装备添加

This commit is contained in:
2025-06-08 23:16:40 +08:00
parent 63f4d1067e
commit 094b55f349
50 changed files with 20810 additions and 62152 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +0,0 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "407f71e4-91fa-4800-be94-bcb155cde502",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "MSCard"
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +0,0 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "40d09ceb-c810-48fc-9264-1398cbfd5e8a",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "goods"
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +0,0 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "316eaee3-6339-4f61-a104-b3484b3e7c84",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "hcard"
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +0,0 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "1331ab21-9111-4f46-b039-db7ab85aef63",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "hchip"
}
}

View File

@@ -1,945 +0,0 @@
[
{
"__type__": "cc.Prefab",
"_name": "hero_card",
"_objFlags": 0,
"__editorExtras__": {},
"_native": "",
"data": {
"__id__": 1
},
"optimizationPolicy": 0,
"persistent": false
},
{
"__type__": "cc.Node",
"_name": "hero_card",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": null,
"_children": [
{
"__id__": 2
},
{
"__id__": 24
}
],
"_active": true,
"_components": [
{
"__id__": 38
},
{
"__id__": 40
}
],
"_prefab": {
"__id__": 42
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_mobility": 0,
"_layer": 33554432,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.Node",
"_name": "g1",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
"__id__": 1
},
"_children": [
{
"__id__": 3
},
{
"__id__": 11
}
],
"_active": true,
"_components": [
{
"__id__": 19
},
{
"__id__": 21
}
],
"_prefab": {
"__id__": 23
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -81.42,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_mobility": 0,
"_layer": 33554432,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.Node",
"_name": "CardFrame03_n_Bg",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
"__id__": 2
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 4
},
{
"__id__": 6
},
{
"__id__": 8
}
],
"_prefab": {
"__id__": 10
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 95,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_mobility": 0,
"_layer": 33554432,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 3
},
"_enabled": true,
"__prefab": {
"__id__": 5
},
"_contentSize": {
"__type__": "cc.Size",
"width": 160,
"height": 190
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "23b3R5XcpIf6TCaHwMFZeY"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 3
},
"_enabled": true,
"__prefab": {
"__id__": 7
},
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 131,
"g": 206,
"b": 0,
"a": 255
},
"_spriteFrame": {
"__uuid__": "260d01c4-5936-4c90-8ff9-b892c60b2e48@8ed5b",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 1,
"_fillType": 0,
"_sizeMode": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "447ZF13B9I0K3VErEt0VZJ"
},
{
"__type__": "cc.Widget",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 3
},
"_enabled": true,
"__prefab": {
"__id__": 9
},
"_alignFlags": 45,
"_target": null,
"_left": 0,
"_right": 0,
"_top": 0,
"_bottom": 0,
"_horizontalCenter": 0,
"_verticalCenter": 0,
"_isAbsLeft": true,
"_isAbsRight": true,
"_isAbsTop": true,
"_isAbsBottom": true,
"_isAbsHorizontalCenter": true,
"_isAbsVerticalCenter": true,
"_originalWidth": 140,
"_originalHeight": 190,
"_alignMode": 2,
"_lockFlags": 0,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "8e/l3/345BtaHuqgPTKvkl"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "d7ADKerkFGgbcszyQFxJBc",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
"__type__": "cc.Node",
"_name": "CardFrame03_n_InnerBg",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
"__id__": 2
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 12
},
{
"__id__": 14
},
{
"__id__": 16
}
],
"_prefab": {
"__id__": 18
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 118,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_mobility": 0,
"_layer": 33554432,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 11
},
"_enabled": true,
"__prefab": {
"__id__": 13
},
"_contentSize": {
"__type__": "cc.Size",
"width": 136,
"height": 120
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "b3Wc8YkYRPZYQYy4uNvp/L"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 11
},
"_enabled": true,
"__prefab": {
"__id__": 15
},
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 23,
"g": 160,
"b": 71,
"a": 255
},
"_spriteFrame": {
"__uuid__": "260d01c4-5936-4c90-8ff9-b892c60b2e48@e230b",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 1,
"_fillType": 0,
"_sizeMode": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "55HxuHUmhHc6Gm8BCzTMdC"
},
{
"__type__": "cc.Widget",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 11
},
"_enabled": true,
"__prefab": {
"__id__": 17
},
"_alignFlags": 41,
"_target": null,
"_left": 12,
"_right": 12,
"_top": 12,
"_bottom": 0,
"_horizontalCenter": 0,
"_verticalCenter": 0,
"_isAbsLeft": true,
"_isAbsRight": true,
"_isAbsTop": true,
"_isAbsBottom": true,
"_isAbsHorizontalCenter": true,
"_isAbsVerticalCenter": true,
"_originalWidth": 130,
"_originalHeight": 0,
"_alignMode": 2,
"_lockFlags": 0,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "bbe6WvQMBH/b302ogpOB/7"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "feZ3tMV8JJiIAoYkJUavvC",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 2
},
"_enabled": true,
"__prefab": {
"__id__": 20
},
"_contentSize": {
"__type__": "cc.Size",
"width": 160,
"height": 190
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "d73m+6mWxHMbW5QE1RcNPo"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 2
},
"_enabled": false,
"__prefab": {
"__id__": 22
},
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_spriteFrame": {
"__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@cf2fa",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 1,
"_fillType": 0,
"_sizeMode": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "69UiHzAq9JL6rcoi5Q1nzE"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "c0milzaOFAeajzeOztocv4",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
"__type__": "cc.Node",
"_name": "Mask",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
"__id__": 1
},
"_children": [
{
"__id__": 25
}
],
"_active": false,
"_components": [
{
"__id__": 31
},
{
"__id__": 33
},
{
"__id__": 35
}
],
"_prefab": {
"__id__": 37
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 14.991,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_mobility": 0,
"_layer": 33554432,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.Node",
"_name": "show",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
"__id__": 24
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 26
},
{
"__id__": 28
}
],
"_prefab": {
"__id__": 30
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -72.459,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 2,
"y": 1,
"z": 1
},
"_mobility": 0,
"_layer": 33554432,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 25
},
"_enabled": true,
"__prefab": {
"__id__": 27
},
"_contentSize": {
"__type__": "cc.Size",
"width": 200,
"height": 200
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "8cZcfzq5BDn7paNVrhB9Cx"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 25
},
"_enabled": true,
"__prefab": {
"__id__": 29
},
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 0,
"a": 255
},
"_spriteFrame": {
"__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@a4212",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 0,
"_fillType": 0,
"_sizeMode": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "154cZlN8BOiJSGNTBkNyXP"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "28O6nHVn9MQKajOUpqOv7z",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 24
},
"_enabled": true,
"__prefab": {
"__id__": 32
},
"_contentSize": {
"__type__": "cc.Size",
"width": 160,
"height": 190
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "03nFacWDxKUqOKoEeKhIcQ"
},
{
"__type__": "cc.Mask",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 24
},
"_enabled": true,
"__prefab": {
"__id__": 34
},
"_type": 3,
"_inverted": false,
"_segments": 64,
"_alphaThreshold": 0.1,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "85fZwmWNJIObQuHGJT6pzn"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 24
},
"_enabled": true,
"__prefab": {
"__id__": 36
},
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_spriteFrame": {
"__uuid__": "260d01c4-5936-4c90-8ff9-b892c60b2e48@8ed5b",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 1,
"_fillType": 0,
"_sizeMode": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "7fmI0/mcBOEINzbALdkke9"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "80mCFZmlRMdoraPwBYmdb5",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 39
},
"_contentSize": {
"__type__": "cc.Size",
"width": 160,
"height": 200
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "ffq0KoarVDR6W0xHCmtCV+"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 41
},
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_spriteFrame": null,
"_type": 1,
"_fillType": 0,
"_sizeMode": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "32bpMN2RNIXbFGf0XrTQcR"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "9eIoeBQ/FAuKISfw/S9q2E",
"instance": null,
"targetOverrides": null
}
]

View File

@@ -1,13 +0,0 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "79e41d70-e29c-4986-98a4-349aa253f58e",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "hero_card"
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +0,0 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "a200fc7f-7296-4e79-95c2-84f0f01485d7",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "hero_set"
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +0,0 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "a8eef812-551a-46fc-9dc2-b5b544e00d36",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "item"
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +0,0 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "40f0eb45-ca9b-486a-aa48-936a2ec8d05d",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "reward"
}
}

