From 5805e00895ed16896ec7cad7a508c24dbdc42014 Mon Sep 17 00:00:00 2001 From: panw Date: Mon, 3 Nov 2025 10:56:03 +0800 Subject: [PATCH] =?UTF-8?q?feat(skill):=20=E6=B7=BB=E5=8A=A0=E5=BD=A9?= =?UTF-8?q?=E8=89=B2=E7=AE=AD=E5=A4=B4=E6=8A=80=E8=83=BD=E8=B5=84=E6=BA=90?= =?UTF-8?q?=E5=8F=8A=E9=85=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 新增红、蓝、绿三种箭头技能的prefab和动画资源 - 更新技能配置文件和英雄设置 - 调整水球技能物理参数 - 优化碰撞矩阵设置 - 修复动画时间精度问题 --- assets/resources/game/skill/anm/atk01.anim | 22 +- .../game/skill/anm/atk_arrow_green.anim | 100 ++++ .../game/skill/anm/atk_arrow_green.anim.meta | 13 + .../game/skill/anm/atk_arrow_red.anim | 100 ++++ .../game/skill/anm/atk_arrow_red.anim.meta | 13 + assets/resources/game/skill/atk/atk_s1.prefab | 115 +--- .../{b_arrow_1.prefab => b_arrow_blue.prefab} | 7 +- ...1.prefab.meta => b_arrow_blue.prefab.meta} | 2 +- .../game/skill/atk/b_arrow_green.prefab | 550 ++++++++++++++++++ .../game/skill/atk/b_arrow_green.prefab.meta | 13 + .../game/skill/atk/b_arrow_red.prefab | 550 ++++++++++++++++++ .../game/skill/atk/b_arrow_red.prefab.meta | 13 + .../game/skill/atk/m_water_ball_1.prefab | 4 +- assets/resources/game/skill/ready.meta | 9 - assets/script/game/common/config/heroSet.ts | 22 +- settings/v2/packages/project.json | 9 +- 16 files changed, 1406 insertions(+), 136 deletions(-) create mode 100644 assets/resources/game/skill/anm/atk_arrow_green.anim create mode 100644 assets/resources/game/skill/anm/atk_arrow_green.anim.meta create mode 100644 assets/resources/game/skill/anm/atk_arrow_red.anim create mode 100644 assets/resources/game/skill/anm/atk_arrow_red.anim.meta rename assets/resources/game/skill/atk/{b_arrow_1.prefab => b_arrow_blue.prefab} (98%) rename assets/resources/game/skill/atk/{b_arrow_1.prefab.meta => b_arrow_blue.prefab.meta} (84%) create mode 100644 assets/resources/game/skill/atk/b_arrow_green.prefab create mode 100644 assets/resources/game/skill/atk/b_arrow_green.prefab.meta create mode 100644 assets/resources/game/skill/atk/b_arrow_red.prefab create mode 100644 assets/resources/game/skill/atk/b_arrow_red.prefab.meta delete mode 100644 assets/resources/game/skill/ready.meta diff --git a/assets/resources/game/skill/anm/atk01.anim b/assets/resources/game/skill/anm/atk01.anim index a06b5e38..26d1883c 100644 --- a/assets/resources/game/skill/anm/atk01.anim +++ b/assets/resources/game/skill/anm/atk01.anim @@ -88,7 +88,7 @@ "__type__": "cc.RealCurve", "_times": [ 0, - 0.1 + 0.10000000149011612 ], "_values": [ { @@ -133,7 +133,7 @@ "__type__": "cc.RealCurve", "_times": [ 0, - 0.1 + 0.10000000149011612 ], "_values": [ { @@ -178,7 +178,7 @@ "__type__": "cc.RealCurve", "_times": [ 0, - 0.1 + 0.10000000149011612 ], "_values": [ { @@ -280,8 +280,8 @@ "__type__": "cc.RealCurve", "_times": [ 0, - 0.06666666666666667, - 0.1 + 0.06666667014360428, + 0.10000000149011612 ], "_values": [ { @@ -340,8 +340,8 @@ 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a/assets/resources/game/skill/atk/m_water_ball_1.prefab +++ b/assets/resources/game/skill/atk/m_water_ball_1.prefab @@ -304,8 +304,8 @@ "bullet": false, "awakeOnLoad": true, "_group": 1, - "_type": 0, - "_allowSleep": false, + "_type": 2, + "_allowSleep": true, "_gravityScale": 1, "_linearDamping": 0, "_angularDamping": 0, diff --git a/assets/resources/game/skill/ready.meta b/assets/resources/game/skill/ready.meta deleted file mode 100644 index 06058c72..00000000 --- a/assets/resources/game/skill/ready.