Files
heros/assets/script/game/common/config/Equips.ts
2025-06-08 23:16:40 +08:00

97 lines
2.5 KiB
TypeScript

import { app } from "electron";
// 装备类型
export enum EquipType {
WEAPON = 1, // 武器
ARMOR = 2, // 防具
ACCESSORY = 3 // 饰品
}
// 基础属性加成
export enum EquipAttr {
ATK = 1, // 攻击力
HP = 2, // 生命值
ATK_COUNT = 3, // 攻击个数
ATK_SPEED = 4, // 攻击速度
SKILL_DMG = 5, // 技能伤害提升
SKILL_SPEED = 6, // 技能冷却缩减
}
//装备属性起效对象
export enum EquipAttrTarget {
ALL = 0, // 所有
SELF = 1, // 自身
FRIEND = 2, // 伙伴
ENEMY = 3, // 敌人
}
//buff debuff起效技能类型
export enum SkillTarget {
ALL = 0,
FIRE = 1,
WATER = 2,
EARTH = 3,
WIND = 4,
LIGHT = 5,
DARK = 6,
}
export enum EquipQuality {
WHITE = 1,
GREEN = 2,
BLUE = 3,
PURPLE = 4,
ORANGE = 5,
RED = 6,
}
// 装备属性加成接口
export interface EquipAttribute {
type: EquipAttr; // 属性类型
value: number; // 属性值
target?: EquipAttrTarget; // 属性作用目标(可选)
}
// 装备基础接口
export interface EquipData {
uuid: number; // 装备唯一ID
name: string; // 装备名称
type: EquipType; // 装备类型
quality: EquipQuality; // 装备品质
attributes: EquipAttribute[]; // 属性加成列表
skills: number[]; // 技能列表
buffs: number[]; // buff列表
debuffs: number[]; // debuff列表
range?: number; // 攻击范围(可选)
}
export const equip_list=[2001,2002]
export const EquipInfo: { [key: number]: EquipData } = {
2001: {
uuid: 2001,
name: "新手剑",
type: EquipType.WEAPON,
quality: EquipQuality.WHITE,
attributes: [
{ type: EquipAttr.ATK, value: 10, target: EquipAttrTarget.SELF },
{ type: EquipAttr.ATK_SPEED, value: 0.1, target: EquipAttrTarget.SELF }
],
skills: [],
buffs: [],
debuffs: [],
range: 1
},
2002: {
uuid: 2002,
name: "守护者铠甲",
type: EquipType.ARMOR,
quality: EquipQuality.GREEN,
attributes: [
{ type: EquipAttr.HP, value: 100, target: EquipAttrTarget.SELF },
{ type: EquipAttr.SKILL_DMG, value: 0.05, target: EquipAttrTarget.SELF }
],
skills: [],
buffs: [],
debuffs: [],
}
}