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heros/assets/script/game/common/config/Equips.ts
2025-07-14 23:33:36 +08:00

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import { BuffAttr } from "./SkillSet";
// 装备路径配置表
export const EPath = {
// 剑类武器
"穿刺短剑": "2101",
"寒锋长剑": "2102",
"龙鳞穿刺者": "2103",
"冰霜穿刺者": "2104",
// 斧类武器
"风暴战斧": "3101",
"寒锋巨斧": "3102",
"龙鳞撕裂者": "3105",
"泰坦撕裂者": "3106",
// 锤类武器
"碎骨战锤": "5101",
"雷霆重锤": "5102",
"龙鳞粉碎者": "5103",
"泰坦粉碎者": "5104",
// 刀类武器
"影刃": "6101",
"寒月双刃": "6102",
"龙鳞切割者": "6103",
"冰霜切割者": "6104",
// 盾牌装备
"风影圆盾": "4101",
"流光护盾": "4102",
"量子闪避者": "4103",
"荆棘木盾": "4111",
"钢铁尖刺": "4112",
"龙鳞反伤者": "4113",
"守护圆盾": "4121",
"圣光壁垒": "4122",
"永恒守护者": "4123",
// 饰品装备
"磐石戒指": "7401",
"刚玉戒指": "7402",
"烈阳戒指": "7403",
"雷暴耳饰": "7404",
"迷雾耳饰": "7405",
"荆棘耳饰": "7406",
"星辉耳饰": "7421",
"霜晶耳饰": "7422",
"流光吊坠": "7423",
"地脉指环": "7424",
"炎阳戒指": "7425",
"潮汐戒指": "7426",
"天穹戒指": "7441",
"神木戒指": "7442",
"日曜戒指": "7443",
"月影项链": "7444",
"星尘项链": "7445",
"深渊戒指": "7446",
"永夜戒指": "7447",
};
// 装备类型
export enum EquipType {
WEAPON = 1, // 武器
ARMOR = 2, // 防具
ACCESSORY = 3 // 饰品
}
//装备属性起效对象
export enum EquipAttrTarget {
HERO = 1, // 自身
FRIEND = 2, // 伙伴
ENEMY = 3, // 敌人
}
//buff debuff起效技能类型
export enum SkillTarget {
ALL = 0,
FIRE = 1,
WATER = 2,
EARTH = 3,
WIND = 4,
LIGHT = 5,
DARK = 6,
}
//特殊属性
export enum EquipSpecialAttr {
ICE=1, //冰系加成
FIRE=2, //火焰加成
WIND=3, //飓风加成
//FRIEND_LIVE_CD=4, //伙伴复活时间减少 已经放弃了,怕兼容问题暂时留着
//ATK_ADD_FRIEND_ATK=5, //攻击n次后增加伙伴攻击力
//ATK_ADD_FRIEND_HP=6, //攻击n次后增加伙伴生命值
ATK_ADD_GLOD=7, //攻击n次后增加金币
ATK_ADD_MASTER_ATK=8, //攻击n次后增加主将攻击力
ATK_ADD_MASTER_HP=9, //攻击n次后增加主将生命值
//DOUBLE_DEAD=10, //额外死亡触发次数 伙伴系统已经取消,怕兼容问题暂时留着
DOUBLE_ATKED=11, //额外受击触发次数
ATKED_ADD_SKILL_STONE=12, //被攻击增加技能石
ATK_ADD_VALUE=13, //攻击n次后触发属性增加的值 额外增加值
}
export enum Quality {
WHITE = 1,
GREEN = 2,
BLUE = 3,
PURPLE = 4,
ORANGE = 5,
RED = 6,
}
// 剑类武器UUID列表 - 根据wp.md配置
export const swordWeapons = [
// 等级1
2101, 2102, 2103, // 绿、蓝、紫
// 等级2
2201, 2202, 2203, // 绿、蓝、紫
// 等级3
2301, 2302, 2303, // 绿、蓝、紫
// 等级4
2401, 2402, 2403, 2404, // 绿、蓝、紫、紫(冰霜)
// 等级5
2501, 2502, 2503, 2504, // 绿、蓝、紫、紫(冰霜)
];
// 斧类武器UUID列表 - 根据wp.md配置
export const axeWeapons = [
// 等级1
3101, 3102, 3103, // 绿、蓝、紫
// 等级2
3201, 3202, 3203, // 绿、蓝、紫
// 等级3
3301, 3302, 3303, // 绿、蓝、紫
// 等级4
3401, 3402, 3403, 3404, // 绿、蓝、紫、紫(泰坦)
// 等级5
3501, 3502, 3503, 3504, // 绿、蓝、紫、紫(泰坦)
];
// 锤类武器UUID列表 - 根据wp.md配置
export const hammerWeapons = [
// 等级1
1101, 1102, 1103, // 绿、蓝、紫
// 等级2
1201, 1202, 1203, // 绿、蓝、紫
// 等级3
1301, 1302, 1303, // 绿、蓝、紫
// 等级4
1401, 1402, 1403, 1404, // 绿、蓝、紫、紫(泰坦)
// 等级5
1501, 1502, 1503, 1504, // 绿、蓝、紫、紫(泰坦)
];
// 刀类武器UUID列表 - 根据wp.md配置
export const knifeWeapons = [
// 等级1
6101, 6102, 6103, // 绿、蓝、紫
// 等级2
6201, 6202, 6203, // 绿、蓝、紫
// 等级3
6301, 6302, 6303, // 绿、蓝、紫
// 等级4
6401, 6402, 6403, 6404, // 绿、蓝、紫、紫(冰霜)
// 等级5
6501, 6502, 6503, 6504, // 绿、蓝、紫、紫(冰霜)
];
// 盾牌装备UUID列表 - 根据wp.md配置
export const shieldArmors = [
// 闪避型盾牌
// 等级1-5 风影圆盾(绿)
4101, 4201, 4301, 4401, 4501,
// 等级1-5 流光护盾(蓝)
4102, 4202, 4302, 4402, 4502,
// 等级1-5 量子闪避者(紫)
4103, 4203, 4303, 4403, 4503,
// 反伤型盾牌
// 等级1-5 荆棘木盾(绿)
4111, 4211, 4311, 4411, 4511,
// 等级1-5 钢铁尖刺(蓝)
4112, 4212, 4312, 4412, 4512,
// 等级1-5 龙鳞反伤者(紫)
4113, 4213, 4313, 4413, 4513,
// 均衡型盾牌
// 等级1-5 守护圆盾(绿)
4121, 4221, 4321, 4421, 4521,
// 等级1-5 圣光壁垒(蓝)
4122, 4222, 4322, 4422, 4522,
// 等级1-5 永恒守护者(紫)
4123, 4223, 4323, 4423, 4523,
];
// 饰品装备UUID列表 - 根据wp.md配置
export const accessoryItems = [
// 绿色品质饰品 (等级4-5)
// 磐石戒指
7401, 7501,
// 刚玉戒指
7402, 7502,
// 烈阳戒指
7403, 7503,
// 雷暴耳饰
7404, 7504,
// 迷雾耳饰
7405, 7505,
// 荆棘耳饰
7406, 7506,
// 蓝色品质饰品 (等级4-5)
// 星辉耳饰
7421, 7521,
// 霜晶耳饰
7422, 7522,
// 流光吊坠
7423, 7523,
// 地脉指环
7424, 7524,
// 炎阳戒指
7425, 7525,
// 潮汐戒指
7426, 7526,
// 紫色品质饰品 (等级4-5)
// 天穹戒指
7441, 7541,
// 神木戒指
7442, 7542,
// 日曜戒指
7443, 7543,
// 月影项链
7444, 7544,
// 星尘项链
7445, 7545,
// 深渊戒指
7446, 7546,
// 永夜戒指
7447, 7547,
];
export const weapons = [...swordWeapons, ...axeWeapons, ...hammerWeapons, ...knifeWeapons];
export const armors = [...shieldArmors];
export const accessorys = [...accessoryItems];
export const equip_list = [...swordWeapons, ...axeWeapons, ...hammerWeapons, ...knifeWeapons, ...shieldArmors, ...accessoryItems];
/**
* 根据装备类型和等级获取uuid数组
* @param equipType 装备类型 1:武器 2:防具 3:饰品 (可选,不传则返回所有类型)
* @param level 装备等级 (可选,不传则返回该类型所有等级)
* @returns uuid数组
*/
export function getEquipUUIDsByTypeAndLevel(equipType?: EquipType, level?: number): number[] {
const result: number[] = [];
// 遍历所有装备配置
for (const [uuid, equipData] of Object.entries(EquipInfo)) {
const numericUuid = parseInt(uuid);
// 检查装备类型是否匹配(如果指定了类型)
if (equipType === undefined || equipData.type === equipType) {
// 如果指定了等级,则检查等级是否匹配
if (level !== undefined) {
if (equipData.lv === level) {
result.push(numericUuid);
}
} else {
// 如果没有指定等级,则添加所有该类型的装备
result.push(numericUuid);
}
}
}
// 按UUID排序
return result.sort((a, b) => a - b);
}
/**
* 根据装备类型获取所有等级列表
* @param equipType 装备类型 1:武器 2:防具 3:饰品 (可选,不传则返回所有类型的等级)
* @returns 等级数组
*/
export function getEquipLevelsByType(equipType?: EquipType): number[] {
const levels = new Set<number>();
// 遍历所有装备配置
for (const equipData of Object.values(EquipInfo)) {
if (equipType === undefined || equipData.type === equipType) {
levels.add(equipData.lv);
}
}
// 转换为数组并排序
return Array.from(levels).sort((a, b) => a - b);
}
/**
* 根据等级获取所有装备类型的uuid数组
* @param level 装备等级
* @returns 按类型分组的uuid数组
*/
export function getEquipUUIDsByLevel(level: number): {
weapons: number[];
armors: number[];
accessories: number[];
} {
return {
weapons: getEquipUUIDsByTypeAndLevel(EquipType.WEAPON, level),
armors: getEquipUUIDsByTypeAndLevel(EquipType.ARMOR, level),
accessories: getEquipUUIDsByTypeAndLevel(EquipType.ACCESSORY, level),
};
}
/**
* 获取所有装备的uuid数组
* @returns 所有装备的uuid数组
*/
export function getAllEquipUUIDs(): number[] {
return getEquipUUIDsByTypeAndLevel();
}
// 装备属性加成接口
export interface EquipAttribute {
type: BuffAttr; // 属性类型
value: number; // 属性值
target?: EquipAttrTarget; // 属性作用目标(可选)
}
export interface EquipSpecialAttrData {
special_attr: EquipSpecialAttr; // 特殊属性
special_attr_value: number; // 特殊属性值
}
// 装备基础接口
export interface EquipData {
uuid: number; // 装备唯一ID
name: string; // 装备名称
type: EquipType; // 装备类型
quality: Quality; // 装备品质
lv: number; // 装备等级
path: string; // 文件名
info: string; // 装备描述
special_attr: EquipSpecialAttrData[]; // 特殊属性数组
buff: EquipAttribute[]; // 属性加成列表
}
export const EquipInfo: { [key: number]: EquipData } = {
// 等级1 剑类武器
2101: {
uuid: 2101,
name: "穿刺短剑(Lv1)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 1,
path: EPath["穿刺短剑"],
info: "攻击力增加50%穿透1个目标",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
