComp {
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speek_time:number = 0;
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is_stop_temp:boolean = false;i
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Friend_alive_cd:Timer=new Timer(10)
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private damageQueue: Array<{
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damage: number,
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isCrit: boolean,
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@@ -91,9 +90,8 @@ export class HeroViewComp extends CCComp {
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onLoad() {
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this.as = this.getComponent(HeroSpine);
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this.FIGHTCON=this.node.parent.getComponent(FightConComp);
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console.log("hero view comp ",this.FIGHTCON)
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console.log("[HeroViewComp]:hero view comp ",this.FIGHTCON)
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this.on(GameEvent.ChangeATK,this.change_atk,this)
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this.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
|
||||
// let anm = this.node.getChildByName("anm")
|
||||
// anm.setScale(anm.scale.x*0.8,anm.scale.y*0.8);
|
||||
}
|
||||
@@ -110,7 +108,6 @@ export class HeroViewComp extends CCComp {
|
||||
}
|
||||
/* 显示角色血量 */
|
||||
this.node.getChildByName("top").getChildByName("hp").active = true;
|
||||
this.Friend_alive_cd=new Timer(FightSet.FRIEND_LIVE_CD)
|
||||
}
|
||||
update(dt: number){
|
||||
if(!smc.mission.play||smc.mission.pause) return
|
||||
@@ -119,8 +116,9 @@ export class HeroViewComp extends CCComp {
|
||||
// return
|
||||
// }
|
||||
if(this.is_dead) {
|
||||
console.log("[HeroViewComp]:alive friend cd",this.Friend_alive_cd ,this.Friend_alive_cd.elapsedTime)
|
||||
if(this.Friend_alive_cd.update(dt)){
|
||||
console.log("alive friend")
|
||||
|
||||
this.to_alive()
|
||||
}
|
||||
}
|
||||
@@ -140,14 +138,7 @@ export class HeroViewComp extends CCComp {
|
||||
this.processDamageQueue();
|
||||
}
|
||||
|
||||
change_equip_special_attr(e:GameEvent,data:any){
|
||||
console.log("change_equip_special_attr",data)
|
||||
this.up_friend_alive_cd(data.friend_live_cd_less)
|
||||
}
|
||||
|
||||
up_friend_alive_cd(less:number){
|
||||
this.Friend_alive_cd=new Timer(FightSet.FRIEND_LIVE_CD-less)
|
||||
}
|
||||
|
||||
|
||||
change_atk(e:GameEvent,data:any){
|
||||
switch(data){
|
||||
@@ -275,9 +266,10 @@ export class HeroViewComp extends CCComp {
|
||||
|
||||
|
||||
do_dead(){
|
||||
console.log("角色死亡",this.hero_uuid)
|
||||
this.Friend_alive_cd=new Timer(this.FIGHTCON.Friend_alive_cd)
|
||||
console.log("[HeroViewComp]:角色死亡",this.hero_uuid)
|
||||
if(this.is_master){
|
||||
console.log("英雄死亡")
|
||||
console.log("[HeroViewComp]:英雄死亡")
|
||||
oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -240,10 +240,11 @@ export class EquipsComp extends Component {
|
||||
case EquipSpecialAttr.ATK_ADD_GLOD:
|
||||
equip_special_attr.atk_add_glod+=FightSet.ATK_ADD_GLOD
|
||||
}
|
||||
console.log("[EquipsComp]:equip_special_attr",equip_special_attr)
|
||||
return equip_special_attr
|
||||
}
|
||||
|
||||
|
||||
|
||||
add_attr(targetKey:string,attr:any){
|
||||
if(targetKey){
|
||||
this.attrs[targetKey][BuffAttr[attr.type]] += attr.value;
|
||||
|
||||
@@ -2,6 +2,8 @@ import { _decorator, Component, Node } from 'cc';
|
||||
import { oops } from 'db://oops-framework/core/Oops';
|
||||
import { GameEvent } from '../common/config/GameEvent';
|
||||
import { geDebuffNum, getBuffNum, BuffAttr, DebuffAttr } from '../common/config/SkillSet';
|
||||
import { Timer } from 'db://oops-framework/core/common/timer/Timer';
|
||||
import { FightSet } from '../common/config/Mission';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('FightConComp')
|
||||
@@ -23,11 +25,26 @@ export class FightConComp extends Component {
|
||||
temp_friend_debuff = this.getInitTempDebuff();
|
||||
temp_enemy_debuff = this.getInitTempDebuff();
|
||||
atk_type:number=0;
|
||||
|
||||
Friend_alive_cd:number=FightSet.FRIEND_LIVE_CD
|
||||
|
||||
onLoad(){
|
||||
// console.log("fight con start")
|
||||
oops.message.on(GameEvent.EquipChange,this.equip_change,this)
|
||||
oops.message.on(GameEvent.FightReady,this.fight_ready,this)
|
||||
oops.message.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
|
||||
|
||||
}
|
||||
protected start(): void {
|
||||
this.Friend_alive_cd=FightSet.FRIEND_LIVE_CD
|
||||
|
||||
}
|
||||
change_equip_special_attr(e:GameEvent,data:any){
|
||||
console.log("[FightConComp]:change_equip_special_attr",data)
|
||||
this.up_friend_alive_cd(data.friend_live_cd_less)
|
||||
}
|
||||
|
||||
up_friend_alive_cd(less:number){
|
||||
this.Friend_alive_cd=FightSet.FRIEND_LIVE_CD-less
|
||||
}
|
||||
|
||||
private equip_change(e:GameEvent,equip:any){
|
||||
|
||||
Reference in New Issue
Block a user