View File

@@ -1,564 +0,0 @@
[
{
"__type__": "cc.Prefab",
"_name": "schip",
"_objFlags": 0,
"__editorExtras__": {},
"_native": "",
"data": {
"__id__": 1
},
"optimizationPolicy": 0,
"persistent": false
},
{
"__type__": "cc.Node",
"_name": "schip",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": null,
"_children": [
{
"__id__": 2
},
{
"__id__": 8
}
],
"_active": true,
"_components": [
{
"__id__": 22
},
{
"__id__": 24
}
],
"_prefab": {
"__id__": 26
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_mobility": 0,
"_layer": 1073741824,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.Node",
"_name": "bg",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
"__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 3
},
{
"__id__": 5
}
],
"_prefab": {
"__id__": 7
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_mobility": 0,
"_layer": 1073741824,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 2
},
"_enabled": true,
"__prefab": {
"__id__": 4
},
"_contentSize": {
"__type__": "cc.Size",
"width": 100,
"height": 100
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "8aMDFOPjdOD50hx4wXeoYh"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 2
},
"_enabled": true,
"__prefab": {
"__id__": 6
},
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 225,
"g": 247,
"b": 252,
"a": 255
},
"_spriteFrame": {
"__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@f0800",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 1,
"_fillType": 0,
"_sizeMode": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "96DghIs15DipRklEp/GK7P"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "a3aPVEqO5En4T5ia2oYpXQ",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
"__type__": "cc.Node",
"_name": "skill",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
"__id__": 1
},
"_children": [
{
"__id__": 9
}
],
"_active": true,
"_components": [
{
"__id__": 15
},
{
"__id__": 17
},
{
"__id__": 19
}
],
"_prefab": {
"__id__": 21
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 2.228,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_mobility": 0,
"_layer": 1073741824,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.Node",
"_name": "icon",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
"__id__": 8
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 10
},
{
"__id__": 12
}
],
"_prefab": {
"__id__": 14
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_mobility": 0,
"_layer": 1073741824,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 9
},
"_enabled": true,
"__prefab": {
"__id__": 11
},
"_contentSize": {
"__type__": "cc.Size",
"width": 100,
"height": 100
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "35djko+rVPxo0Cgovwnr9w"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 9
},
"_enabled": true,
"__prefab": {
"__id__": 13
},
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_spriteFrame": {
"__uuid__": "767c21dd-b2a2-4118-a12d-f67a8039abd4@ec0a2",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 0,
"_fillType": 0,
"_sizeMode": 1,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "85FjuP7AFBvr2ZutPHmCqx"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "3c0GGaCYhH9ZM7ftnUr23N",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 8
},
"_enabled": true,
"__prefab": {
"__id__": 16
},
"_contentSize": {
"__type__": "cc.Size",
"width": 82,
"height": 80
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "6boO4cWO1OeqBw5pnxsiMt"
},
{
"__type__": "cc.Mask",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 8
},
"_enabled": true,
"__prefab": {
"__id__": 18
},
"_type": 3,
"_inverted": false,
"_segments": 64,
"_alphaThreshold": 0.1,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "96GX6HYqRLFbjMFRXWcmhy"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 8
},
"_enabled": true,
"__prefab": {
"__id__": 20
},
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_spriteFrame": {
"__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@4f4b0",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 1,
"_fillType": 0,
"_sizeMode": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "4bov6Lz15FfbBnjGakiHLR"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "05rYYTDXFNEYno0sy1pY9O",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 23
},
"_contentSize": {
"__type__": "cc.Size",
"width": 100,
"height": 100
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "bafb2QLFdOPYA6doPdH0gj"
},
{
"__type__": "f653eE60XxPYoCKHpWk31Mn",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 25
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "2aKWSWqChGQ4cms2EXhenV"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "c46/YsCPVOJYA4mWEpNYRx",
"instance": null,
"targetOverrides": null
}
]

View File

@@ -1,13 +0,0 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "7c02fdcf-20fe-40f6-a8a5-f5a8c1460861",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "schip"
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

Binary file not shown.

After

Width:  |  Height:  |  Size: 570 KiB

View File

@@ -0,0 +1,42 @@
{
"ver": "1.0.26",
"importer": "image",
"imported": true,
"uuid": "305dbfcf-d487-417a-8480-ed952dd8f353",
"files": [
".json",
".png"
],
"subMetas": {
"6c48a": {
"importer": "texture",
"uuid": "305dbfcf-d487-417a-8480-ed952dd8f353@6c48a",
"displayName": "equips",
"id": "6c48a",
"name": "texture",
"userData": {
"wrapModeS": "repeat",
"wrapModeT": "repeat",
"minfilter": "linear",
"magfilter": "linear",
"mipfilter": "none",
"anisotropy": 0,
"isUuid": true,
"imageUuidOrDatabaseUri": "305dbfcf-d487-417a-8480-ed952dd8f353",
"visible": false
},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
"subMetas": {}
}
},
"userData": {
"hasAlpha": true,
"type": "texture",
"fixAlphaTransparencyArtifacts": false,
"redirect": "305dbfcf-d487-417a-8480-ed952dd8f353@6c48a"
}
}

View File

@@ -27,18 +27,18 @@
], ],
"_active": true, "_active": true,
"_components": [ "_components": [
{
"__id__": 70
},
{ {
"__id__": 72 "__id__": 72
}, },
{ {
"__id__": 74 "__id__": 74
},
{
"__id__": 76
} }
], ],
"_prefab": { "_prefab": {
"__id__": 76 "__id__": 78
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
@@ -196,18 +196,18 @@
], ],
"_active": true, "_active": true,
"_components": [ "_components": [
{
"__id__": 63
},
{ {
"__id__": 65 "__id__": 65
}, },
{ {
"__id__": 67 "__id__": 67
},
{
"__id__": 69
} }
], ],
"_prefab": { "_prefab": {
"__id__": 69 "__id__": 71
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
@@ -257,17 +257,17 @@
"__id__": 48 "__id__": 48
}, },
{ {
"__id__": 54 "__id__": 56
} }
], ],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 60 "__id__": 62
} }
], ],
"_prefab": { "_prefab": {
"__id__": 62 "__id__": 64
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
@@ -1211,10 +1211,13 @@
}, },
{ {
"__id__": 51 "__id__": 51
},
{
"__id__": 53
} }
], ],
"_prefab": { "_prefab": {
"__id__": 53 "__id__": 55
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
@@ -1291,6 +1294,24 @@
"__type__": "cc.CompPrefabInfo", "__type__": "cc.CompPrefabInfo",
"fileId": "6fzmfjcbNPK6tOzQOKJfRV" "fileId": "6fzmfjcbNPK6tOzQOKJfRV"
}, },
{
"__type__": "7aec99sUJ9LXZmTdrpztb3I",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 48
},
"_enabled": true,
"__prefab": {
"__id__": 54
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "9fb2XegmFAXrZyU6RtI5m1"
},
{ {
"__type__": "cc.PrefabInfo", "__type__": "cc.PrefabInfo",
"root": { "root": {
@@ -1316,14 +1337,14 @@
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 55 "__id__": 57
}, },
{ {
"__id__": 57 "__id__": 59
} }
], ],
"_prefab": { "_prefab": {
"__id__": 59 "__id__": 61
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
@@ -1360,11 +1381,11 @@
"_objFlags": 0, "_objFlags": 0,
"__editorExtras__": {}, "__editorExtras__": {},
"node": { "node": {
"__id__": 54 "__id__": 56
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 56 "__id__": 58
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
@@ -1388,11 +1409,11 @@
"_objFlags": 0, "_objFlags": 0,
"__editorExtras__": {}, "__editorExtras__": {},
"node": { "node": {
"__id__": 54 "__id__": 56
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 58 "__id__": 60
}, },
"light": { "light": {
"__uuid__": "319c7eb8-9826-48b6-81e4-82559dbf82a8", "__uuid__": "319c7eb8-9826-48b6-81e4-82559dbf82a8",
@@ -1427,7 +1448,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 61 "__id__": 63
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
@@ -1468,7 +1489,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 64 "__id__": 66
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
@@ -1496,7 +1517,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 66 "__id__": 68
}, },
"camera": { "camera": {
"__id__": 3 "__id__": 3
@@ -1514,7 +1535,7 @@
"__id__": 51 "__id__": 51
}, },
"SkillLayer": { "SkillLayer": {
"__id__": 57 "__id__": 59
}, },
"isFollowPlayer": true, "isFollowPlayer": true,
"_id": "" "_id": ""
@@ -1533,7 +1554,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 68 "__id__": 70
}, },
"_id": "" "_id": ""
}, },
@@ -1564,7 +1585,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 71 "__id__": 73
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
@@ -1592,7 +1613,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 73 "__id__": 75
}, },
"_cameraComponent": { "_cameraComponent": {
"__id__": 3 "__id__": 3
@@ -1614,7 +1635,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 75 "__id__": 77
}, },
"_alignFlags": 45, "_alignFlags": 45,
"_target": null, "_target": null,

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +0,0 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "ad43a39d-f48c-4618-966f-0a575b82cd30",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "hero_home"
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -7615,10 +7615,10 @@
"height": 62, "height": 62,
"rawWidth": 60, "rawWidth": 60,
"rawHeight": 62, "rawHeight": 62,
"borderTop": 22, "borderTop": 30,
"borderBottom": 23, "borderBottom": 26,
"borderLeft": 19, "borderLeft": 25,
"borderRight": 19, "borderRight": 23,
"packable": true, "packable": true,
"pixelsToUnit": 100, "pixelsToUnit": 100,
"pivotX": 0.5, "pivotX": 0.5,

