97 lines
2.5 KiB
TypeScript
97 lines
2.5 KiB
TypeScript
import { app } from "electron";
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// 装备类型
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export enum EquipType {
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WEAPON = 1, // 武器
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ARMOR = 2, // 防具
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ACCESSORY = 3 // 饰品
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}
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// 基础属性加成
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export enum EquipAttr {
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ATK = 1, // 攻击力
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HP = 2, // 生命值
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ATK_COUNT = 3, // 攻击个数
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ATK_SPEED = 4, // 攻击速度
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SKILL_DMG = 5, // 技能伤害提升
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SKILL_SPEED = 6, // 技能冷却缩减
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}
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//装备属性起效对象
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export enum EquipAttrTarget {
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ALL = 0, // 所有
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SELF = 1, // 自身
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FRIEND = 2, // 伙伴
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ENEMY = 3, // 敌人
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}
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//buff debuff起效技能类型
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export enum SkillTarget {
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ALL = 0,
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FIRE = 1,
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WATER = 2,
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EARTH = 3,
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WIND = 4,
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LIGHT = 5,
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DARK = 6,
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}
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export enum EquipQuality {
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WHITE = 1,
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GREEN = 2,
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BLUE = 3,
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PURPLE = 4,
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ORANGE = 5,
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RED = 6,
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}
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// 装备属性加成接口
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export interface EquipAttribute {
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type: EquipAttr; // 属性类型
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value: number; // 属性值
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target?: EquipAttrTarget; // 属性作用目标(可选)
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}
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// 装备基础接口
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export interface EquipData {
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uuid: number; // 装备唯一ID
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name: string; // 装备名称
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type: EquipType; // 装备类型
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quality: EquipQuality; // 装备品质
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attributes: EquipAttribute[]; // 属性加成列表
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skills: number[]; // 技能列表
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buffs: number[]; // buff列表
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debuffs: number[]; // debuff列表
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range?: number; // 攻击范围(可选)
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}
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export const equip_list=[2001,2002]
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export const EquipInfo: { [key: number]: EquipData } = {
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2001: {
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uuid: 2001,
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name: "新手剑",
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type: EquipType.WEAPON,
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quality: EquipQuality.WHITE,
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attributes: [
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{ type: EquipAttr.ATK, value: 10, target: EquipAttrTarget.SELF },
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{ type: EquipAttr.ATK_SPEED, value: 0.1, target: EquipAttrTarget.SELF }
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],
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skills: [],
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buffs: [],
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debuffs: [],
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range: 1
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},
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2002: {
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uuid: 2002,
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name: "守护者铠甲",
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type: EquipType.ARMOR,
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quality: EquipQuality.GREEN,
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attributes: [
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{ type: EquipAttr.HP, value: 100, target: EquipAttrTarget.SELF },
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{ type: EquipAttr.SKILL_DMG, value: 0.05, target: EquipAttrTarget.SELF }
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],
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skills: [],
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buffs: [],
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debuffs: [],
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}
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}
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