],
},
2102: {
uuid: 2102,
name: "寒锋长剑(Lv1)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 1,
path: EPath["寒锋长剑"],
info: "攻击力增加70%穿透2个目标10%穿刺伤害",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 70, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 10, target: EquipAttrTarget.HERO }, // 10%穿刺伤害
],
},
2103: {
uuid: 2103,
name: "龙鳞穿刺者(Lv1)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 1,
path: EPath["龙鳞穿刺者"],
info: "攻击力增加95%穿透3个目标20%穿刺伤害",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 95, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 20, target: EquipAttrTarget.HERO }, // 20%穿刺伤害
],
},
// 等级2 剑类武器
2201: {
uuid: 2201,
name: "穿刺短剑(Lv2)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 2,
path: EPath["穿刺短剑"],
info: "攻击力增加80%穿透1个目标",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
],
},
2202: {
uuid: 2202,
name: "寒锋长剑(Lv2)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 2,
path: EPath["寒锋长剑"],
info: "攻击力增加110%穿透2个目标15%穿刺伤害",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 110, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 15, target: EquipAttrTarget.HERO }, // 15%穿刺伤害
],
},
2203: {
uuid: 2203,
name: "龙鳞穿刺者(Lv2)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 2,
path: EPath["龙鳞穿刺者"],
info: "攻击力增加140%穿透3个目标25%穿刺伤害",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 140, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 25, target: EquipAttrTarget.HERO }, // 25%穿刺伤害
],
},
// 等级3 剑类武器
2301: {
uuid: 2301,
name: "穿刺短剑(Lv3)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 3,
path: EPath["穿刺短剑"],
info: "攻击力增加110%穿透1个目标",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 110, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
],
},
2302: {
uuid: 2302,
name: "寒锋长剑(Lv3)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 3,
path: EPath["寒锋长剑"],
info: "攻击力增加150%穿透2个目标20%穿刺伤害",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 20, target: EquipAttrTarget.HERO }, // 20%穿刺伤害
],
},
2303: {
uuid: 2303,
name: "龙鳞穿刺者(Lv3)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 3,
path: EPath["龙鳞穿刺者"],
info: "攻击力增加185%穿透3个目标30%穿刺伤害",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 185, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 30, target: EquipAttrTarget.HERO }, // 30%穿刺伤害
],
},
// 等级4 剑类武器
2401: {
uuid: 2401,
name: "穿刺短剑(Lv4)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 4,
path: EPath["穿刺短剑"],
info: "攻击力增加140%穿透1个目标",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 140, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
],
},
2402: {
uuid: 2402,
name: "寒锋长剑(Lv4)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 4,
path: EPath["寒锋长剑"],
info: "攻击力增加190%穿透2个目标25%穿刺伤害",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 25, target: EquipAttrTarget.HERO }, // 25%穿刺伤害
],
},
2403: {
uuid: 2403,
name: "龙鳞穿刺者(Lv4)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 4,
path: EPath["龙鳞穿刺者"],
info: "攻击力增加240%穿透3个目标35%穿刺伤害",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 35, target: EquipAttrTarget.HERO }, // 35%穿刺伤害
],
},
2404: {
uuid: 2404,
name: "冰霜穿刺者(Lv4)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 4,
path: EPath["冰霜穿刺者"],
info: "攻击力增加240%穿透3个目标冰冻概率20%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 冰冻概率20%
],
},
// 等级5 剑类武器
2501: {
uuid: 2501,
name: "穿刺短剑(Lv5)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 5,
path: EPath["穿刺短剑"],
info: "攻击力增加170%穿透1个目标",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 170, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
],
},
2502: {
uuid: 2502,
name: "寒锋长剑(Lv5)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 5,
path: EPath["寒锋长剑"],
info: "攻击力增加230%穿透2个目标30%穿刺伤害",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 30, target: EquipAttrTarget.HERO }, // 30%穿刺伤害
],
},
2503: {
uuid: 2503,
name: "龙鳞穿刺者(Lv5)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 5,
path: EPath["龙鳞穿刺者"],
info: "攻击力增加290%穿透3个目标40%穿刺伤害",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 290, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 40, target: EquipAttrTarget.HERO }, // 40%穿刺伤害
],
},
2504: {
uuid: 2504,
name: "冰霜穿刺者(Lv5)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 5,
path: EPath["冰霜穿刺者"],
info: "攻击力增加290%穿透3个目标冰冻概率25%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 290, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 冰冻概率25%
],
},
// === 斧类武器配置 ===
// 等级1 斧类武器
3101: {
uuid: 3101,
name: "风暴战斧(Lv1)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 1,
path: EPath["风暴战斧"],
info: "攻击力增加100%风怒概率20%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 100, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 20, target: EquipAttrTarget.HERO }, // 风怒概率20%
],
},
3102: {
uuid: 3102,
name: "寒锋巨斧(Lv1)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 1,
path: EPath["寒锋巨斧"],
info: "攻击力增加130%风怒概率30%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, // 风怒概率30%
],
},
3103: {
uuid: 3103,
name: "龙鳞撕裂者(Lv1)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 1,
path: EPath["龙鳞撕裂者"],
info: "攻击力增加160%风怒概率40%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
],
},
// 等级2 斧类武器
3201: {
uuid: 3201,
name: "风暴战斧(Lv2)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 2,
path: EPath["风暴战斧"],
info: "攻击力增加130%风怒概率25%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 25, target: EquipAttrTarget.HERO }, // 风怒概率25%
],
},
3202: {
uuid: 3202,
name: "寒锋巨斧(Lv2)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 2,
path: EPath["寒锋巨斧"],
info: "攻击力增加170%风怒概率35%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 170, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 35, target: EquipAttrTarget.HERO }, // 风怒概率35%
],
},
3203: {
uuid: 3203,
name: "龙鳞撕裂者(Lv2)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 2,
path: EPath["龙鳞撕裂者"],
info: "攻击力增加200%风怒概率45%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45%
],
},
// 等级3 斧类武器
3301: {
uuid: 3301,
name: "风暴战斧(Lv3)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 3,
path: EPath["风暴战斧"],
info: "攻击力增加160%风怒概率30%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, // 风怒概率30%
],
},
3302: {
uuid: 3302,
name: "寒锋巨斧(Lv3)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 3,
path: EPath["寒锋巨斧"],
info: "攻击力增加210%风怒概率40%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
],
},
3303: {
uuid: 3303,
name: "龙鳞撕裂者(Lv3)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 3,
path: EPath["龙鳞撕裂者"],
info: "攻击力增加240%风怒概率50%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50%
],
},
// 等级4 斧类武器
3401: {
uuid: 3401,
name: "风暴战斧(Lv4)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 4,
path: EPath["风暴战斧"],