File diff suppressed because it is too large Load Diff

View File

@@ -1,32 +1,122 @@
/* /*
CardList type: 1:精灵 2:技能 3:装备 CardList type: 1:伙伴 2:技能 3:装备
*/ */
export const CardList={ import { HeroList } from "./heroSet"
1:[ import { HeroSkillList } from "./SkillSet"
{uuid:9001,type:1},{uuid:9002,type:1},{uuid:9011,type:1},{uuid:9021,type:1},{uuid:9031,type:1},{uuid:9041,type:1} import { equip_list } from "./Equips"
// {uuid:9007,type:1},{uuid:9008,type:1},{uuid:9009,type:1},{uuid:9010,type:1},{uuid:9011,type:1},{uuid:9012,type:1},
], //1:伙伴 2:技能 3:装备的出现概率配置
2:[ export const CardProbability={
{uuid:9001,type:1},{uuid:9002,type:1},{uuid:9011,type:1},{uuid:9021,type:1},{uuid:9031,type:1},{uuid:9041,type:1} 1:0.5,
], 2:0.3,
3:[ 3:0.2,
{uuid:9001,type:1},{uuid:9002,type:1},{uuid:9011,type:1},{uuid:9021,type:1},{uuid:9031,type:1},{uuid:9041,type:1}
],
4:[
{uuid:9001,type:1},{uuid:9002,type:1},{uuid:9011,type:1},{uuid:9021,type:1},{uuid:9031,type:1},{uuid:9041,type:1}
],
5:[
{uuid:1001,type:2},{uuid:1002,type:2},{uuid:4011,type:2},{uuid:4012,type:2},
{uuid:6001,type:3},{uuid:6004,type:3},{uuid:6101,type:3},{uuid:6002,type:3},{uuid:6003,type:3},{uuid:6005,type:3},{uuid:6006,type:3},
{uuid:6102,type:3},{uuid:6103,type:3}, {uuid:6210,type:3},{uuid:6213,type:3},{uuid:6216,type:3},{uuid:6211,type:3},{uuid:6212,type:3},
{uuid:6214,type:3},{uuid:6215,type:3},{uuid:6217,type:3},{uuid:6218,type:3},
// {uuid:9007,type:1},{uuid:9008,type:1},{uuid:9009,type:1},{uuid:9010,type:1},{uuid:9011,type:1},{uuid:9012,type:1},
],
6:[
{uuid:1001,type:2},{uuid:1002,type:2},{uuid:4011,type:2},{uuid:4012,type:2},
{uuid:6001,type:3},{uuid:6004,type:3},{uuid:6101,type:3},{uuid:6002,type:3},{uuid:6003,type:3},{uuid:6005,type:3},{uuid:6006,type:3},
{uuid:6102,type:3},{uuid:6103,type:3}, {uuid:6210,type:3},{uuid:6213,type:3},{uuid:6216,type:3},{uuid:6211,type:3},{uuid:6212,type:3},
{uuid:6214,type:3},{uuid:6215,type:3},{uuid:6217,type:3},{uuid:6218,type:3},
],
} }
export const cardType={
HERO:1,
SKILL:2,
EQUIP:3,
}
// 获取随机卡牌UUID
export function getRandomCardUUID(
heroRate: number = 1, // 伙伴出现概率修正系数
skillRate: number = 1, // 技能出现概率修正系数
equipRate: number = 1 // 装备出现概率修正系数
): { type: number; uuid: number } {
// 计算修正后的概率
const adjustedProbability = {
1: CardProbability[1] * heroRate,
2: CardProbability[2] * skillRate,
3: CardProbability[3] * equipRate
};
// 计算总概率
const totalProbability = Object.values(adjustedProbability).reduce((sum, prob) => sum + prob, 0);
// 生成0-1之间的随机数
const random = Math.random() * totalProbability;
let cumulativeProbability = 0;
// 根据修正后的概率确定卡牌类型
let cardType = 1; // 默认类型为伙伴
for (const [type, probability] of Object.entries(adjustedProbability)) {
cumulativeProbability += probability;
if (random <= cumulativeProbability) {
cardType = parseInt(type);
break;
}
}
// 根据类型获取对应的卡牌列表
let cardList: number[] = [];
switch (cardType) {
case 1: // 伙伴
cardList = HeroList;
break;
case 2: // 技能
cardList = HeroSkillList;
break;
case 3: // 装备
cardList = equip_list;
break;
}
// 从对应类型的卡牌列表中随机选择一个
const randomIndex = Math.floor(Math.random() * cardList.length);
return {type:cardType,uuid:cardList[randomIndex]};
}
// 获取指定类型的随机卡牌UUID
export function getRandomCardUUIDByType(type: number): number {
let cardList: number[] = [];
switch (type) {
case 1: // 伙伴
cardList = HeroList;
break;
case 2: // 技能
cardList = HeroSkillList;
break;
case 3: // 装备
cardList = equip_list;
break;
default:
throw new Error(`Invalid card type: ${type}`);
}
const randomIndex = Math.floor(Math.random() * cardList.length);
return cardList[randomIndex];
}
// 获取多个不重复的指定类型卡牌
export function getRandomCardsByType(
type: number,
count: number
): { type: number; uuid: number }[] {
let cardList: number[] = [];
switch (type) {
case cardType.HERO:
cardList = HeroList;
break;
case cardType.SKILL:
cardList = HeroSkillList; // 直接使用HeroSkillList数组
break;
case cardType.EQUIP:
cardList = equip_list;
break;
default:
throw new Error(`Invalid card type: ${type}`);
}
// 确保请求数量不超过可用卡牌数量
count = Math.min(count, cardList.length);
// 打乱数组顺序
const shuffled = [...cardList].sort(() => Math.random() - 0.5);
// 返回指定数量的卡牌
return shuffled.slice(0, count).map(uuid => ({
type,
uuid
}));
}

View File

@@ -1,3 +1,5 @@
import { app } from "electron";
// 装备类型 // 装备类型
export enum EquipType { export enum EquipType {
WEAPON = 1, // 武器 WEAPON = 1, // 武器
@@ -5,225 +7,90 @@ export enum EquipType {
ACCESSORY = 3 // 饰品 ACCESSORY = 3 // 饰品
} }
// 基础效果类型 // 基础属性加成
export enum EffectType { export enum EquipAttr {
ATK = 1, // 攻击力 ATK = 1, // 攻击力
HP = 3, // 生命值 HP = 2, // 生命值
ATK_COUNT = 4, // 攻击个数 ATK_COUNT = 3, // 攻击个数
ATK_SPEED = 4, // 攻击速度 ATK_SPEED = 4, // 攻击速度
CRIT_RATE = 5, // 暴击率 SKILL_DMG = 5, // 技能伤害提升
CRIT_DMG = 6, // 暴击伤害 SKILL_SPEED = 6, // 技能冷却缩减
SKILL_DMG = 7, // 技能伤害提升 }
SKILL_CD = 8, // 技能冷却缩减 //装备属性起效对象
RANGE = 9 // 攻击范围 export enum EquipAttrTarget {
ALL = 0, // 所有
SELF = 1, // 自身
FRIEND = 2, // 伙伴
ENEMY = 3, // 敌人
}
//buff debuff起效技能类型
export enum SkillTarget {
ALL = 0,
FIRE = 1,
WATER = 2,
EARTH = 3,
WIND = 4,
LIGHT = 5,
DARK = 6,
} }
// 套装ID
export enum SuitType { export enum EquipQuality {
DRAGON = 1, // 龙之套装 WHITE = 1,
EAGLE = 2, // 鹰眼套装 GREEN = 2,
FROST = 3, // 寒冰套装 BLUE = 3,
PURPLE = 4,
ORANGE = 5,
RED = 6,
} }
// 基础效果接口 // 装备属性加成接口
export interface Effect { export interface EquipAttribute {
type: EffectType; type: EquipAttr; // 属性类型
value: number; // 具体数 value: number; // 属性
isPercent?: boolean;// 是否为百分比加成 target?: EquipAttrTarget; // 属性作用目标(可选)
} }
// 技能效果接口 // 装备基础接口
export interface SkillEffect { export interface EquipData {
skillId: number; // 技能ID uuid: number; // 装备唯一ID
effects: { name: string; // 装备名称
dmgBonus?: number; // 伤害提升 type: EquipType; // 装备类型
cdReduce?: number; // 冷却缩减 quality: EquipQuality; // 装备品质
rangeBonus?: number; // 范围提升 attributes: EquipAttribute[]; // 属性加成列表
special?: string; // 特殊效果描述 skills: number[]; // 技能列表
} buffs: number[]; // buff列表
debuffs: number[]; // debuff列表
range?: number; // 攻击范围(可选)
} }
export const equip_list=[2001,2002]
// 套装效果接口 export const EquipInfo: { [key: number]: EquipData } = {
export interface SuitEffect {
suitType: SuitType;
require: number; // 需要件数
effects: Effect[];
skillEffects?: SkillEffect[];
}
// 装备配置接口
export interface EquipConfig {
id: number;
name: string;
type: EquipType;
quality: number; // 1-5星
suitType: SuitType;
effects: Effect[];
skillEffects?: SkillEffect[];
description: string;
}
// 套装效果配置
export const SuitEffects: { [key in SuitType]: SuitEffect[] } = {
[SuitType.DRAGON]: [
{
suitType: SuitType.DRAGON,
require: 2,
effects: [
{ type: EffectType.ATK, value: 15, isPercent: true }
]
},
{
suitType: SuitType.DRAGON,
require: 4,
effects: [
{ type: EffectType.ATK, value: 25, isPercent: true },
{ type: EffectType.SKILL_DMG, value: 20, isPercent: true }
],
skillEffects: [
{
skillId: 1001, // 龙息技能
effects: {
dmgBonus: 30,
rangeBonus: 20,
special: "技能额外造成燃烧效果"
}
}
]
}
],
[SuitType.EAGLE]: [
{
suitType: SuitType.EAGLE,
require: 2,
effects: [
{ type: EffectType.CRIT_RATE, value: 15, isPercent: true }
]
},
{
suitType: SuitType.EAGLE,
require: 4,
effects: [
{ type: EffectType.CRIT_RATE, value: 25, isPercent: true },
{ type: EffectType.CRIT_DMG, value: 50, isPercent: true }
],
skillEffects: [
{
skillId: 1002, // 精准射击
effects: {
cdReduce: 30,
special: "必定暴击且无视目标50%防御"
}
}
]
}
],
[SuitType.FROST]: [
{
suitType: SuitType.FROST,
require: 2,
effects: [
{ type: EffectType.ATK_SPEED, value: 10, isPercent: true }
]
},
{
suitType: SuitType.FROST,
require: 4,
effects: [
{ type: EffectType.ATK_SPEED, value: 20, isPercent: true },
{ type: EffectType.SKILL_CD, value: 15, isPercent: true }
],
skillEffects: [
{
skillId: 1003, // 冰霜新星
effects: {
rangeBonus: 30,
special: "技能额外造成冰冻效果"
}
}
]
}
]
}
// 装备配置数据
export const Equips: { [key: number]: EquipConfig } = {
// 龙之套装
1001: {
id: 1001,
name: "龙王之刃",
type: EquipType.WEAPON,
quality: 5,
suitType: SuitType.DRAGON,
effects: [
{ type: EffectType.ATK, value: 100 },
{ type: EffectType.SKILL_DMG, value: 15, isPercent: true }
],
skillEffects: [
{
skillId: 1001,
effects: {
dmgBonus: 20
}
}
],
description: "传说中由远古巨龙鳞片打造的神器"
},
1002: {
id: 1002,
name: "龙鳞胸甲",
type: EquipType.ARMOR,
quality: 5,
suitType: SuitType.DRAGON,
effects: [
{ type: EffectType.HP, value: 500 },
],
description: "蕴含龙之力量的铠甲"
},
// 鹰眼套装
2001: { 2001: {
id: 2001, uuid: 2001,
name: "鹰眼瞄准镜", name: "新手剑",
type: EquipType.ACCESSORY,
quality: 5,
suitType: SuitType.EAGLE,
effects: [
{ type: EffectType.CRIT_RATE, value: 20, isPercent: true },
{ type: EffectType.RANGE, value: 15, isPercent: true }
],
skillEffects: [
{
skillId: 1002,
effects: {
dmgBonus: 15
}
}
],
description: "能够看穿敌人弱点的神奇瞄准镜"
},
// 寒冰套装
3001: {
id: 3001,
name: "永冻之杖",
type: EquipType.WEAPON, type: EquipType.WEAPON,
quality: 5, quality: EquipQuality.WHITE,
suitType: SuitType.FROST, attributes: [
effects: [ { type: EquipAttr.ATK, value: 10, target: EquipAttrTarget.SELF },
{ type: EffectType.ATK, value: 80 }, { type: EquipAttr.ATK_SPEED, value: 0.1, target: EquipAttrTarget.SELF }
{ type: EffectType.SKILL_CD, value: 10, isPercent: true }
], ],
skillEffects: [ skills: [],
{ buffs: [],
skillId: 1003, debuffs: [],
effects: { range: 1
dmgBonus: 25, },
special: "技能附带20%减速效果" 2002: {
} uuid: 2002,
} name: "守护者铠甲",
type: EquipType.ARMOR,
quality: EquipQuality.GREEN,
attributes: [
{ type: EquipAttr.HP, value: 100, target: EquipAttrTarget.SELF },
{ type: EquipAttr.SKILL_DMG, value: 0.05, target: EquipAttrTarget.SELF }
], ],
description: "蕴含着永恒冰霜之力的法杖" skills: [],
buffs: [],
debuffs: [],
} }
// ... 可以继续添加更多装备
} }

