import { _decorator, instantiate, Label ,Prefab,Node} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { smc } from "../common/SingletonModuleComp"; import { GameEvent } from "../common/config/GameEvent"; import { ItemComp } from "./ItemComp"; import { startGuide } from "../common/config/Guide"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('VictoryComp') @ecs.register('Victory', false) export class VictoryComp extends CCComp { reward_lv:number=1 reward_num:number=2 rewards:any[]=[] game_data:any={ exp:0, gold:0, diamond:0 } /** 视图层逻辑代码分离演示 */ protected onLoad(): void { } onAdded(args: any) { // console.log("[VictoryComp] onAdded",args,smc.items) if(args.game_data){ this.game_data=args.game_data } if(args.rewards){ this.add_reward(args.rewards) this.rewards=args.rewards } this.node.getChildByName("box").getChildByName("exp").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["exp"].toString() this.node.getChildByName("box").getChildByName("gold").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["gold"].toString() this.node.getChildByName("box").getChildByName("diamond").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["diamond"].toString() this.node.getChildByName("title").getChildByName("victory").active=args.victory this.node.getChildByName("title").getChildByName("defeat").active=!args.victory this.node.getChildByName("btns").getChildByName("next").active=false this.scheduleOnce(()=>{ this.node.getChildByName("btns").getChildByName("next").active=true },0.2) } add_reward(rewards:any[]){ let parent=this.node.getChildByName("box").getChildByName("items") let items=parent.children for(let i=0;ido_drop] 预制体加载失败:", path); return; } const node = instantiate(prefab) as unknown as Node; node.parent=parent node.getComponent(ItemComp)!.update_data(d_item.item_uuid,d_item.count,{no_show:true}) } } victory_end(){ this.clear_data() // startGuide(2) oops.message.dispatchEvent(GameEvent.MissionEnd) oops.gui.removeByNode(this.node) } clear_data(){ this.game_data={ exp:0, gold:0, diamond:0 } this.rewards=[] this.node.getChildByName("box").getChildByName("items").removeAllChildren() } //看广告双倍 watch_ad(){ return true } double_reward(){ if(this.watch_ad()){ smc.addExp(this.game_data["exp"]) smc.addGold(this.game_data["gold"]) smc.addDiamond(this.game_data["diamond"]) this.rewards.forEach(d_item=>{ smc.addItem(d_item.item_uuid,d_item.count) }) this.node.getChildByName("btns").getChildByName("double").active=false } // console.log("[VictoryComp]double_reward",smc.items,this.rewards) } restart(){ this.clear_data() oops.message.dispatchEvent(GameEvent.MissionStart) oops.gui.removeByNode(this.node) } item_show(e:any,val:any){ // console.log("item_show",val) } protected onDestroy(): void { // console.log("释放胜利界面"); } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy() } }