This commit is contained in:
2025-07-14 23:33:36 +08:00
parent a1a6756b6c
commit 04704d4526
2 changed files with 13 additions and 10 deletions

View File

@@ -2666,13 +2666,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.PURPLE,
lv: 4,
path: EPath["星尘项链"],
info: "闪避+10%,攻击+44%技能冷却减少10%",
info: "闪避+10%,攻击+44%技能冷却减少10%", // 正数技能冷却减少,负数技能冷却增加
special_attr: [
],
buff: [
{ type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO },
{ type: BuffAttr.SKILL_CD, value: -10, target: EquipAttrTarget.HERO },
{ type: BuffAttr.SKILL_CD, value: 10, target: EquipAttrTarget.HERO },
],
},
7545: {
@@ -2682,13 +2682,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.PURPLE,
lv: 5,
path: EPath["星尘项链"],
info: "闪避+12%,攻击+50%技能冷却减少20%",
info: "闪避+12%,攻击+50%技能冷却减少20%", // 正数技能冷却减少,负数技能冷却增加
special_attr: [
],
buff: [
{ type: BuffAttr.DODGE, value: 12, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO },
{ type: BuffAttr.SKILL_CD, value: -20, target: EquipAttrTarget.HERO },
{ type: BuffAttr.SKILL_CD, value: 20, target: EquipAttrTarget.HERO },
],
},

View File

@@ -79,34 +79,37 @@ export class EquipSkillComp extends CCComp {
update(dt: number): void {
if(!smc.mission.play||smc.mission.pause) return
if(this.skill1.uuid!=0){
if(this.skill1.cd_time < (this.skill1.cd)){
let cd=this.skill1.cd*(100-smc.vmdata.hero_buff.ATK_CD)/100
if(this.skill1.cd_time < cd){
this.skill1.cd_time+=dt
}else{
if(this.skill1.type==1){
this.do_skill1()
}
}
this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=(1-this.skill1.cd_time/this.skill1.cd)
this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=(1-this.skill1.cd_time/cd)
}
if(this.skill2.uuid!=0){
if(this.skill2.cd_time < (this.skill2.cd)){
let cd=this.skill2.cd*(100-smc.vmdata.hero_buff.ATK_CD)/100
if(this.skill2.cd_time < cd){
this.skill2.cd_time+=dt
}else{
if(this.skill2.type==1){
this.do_skill2()
}
}
this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=(1-this.skill2.cd_time/this.skill2.cd)
this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=(1-this.skill2.cd_time/cd)
}
if(this.skill3.uuid!=0){
if(this.skill3.cd_time < (this.skill3.cd)){
let cd=this.skill3.cd*(100-smc.vmdata.hero_buff.ATK_CD)/100
if(this.skill3.cd_time < cd){
this.skill3.cd_time+=dt
}else{
if(this.skill3.type==1){
// this.do_skill3()
}
}
this.boxs.getChildByName("skill3").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=(1-this.skill3.cd_time/this.skill3.cd)
this.boxs.getChildByName("skill3").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=(1-this.skill3.cd_time/cd)
}
}
do_skill1(){