View File

@@ -35,5 +35,9 @@ export enum GameEvent {
MissionEnd = "MissionEnd", MissionEnd = "MissionEnd",
MissionComplete = "MissionComplete",//战斗结算完成 MissionComplete = "MissionComplete",//战斗结算完成
CastHeroSkill = "CastHeroSkill", CastHeroSkill = "CastHeroSkill",
EquipChange = "EquipChange",
EquipAdd = "EquipAdd",
EquipRemove = "EquipRemove",
EquipSelect = "EquipSelect",
EquipSelectEnd = "EquipSelectEnd",
} }

View File

@@ -54,6 +54,25 @@ export enum endType {
collision = 3, collision = 3,
countEnd = 4, countEnd = 4,
} }
export enum Debuff {
STUN = 1, //眩晕
SILENCE = 2, //沉默
FROST = 3, //冰冻
POISON = 4, //中毒
BURN = 5, //燃烧
BLEED = 6, //流血
SLOW = 7, //减速
SPEED = 8, //加速
}
export enum Buff {
SHIELD = 1, //护盾
HEAL = 2, //治疗
DOUBLE_ATK = 3, //双倍攻击
THREE_ATK = 4, //三倍攻击
}
/* /*
path: 图片地址 path: 图片地址
[debuff] : 0:无12灼烧3眩晕4降低攻击5降低hp6降低防御7吸血8击退 [debuff] : 0:无12灼烧3眩晕4降低攻击5降低hp6降低防御7吸血8击退

View File

@@ -61,7 +61,7 @@ export class Hero extends ecs.Entity {
} }
/** 加载角色 */ /** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,info:any={ap:0,hp:0},fight_pos:number=0) { load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,info:any={ap:0,hp:0},fight_pos:number=0) {
console.log("英雄加载:",uuid,pos,scale,info) // console.log("英雄加载:",uuid,pos,scale,info)
scale = 1 scale = 1
let box_group=BoxSet.HERO let box_group=BoxSet.HERO
var path = "game/heros/"+HeroInfo[uuid].path; var path = "game/heros/"+HeroInfo[uuid].path;
@@ -70,7 +70,7 @@ export class Hero extends ecs.Entity {
var scene = smc.map.MapView.scene; var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node! node.parent = scene.entityLayer!.node!
node.setPosition(pos) node.setPosition(pos)
console.log("hero load",pos) // console.log("hero load",pos)
var hv = node.getComponent(HeroViewComp)!; var hv = node.getComponent(HeroViewComp)!;
let hero= HeroInfo[uuid] // 共用英雄数据 let hero= HeroInfo[uuid] // 共用英雄数据
hv.scale = scale; hv.scale = scale;

View File

@@ -119,6 +119,7 @@ export class HeroViewComp extends CCComp {
} }
/* 显示角色血量 */ /* 显示角色血量 */
this.node.getChildByName("top").getChildByName("hp").active = true; this.node.getChildByName("top").getChildByName("hp").active = true;
// console.log("hero parent",this.node.parent)
} }
update(dt: number){ update(dt: number){
if(!smc.mission.play||smc.mission.pause) return if(!smc.mission.play||smc.mission.pause) return
@@ -359,10 +360,10 @@ export class HeroViewComp extends CCComp {
this.atked_count++; this.atked_count++;
if (isCrit) { if (isCrit) {
this.BUFFCOMP.tooltip(4, damage.toFixed(0), damage); this.BUFFCOMP.tooltip(4, damage.toFixed(0), damage);
console.log("暴击伤害:" + damage); // console.log("暴击伤害:" + damage);
} else { } else {
this.BUFFCOMP.tooltip(1, damage.toFixed(0), damage); this.BUFFCOMP.tooltip(1, damage.toFixed(0), damage);
console.log("普通伤害:" + damage); // console.log("普通伤害:" + damage);
} }
} }
} }