info: "攻击力增加190%风怒概率35%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 35, target: EquipAttrTarget.HERO }, // 风怒概率35%
],
},
3402: {
uuid: 3402,
name: "寒锋巨斧(Lv4)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 4,
path: EPath["寒锋巨斧"],
info: "攻击力增加250%风怒概率45%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45%
],
},
3403: {
uuid: 3403,
name: "龙鳞撕裂者(Lv4)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 4,
path: EPath["龙鳞撕裂者"],
info: "攻击力增加280%风怒概率75%击退概率24%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 75, target: EquipAttrTarget.HERO }, // 风怒概率75%
{ type: BuffAttr.KNOCKBACK, value: 24, target: EquipAttrTarget.HERO }, // 击退概率34%
],
},
3404: {
uuid: 3404,
name: "泰坦撕裂者(Lv4)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 4,
path: EPath["泰坦撕裂者"],
info: "攻击力增加200%风怒概率75%击晕概率10%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 75, target: EquipAttrTarget.HERO }, // 风怒概率75%
{ type: BuffAttr.STUN_RATTO, value: 10, target: EquipAttrTarget.HERO }, // 击晕概率10%
],
},
// 等级5 斧类武器
3501: {
uuid: 3501,
name: "风暴战斧(Lv5)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 5,
path: EPath["风暴战斧"],
info: "攻击力增加220%风怒概率40%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
],
},
3502: {
uuid: 3502,
name: "寒锋巨斧(Lv5)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 5,
path: EPath["寒锋巨斧"],
info: "攻击力增加280%风怒概率50%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50%
],
},
3503: {
uuid: 3503,
name: "龙鳞撕裂者(Lv5)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 5,
path: EPath["龙鳞撕裂者"],
info: "攻击力增加340%风怒概率60%击退概率27%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 340, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 60, target: EquipAttrTarget.HERO }, // 风怒概率60%
{ type: BuffAttr.KNOCKBACK, value: 27, target: EquipAttrTarget.HERO }, // 击退概率37%
],
},
3504: {
uuid: 3504,
name: "泰坦撕裂者(Lv5)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 5,
path: EPath["泰坦撕裂者"],
info: "攻击力增加300%风怒概率60%击晕概率12.5%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 60, target: EquipAttrTarget.HERO }, // 风怒概率60%
{ type: BuffAttr.STUN_RATTO, value: 12.5, target: EquipAttrTarget.HERO }, // 击晕概率12.5%
],
},
// === 锤类武器配置 ===
// 等级1 锤类武器
1101: {
uuid: 1101,
name: "碎骨战锤(Lv1)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 1,
path: EPath["碎骨战锤"],
info: "攻击力增加120%暴击率10%,暴击伤害+25%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO }, // 暴击率10%
{ type: BuffAttr.CRITICAL_DMG, value: 25, target: EquipAttrTarget.HERO }, // 暴击伤害+25%
],
},
1102: {
uuid: 1102,
name: "雷霆重锤(Lv1)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 1,
path: EPath["雷霆重锤"],
info: "攻击力增加150%暴击率15%,暴击伤害+35%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15%
{ type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, // 暴击伤害+35%
],
},
1103: {
uuid: 1103,
name: "龙鳞粉碎者(Lv1)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 1,
path: EPath["龙鳞粉碎者"],
info: "攻击力增加180%暴击率20%,暴击伤害+50%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20%
{ type: BuffAttr.CRITICAL_DMG, value: 50, target: EquipAttrTarget.HERO }, // 暴击伤害+50%
],
},
// 等级2 锤类武器
1201: {
uuid: 1201,
name: "碎骨战锤(Lv2)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 2,
path: EPath["碎骨战锤"],
info: "攻击力增加150%暴击率12%,暴击伤害+28%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 12, target: EquipAttrTarget.HERO }, // 暴击率12%
{ type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO }, // 暴击伤害+28%
],
},
1202: {
uuid: 1202,
name: "雷霆重锤(Lv2)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 2,
path: EPath["雷霆重锤"],
info: "攻击力增加190%暴击率18%,暴击伤害+38%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18%
{ type: BuffAttr.CRITICAL_DMG, value: 38, target: EquipAttrTarget.HERO }, // 暴击伤害+38%
],
},
1203: {
uuid: 1203,
name: "龙鳞粉碎者(Lv2)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 2,
path: EPath["龙鳞粉碎者"],
info: "攻击力增加220%暴击率23%,暴击伤害+55%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 23, target: EquipAttrTarget.HERO }, // 暴击率23%
{ type: BuffAttr.CRITICAL_DMG, value: 55, target: EquipAttrTarget.HERO }, // 暴击伤害+55%
],
},
// 等级3 锤类武器
1301: {
uuid: 1301,
name: "碎骨战锤(Lv3)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 3,
path: EPath["碎骨战锤"],
info: "攻击力增加180%暴击率14%,暴击伤害+31%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 14, target: EquipAttrTarget.HERO }, // 暴击率14%
{ type: BuffAttr.CRITICAL_DMG, value: 31, target: EquipAttrTarget.HERO }, // 暴击伤害+31%
],
},
1302: {
uuid: 1302,
name: "雷霆重锤(Lv3)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 3,
path: EPath["雷霆重锤"],
info: "攻击力增加230%暴击率21%,暴击伤害+41%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 21, target: EquipAttrTarget.HERO }, // 暴击率21%
{ type: BuffAttr.CRITICAL_DMG, value: 41, target: EquipAttrTarget.HERO }, // 暴击伤害+41%
],
},
1303: {
uuid: 1303,
name: "龙鳞粉碎者(Lv3)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 3,
path: EPath["龙鳞粉碎者"],
info: "攻击力增加260%暴击率26%,暴击伤害+60%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 260, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 26, target: EquipAttrTarget.HERO }, // 暴击率26%
{ type: BuffAttr.CRITICAL_DMG, value: 60, target: EquipAttrTarget.HERO }, // 暴击伤害+60%
],
},
// 等级4 锤类武器
1401: {
uuid: 1401,
name: "碎骨战锤(Lv4)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 4,
path: EPath["碎骨战锤"],
info: "攻击力增加210%暴击率16%,暴击伤害+34%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 16, target: EquipAttrTarget.HERO }, // 暴击率16%
{ type: BuffAttr.CRITICAL_DMG, value: 34, target: EquipAttrTarget.HERO }, // 暴击伤害+34%
],
},
1402: {
uuid: 1402,
name: "雷霆重锤(Lv4)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 4,
path: EPath["雷霆重锤"],
info: "攻击力增加270%暴击率24%,暴击伤害+44%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 270, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 24, target: EquipAttrTarget.HERO }, // 暴击率24%
{ type: BuffAttr.CRITICAL_DMG, value: 44, target: EquipAttrTarget.HERO }, // 暴击伤害+44%
],
},
1403: {
uuid: 1403,
name: "龙鳞粉碎者(Lv4)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 4,
path: EPath["龙鳞粉碎者"],
info: "攻击力增加300%暴击率29%,暴击伤害+65%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 29, target: EquipAttrTarget.HERO }, // 暴击率29%
{ type: BuffAttr.CRITICAL_DMG, value: 65, target: EquipAttrTarget.HERO }, // 暴击伤害+65%
{ type: BuffAttr.STUN_RATTO, value: 10, target: EquipAttrTarget.HERO }, // 击晕概率+10%
],
},
1404: {
uuid: 1404,
name: "泰坦粉碎者(Lv4)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 4,
path: EPath["泰坦粉碎者"],
info: "攻击力增加300%暴击率29%击晕概率25%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 29, target: EquipAttrTarget.HERO }, // 暴击率29%
{ type: BuffAttr.STUN_RATTO, value: 25, target: EquipAttrTarget.HERO }, // 击晕概率25%
],
},
