1. 新增英雄升级配置判定模块,封装升级条件校验逻辑 2. 为卡牌组件添加可升级标识节点和刷新逻辑 3. 实现英雄列表面板统一刷新所有卡牌的升级标识 4. 监听英雄成长变更事件实时更新升级提示状态
78 lines
2.6 KiB
TypeScript
78 lines
2.6 KiB
TypeScript
/**
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* @file heroUpSet.ts
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* @description 英雄局外升级规则与判定逻辑(纯逻辑模块,无 UI / 无单例依赖)
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*
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* 职责:
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* 1. 封装 HERO_UPGRADE_NEED_FRAGMENTS 升级消耗表的查询口径(满级判定)。
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* 2. 提供"是否可升级"的统一判定,供 smc.upgradeHero / HerosListComp / CardLiteComp 复用。
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*
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* 关键设计:
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* - 不直接引用 smc 单例,由调用方传入成长数据(lv / fragments),保持纯函数可测试。
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* - 升级表 key 为目标等级:need = HERO_UPGRADE_NEED_FRAGMENTS[lv + 1],查不到即满级。
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*/
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import { HERO_UPGRADE_NEED_FRAGMENTS } from "./GameSet";
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/** 英雄升级状态快照 */
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export interface HeroUpgradeState {
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/** 当前局外等级 */
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lv: number;
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/** 下一级(满级时为当前等级) */
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nextLv: number;
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/** 当前拥有碎片数 */
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fragments: number;
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/** 升到下一级所需碎片数(满级为 0) */
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needFragments: number;
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/** 是否已满级 */
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isMaxLv: boolean;
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/** 是否满足升级条件(未满级且碎片充足) */
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canUpgrade: boolean;
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}
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/** 英雄最高局外等级(升级表最大 key - 1) */
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export const HERO_MAX_LV: number = Math.max(...Object.keys(HERO_UPGRADE_NEED_FRAGMENTS).map(Number)) - 1;
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/**
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* 查询从当前等级升到下一级所需的碎片数。
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* @param lv 当前局外等级
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* @returns 所需碎片数;已满级返回 undefined
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*/
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export function getHeroUpgradeNeedFragments(lv: number): number | undefined {
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return HERO_UPGRADE_NEED_FRAGMENTS[lv + 1];
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}
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/**
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* 判断英雄当前等级是否已满级。
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* @param lv 当前局外等级
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*/
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export function isHeroMaxLv(lv: number): boolean {
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return getHeroUpgradeNeedFragments(lv) === undefined;
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}
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/**
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* 判断英雄是否满足升级条件(未满级且碎片充足)。
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* @param lv 当前局外等级
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* @param fragments 当前拥有碎片数
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*/
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export function canHeroUpgrade(lv: number, fragments: number): boolean {
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const need = getHeroUpgradeNeedFragments(lv);
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return need !== undefined && fragments >= need;
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}
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/**
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* 汇总英雄升级状态快照(供 UI 一次性取用,避免重复查表)。
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* @param lv 当前局外等级
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* @param fragments 当前拥有碎片数
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*/
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export function getHeroUpgradeState(lv: number, fragments: number): HeroUpgradeState {
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const need = getHeroUpgradeNeedFragments(lv);
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const isMax = need === undefined;
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return {
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lv,
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nextLv: isMax ? lv : lv + 1,
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fragments,
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needFragments: need ?? 0,
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isMaxLv: isMax,
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canUpgrade: !isMax && fragments >= (need as number),
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};
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}
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