伤害系统有问题,打算放弃

This commit is contained in:
2025-02-03 15:03:45 +08:00
parent 8f2612bda2
commit 060046a6a6
18 changed files with 549 additions and 112 deletions

View File

@@ -5,15 +5,17 @@ import { DamageRequest, DamageResult } from "./DamageComp";
@ecs.register('DamageSystem')
export class DamageSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
private _timers: { [key: string]: number } = {};
filter(): ecs.IMatcher {
return ecs.allOf(DamageRequest);
}
update(entity: ecs.Entity) {
const req = entity.get(DamageRequest);
update(e: ecs.Entity) {
const req = e.get(DamageRequest);
const result = this.calculateDamage(req);
this.applyDamage(req.target, result);
entity.remove(DamageRequest);
e.remove(DamageRequest);
}
private calculateDamage(req: DamageRequest): DamageResult {
@@ -24,7 +26,6 @@ export class DamageSystem extends ecs.ComblockSystem implements ecs.ISystemUpdat
// 闪避判定
if (Math.random() < targetView.dodge) {
const result = new DamageResult();
result.finalDamage = 0;
result.isDodged = true;
return result;
}
@@ -45,25 +46,28 @@ export class DamageSystem extends ecs.ComblockSystem implements ecs.ISystemUpdat
}
const result = new DamageResult();
result.finalDamage = Math.max(0, final);
result.value = Math.max(0, final);
result.isCrit = isCrit;
result.position = req.target.get(HeroViewComp).node.position;
result.delay = req.delay;
return result;
}
private applyDamage(target: ecs.Entity, result: DamageResult) {
const view = target.get(HeroViewComp);
view.hp -= result.finalDamage;
view.hp -= result.value;
// 添加伤害结果组件
const comp = target.add(DamageResult);
comp.finalDamage = result.finalDamage;
comp.value = result.value;
comp.isCrit = result.isCrit;
comp.position = result.position;
comp.delay = result.delay;
comp.isDodged = result.isDodged;
// 触发伤害事件
oops.message.dispatchEvent("OnDamage", {
target,
damage: result.finalDamage,
damage: result.value,
isCrit: result.isCrit
});
}