View File

@@ -9,6 +9,8 @@ import { HeroModelComp } from "../hero/HeroModelComp";
import { HeroViewComp } from "../hero/HeroViewComp"; import { HeroViewComp } from "../hero/HeroViewComp";
import { smc } from "../common/SingletonModuleComp"; import { smc } from "../common/SingletonModuleComp";
import { HeroSkillList, SkillSet } from "../common/config/SkillSet"; import { HeroSkillList, SkillSet } from "../common/config/SkillSet";
import { cardType, getRandomCardUUID } from "../common/config/CardSet";
import { EquipInfo } from "../common/config/Equips";
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
@@ -21,8 +23,8 @@ export class CardComp extends CCComp {
is_used:boolean=false; is_used:boolean=false;
onLoad(){ onLoad(){
this.on(GameEvent.HeroSelect,this.onHeroSelect,this) // this.on(GameEvent.HeroSelect,this.hero_select,this)
this.on(GameEvent.HeroSkillSelect,this.onHeroSkillSelect,this) // this.on(GameEvent.HeroSkillSelect,this.hero_skill_select,this)
this.on(GameEvent.CardRefresh,this.onCardRefresh,this) this.on(GameEvent.CardRefresh,this.onCardRefresh,this)
} }
@@ -34,11 +36,9 @@ export class CardComp extends CCComp {
this.node.getChildByName("Button").active=false this.node.getChildByName("Button").active=false
this.node.getChildByName("show").active=false this.node.getChildByName("show").active=false
} }
onHeroSelect(event: string, args: any){ hero_select(event: string, args: any){
this.c_type=0 this.c_type=0
let hero_list =HeroList this.c_uuid=args.uuid
let x=RandomManager.instance.getRandomInt(0,hero_list.length,1)
this.c_uuid=hero_list[x]
console.log("onCardRefresh c_uuid:"+this.c_uuid) console.log("onCardRefresh c_uuid:"+this.c_uuid)
this.show_hero(this.c_uuid) this.show_hero(this.c_uuid)
this.node.getChildByName("show").active=false this.node.getChildByName("show").active=false
@@ -48,12 +48,10 @@ export class CardComp extends CCComp {
this.node.getChildByName("Button").active=true this.node.getChildByName("Button").active=true
}, 0.1); }, 0.1);
} }
onHeroSkillSelect(event: string, args: any){ hero_skill_select(event: string, args: any){
this.c_type=1 this.c_type=1
console.log("card onHeroSkillSelect") console.log("card hero_skill_select",args)
let skill_list =HeroSkillList this.c_uuid=args.uuid
let x=RandomManager.instance.getRandomInt(0,skill_list.length,1)
this.c_uuid=skill_list[x]
this.node.getChildByName("show").active=false this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup') this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.show_skill(this.c_uuid) this.show_skill(this.c_uuid)
@@ -62,20 +60,32 @@ export class CardComp extends CCComp {
this.node.getChildByName("Button").active=true this.node.getChildByName("Button").active=true
}, 0.1); }, 0.1);
} }
equip_select(event: string, args: any){
this.c_type=2
this.c_uuid=args.uuid
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.show_equip(this.c_uuid)
this.scheduleOnce(() => {
this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1);
}
onCardRefresh(event: string, args: any){ onCardRefresh(event: string, args: any){
this.c_type=0
let hero_list =HeroList
let x=RandomManager.instance.getRandomInt(0,hero_list.length,1)
this.c_uuid=hero_list[x]
// console.log("onCardRefresh c_uuid:"+this.c_uuid)
this.show_hero(this.c_uuid)
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.scheduleOnce(() => {
this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1);
let card =getRandomCardUUID()
console.log("onCardRefresh 开始请求卡牌",card)
switch(card.type){
case cardType.HERO:
this.hero_select(GameEvent.HeroSelect,card)
break
case cardType.SKILL:
this.hero_skill_select(GameEvent.HeroSkillSelect,card)
break
case cardType.EQUIP:
this.equip_select(GameEvent.EquipSelect,card)
break
}
} }
show_skill(uuid:number){ show_skill(uuid:number){
let show=this.node.getChildByName("show") let show=this.node.getChildByName("show")
@@ -83,6 +93,11 @@ export class CardComp extends CCComp {
show.getChildByName("ap").active=false show.getChildByName("ap").active=false
show.getChildByName("hp").active=false show.getChildByName("hp").active=false
show.getChildByName("mask").getChildByName("skill").active=true show.getChildByName("mask").getChildByName("skill").active=true
show.getChildByName("mask").getChildByName("s_bg").active=true
show.getChildByName("mask").getChildByName("equip").active=false
show.getChildByName("mask").getChildByName("e_bg").active=false
show.getChildByName("mask").getChildByName("hero").active=false
show.getChildByName("mask").getChildByName("h_bg").active=false
var icon_path = "game/skills/skill_icon" var icon_path = "game/skills/skill_icon"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("skill").getComponent(Sprite); const sprite = show.getChildByName("mask").getChildByName("skill").getComponent(Sprite);
@@ -95,6 +110,11 @@ export class CardComp extends CCComp {
show.getChildByName("ap").active=true show.getChildByName("ap").active=true
show.getChildByName("hp").active=true show.getChildByName("hp").active=true
show.getChildByName("mask").getChildByName("skill").active=false show.getChildByName("mask").getChildByName("skill").active=false
show.getChildByName("mask").getChildByName("s_bg").active=false
show.getChildByName("mask").getChildByName("equip").active=false
show.getChildByName("mask").getChildByName("e_bg").active=false
show.getChildByName("mask").getChildByName("hero").active=true
show.getChildByName("mask").getChildByName("h_bg").active=true
show.getChildByName("name").getComponent(Label).string=HeroInfo[uuid].name show.getChildByName("name").getComponent(Label).string=HeroInfo[uuid].name
show.getChildByName("ap").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString() show.getChildByName("ap").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString()
show.getChildByName("hp").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].hp.toString() show.getChildByName("hp").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].hp.toString()
@@ -104,11 +124,29 @@ export class CardComp extends CCComp {
// show.getChildByName("lv").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].lv.toString() // show.getChildByName("lv").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].lv.toString()
var icon_path = "game/heros/herois" var icon_path = "game/heros/herois"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("icon").getComponent(Sprite); const sprite = show.getChildByName("mask").getChildByName("hero").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path); sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
}); });
this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros() this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros()
} }
show_equip(uuid:number){
let show=this.node.getChildByName("show")
show.getChildByName("ap").active=false
show.getChildByName("hp").active=false
show.getChildByName("mask").getChildByName("skill").active=false
show.getChildByName("mask").getChildByName("s_bg").active=false
show.getChildByName("mask").getChildByName("equip").active=true
show.getChildByName("mask").getChildByName("e_bg").active=true
show.getChildByName("mask").getChildByName("hero").active=false
show.getChildByName("mask").getChildByName("h_bg").active=false
show.getChildByName("name").getComponent(Label).string=EquipInfo[uuid].name
var icon_path = "game/heros/equips"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("equip").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(EquipInfo[uuid].uuid.toString());
});
this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros()
}
check_heros(){ check_heros(){
// let heros=ecs.query(ecs.allOf(HeroModelComp)) // let heros=ecs.query(ecs.allOf(HeroModelComp))
// for(let hero of heros){ // for(let hero of heros){
@@ -138,7 +176,8 @@ export class CardComp extends CCComp {
oops.message.dispatchEvent(GameEvent.CardsClose) oops.message.dispatchEvent(GameEvent.CardsClose)
break break
case 2: case 2:
oops.message.dispatchEvent(GameEvent.UseCard,{uuid:this.c_uuid}) console.log("use_card 装备卡")
oops.message.dispatchEvent(GameEvent.EquipAdd,{uuid:this.c_uuid,type:EquipInfo[this.c_uuid].type})
oops.message.dispatchEvent(GameEvent.CardsClose) oops.message.dispatchEvent(GameEvent.CardsClose)
break break
} }

View File

@@ -2,6 +2,8 @@ import { _decorator, v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { GameEvent } from "../common/config/GameEvent"; import { GameEvent } from "../common/config/GameEvent";
import { CardComp } from "./CardComp";
import { cardType, getRandomCardsByType } from "../common/config/CardSet";
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
@@ -9,26 +11,66 @@ const { ccclass, property } = _decorator;
@ccclass('CardsCompComp') @ccclass('CardsCompComp')
@ecs.register('CardsComp', false) @ecs.register('CardsComp', false)
export class CardsCompComp extends CCComp { export class CardsCompComp extends CCComp {
card1:any=null
card2:any=null
card3:any=null
card4:any=null
card1c:CardComp=null
card2c:CardComp=null
card3c:CardComp=null
card4c:CardComp=null
/** 视图层逻辑代码分离演示 */ /** 视图层逻辑代码分离演示 */
onLoad() { onLoad() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
this.on(GameEvent.HeroSkillSelect, this.show, this); this.on(GameEvent.HeroSkillSelect, this.onHeroSkillSelect, this);
this.on(GameEvent.HeroSkillSelectEnd, this.hide, this); this.on(GameEvent.HeroSkillSelectEnd, this.hide, this);
this.on(GameEvent.HeroSelect, this.show, this); this.on(GameEvent.HeroSelect, this.onHeroSelect, this);
this.on(GameEvent.HeroSelectEnd, this.hide, this); this.on(GameEvent.HeroSelectEnd, this.hide, this);
this.on(GameEvent.CardRefresh, this.show, this); this.on(GameEvent.CardRefresh, this.show, this);
this.on(GameEvent.CardRefreshEnd, this.hide, this); this.on(GameEvent.CardRefreshEnd, this.hide, this);
this.on(GameEvent.CardsClose, this.hide, this); this.on(GameEvent.CardsClose, this.hide, this);
this.card1=this.node.getChildByName("card1")
this.card2=this.node.getChildByName("card2")
this.card3=this.node.getChildByName("card3")
this.card4=this.node.getChildByName("card4")
this.card1c=this.card1.getComponent(CardComp)
this.card2c=this.card2.getComponent(CardComp)
this.card3c=this.card3.getComponent(CardComp)
this.card4c=this.card4.getComponent(CardComp)
}
onHeroSelect(event: string, args: any){
this.show(GameEvent.HeroSelect,args)
let list=getRandomCardsByType(cardType.HERO,4)
console.log("cards onHeroSelect",list)
this.card1c.hero_select(GameEvent.HeroSelect,list[0])
this.card2c.hero_select(GameEvent.HeroSelect,list[1])
this.card3c.hero_select(GameEvent.HeroSelect,list[2])
this.card4c.hero_select(GameEvent.HeroSelect,list[3])
}
onHeroSkillSelect(event: string, args: any){
this.show(GameEvent.HeroSkillSelect,args)
let list=getRandomCardsByType(cardType.SKILL,4)
console.log("cards onHeroSkillSelect",list)
this.card1c.hero_skill_select(GameEvent.HeroSkillSelect,list[0])
this.card2c.hero_skill_select(GameEvent.HeroSkillSelect,list[1])
this.card3c.hero_skill_select(GameEvent.HeroSkillSelect,list[2])
this.card4c.hero_skill_select(GameEvent.HeroSkillSelect,list[3])
} }
show(e:GameEvent,data:any){ show(e:GameEvent,data:any){
this.node.setPosition(v3(0,640,0)) this.node.setPosition(v3(0,640,0))
console.log("cards show",e,this.node.position) // console.log("cards show",e,this.node.position)
} }
hide(e:GameEvent,data:any){ hide(e:GameEvent,data:any){
this.node.setPosition(v3(0,-1000,0)) this.node.setPosition(v3(0,-1000,0))
console.log("cards hide",e,this.node.position) // console.log("cards hide",e,this.node.position)
} }
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */