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "1.2.0", - "importer": "directory", - "imported": true, - "uuid": "e44e387b-e119-4ea3-8c61-90be55888ce5", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index ef6db81f..352c6e0d 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -138,42 +138,42 @@ export const HeroInfo: Record = { //怪物 5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1, - type:HType.warrior,lv:1,hp:30,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6002], + type:HType.warrior,lv:1,hp:30,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6001], buff:[],tal:[],info:"普通怪物-战士型"}, 5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1, - type:HType.remote,lv:1,hp:20,mp:100,map:10,def:5,mdef:0,ap:5,dis:350,speed:150,skills:[6002], + type:HType.remote,lv:1,hp:20,mp:100,map:10,def:5,mdef:0,ap:5,dis:350,speed:150,skills:[6001], buff:[],tal:[],info:"普通怪物-战士型"}, 5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1, - type:HType.warrior,lv:1,hp:60,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6002], + type:HType.warrior,lv:1,hp:60,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6001], buff:[],tal:[],info:"普通怪物-战士型"}, // 1. 基础近战型 5204:{uuid:5204,name:"蝙蝠",path:"mo1", fac:FacSet.MON, kind:1, - type:HType.warrior,lv:1,hp:28,mp:100,map:10,def:2,mdef:0,ap:6,dis:90,speed:125,skills:[6002], + type:HType.warrior,lv:1,hp:28,mp:100,map:10,def:2,mdef:0,ap:6,dis:90,speed:125,skills:[6001], buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"}, 5205:{uuid:5205,name:"骷髅",path:"mo1", fac:FacSet.MON, kind:1, - type:HType.warrior,lv:1,hp:35,mp:100,map:10,def:3,mdef:0,ap:7,dis:90,speed:120,skills:[6002], + type:HType.warrior,lv:1,hp:35,mp:100,map:10,def:3,mdef:0,ap:7,dis:90,speed:120,skills:[6001], buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"}, // 2. 快速突击型 5206:{uuid:5206,name:"石像鬼",path:"mo1", fac:FacSet.MON, kind:1, - type:HType.assassin,lv:1,hp:26,mp:100,map:10,def:3,mdef:0,ap:8,dis:120,speed:180,skills:[6002], + type:HType.assassin,lv:1,hp:26,mp:100,map:10,def:3,mdef:0,ap:8,dis:120,speed:180,skills:[6001], buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"}, 5207:{uuid:5207,name:"快速骷髅",path:"mo1", fac:FacSet.MON, kind:1, - type:HType.assassin,lv:1,hp:22,mp:100,map:10,def:2,mdef:0,ap:7,dis:120,speed:200,skills:[6002], + type:HType.assassin,lv:1,hp:22,mp:100,map:10,def:2,mdef:0,ap:7,dis:120,speed:200,skills:[6001], buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"}, // 3. 重型坦克型 5208:{uuid:5208,name:"大型骷髅",path:"mo1", fac:FacSet.MON, kind:1, - type:HType.warrior,lv:1,hp:140,mp:100,map:10,def:10,mdef:0,ap:10,dis:90,speed:85,skills:[6002], + type:HType.warrior,lv:1,hp:140,mp:100,map:10,def:10,mdef:0,ap:10,dis:90,speed:85,skills:[6001], buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"}, 5209:{uuid:5209,name:"树人",path:"mo1", fac:FacSet.MON, kind:1, - type:HType.warrior,lv:1,hp:160,mp:100,map:10,def:12,mdef:0,ap:12,dis:90,speed:80,skills:[6002], + type:HType.warrior,lv:1,hp:160,mp:100,map:10,def:12,mdef:0,ap:12,dis:90,speed:80,skills:[6001], buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"}, // 4. 远程骚扰型 @@ -187,12 +187,12 @@ export const HeroInfo: Record = { // 5. 特殊机制型 5212:{uuid:5212,name:"炸弹骷髅",path:"mo1", fac:FacSet.MON, kind:1, - type:HType.assassin,lv:1,hp:30,mp:100,map:10,def:3,mdef:0,ap:25,dis:100,speed:130,skills:[6002], + type:HType.assassin,lv:1,hp:30,mp:100,map:10,def:3,mdef:0,ap:25,dis:100,speed:130,skills:[6001], buff:[],tal:[],info:"特殊机制:接近玩家后自爆造成高额伤害,需优先击杀"}, // 6. 精英/BOSS型 5213:{uuid:5213,name:"亡灵领主(精英)",path:"mo1", fac:FacSet.MON, kind:1, - type:HType.warrior,lv:3,hp:200,mp:100,map:20,def:10,mdef:5,ap:20,dis:100,speed:110,skills:[6002], + type:HType.warrior,lv:3,hp:200,mp:100,map:20,def:10,mdef:5,ap:20,dis:100,speed:110,skills:[6001], buff:[],tal:[],info:"精英/BOSS:高血量与独特机制,波次高潮与重要经验来源"}, // 5. 特殊机制扩展 diff --git a/settings/v2/packages/project.json b/settings/v2/packages/project.json index 19997c9e..aa223074 100644 --- a/settings/v2/packages/project.json +++ b/settings/v2/packages/project.json @@ -19,8 +19,7 @@ "designResolution": { "width": 720, "height": 1280 - }, - "downloadMaxConcurrency": 30 + } }, "fbx": { "legacyFbxImporter": { @@ -40,12 +39,12 @@ } ], "collisionMatrix": { - "0": 64, - "1": 20, + "0": 96, + "1": 52, "2": 74, "3": 36, "4": 66, - "5": 8, + "5": 11, "6": 21 }, "gravity": {