Files
heros/assets/script/game/damage/DamageSystem.ts

74 lines
2.3 KiB
TypeScript

import { oops } from "db://oops-framework/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { HeroViewComp } from "../hero/HeroViewComp";
import { DamageRequest, DamageResult } from "./DamageComp";
@ecs.register('DamageSystem')
export class DamageSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
private _timers: { [key: string]: number } = {};
filter(): ecs.IMatcher {
return ecs.allOf(DamageRequest);
}
update(e: ecs.Entity) {
const req = e.get(DamageRequest);
const result = this.calculateDamage(req);
this.applyDamage(req.target, result);
e.remove(DamageRequest);
}
private calculateDamage(req: DamageRequest): DamageResult {
const targetView = req.target.get(HeroViewComp);
const sourceView = req.source.get(HeroViewComp);
let final = req.baseValue;
// 闪避判定
if (Math.random() < targetView.dodge) {
const result = new DamageResult();
result.isDodged = true;
return result;
}
// 护甲减伤
if (!req.ignoreDefense) {
final -= targetView.def * 0.5;
}
// 暴击判定
let isCrit = false;
if (req.canCrit) {
const critRate = sourceView.crit;
if (Math.random() < critRate) {
final *= 1.5;
isCrit = true;
}
}
const result = new DamageResult();
result.value = Math.max(0, final);
result.isCrit = isCrit;
result.position = req.target.get(HeroViewComp).node.position;
result.delay = req.delay;
return result;
}
private applyDamage(target: ecs.Entity, result: DamageResult) {
const view = target.get(HeroViewComp);
view.hp -= result.value;
// 添加伤害结果组件
const comp = target.add(DamageResult);
comp.value = result.value;
comp.isCrit = result.isCrit;
comp.position = result.position;
comp.delay = result.delay;
comp.isDodged = result.isDodged;
// 触发伤害事件
oops.message.dispatchEvent("OnDamage", {
target,
damage: result.value,
isCrit: result.isCrit
});
}
}