View File

@@ -0,0 +1,174 @@
import { _decorator, resources, Sprite, SpriteAtlas ,Node, ProgressBar} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { GameEvent } from "../common/config/GameEvent";
import { SkillSet } from "../common/config/SkillSet";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "db://oops-framework/core/Oops";
import { MissionEvent } from "../common/config/MissionEvent";
import { EquipsComp } from "./EquipsComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('EquipSkillComp')
@ecs.register('EquipSkill', false)
export class EquipSkillComp extends CCComp {
skill1:any=null
skill2:any=null
skill3:any=null
boxs:Node=null
/** 视图层逻辑代码分离演示 */
onLoad() {
this.on(GameEvent.UseSkillCard, this.get_skill, this);
this.on(GameEvent.FightReady,this.fight_ready,this)
this.boxs=this.node.getChildByName("boxs")
}
start(){
this.fight_ready()
let equips=this.node.getComponent(EquipsComp)
}
fight_ready(){
this.boxs.getChildByName("skill1").getChildByName("icon").active=false
this.boxs.getChildByName("skill2").getChildByName("icon").active=false
this.boxs.getChildByName("skill3").getChildByName("icon").active=false
this.skill1={
uuid:0,
name:"skill1",
type:0, //1 被动 0 主动
level:0,
quality:0,
cd:0,
cd_time:0,
}
this.skill2={
uuid:0,
name:"skill2",
type:0,//
level:0,
quality:0,
cd:0,
cd_time:0,
}
this.skill3={
uuid:0,
name:"skill3",
type:0,//
level:0,
quality:0,
cd:0,
cd_time:0,
}
}
update(dt: number): void {
if(!smc.mission.play||smc.mission.pause) return
if(this.skill1.uuid!=0){
if(this.skill1.cd_time>0){
this.skill1.cd_time-=dt
}else{
this.skill1.cd_time=0
if(this.skill1.type==1){
this.do_skill1()
}
}
this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=this.skill1.cd_time/this.skill1.cd
}
if(this.skill2.uuid!=0){
if(this.skill2.cd_time>0){
this.skill2.cd_time-=dt
}else{
this.skill2.cd_time=0
if(this.skill2.type==1){
this.do_skill2()
}
}
this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=this.skill2.cd_time/this.skill2.cd
}
if(this.skill3.uuid!=0){
if(this.skill3.cd_time>0){
this.skill3.cd_time-=dt
}else{
this.skill3.cd_time=0
if(this.skill3.type==1){
this.do_skill3()
}
}
this.boxs.getChildByName("skill3").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=this.skill3.cd_time/this.skill3.cd
}
}
do_skill1(){
console.log("do_skill1")
this.skill1.cd_time=this.skill1.cd
this.do_skill(this.skill1.uuid)
}
do_skill2(){
console.log("do_skill2")
this.skill2.cd_time=this.skill2.cd
this.do_skill(this.skill2.uuid)
}
do_skill3(){
console.log("do_skill3")
this.skill3.cd_time=this.skill3.cd
this.do_skill(this.skill3.uuid)
}
do_skill(uuid:number){
console.log("出发技能:",uuid)
oops.message.dispatchEvent(GameEvent.CastHeroSkill,uuid)
}
get_skill(e:GameEvent,data:any){
console.log("get_skill")
if(this.skill1.uuid==0){
this.skill1.uuid=data.uuid
this.skill1.skill_name=SkillSet[data.uuid].name
this.skill1.type=1
this.skill1.cd=SkillSet[data.uuid].cd
this.skill1.cd_time=SkillSet[data.uuid].cd
let icon = this.node.getChildByName("boxs").getChildByName("skill1").getChildByName("icon")
icon.active=true
var icon_path = "game/skills/skill_icon"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = icon.getChildByName("skill").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[data.uuid].path);
});
return
}
if(this.skill2.uuid==0){
this.skill2.uuid=data.uuid
this.skill2.skill_name=SkillSet[data.uuid].name
this.skill2.type=1
this.skill2.cd=SkillSet[data.uuid].cd
this.skill2.cd_time=SkillSet[data.uuid].cd
let icon = this.node.getChildByName("boxs").getChildByName("skill2").getChildByName("icon")
icon.active=true
var icon_path = "game/skills/skill_icon"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = icon.getChildByName("skill").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[data.uuid].path);
});
return
}
if(this.skill3.uuid==0){
this.skill3.uuid=data.uuid
this.skill3.skill_name=SkillSet[data.uuid].name
this.skill3.type=1
this.skill3.cd=SkillSet[data.uuid].cd
this.skill3.cd_time=SkillSet[data.uuid].cd
let icon = this.node.getChildByName("boxs").getChildByName("skill3").getChildByName("icon")
icon.active=true
var icon_path = "game/skills/skill_icon"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = icon.getChildByName("skill").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[data.uuid].path);
});
return
}
console.log("技能栏满了")
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}

View File

@@ -2,7 +2,7 @@
"ver": "4.0.23", "ver": "4.0.23",
"importer": "typescript", "importer": "typescript",
"imported": true, "imported": true,
"uuid": "bce99fa9-0a06-4f7b-b378-77a6aa2524b0", "uuid": "b316181b-0323-4100-8d4d-4b68529d3c19",
"files": [], "files": [],
"subMetas": {}, "subMetas": {},
"userData": {} "userData": {}

