feat(skill): 添加彩色箭头技能资源及配置

- 新增红、蓝、绿三种箭头技能的prefab和动画资源
- 更新技能配置文件和英雄设置
- 调整水球技能物理参数
- 优化碰撞矩阵设置
- 修复动画时间精度问题
This commit is contained in:
2025-11-03 10:56:03 +08:00
parent 2a309a14d0
commit 5805e00895
16 changed files with 1406 additions and 136 deletions

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}

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@@ -304,8 +304,8 @@
"bullet": false, "bullet": false,
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View File

@@ -138,42 +138,42 @@ export const HeroInfo: Record<number, heroInfo> = {
//怪物 //怪物
5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1, 5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:30,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6002], type:HType.warrior,lv:1,hp:30,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6001],
buff:[],tal:[],info:"普通怪物-战士型"}, buff:[],tal:[],info:"普通怪物-战士型"},
5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1, 5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.remote,lv:1,hp:20,mp:100,map:10,def:5,mdef:0,ap:5,dis:350,speed:150,skills:[6002], type:HType.remote,lv:1,hp:20,mp:100,map:10,def:5,mdef:0,ap:5,dis:350,speed:150,skills:[6001],
buff:[],tal:[],info:"普通怪物-战士型"}, buff:[],tal:[],info:"普通怪物-战士型"},
5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1, 5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:60,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6002], type:HType.warrior,lv:1,hp:60,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6001],
buff:[],tal:[],info:"普通怪物-战士型"}, buff:[],tal:[],info:"普通怪物-战士型"},
// 1. 基础近战型 // 1. 基础近战型
5204:{uuid:5204,name:"蝙蝠",path:"mo1", fac:FacSet.MON, kind:1, 5204:{uuid:5204,name:"蝙蝠",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:28,mp:100,map:10,def:2,mdef:0,ap:6,dis:90,speed:125,skills:[6002], type:HType.warrior,lv:1,hp:28,mp:100,map:10,def:2,mdef:0,ap:6,dis:90,speed:125,skills:[6001],
buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"}, buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"},
5205:{uuid:5205,name:"骷髅",path:"mo1", fac:FacSet.MON, kind:1, 5205:{uuid:5205,name:"骷髅",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:35,mp:100,map:10,def:3,mdef:0,ap:7,dis:90,speed:120,skills:[6002], type:HType.warrior,lv:1,hp:35,mp:100,map:10,def:3,mdef:0,ap:7,dis:90,speed:120,skills:[6001],
buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"}, buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"},
// 2. 快速突击型 // 2. 快速突击型
5206:{uuid:5206,name:"石像鬼",path:"mo1", fac:FacSet.MON, kind:1, 5206:{uuid:5206,name:"石像鬼",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.assassin,lv:1,hp:26,mp:100,map:10,def:3,mdef:0,ap:8,dis:120,speed:180,skills:[6002], type:HType.assassin,lv:1,hp:26,mp:100,map:10,def:3,mdef:0,ap:8,dis:120,speed:180,skills:[6001],
buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"}, buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"},
5207:{uuid:5207,name:"快速骷髅",path:"mo1", fac:FacSet.MON, kind:1, 5207:{uuid:5207,name:"快速骷髅",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.assassin,lv:1,hp:22,mp:100,map:10,def:2,mdef:0,ap:7,dis:120,speed:200,skills:[6002], type:HType.assassin,lv:1,hp:22,mp:100,map:10,def:2,mdef:0,ap:7,dis:120,speed:200,skills:[6001],
buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"}, buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"},
// 3. 重型坦克型 // 3. 重型坦克型
5208:{uuid:5208,name:"大型骷髅",path:"mo1", fac:FacSet.MON, kind:1, 5208:{uuid:5208,name:"大型骷髅",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:140,mp:100,map:10,def:10,mdef:0,ap:10,dis:90,speed:85,skills:[6002], type:HType.warrior,lv:1,hp:140,mp:100,map:10,def:10,mdef:0,ap:10,dis:90,speed:85,skills:[6001],
buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"}, buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"},
5209:{uuid:5209,name:"树人",path:"mo1", fac:FacSet.MON, kind:1, 5209:{uuid:5209,name:"树人",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:160,mp:100,map:10,def:12,mdef:0,ap:12,dis:90,speed:80,skills:[6002], type:HType.warrior,lv:1,hp:160,mp:100,map:10,def:12,mdef:0,ap:12,dis:90,speed:80,skills:[6001],
buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"}, buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"},
// 4. 远程骚扰型 // 4. 远程骚扰型
@@ -187,12 +187,12 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5. 特殊机制型 // 5. 特殊机制型
5212:{uuid:5212,name:"炸弹骷髅",path:"mo1", fac:FacSet.MON, kind:1, 5212:{uuid:5212,name:"炸弹骷髅",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.assassin,lv:1,hp:30,mp:100,map:10,def:3,mdef:0,ap:25,dis:100,speed:130,skills:[6002], type:HType.assassin,lv:1,hp:30,mp:100,map:10,def:3,mdef:0,ap:25,dis:100,speed:130,skills:[6001],
buff:[],tal:[],info:"特殊机制:接近玩家后自爆造成高额伤害,需优先击杀"}, buff:[],tal:[],info:"特殊机制:接近玩家后自爆造成高额伤害,需优先击杀"},
// 6. 精英/BOSS型 // 6. 精英/BOSS型
5213:{uuid:5213,name:"亡灵领主(精英)",path:"mo1", fac:FacSet.MON, kind:1, 5213:{uuid:5213,name:"亡灵领主(精英)",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:3,hp:200,mp:100,map:20,def:10,mdef:5,ap:20,dis:100,speed:110,skills:[6002], type:HType.warrior,lv:3,hp:200,mp:100,map:20,def:10,mdef:5,ap:20,dis:100,speed:110,skills:[6001],
buff:[],tal:[],info:"精英/BOSS高血量与独特机制波次高潮与重要经验来源"}, buff:[],tal:[],info:"精英/BOSS高血量与独特机制波次高潮与重要经验来源"},
// 5. 特殊机制扩展 // 5. 特殊机制扩展

View File

@@ -19,8 +19,7 @@
"designResolution": { "designResolution": {
"width": 720, "width": 720,
"height": 1280 "height": 1280
}, }
"downloadMaxConcurrency": 30
}, },
"fbx": { "fbx": {
"legacyFbxImporter": { "legacyFbxImporter": {
@@ -40,12 +39,12 @@
} }
], ],
"collisionMatrix": { "collisionMatrix": {
"0": 64, "0": 96,
"1": 20, "1": 52,
"2": 74, "2": 74,
"3": 36, "3": 36,
"4": 66, "4": 66,
"5": 8, "5": 11,
"6": 21 "6": 21
}, },
"gravity": { "gravity": {