// 等级5 锤类武器
1501: {
uuid: 1501,
name: "碎骨战锤(Lv5)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 5,
path: EPath["碎骨战锤"],
info: "攻击力增加240%暴击率18%,暴击伤害+37%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18%
{ type: BuffAttr.CRITICAL_DMG, value: 37, target: EquipAttrTarget.HERO }, // 暴击伤害+37%
],
},
1502: {
uuid: 1502,
name: "雷霆重锤(Lv5)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 5,
path: EPath["雷霆重锤"],
info: "攻击力增加310%暴击率27%,暴击伤害+47%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 310, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 27, target: EquipAttrTarget.HERO }, // 暴击率27%
{ type: BuffAttr.CRITICAL_DMG, value: 47, target: EquipAttrTarget.HERO }, // 暴击伤害+47%
],
},
1503: {
uuid: 1503,
name: "龙鳞粉碎者(Lv5)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 5,
path: EPath["龙鳞粉碎者"],
info: "攻击力增加360%暴击率32%,暴击伤害+70%,击晕概率+15%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 32, target: EquipAttrTarget.HERO }, // 暴击率32%
{ type: BuffAttr.CRITICAL_DMG, value: 70, target: EquipAttrTarget.HERO }, // 暴击伤害+70%
{ type: BuffAttr.STUN_RATTO, value: 15, target: EquipAttrTarget.HERO }, // 击晕概率+15%
],
},
1504: {
uuid: 1504,
name: "泰坦粉碎者(Lv5)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 5,
path: EPath["泰坦粉碎者"],
info: "攻击力增加360%暴击率32%击晕概率30%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 32, target: EquipAttrTarget.HERO }, // 暴击率32%
{ type: BuffAttr.STUN_RATTO, value: 30, target: EquipAttrTarget.HERO }, // 击晕概率30%
],
},
// === 刀类武器配置 ===
// 等级1 刀类武器
6101: {
uuid: 6101,
name: "影刃(Lv1)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 1,
path: EPath["影刃"],
info: "攻击力增加60%,攻击施加易伤(15%)",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 60, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 15, target: EquipAttrTarget.HERO }, // 攻击施加易伤(15%)
],
},
6102: {
uuid: 6102,
name: "寒月双刃(Lv1)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 1,
path: EPath["寒月双刃"],
info: "攻击力增加85%,攻击施加易伤(20%)",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 85, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 20, target: EquipAttrTarget.HERO }, // 攻击施加易伤(20%)
],
},
6103: {
uuid: 6103,
name: "龙鳞切割者(Lv1)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 1,
path: EPath["龙鳞切割者"],
info: "攻击力增加115%,攻击施加易伤(25%)",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 115, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%)
],
},
// 等级2 刀类武器
6201: {
uuid: 6201,
name: "影刃(Lv2)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 2,
path: EPath["影刃"],
info: "攻击力增加90%,攻击施加易伤(17%)",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 90, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 17, target: EquipAttrTarget.HERO }, // 攻击施加易伤(17%)
],
},
6202: {
uuid: 6202,
name: "寒月双刃(Lv2)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 2,
path: EPath["寒月双刃"],
info: "攻击力增加125%,攻击施加易伤(23%)",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 125, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 23, target: EquipAttrTarget.HERO }, // 攻击施加易伤(23%)
],
},
6203: {
uuid: 6203,
name: "龙鳞切割者(Lv2)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 2,
path: EPath["龙鳞切割者"],
info: "攻击力增加160%,攻击施加易伤(29%)",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 29, target: EquipAttrTarget.HERO }, // 攻击施加易伤(29%)
],
},
// 等级3 刀类武器
6301: {
uuid: 6301,
name: "影刃(Lv3)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 3,
path: EPath["影刃"],
info: "攻击力增加120%,攻击施加易伤(19%)",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 19, target: EquipAttrTarget.HERO }, // 攻击施加易伤(19%)
],
},
6302: {
uuid: 6302,
name: "寒月双刃(Lv3)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 3,
path: EPath["寒月双刃"],
info: "攻击力增加165%,攻击施加易伤(26%)",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 165, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 26, target: EquipAttrTarget.HERO }, // 攻击施加易伤(26%)
],
},
6303: {
uuid: 6303,
name: "龙鳞切割者(Lv3)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 3,
path: EPath["龙鳞切割者"],
info: "攻击力增加205%,攻击施加易伤(33%)",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 33, target: EquipAttrTarget.HERO }, // 攻击施加易伤(33%)
],
},
// 等级4 刀类武器
6401: {
uuid: 6401,
name: "影刃(Lv4)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 4,
path: EPath["影刃"],
info: "攻击力增加150%,攻击施加易伤(21%)",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 21, target: EquipAttrTarget.HERO }, // 攻击施加易伤(21%)
],
},
6402: {
uuid: 6402,
name: "寒月双刃(Lv4)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 4,
path: EPath["寒月双刃"],
info: "攻击力增加205%,攻击施加易伤(29%)",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 29, target: EquipAttrTarget.HERO }, // 攻击施加易伤(29%)
],
},
6403: {
uuid: 6403,
name: "龙鳞切割者(Lv4)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 4,
path: EPath["龙鳞切割者"],
info: "攻击力增加250%,攻击施加易伤(37%),易伤持续次数+1",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 37, target: EquipAttrTarget.HERO }, // 攻击施加易伤(37%)
{ type: BuffAttr.BURN_COUNT, value: 1, target: EquipAttrTarget.HERO }, // 易伤持续次数+1
],
},
6404: {
uuid: 6404,
name: "冰霜切割者(Lv4)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 4,
path: EPath["冰霜切割者"],
info: "攻击力增加250%,攻击施加易伤(37%)冰冻概率20%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 37, target: EquipAttrTarget.HERO }, // 攻击施加易伤(37%)
{ type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 冰冻概率20%
],
},
// 等级5 刀类武器
6501: {
uuid: 6501,
name: "影刃(Lv5)",
type: EquipType.WEAPON,
quality: Quality.GREEN,
lv: 5,
path: EPath["影刃"],
info: "攻击力增加180%,攻击施加易伤(25%)",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%)
],
},
6502: {
uuid: 6502,
name: "寒月双刃(Lv5)",
type: EquipType.WEAPON,
quality: Quality.BLUE,
lv: 5,
path: EPath["寒月双刃"],
info: "攻击力增加245%,攻击施加易伤(35%)",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 245, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%)
],
},
6503: {
uuid: 6503,
name: "龙鳞切割者(Lv5)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 5,
path: EPath["龙鳞切割者"],
info: "攻击力增加300%,攻击施加易伤(45%),易伤持续次数+1",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 45, target: EquipAttrTarget.HERO }, // 攻击施加易伤(45%)
{ type: BuffAttr.BURN_COUNT, value: 1, target: EquipAttrTarget.HERO }, // 易伤持续次数+1
],
},
6504: {
uuid: 6504,
name: "冰霜切割者(Lv5)",
type: EquipType.WEAPON,
quality: Quality.PURPLE,
lv: 5,
path: EPath["冰霜切割者"],
info: "攻击力增加300%,攻击施加易伤(45%)冰冻概率25%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 45, target: EquipAttrTarget.HERO }, // 攻击施加易伤(45%)
{ type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 冰冻概率25%
],
},
// === 盾牌装备配置 ===
// === 闪避型盾牌 ===
// 等级1 闪避型盾牌
4101: {
uuid: 4101,
name: "风影圆盾(Lv1)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 1,
path: EPath["风影圆盾"],
