Files
heros/assets/script/game/hero/Hero.ts
2025-06-17 14:49:26 +08:00

99 lines
3.4 KiB
TypeScript

import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { smc } from "../common/SingletonModuleComp";
import { HeroModelComp } from "./HeroModelComp";
import { HeroViewComp } from "./HeroViewComp";
import { BoxSet, FacSet } from "../common/config/BoxSet";
import { HeroInfo, HeroPos } from "../common/config/heroSet";
import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
import { SkillConComp } from "./SkillConComp";
/** 角色实体 */
@ecs.register(`Hero`)
export class Hero extends ecs.Entity {
HeroModel!: HeroModelComp;
HeroView!: HeroViewComp;
BattleMove!: BattleMoveComp;
protected init() {
this.addComponents<ecs.Comp>(
BattleMoveComp,
HeroModelComp,
);
}
destroy(): void {
this.remove(HeroViewComp);
this.remove(HeroModelComp);
super.destroy();
}
hart_load(uuid:number=5004) {
console.log("主体加载")
let box_group=BoxSet.HERO
var path = "game/heros/"+HeroInfo[uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!
let pos=HeroPos[0].pos
node.setPosition(pos)
var hv = node.getComponent(HeroViewComp)!;
let hero= HeroInfo[uuid] // 共用英雄数据
hv.scale = 1;
hv.fac = FacSet.HERO;
hv.is_master=true;
hv.type = hero.type;
hv.box_group = box_group;
hv.hero_uuid= uuid;
hv.hero_name= hero.name;
hv.speed =hv.ospeed = hero.speed;
hv.dis = hero.dis;
hv.hp= hv.hp_max =hero.hp;
hv.ap = hero.ap;
hv.lv=1
hv.cd = hero.a_cd
hv.hp_up=hero.hp_up
hv.atk_skill=hero.skills[0]
console.log(hv.hero_name+"dis=>"+hv.dis)
this.add(hv);
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,info:any={ap:0,hp:0},fight_pos:number=1) {
// console.log("英雄加载:",uuid,pos,scale,info)
scale = 1
let box_group=BoxSet.HERO
var path = "game/heros/"+HeroInfo[uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!
node.setPosition(pos)
// console.log("hero load",pos)
var hv = node.getComponent(HeroViewComp)!;
let hero= HeroInfo[uuid] // 共用英雄数据
hv.scale = scale;
hv.fac = FacSet.HERO;
hv.fight_pos=fight_pos
hv.type = hero.type;
hv.box_group = box_group;
hv.hero_uuid= uuid;
hv.hero_name= hero.name;
hv.speed =hv.ospeed = hero.speed;
hv.dis = hero.dis;
hv.hp= hv.hp_max =hero.hp+info.hp;
hv.ap = hero.ap+info.ap;
hv.lv=info.lv+1
hv.cd = hero.a_cd
hv.hp_up=hero.hp_up
hv.atk_skill=hero.skills[0]
this.add(hv);
const move = this.get(BattleMoveComp);
move.direction = 1; // 向右移动
move.targetX = 800; // 右边界'
oops.message.dispatchEvent("hero_load",this)
}
}