feat(skill): 添加彩色箭头技能资源及配置
- 新增红、蓝、绿三种箭头技能的prefab和动画资源 - 更新技能配置文件和英雄设置 - 调整水球技能物理参数 - 优化碰撞矩阵设置 - 修复动画时间精度问题
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@@ -138,42 +138,42 @@ export const HeroInfo: Record<number, heroInfo> = {
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//怪物
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5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:30,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6002],
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type:HType.warrior,lv:1,hp:30,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6001],
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buff:[],tal:[],info:"普通怪物-战士型"},
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5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.remote,lv:1,hp:20,mp:100,map:10,def:5,mdef:0,ap:5,dis:350,speed:150,skills:[6002],
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type:HType.remote,lv:1,hp:20,mp:100,map:10,def:5,mdef:0,ap:5,dis:350,speed:150,skills:[6001],
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buff:[],tal:[],info:"普通怪物-战士型"},
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5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:60,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6002],
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type:HType.warrior,lv:1,hp:60,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6001],
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buff:[],tal:[],info:"普通怪物-战士型"},
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// 1. 基础近战型
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5204:{uuid:5204,name:"蝙蝠",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:28,mp:100,map:10,def:2,mdef:0,ap:6,dis:90,speed:125,skills:[6002],
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type:HType.warrior,lv:1,hp:28,mp:100,map:10,def:2,mdef:0,ap:6,dis:90,speed:125,skills:[6001],
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buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"},
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5205:{uuid:5205,name:"骷髅",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:35,mp:100,map:10,def:3,mdef:0,ap:7,dis:90,speed:120,skills:[6002],
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type:HType.warrior,lv:1,hp:35,mp:100,map:10,def:3,mdef:0,ap:7,dis:90,speed:120,skills:[6001],
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buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"},
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// 2. 快速突击型
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5206:{uuid:5206,name:"石像鬼",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.assassin,lv:1,hp:26,mp:100,map:10,def:3,mdef:0,ap:8,dis:120,speed:180,skills:[6002],
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type:HType.assassin,lv:1,hp:26,mp:100,map:10,def:3,mdef:0,ap:8,dis:120,speed:180,skills:[6001],
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buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"},
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5207:{uuid:5207,name:"快速骷髅",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.assassin,lv:1,hp:22,mp:100,map:10,def:2,mdef:0,ap:7,dis:120,speed:200,skills:[6002],
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type:HType.assassin,lv:1,hp:22,mp:100,map:10,def:2,mdef:0,ap:7,dis:120,speed:200,skills:[6001],
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buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"},
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// 3. 重型坦克型
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5208:{uuid:5208,name:"大型骷髅",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:140,mp:100,map:10,def:10,mdef:0,ap:10,dis:90,speed:85,skills:[6002],
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type:HType.warrior,lv:1,hp:140,mp:100,map:10,def:10,mdef:0,ap:10,dis:90,speed:85,skills:[6001],
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buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"},
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5209:{uuid:5209,name:"树人",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:160,mp:100,map:10,def:12,mdef:0,ap:12,dis:90,speed:80,skills:[6002],
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type:HType.warrior,lv:1,hp:160,mp:100,map:10,def:12,mdef:0,ap:12,dis:90,speed:80,skills:[6001],
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buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"},
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// 4. 远程骚扰型
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@@ -187,12 +187,12 @@ export const HeroInfo: Record<number, heroInfo> = {
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// 5. 特殊机制型
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5212:{uuid:5212,name:"炸弹骷髅",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.assassin,lv:1,hp:30,mp:100,map:10,def:3,mdef:0,ap:25,dis:100,speed:130,skills:[6002],
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type:HType.assassin,lv:1,hp:30,mp:100,map:10,def:3,mdef:0,ap:25,dis:100,speed:130,skills:[6001],
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buff:[],tal:[],info:"特殊机制:接近玩家后自爆造成高额伤害,需优先击杀"},
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// 6. 精英/BOSS型
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5213:{uuid:5213,name:"亡灵领主(精英)",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:3,hp:200,mp:100,map:20,def:10,mdef:5,ap:20,dis:100,speed:110,skills:[6002],
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type:HType.warrior,lv:3,hp:200,mp:100,map:20,def:10,mdef:5,ap:20,dis:100,speed:110,skills:[6001],
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buff:[],tal:[],info:"精英/BOSS:高血量与独特机制,波次高潮与重要经验来源"},
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// 5. 特殊机制扩展
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