info: "生命值+20%闪避25%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 20, target: EquipAttrTarget.HERO }, // HP+20%
{ type: BuffAttr.DODGE, value: 25, target: EquipAttrTarget.HERO }, // 闪避25%
],
},
4102: {
uuid: 4102,
name: "流光护盾(Lv1)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 1,
path: EPath["流光护盾"],
info: "生命值+24%闪避28%Debuff减免8%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 24, target: EquipAttrTarget.HERO }, // HP+24%
{ type: BuffAttr.DODGE, value: 28, target: EquipAttrTarget.HERO }, // 闪避28%
{ type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8%
],
},
4103: {
uuid: 4103,
name: "量子闪避者(Lv1)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 1,
path: EPath["量子闪避者"],
info: "生命值+28%闪避32%免伤5%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28%
{ type: BuffAttr.DODGE, value: 32, target: EquipAttrTarget.HERO }, // 闪避32%
{ type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5%
],
},
// 等级2 闪避型盾牌
4201: {
uuid: 4201,
name: "风影圆盾(Lv2)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 2,
path: EPath["风影圆盾"],
info: "生命值+24%闪避28%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 24, target: EquipAttrTarget.HERO }, // HP+24%
{ type: BuffAttr.DODGE, value: 28, target: EquipAttrTarget.HERO }, // 闪避28%
],
},
4202: {
uuid: 4202,
name: "流光护盾(Lv2)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 2,
path: EPath["流光护盾"],
info: "生命值+28%闪避31%Debuff减免10%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28%
{ type: BuffAttr.DODGE, value: 31, target: EquipAttrTarget.HERO }, // 闪避31%
{ type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10%
],
},
4203: {
uuid: 4203,
name: "量子闪避者(Lv2)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 2,
path: EPath["量子闪避者"],
info: "生命值+32%闪避35%免伤7%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32%
{ type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35%
{ type: BuffAttr.DEF, value: 7, target: EquipAttrTarget.HERO }, // 免伤7%
],
},
// 等级3 闪避型盾牌
4301: {
uuid: 4301,
name: "风影圆盾(Lv3)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 3,
path: EPath["风影圆盾"],
info: "生命值+28%闪避31%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28%
{ type: BuffAttr.DODGE, value: 31, target: EquipAttrTarget.HERO }, // 闪避31%
],
},
4302: {
uuid: 4302,
name: "流光护盾(Lv3)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 3,
path: EPath["流光护盾"],
info: "生命值+32%闪避34%Debuff减免12%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32%
{ type: BuffAttr.DODGE, value: 34, target: EquipAttrTarget.HERO }, // 闪避34%
{ type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12%
],
},
4303: {
uuid: 4303,
name: "量子闪避者(Lv3)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 3,
path: EPath["量子闪避者"],
info: "生命值+36%闪避38%免伤9%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36%
{ type: BuffAttr.DODGE, value: 38, target: EquipAttrTarget.HERO }, // 闪避38%
{ type: BuffAttr.DEF, value: 9, target: EquipAttrTarget.HERO }, // 免伤9%
],
},
// 等级4 闪避型盾牌
4401: {
uuid: 4401,
name: "风影圆盾(Lv4)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 4,
path: EPath["风影圆盾"],
info: "生命值+32%闪避34%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32%
{ type: BuffAttr.DODGE, value: 34, target: EquipAttrTarget.HERO }, // 闪避34%
],
},
4402: {
uuid: 4402,
name: "流光护盾(Lv4)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 4,
path: EPath["流光护盾"],
info: "生命值+36%闪避37%Debuff减免14%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36%
{ type: BuffAttr.DODGE, value: 37, target: EquipAttrTarget.HERO }, // 闪避37%
{ type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14%
],
},
4403: {
uuid: 4403,
name: "量子闪避者(Lv4)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 4,
path: EPath["量子闪避者"],
info: "生命值+40%闪避41%免伤11%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40%
{ type: BuffAttr.DODGE, value: 41, target: EquipAttrTarget.HERO }, // 闪避41%
{ type: BuffAttr.DEF, value: 11, target: EquipAttrTarget.HERO }, // 免伤11%
],
},
// 等级5 闪避型盾牌
4501: {
uuid: 4501,
name: "风影圆盾(Lv5)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 5,
path: EPath["风影圆盾"],
info: "生命值+36%闪避37%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36%
{ type: BuffAttr.DODGE, value: 37, target: EquipAttrTarget.HERO }, // 闪避37%
],
},
4502: {
uuid: 4502,
name: "流光护盾(Lv5)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 5,
path: EPath["流光护盾"],
info: "生命值+40%闪避40%Debuff减免16%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40%
{ type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40%
{ type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16%
],
},
4503: {
uuid: 4503,
name: "量子闪避者(Lv5)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 5,
path: EPath["量子闪避者"],
info: "生命值+44%闪避44%免伤13%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO }, // HP+44%
{ type: BuffAttr.DODGE, value: 44, target: EquipAttrTarget.HERO }, // 闪避44%
{ type: BuffAttr.DEF, value: 13, target: EquipAttrTarget.HERO }, // 免伤13%
],
},
// === 反伤型盾牌 ===
// 等级1 反伤型盾牌
4111: {
uuid: 4111,
name: "荆棘木盾(Lv1)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 1,
path: EPath["荆棘木盾"],
info: "生命值+60%反伤15%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 60, target: EquipAttrTarget.HERO }, // HP+60%
{ type: BuffAttr.REFLECT, value: 15, target: EquipAttrTarget.HERO }, // 反伤15%
],
},
4112: {
uuid: 4112,
name: "钢铁尖刺(Lv1)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 1,
path: EPath["钢铁尖刺"],
info: "生命值+68%反伤18%Debuff减免8%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 68, target: EquipAttrTarget.HERO }, // HP+68%
{ type: BuffAttr.REFLECT, value: 18, target: EquipAttrTarget.HERO }, // 反伤18%
{ type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8%
],
},
4113: {
uuid: 4113,
name: "龙鳞反伤者(Lv1)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 1,
path: EPath["龙鳞反伤者"],
info: "生命值+76%反伤22%免伤5%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76%
{ type: BuffAttr.REFLECT, value: 22, target: EquipAttrTarget.HERO }, // 反伤22%
{ type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5%
],
},
// 等级2 反伤型盾牌
4211: {
uuid: 4211,
name: "荆棘木盾(Lv2)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 2,
path: EPath["荆棘木盾"],
info: "生命值+68%反伤18%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 68, target: EquipAttrTarget.HERO }, // HP+68%
{ type: BuffAttr.REFLECT, value: 18, target: EquipAttrTarget.HERO }, // 反伤18%
],
},
4212: {
uuid: 4212,
name: "钢铁尖刺(Lv2)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 2,
path: EPath["钢铁尖刺"],
info: "生命值+76%反伤21%Debuff减免10%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76%
{ type: BuffAttr.REFLECT, value: 21, target: EquipAttrTarget.HERO }, // 反伤21%
{ type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10%
