Files
heros/assets/script/game/map/VictoryComp.ts
2025-08-25 17:28:02 +08:00

114 lines
4.1 KiB
TypeScript

import { _decorator, instantiate, Label ,Prefab,Node} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { GameEvent } from "../common/config/GameEvent";
import { ItemComp } from "./ItemComp";
import { startGuide } from "../common/config/Guide";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('VictoryComp')
@ecs.register('Victory', false)
export class VictoryComp extends CCComp {
reward_lv:number=1
reward_num:number=2
rewards:any[]=[]
game_data:any={
exp:0,
gold:0,
diamond:0
}
/** 视图层逻辑代码分离演示 */
protected onLoad(): void {
}
onAdded(args: any) {
// console.log("[VictoryComp] onAdded",args,smc.items)
if(args.game_data){
this.game_data=args.game_data
}
if(args.rewards){
this.add_reward(args.rewards)
this.rewards=args.rewards
}
this.node.getChildByName("box").getChildByName("exp").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["exp"].toString()
this.node.getChildByName("box").getChildByName("gold").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["gold"].toString()
this.node.getChildByName("box").getChildByName("diamond").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["diamond"].toString()
this.node.getChildByName("title").getChildByName("victory").active=args.victory
this.node.getChildByName("title").getChildByName("defeat").active=!args.victory
this.node.getChildByName("btns").getChildByName("next").active=false
this.scheduleOnce(()=>{
this.node.getChildByName("btns").getChildByName("next").active=true
},0.2)
}
add_reward(rewards:any[]){
let parent=this.node.getChildByName("box").getChildByName("items")
let items=parent.children
for(let i=0;i<rewards.length;i++){
let d_item=rewards[i]
let path="game/gui/item"
const prefab = oops.res.get(path, Prefab);
if (!prefab) {
console.error("[MissionComp=>do_drop] 预制体加载失败:", path);
return;
}
const node = instantiate(prefab) as unknown as Node;
node.parent=parent
node.getComponent(ItemComp)!.update_data(d_item.item_uuid,d_item.count,{no_show:true})
}
}
victory_end(){
this.clear_data()
// startGuide(2)
oops.message.dispatchEvent(GameEvent.MissionEnd)
oops.gui.removeByNode(this.node)
}
clear_data(){
this.game_data={
exp:0,
gold:0,
diamond:0
}
this.rewards=[]
this.node.getChildByName("box").getChildByName("items").removeAllChildren()
}
//看广告双倍
watch_ad(){
return true
}
double_reward(){
if(this.watch_ad()){
smc.addExp(this.game_data["exp"])
smc.addGold(this.game_data["gold"])
smc.addDiamond(this.game_data["diamond"])
this.rewards.forEach(d_item=>{
smc.addItem(d_item.item_uuid,d_item.count)
})
this.node.getChildByName("btns").getChildByName("double").active=false
}
// console.log("[VictoryComp]double_reward",smc.items,this.rewards)
}
restart(){
this.clear_data()
oops.message.dispatchEvent(GameEvent.MissionStart)
oops.gui.removeByNode(this.node)
}
item_show(e:any,val:any){
// console.log("item_show",val)
}
protected onDestroy(): void {
// console.log("释放胜利界面");
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy()
}
}