View File

@@ -1,261 +1,212 @@
import { _decorator, resources, Sprite, SpriteAtlas ,Node, ProgressBar} from "cc"; import { _decorator, Component, Node, resources, Sprite, SpriteAtlas } from 'cc';
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { oops } from 'db://oops-framework/core/Oops';
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { GameEvent } from '../common/config/GameEvent';
import { GameEvent } from "../common/config/GameEvent"; import { smc } from '../common/SingletonModuleComp';
import { SkillSet } from "../common/config/SkillSet"; import { EquipInfo, EquipType, EquipAttr, EquipAttrTarget } from '../common/config/Equips';
import { smc } from "../common/SingletonModuleComp";
import { oops } from "db://oops-framework/core/Oops";
import { MissionEvent } from "../common/config/MissionEvent";
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
/** 视图层对象 */ @ccclass('EquipsComp')
@ccclass('EquipsCompComp') export class EquipsComp extends Component {
@ecs.register('EquipsComp', false)
export class EquipsCompComp extends CCComp {
weapon:any=null weapon:any=null
armor:any=null armor:any=null
ring:any=null accessory:any=null
skill1:any=null skill1:any=null
skill2:any=null skill2:any=null
skill3:any=null skill3:any=null
boxs:Node=null boxs:Node=null
attrs:any={
hero:{
ap:0,
hp:0,
atk_count:0,
atk_speed:0,
skill_dmg:0,
skill_cd:0,
},
ally:{
ap:0,
hp:0,
atk_count:0,
atk_speed:0,
skill_dmg:0,
skill_cd:0,
},
enemy:{
ap:0,
hp:0,
atk_count:0,
atk_speed:0,
skill_dmg:0,
skill_cd:0,
},
friend:{
ap:0,
hp:0,
atk_count:0,
atk_speed:0,
skill_dmg:0,
skill_cd:0,
}
}
/** 视图层逻辑代码分离演示 */ /** 视图层逻辑代码分离演示 */
onLoad() { onLoad() {
this.on(GameEvent.UseSkillCard, this.get_skill, this); oops.message.on(GameEvent.FightReady,this.fight_ready,this)
this.on(GameEvent.FightReady,this.fight_ready,this) oops.message.on(GameEvent.EquipAdd,this.equip_add,this)
oops.message.on(GameEvent.EquipRemove,this.equip_remove,this)
this.boxs=this.node.getChildByName("boxs") this.boxs=this.node.getChildByName("boxs")
} }
start(){ start(){
this.fight_ready() this.fight_ready()
} }
fight_ready(){ fight_ready(){
this.boxs.getChildByName("skill1").getChildByName("icon").active=false
this.boxs.getChildByName("skill2").getChildByName("icon").active=false
this.boxs.getChildByName("skill3").getChildByName("icon").active=false
this.boxs.getChildByName("weapon").getChildByName("icon").active=false this.boxs.getChildByName("weapon").getChildByName("icon").active=false
this.boxs.getChildByName("armor").getChildByName("icon").active=false this.boxs.getChildByName("armor").getChildByName("icon").active=false
this.boxs.getChildByName("ring").getChildByName("icon").active=false this.boxs.getChildByName("accessory").getChildByName("icon").active=false
this.weapon={ this.weapon={
uuid:0, uuid:2001,
name:"weapon", name:"weapon",
type:"weapon", type:"weapon",
level:0, level:0,
quality:0,
skill_uuid:0,
skill_name:"skill1",
skill_type:0,
cd:0,
cd_time:0,
} }
this.armor={ this.armor={
uuid:0, uuid:2002,
name:"armor", name:"armor",
type:"armor", type:"armor",
level:0, level:0,
quality:0,
skill_uuid:0,
skill_name:"skill1",
skill_type:0,
cd:0,
cd_time:0,
} }
this.ring={ this.accessory={
uuid:0, uuid:0,
name:"ring", name:"accessory",
type:"ring", type:"accessory",
level:0, level:0,
quality:0,
skill_uuid:0,
skill_name:"skill1",
skill_type:0,
cd:0,
cd_time:0,
} }
this.skill1={ this.count_attrs()
uuid:0, }
name:"skill1", equip_add(e:GameEvent,data:any){
type:0, //1 被动 0 主动 console.log("equip_add",data)
level:0, if(data.type==EquipType.WEAPON){
quality:0, this.weapon.uuid=data.uuid
cd:0, this.weapon.name=data.name
cd_time:0, this.weapon.type=data.type
this.weapon.level=data.level
this.show_weapon(data.uuid)
} }
this.skill2={ if(data.type==EquipType.ARMOR){
uuid:0, this.armor.uuid=data.uuid
name:"skill2", this.armor.name=data.name
type:0,// this.armor.type=data.type
level:0, this.armor.level=data.level
quality:0, this.show_armor(data.uuid)
cd:0,
cd_time:0,
} }
this.skill3={ if(data.type==EquipType.ACCESSORY){
uuid:0, this.accessory.uuid=data.uuid
name:"skill3", this.accessory.name=data.name
type:0,// this.accessory.type=data.type
level:0, this.accessory.level=data.level
quality:0, this.show_accessory(data.uuid)
cd:0,
cd_time:0,
} }
} }
show_weapon(uuid:number){
let icon = this.node.getChildByName("boxs").getChildByName("weapon").getChildByName("icon")
icon.active=true
var icon_path = "game/heros/equips"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = icon.getChildByName("icon").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(uuid.toString());
});
}
show_armor(uuid:number){
let icon = this.node.getChildByName("boxs").getChildByName("armor").getChildByName("icon")
icon.active=true
var icon_path = "game/heros/equips"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = icon.getChildByName("icon").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(uuid.toString());
});
}
show_accessory(uuid:number){
let icon = this.node.getChildByName("boxs").getChildByName("accessory").getChildByName("icon")
icon.active=true
var icon_path = "game/heros/equips"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = icon.getChildByName("icon").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(uuid.toString());
});
}
count_attrs(){
// 重置所有属性
this.reset_attrs();
// 获取所有装备的属性
let weapon_attrs = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.attributes || [] : [];
let armor_attrs = this.armor.uuid ? EquipInfo[this.armor.uuid]?.attributes || [] : [];
let accessory_attrs = this.accessory.uuid ? EquipInfo[this.accessory.uuid]?.attributes || [] : [];
// 合并所有装备属性
const allAttrs = [...weapon_attrs, ...armor_attrs, ...accessory_attrs];
// 计算每个目标的属性加成
allAttrs.forEach(attr => {
const target = attr.target || EquipAttrTarget.ALL;
const targetKey = this.getTargetKey(target);
if (targetKey) {
switch (attr.type) {
case EquipAttr.ATK:
this.attrs[targetKey].ap += attr.value;
break;
case EquipAttr.HP:
this.attrs[targetKey].hp += attr.value;
break;
case EquipAttr.ATK_COUNT:
this.attrs[targetKey].atk_count += attr.value;
break;
case EquipAttr.ATK_SPEED:
this.attrs[targetKey].atk_speed += attr.value;
break;
case EquipAttr.SKILL_DMG:
this.attrs[targetKey].skill_dmg += attr.value;
break;
case EquipAttr.SKILL_SPEED:
this.attrs[targetKey].skill_cd += attr.value;
break;
}
}
});
console.log("count_attrs",this.attrs)
}
// 重置所有属性为0
private reset_attrs() {
Object.keys(this.attrs).forEach(key => {
Object.keys(this.attrs[key]).forEach(attrKey => {
this.attrs[key][attrKey] = 0;
});
});
}
// 根据目标类型获取对应的key
private getTargetKey(target: EquipAttrTarget): string | null {
switch (target) {
case EquipAttrTarget.ALL:
return 'hero'; // 默认作用于英雄
case EquipAttrTarget.SELF:
return 'hero';
case EquipAttrTarget.FRIEND:
return 'friend';
case EquipAttrTarget.ENEMY:
return 'enemy';
default:
return null;
}
}
equip_remove(e:GameEvent,data:any){
console.log("equip_remove",data)
}
update(dt: number): void { update(dt: number): void {
if(!smc.mission.play||smc.mission.pause) return if(!smc.mission.play||smc.mission.pause) return
if(this.skill1.uuid!=0){
if(this.skill1.cd_time>0){
this.skill1.cd_time-=dt
}else{
this.skill1.cd_time=0
if(this.skill1.type==1){
this.do_skill1()
}
}
this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=this.skill1.cd_time/this.skill1.cd
}
if(this.skill2.uuid!=0){
if(this.skill2.cd_time>0){
this.skill2.cd_time-=dt
}else{
this.skill2.cd_time=0
if(this.skill2.type==1){
this.do_skill2()
}
}
this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=this.skill2.cd_time/this.skill2.cd
}
if(this.skill3.uuid!=0){
if(this.skill3.cd_time>0){
this.skill3.cd_time-=dt
}else{
this.skill3.cd_time=0
if(this.skill3.type==1){
this.do_skill3()
}
}
this.boxs.getChildByName("skill3").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=this.skill3.cd_time/this.skill3.cd
}
if(this.weapon.skill_uuid!=0){
if(this.weapon.cd_time>0){
this.weapon.cd_time-=dt
}else{
this.weapon.cd_time=0
if(this.weapon.skill_type==1){
this.do_weapon()
}
}
this.boxs.getChildByName("weapon").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=this.weapon.cd_time/this.weapon.cd
}
if(this.armor.skill_uuid!=0){
if(this.armor.cd_time>0){
this.armor.cd_time-=dt
}else{
this.armor.cd_time=0
if(this.armor.skill_type==1){
this.do_armor()
}
}
this.boxs.getChildByName("armor").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=this.armor.cd_time/this.armor.cd
}
if(this.ring.skill_uuid!=0){
if(this.ring.cd_time>0){
this.ring.cd_time-=dt
}else{
this.ring.cd_time=0
if(this.ring.skill_type==1){
this.do_ring()
}
}
this.boxs.getChildByName("ring").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=this.ring.cd_time/this.ring.cd
}
}
do_weapon(){
console.log("do_weapon")
this.weapon.cd_time=this.weapon.cd
this.do_skill(this.weapon.skill_uuid)
}
do_armor(){
console.log("do_armor")
this.armor.cd_time=this.armor.cd
this.do_skill(this.armor.skill_uuid)
}
do_ring(){
console.log("do_ring")
this.ring.cd_time=this.ring.cd
this.do_skill(this.ring.skill_uuid)
}
do_skill1(){
console.log("do_skill1")
this.skill1.cd_time=this.skill1.cd
this.do_skill(this.skill1.uuid)
}
do_skill2(){
console.log("do_skill2")
this.skill2.cd_time=this.skill2.cd
this.do_skill(this.skill2.uuid)
}
do_skill3(){
console.log("do_skill3")
this.skill3.cd_time=this.skill3.cd
this.do_skill(this.skill3.uuid)
}
do_skill(uuid:number){
console.log("出发技能:",uuid)
oops.message.dispatchEvent(GameEvent.CastHeroSkill,uuid)
}
get_skill(e:GameEvent,data:any){
console.log("get_skill")
if(this.skill1.uuid==0){
this.skill1.uuid=data.uuid
this.skill1.skill_name=SkillSet[data.uuid].name
this.skill1.type=1
this.skill1.cd=SkillSet[data.uuid].cd
this.skill1.cd_time=SkillSet[data.uuid].cd
let icon = this.node.getChildByName("boxs").getChildByName("skill1").getChildByName("icon")
icon.active=true
var icon_path = "game/skills/skill_icon"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = icon.getChildByName("skill").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[data.uuid].path);
});
return
}
if(this.skill2.uuid==0){
this.skill2.uuid=data.uuid
this.skill2.skill_name=SkillSet[data.uuid].name
this.skill2.type=1
this.skill2.cd=SkillSet[data.uuid].cd
this.skill2.cd_time=SkillSet[data.uuid].cd
let icon = this.node.getChildByName("boxs").getChildByName("skill2").getChildByName("icon")
icon.active=true
var icon_path = "game/skills/skill_icon"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = icon.getChildByName("skill").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[data.uuid].path);
});
return
}
if(this.skill3.uuid==0){
this.skill3.uuid=data.uuid
this.skill3.skill_name=SkillSet[data.uuid].name
this.skill3.type=1
this.skill3.cd=SkillSet[data.uuid].cd
this.skill3.cd_time=SkillSet[data.uuid].cd
let icon = this.node.getChildByName("boxs").getChildByName("skill3").getChildByName("icon")
icon.active=true
var icon_path = "game/skills/skill_icon"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = icon.getChildByName("skill").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[data.uuid].path);
});
return
}
console.log("技能栏满了")
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
} }
} }