],
},
4213: {
uuid: 4213,
name: "龙鳞反伤者(Lv2)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 2,
path: EPath["龙鳞反伤者"],
info: "生命值+84%反伤25%免伤7%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84%
{ type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25%
{ type: BuffAttr.DEF, value: 7, target: EquipAttrTarget.HERO }, // 免伤7%
],
},
// 等级3 反伤型盾牌
4311: {
uuid: 4311,
name: "荆棘木盾(Lv3)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 3,
path: EPath["荆棘木盾"],
info: "生命值+76%反伤21%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76%
{ type: BuffAttr.REFLECT, value: 21, target: EquipAttrTarget.HERO }, // 反伤21%
],
},
4312: {
uuid: 4312,
name: "钢铁尖刺(Lv3)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 3,
path: EPath["钢铁尖刺"],
info: "生命值+84%反伤24%Debuff减免12%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84%
{ type: BuffAttr.REFLECT, value: 24, target: EquipAttrTarget.HERO }, // 反伤24%
{ type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12%
],
},
4313: {
uuid: 4313,
name: "龙鳞反伤者(Lv3)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 3,
path: EPath["龙鳞反伤者"],
info: "生命值+92%反伤28%免伤9%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92%
{ type: BuffAttr.REFLECT, value: 28, target: EquipAttrTarget.HERO }, // 反伤28%
{ type: BuffAttr.DEF, value: 9, target: EquipAttrTarget.HERO }, // 免伤9%
],
},
// 等级4 反伤型盾牌
4411: {
uuid: 4411,
name: "荆棘木盾(Lv4)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 4,
path: EPath["荆棘木盾"],
info: "生命值+84%反伤24%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84%
{ type: BuffAttr.REFLECT, value: 24, target: EquipAttrTarget.HERO }, // 反伤24%
],
},
4412: {
uuid: 4412,
name: "钢铁尖刺(Lv4)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 4,
path: EPath["钢铁尖刺"],
info: "生命值+92%反伤27%Debuff减免14%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92%
{ type: BuffAttr.REFLECT, value: 27, target: EquipAttrTarget.HERO }, // 反伤27%
{ type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14%
],
},
4413: {
uuid: 4413,
name: "龙鳞反伤者(Lv4)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 4,
path: EPath["龙鳞反伤者"],
info: "生命值+100%反伤31%免伤11%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, // HP+100%
{ type: BuffAttr.REFLECT, value: 31, target: EquipAttrTarget.HERO }, // 反伤31%
{ type: BuffAttr.DEF, value: 11, target: EquipAttrTarget.HERO }, // 免伤11%
],
},
// 等级5 反伤型盾牌
4511: {
uuid: 4511,
name: "荆棘木盾(Lv5)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 5,
path: EPath["荆棘木盾"],
info: "生命值+92%反伤27%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92%
{ type: BuffAttr.REFLECT, value: 27, target: EquipAttrTarget.HERO }, // 反伤27%
],
},
4512: {
uuid: 4512,
name: "钢铁尖刺(Lv5)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 5,
path: EPath["钢铁尖刺"],
info: "生命值+100%反伤30%Debuff减免16%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, // HP+100%
{ type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30%
{ type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16%
],
},
4513: {
uuid: 4513,
name: "龙鳞反伤者(Lv5)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 5,
path: EPath["龙鳞反伤者"],
info: "生命值+108%反伤34%免伤13%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 108, target: EquipAttrTarget.HERO }, // HP+108%
{ type: BuffAttr.REFLECT, value: 34, target: EquipAttrTarget.HERO }, // 反伤34%
{ type: BuffAttr.DEF, value: 13, target: EquipAttrTarget.HERO }, // 免伤13%
],
},
// === 均衡型盾牌 ===
// 等级1 均衡型盾牌
4121: {
uuid: 4121,
name: "守护圆盾(Lv1)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 1,
path: EPath["守护圆盾"],
info: "生命值+40%免伤10%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40%
{ type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10%
],
},
4122: {
uuid: 4122,
name: "圣光壁垒(Lv1)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 1,
path: EPath["圣光壁垒"],
info: "生命值+48%免伤12%Debuff减免8%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 48, target: EquipAttrTarget.HERO }, // HP+48%
{ type: BuffAttr.DEF, value: 12, target: EquipAttrTarget.HERO }, // 免伤12%
{ type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8%
],
},
4123: {
uuid: 4123,
name: "永恒守护者(Lv1)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 1,
path: EPath["永恒守护者"],
info: "生命值+56%免伤15%闪避5%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56%
{ type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15%
{ type: BuffAttr.DODGE, value: 5, target: EquipAttrTarget.HERO }, // 闪避5%
],
},
// 等级2 均衡型盾牌
4221: {
uuid: 4221,
name: "守护圆盾(Lv2)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 2,
path: EPath["守护圆盾"],
info: "生命值+48%免伤12%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 48, target: EquipAttrTarget.HERO }, // HP+48%
{ type: BuffAttr.DEF, value: 12, target: EquipAttrTarget.HERO }, // 免伤12%
],
},
4222: {
uuid: 4222,
name: "圣光壁垒(Lv2)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 2,
path: EPath["圣光壁垒"],
info: "生命值+56%免伤14%Debuff减免10%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56%
{ type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO }, // 免伤14%
{ type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10%
],
},
4223: {
uuid: 4223,
name: "永恒守护者(Lv2)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 2,
path: EPath["永恒守护者"],
info: "生命值+64%免伤17%闪避7%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64%
{ type: BuffAttr.DEF, value: 17, target: EquipAttrTarget.HERO }, // 免伤17%
{ type: BuffAttr.DODGE, value: 7, target: EquipAttrTarget.HERO }, // 闪避7%
],
},
// 等级3 均衡型盾牌
4321: {
uuid: 4321,
name: "守护圆盾(Lv3)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 3,
path: EPath["守护圆盾"],
info: "生命值+56%免伤14%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56%
{ type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO }, // 免伤14%
],
},
4322: {
uuid: 4322,
name: "圣光壁垒(Lv3)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 3,
path: EPath["圣光壁垒"],
info: "生命值+64%免伤16%Debuff减免12%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64%
{ type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, // 免伤16%
{ type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12%
],
},
4323: {
uuid: 4323,
name: "永恒守护者(Lv3)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 3,
path: EPath["永恒守护者"],
info: "生命值+72%免伤19%闪避9%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72%
{ type: BuffAttr.DEF, value: 19, target: EquipAttrTarget.HERO }, // 免伤19%
{ type: BuffAttr.DODGE, value: 9, target: EquipAttrTarget.HERO }, // 闪避9%
],
},
// 等级4 均衡型盾牌
4421: {
uuid: 4421,
name: "守护圆盾(Lv4)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 4,
path: EPath["守护圆盾"],
info: "生命值+64%免伤16%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64%
{ type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, // 免伤16%
],
},
4422: {
uuid: 4422,
name: "圣光壁垒(Lv4)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 4,
path: EPath["圣光壁垒"],
info: "生命值+72%免伤18%Debuff减免14%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72%
{ type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, // 免伤18%
{ type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14%
],
},
4423: {
uuid: 4423,
name: "永恒守护者(Lv4)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 4,
path: EPath["永恒守护者"],
info: "生命值+80%免伤21%闪避11%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80%
{ type: BuffAttr.DEF, value: 21, target: EquipAttrTarget.HERO }, // 免伤21%
{ type: BuffAttr.DODGE, value: 11, target: EquipAttrTarget.HERO }, // 闪避11%
],
},
// 等级5 均衡型盾牌
4521: {
uuid: 4521,
name: "守护圆盾(Lv5)",
type: EquipType.ARMOR,
quality: Quality.GREEN,
lv: 5,
path: EPath["守护圆盾"],
info: "生命值+72%免伤18%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72%
{ type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, // 免伤18%
],
},
4522: {
uuid: 4522,
name: "圣光壁垒(Lv5)",
type: EquipType.ARMOR,
quality: Quality.BLUE,
lv: 5,
path: EPath["圣光壁垒"],
info: "生命值+80%免伤20%Debuff减免16%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80%
{ type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, // 免伤20%
{ type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16%
],
},
4523: {
uuid: 4523,
name: "永恒守护者(Lv5)",
type: EquipType.ARMOR,
quality: Quality.PURPLE,
lv: 5,
path: EPath["永恒守护者"],
info: "生命值+88%免伤23%闪避13%",
special_attr: [
],
buff: [
{ type: BuffAttr.HP, value: 88, target: EquipAttrTarget.HERO }, // HP+88%
{ type: BuffAttr.DEF, value: 23, target: EquipAttrTarget.HERO }, // 免伤23%
{ type: BuffAttr.DODGE, value: 13, target: EquipAttrTarget.HERO }, // 闪避13%
],
},
// === 饰品装备配置 ===
// === 绿色品质饰品 ===
// 磐石戒指
7401: {
uuid: 7401,
name: "磐石戒指(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.GREEN,
lv: 4,
path: EPath["磐石戒指"],
info: "生命值+56%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO },
],
},
7501: {
uuid: 7501,
name: "磐石戒指(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.GREEN,
lv: 5,
path: EPath["磐石戒指"],
info: "生命值+64%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO },
],
},
// 刚玉戒指
7402: {
uuid: 7402,
name: "刚玉戒指(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.GREEN,
lv: 4,
path: EPath["刚玉戒指"],
info: "免伤+22%",
special_attr: [],
buff: [
{ type: BuffAttr.DEF, value: 22, target: EquipAttrTarget.HERO },
],
},
7502: {
uuid: 7502,
name: "刚玉戒指(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.GREEN,
lv: 5,
path: EPath["刚玉戒指"],
info: "免伤+25%",
special_attr: [],
buff: [
{ type: BuffAttr.DEF, value: 25, target: EquipAttrTarget.HERO },
],
},
// 烈阳戒指
7403: {
uuid: 7403,
name: "烈阳戒指(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.GREEN,
lv: 4,
path: EPath["烈阳戒指"],
info: "攻击+50%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO },
],
},
7503: {
uuid: 7503,
name: "烈阳戒指(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.GREEN,
lv: 5,
path: EPath["烈阳戒指"],
info: "攻击+56%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 56, target: EquipAttrTarget.HERO },
],
},
// 雷暴耳饰
7404: {
uuid: 7404,
name: "雷暴耳饰(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.GREEN,
lv: 4,
path: EPath["雷暴耳饰"],
info: "暴伤+35%",
special_attr: [],
buff: [
{ type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO },
],
},
7504: {
uuid: 7504,
name: "雷暴耳饰(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.GREEN,
lv: 5,
path: EPath["雷暴耳饰"],
info: "暴伤+40%",
special_attr: [],
buff: [
{ type: BuffAttr.CRITICAL_DMG, value: 40, target: EquipAttrTarget.HERO },
],
},
// 迷雾耳饰
7405: {
uuid: 7405,
name: "迷雾耳饰(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.GREEN,
lv: 4,
path: EPath["迷雾耳饰"],
info: "闪避+12%",
special_attr: [],
buff: [
{ type: BuffAttr.DODGE, value: 12, target: EquipAttrTarget.HERO },
],
},
7505: {
uuid: 7505,
name: "迷雾耳饰(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.GREEN,
lv: 5,
path: EPath["迷雾耳饰"],
info: "闪避+14%",
special_attr: [],
buff: [
{ type: BuffAttr.DODGE, value: 14, target: EquipAttrTarget.HERO },
],
},
// 荆棘耳饰
7406: {
uuid: 7406,
name: "荆棘耳饰(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.GREEN,
lv: 4,
path: EPath["荆棘耳饰"],
info: "反伤+14%",
special_attr: [],
buff: [
{ type: BuffAttr.REFLECT, value: 14, target: EquipAttrTarget.HERO },
],
},
7506: {
uuid: 7506,
name: "荆棘耳饰(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.GREEN,
lv: 5,
path: EPath["荆棘耳饰"],
info: "反伤+16%",
special_attr: [],
buff: [
{ type: BuffAttr.REFLECT, value: 16, target: EquipAttrTarget.HERO },
],
},
// === 蓝色品质饰品 ===
// 星辉耳饰
7421: {
uuid: 7421,
name: "星辉耳饰(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.BLUE,
lv: 4,
path: EPath["星辉耳饰"],
info: "生命值+36%,免伤+14%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO },
{ type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO },
],
},
7521: {
uuid: 7521,
name: "星辉耳饰(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.BLUE,
lv: 5,
path: EPath["星辉耳饰"],
info: "生命值+40%,免伤+16%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO },
{ type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO },
],
},
// 霜晶耳饰
7422: {
uuid: 7422,
name: "霜晶耳饰(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.BLUE,
lv: 4,
path: EPath["霜晶耳饰"],
info: "攻击+36%,暴伤+25%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 36, target: EquipAttrTarget.HERO },
{ type: BuffAttr.CRITICAL_DMG, value: 25, target: EquipAttrTarget.HERO },
],
},
7522: {
uuid: 7522,
name: "霜晶耳饰(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.BLUE,
lv: 5,
path: EPath["霜晶耳饰"],
info: "攻击+40%,暴伤+28%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO },
{ type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO },
],
},
// 流光吊坠
7423: {
uuid: 7423,
name: "流光吊坠(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.BLUE,
lv: 4,
path: EPath["流光吊坠"],
info: "生命值+32%,闪避+8%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO },
{ type: BuffAttr.DODGE, value: 8, target: EquipAttrTarget.HERO },
],
},
7523: {
uuid: 7523,
name: "流光吊坠(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.BLUE,
lv: 5,
path: EPath["流光吊坠"],
info: "生命值+36%,闪避+9%",
special_attr: [],
buff: [
{ type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO },
{ type: BuffAttr.DODGE, value: 9, target: EquipAttrTarget.HERO },
],
},
// 地脉指环
7424: {
uuid: 7424,
name: "地脉指环(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.BLUE,
lv: 4,
path: EPath["地脉指环"],
info: "免伤+15%,反伤+9%",
special_attr: [],
buff: [
{ type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO },
{ type: BuffAttr.REFLECT, value: 9, target: EquipAttrTarget.HERO },
],
},
7524: {
uuid: 7524,