View File

@@ -2,7 +2,7 @@
"ver": "4.0.23", "ver": "4.0.23",
"importer": "typescript", "importer": "typescript",
"imported": true, "imported": true,
"uuid": "b316181b-0323-4100-8d4d-4b68529d3c19", "uuid": "a8fa7cb8-6ae9-42bd-8b54-7510b5757576",
"files": [], "files": [],
"subMetas": {}, "subMetas": {},
"userData": {} "userData": {}

View File

@@ -0,0 +1,70 @@
import { _decorator, Component, Node } from 'cc';
import { oops } from 'db://oops-framework/core/Oops';
import { GameEvent } from '../common/config/GameEvent';
const { ccclass, property } = _decorator;
@ccclass('FightConComp')
export class FightConComp extends Component {
attrs:any={
hero:{
ap:0,
hp:0,
atk_count:0,
atk_speed:0,
skill_dmg:0,
skill_cd:0,
},
ally:{
ap:0,
hp:0,
atk_count:0,
atk_speed:0,
skill_dmg:0,
skill_cd:0,
},
enemy:{
ap:0,
hp:0,
atk_count:0,
atk_speed:0,
skill_dmg:0,
skill_cd:0,
},
friend:{
ap:0,
hp:0,
atk_count:0,
atk_speed:0,
skill_dmg:0,
skill_cd:0,
}
}
onLoad(){
// console.log("fight con start")
oops.message.on(GameEvent.EquipChange,this.equip_change,this)
oops.message.on(GameEvent.FightReady,this.fight_ready,this)
}
equip_change(e:GameEvent,equip:any){
this.attrs.hero=equip.hero
this.attrs.ally=equip.ally
this.attrs.enemy=equip.enemy
this.attrs.friend=equip.friend
}
fight_ready(e:GameEvent){
this.attrs.hero=this.attrs.ally=this.attrs.enemy=this.attrs.friend={
ap:0,
hp:0,
atk_count:0,
atk_speed:0,
skill_dmg:0,
skill_cd:0,
}
}
update(deltaTime: number) {
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "7aec9f6c-509f-4b5d-9993-76ba73b5bdc8",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -1,115 +0,0 @@
import { _decorator, Label, ProgressBar, resources, Sprite, SpriteAtlas, v3, Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { CdType, SkillSet } from "../common/config/SkillSet";
import { BoxSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
import { Skill } from "../skills/Skill";
import { GameEvent } from "../common/config/GameEvent";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MSkillComp')
@ecs.register('MSkillComp', false)
export class MSkillComp extends CCComp {
/** 技能队列 */
private skillQueue: Array<{
uuid: number,
startPos: Vec3,
targetPos: Vec3,
group: number,
count: number,
cd: number,
cdTimer: number // 改用累计时间计时器
}> = [];
/** 常驻技能 */
MSkill:any={
uuid:0,
CdType:0,
cd:0,
count:0,
cdTimer:0
}
/** 技能队列 */
protected onLoad(): void {
this.on(GameEvent.MissionSkill, this.skill_event, this);
}
start() {
}
init(){
}
protected update(dt: number): void {
if (!smc.mission.play || smc.mission.pause) {
return;
}
// 处理技能队列
this.processSkillQueue(dt);
}
skill_event(e: any) {
// 技能加入队列
const { uuid, startPos, targetPos, group, count = 1, cd = 0 } = e;
this.skillQueue.push({
uuid,
startPos,
targetPos,
group,
count,
cd,
cdTimer: 0 // 初始化计时器为0
});
}
private processSkillQueue(dt: number) {
// 遍历技能队列
for (let i = this.skillQueue.length - 1; i >= 0; i--) {
const skill = this.skillQueue[i];
// 累加计时器
skill.cdTimer += dt;
// 检查CD (将cd从毫秒转换为秒进行比较)
if (skill.cdTimer < skill.cd * 0.001) {
continue;
}
// 释放技能
this.doSkill(
skill.uuid,
skill.startPos,
skill.targetPos,
skill.group
);
// 重置CD计时器
skill.cdTimer = 0;
// 减少技能次数
skill.count--;
// 如果技能次数用完,从队列中移除
if (skill.count <= 0) {
this.skillQueue.splice(i, 1);
}
}
}
private doSkill(uuid: number, start_pos: Vec3, target_pos: Vec3, group: number) {
const skillEntity = ecs.getEntity<Skill>(Skill);
skillEntity.load(
start_pos, // 起始位置
group, // 阵营
this.node.parent, // 父节点
uuid, // 技能ID
target_pos, // 目标位置
);
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
// 清空技能队列
this.skillQueue = [];
}
}

View File

@@ -19,20 +19,6 @@ export class MissionComp extends CCComp {
reward:number = 0; reward:number = 0;
reward_num:number = 0; reward_num:number = 0;
GlodAddTimer:Timer = new Timer(1); GlodAddTimer:Timer = new Timer(1);
mission_data:any={
gold:10,//金币
refresh_gold:1,//刷新金币
refrsh_time:1, //刷新时间
call_gold:3,//召唤金币
add_gold:1,//金币增加
change_gold:1,//金币变化
exp:0,//经验
skp:0,//技能点
box:0,//宝箱
energy:0,//能量
hp:0,//血量
ap:0,//攻击
}
onLoad(){ onLoad(){
this.on(GameEvent.MissionStart,this.mission_start,this) this.on(GameEvent.MissionStart,this.mission_start,this)
this.on(GameEvent.FightEnd,this.fight_end,this) this.on(GameEvent.FightEnd,this.fight_end,this)
@@ -118,7 +104,7 @@ export class MissionComp extends CCComp {
//局内数据初始化 //局内数据初始化
console.log("局内数据初始化") console.log("局内数据初始化")
smc.mission.play = true; smc.mission.play = true;
smc.vmdata.mission_data =MissionData smc.vmdata.mission_data = JSON.parse(JSON.stringify(MissionData));
this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time) this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time)
} }

View File

@@ -99,7 +99,7 @@ export class MissionHeroCompComp extends CCComp {
let hero = ecs.getEntity<Hero>(Hero); let hero = ecs.getEntity<Hero>(Hero);
let scale = 1 let scale = 1
let pos:Vec3 = this.start_pos[fight_pos].pos; let pos:Vec3 = this.start_pos[fight_pos].pos;
console.log("hero load0",pos,this.start_pos) // console.log("hero load0",pos,this.start_pos)
hero.load(pos,scale,uuid,info,fight_pos); hero.load(pos,scale,uuid,info,fight_pos);
oops.message.dispatchEvent(GameEvent.HeroSelectEnd) oops.message.dispatchEvent(GameEvent.HeroSelectEnd)
this.current_hero_uuid=0 this.current_hero_uuid=0

View File

@@ -22,24 +22,13 @@ export default class SkillLayer extends Component {
@property(Prefab) @property(Prefab)
light: Prefab = null; light: Prefab = null;
onLoad(){ onLoad(){
oops.message.on("monster_load", this.doMonsterLoad, this); // oops.message.on("do_use_skill", this.doSkill, this);
oops.message.on("hero_load", this.doHeroLoad, this);
oops.message.on("do_use_skill", this.doSkill, this);
} }
doSkill(){ doSkill(){
// console.log("doSkill") // console.log("doSkill")
} }
doMonsterLoad(){
// const light = instantiate(this.light);
// light.setPosition(300,-30,0);
// this.node.addChild(light);
}
doHeroLoad(){
// const light = instantiate(this.light);
// light.setPosition(BoxSet.HERO_START,BoxSet.GAME_LINE,0);
// this.node.addChild(light);
}
update(dt: number) { update(dt: number) {
// this.timer.update(dt) // this.timer.update(dt)
// if (this.timer.update(dt)) // if (this.timer.update(dt))

View File

@@ -57,7 +57,7 @@ export class Skill extends ecs.Entity {
skillComp.group = group; skillComp.group = group;
skillComp.fac= group==BoxSet.HERO?0:1; skillComp.fac= group==BoxSet.HERO?0:1;
console.log(config.sp_name+"技能配置",skillComp); // console.log(config.sp_name+"技能配置",skillComp);
// 初始化动画名称 // 初始化动画名称
skillComp.animName = config.animName; // 从配置获取动画名称 skillComp.animName = config.animName; // 从配置获取动画名称
this.add(skillComp); this.add(skillComp);

View File

@@ -95,6 +95,7 @@ export class SkillCom extends CCComp {
this.distance_y = this.speed * Math.sin(radians); this.distance_y = this.speed * Math.sin(radians);
this.startMovement(); this.startMovement();
// console.log("skill start",this.node.parent)
} }
onBeginContact (seCol: Collider2D, oCol: Collider2D) { onBeginContact (seCol: Collider2D, oCol: Collider2D) {
// console.log(this.scale+"碰撞开始 ",seCol,oCol); // console.log(this.scale+"碰撞开始 ",seCol,oCol);

View File

@@ -66,7 +66,7 @@ export class TooltipCom extends CCComp {
},0.5) },0.5)
break break
} }
console.log("TooltipView start:",this.node.getSiblingIndex()); // console.log("TooltipView start:",this.node.getSiblingIndex());
} }