name: "地脉指环(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.BLUE,
lv: 5,
path: EPath["地脉指环"],
info: "免伤+17%,反伤+10%",
special_attr: [],
buff: [
{ type: BuffAttr.DEF, value: 17, target: EquipAttrTarget.HERO },
{ type: BuffAttr.REFLECT, value: 10, target: EquipAttrTarget.HERO },
],
},
// 炎阳戒指
7425: {
uuid: 7425,
name: "炎阳戒指(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.BLUE,
lv: 4,
path: EPath["炎阳戒指"],
info: "攻击+40%,闪避+7%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO },
{ type: BuffAttr.DODGE, value: 7, target: EquipAttrTarget.HERO },
],
},
7525: {
uuid: 7525,
name: "炎阳戒指(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.BLUE,
lv: 5,
path: EPath["炎阳戒指"],
info: "攻击+44%,闪避+8%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO },
{ type: BuffAttr.DODGE, value: 8, target: EquipAttrTarget.HERO },
],
},
// 潮汐戒指
7426: {
uuid: 7426,
name: "潮汐戒指(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.BLUE,
lv: 4,
path: EPath["潮汐戒指"],
info: "暴伤+28%,反伤+8%",
special_attr: [],
buff: [
{ type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO },
{ type: BuffAttr.REFLECT, value: 8, target: EquipAttrTarget.HERO },
],
},
7526: {
uuid: 7526,
name: "潮汐戒指(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.BLUE,
lv: 5,
path: EPath["潮汐戒指"],
info: "暴伤+32%,反伤+9%",
special_attr: [],
buff: [
{ type: BuffAttr.CRITICAL_DMG, value: 32, target: EquipAttrTarget.HERO },
{ type: BuffAttr.REFLECT, value: 9, target: EquipAttrTarget.HERO },
],
},
// === 紫色品质饰品 ===
// 天穹戒指
7441: {
uuid: 7441,
name: "天穹戒指(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 4,
path: EPath["天穹戒指"],
info: "生命值+40%,免伤+15%,攻击触发属性增加额外加值+1",
special_attr: [
{special_attr: EquipSpecialAttr.ATK_ADD_VALUE, special_attr_value: 1},
],
buff: [
{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO },
{ type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO },
],
},
7541: {
uuid: 7541,
name: "天穹戒指(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 5,
path: EPath["天穹戒指"],
info: "生命值+44%,免伤+18%,攻击触发属性增加额外加值+2",
special_attr: [
{special_attr: EquipSpecialAttr.ATK_ADD_VALUE, special_attr_value: 2},
],
buff: [
{ type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO },
{ type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO },
],
},
// 神木戒指
7442: {
uuid: 7442,
name: "神木戒指(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 4,
path: EPath["神木戒指"],
info: "攻击+44%,暴伤+30%,暴击+5%",
special_attr: [
],
buff: [
{ type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO },
{ type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO },
{ type: BuffAttr.CRITICAL, value: 5, target: EquipAttrTarget.HERO },
],
},
7542: {
uuid: 7542,
name: "神木戒指(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 5,
path: EPath["神木戒指"],
info: "攻击+50%,暴伤+34%,暴击+10%",
special_attr: [
],
buff: [
{ type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO },
{ type: BuffAttr.CRITICAL_DMG, value: 34, target: EquipAttrTarget.HERO },
{ type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO },
],
},
// 日曜戒指
7443: {
uuid: 7443,
name: "日曜戒指(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 4,
path: EPath["日曜戒指"],
info: "生命值+36%,攻击+40%,攻击触发增加主将攻击力+1",
special_attr: [
{special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 1},
],
buff: [
{ type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO },
],
},
7543: {
uuid: 7543,
name: "日曜戒指(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 5,
path: EPath["日曜戒指"],
info: "生命值+40%,攻击+48%,攻击触发增加主将攻击力+2",
special_attr: [
{special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 2},
],
buff: [
{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK, value: 48, target: EquipAttrTarget.HERO },
],
},
// 月影项链
7444: {
uuid: 7444,
name: "月影项链(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 4,
path: EPath["月影项链"],
info: "免伤+16%,暴伤+28%攻击触发增加主将生命值5",
special_attr: [
{special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 5},
],
buff: [
{ type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO },
{ type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO },
],
},
7544: {
uuid: 7544,
name: "月影项链(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 5,
path: EPath["月影项链"],
info: "免伤+18%,暴伤+32%攻击触发增加主将生命值10",
special_attr: [
{special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 10},
],
buff: [
{ type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO },
{ type: BuffAttr.CRITICAL_DMG, value: 32, target: EquipAttrTarget.HERO },
],
},
// 星尘项链
7445: {
uuid: 7445,
name: "星尘项链(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 4,
path: EPath["星尘项链"],
info: "闪避+10%,攻击+44%技能冷却减少10%", // 正数技能冷却减少,负数技能冷却增加
special_attr: [
],
buff: [
{ type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO },
{ type: BuffAttr.SKILL_CD, value: 10, target: EquipAttrTarget.HERO },
],
},
7545: {
uuid: 7545,
name: "星尘项链(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 5,
path: EPath["星尘项链"],
info: "闪避+12%,攻击+50%技能冷却减少20%", // 正数技能冷却减少,负数技能冷却增加
special_attr: [
],
buff: [
{ type: BuffAttr.DODGE, value: 12, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO },
{ type: BuffAttr.SKILL_CD, value: 20, target: EquipAttrTarget.HERO },
],
},
// 深渊戒指
7446: {
uuid: 7446,
name: "深渊戒指(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 4,
path: EPath["深渊戒指"],
info: "反伤+12%,生命值+44%,穿刺+1",
special_attr: [
],
buff: [
{ type: BuffAttr.REFLECT, value: 12, target: EquipAttrTarget.HERO },
{ type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO },
{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO },
],
},
7546: {
uuid: 7546,
name: "深渊戒指(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 5,
path: EPath["深渊戒指"],
info: "反伤+14%,生命值+50%,穿刺+2",
special_attr: [
],
buff: [
{ type: BuffAttr.REFLECT, value: 14, target: EquipAttrTarget.HERO },
{ type: BuffAttr.HP, value: 50, target: EquipAttrTarget.HERO },
{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO },
],
},
// 永夜戒指
7447: {
uuid: 7447,
name: "永夜戒指(Lv4)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 4,
path: EPath["永夜戒指"],
info: "免伤+18%,暴伤+32%,双倍受击触发+1",
special_attr: [
{special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 1},
],
buff: [
{ type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO },
{ type: BuffAttr.CRITICAL_DMG, value: 32, target: EquipAttrTarget.HERO },
],
},
7547: {
uuid: 7547,
name: "永夜戒指(Lv5)",
type: EquipType.ACCESSORY,
quality: Quality.PURPLE,
lv: 5,
path: EPath["永夜戒指"],
info: "免伤+20%,暴伤+36%,双倍受击触发+2",
special_attr: [
{special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 2},
],
buff: [
{ type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO },
{ type: BuffAttr.CRITICAL_DMG, value: 36, target: EquipAttrTarget.HERO },
],
},
}