Files
pixelheros/assets/script/game/common/config/GameUIConfig.ts
panFD 45e3e8712b feat(ui): 新增天赋详情弹窗功能
重构天赋加点逻辑:将卡片点击校验与加点弹窗逻辑内聚到TIBoxComp中,TalentsComp仅负责打开弹窗。新增天赋详情弹窗,支持展示天赋信息、前置条件校验,并根据玩家状态动态控制加点按钮显隐。
2026-09-19 22:19:12 +08:00

51 lines
2.2 KiB
TypeScript

/*
* @Date: 2021-08-12 09:33:37
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 16:58:46
*/
import { LayerType, UIConfig } from "../../../../../extensions/oops-plugin-framework/assets/core/gui/layer/LayerManager";
/** 界面唯一标识(方便服务器通过编号数据触发界面打开) */
export enum UIID {
/** 资源加载界面 */
Loading = 1,
/** 加载与延时提示界面 */
Netinstable,
/** 公共确认窗口(标题 + 内容 + 确定/取消) */
Window,
/** 角色控制 */
Role_Controller,
Victory,
IBox,
Notity,
// Ranks,
// Heros,
// Talents,
Mission,
/** 技能信息弹窗(技能小图标点击弹出) */
SInfo,
/** 英雄详情弹窗(图鉴卡片点击弹出:含属性/技能/升级/前后切换) */
HeroInfo,
/** 天赋详情弹窗(天赋迷你卡点击弹出:图标/等级/前置/条幅说明/加点按钮) */
TIBox,
}
/** 打开界面方式的配置数据 */
export var UIConfigData: { [key: number]: UIConfig } = {
[UIID.Loading]: { layer: LayerType.UI, prefab: "loading/prefab/loading", bundle: "resources" },
[UIID.Netinstable]: { layer: LayerType.PopUp, prefab: "common/prefab/netinstable" },
[UIID.Window]: { layer: LayerType.Dialog, prefab: "common/prefab/window" },
[UIID.Role_Controller]: { layer: LayerType.UI, prefab: "gui/role_controller" },
[UIID.Victory]: { layer: LayerType.UI, prefab: "gui/element/victory" },
[UIID.IBox]: { layer: LayerType.PopUp, prefab: "gui/element/ibox" },
[UIID.Notity]: { layer: LayerType.UI, prefab: "gui/element/notity" },
// [UIID.Ranks]: { layer: LayerType.UI, prefab: "gui/element/ranks" },
// [UIID.Heros]: { layer: LayerType.UI, prefab: "gui/element/heros" },
// [UIID.Talents]: { layer: LayerType.UI, prefab: "gui/element/talents" },
[UIID.Mission]: { layer: LayerType.UI, prefab: "gui/element/mission" },
[UIID.SInfo]: { layer: LayerType.PopUp, prefab: "gui/element/SInfoBox" },
[UIID.HeroInfo]: { layer: LayerType.PopUp, prefab: "gui/element/heroInfo", bundle: "resources" },
[UIID.TIBox]: { layer: LayerType.PopUp, prefab: "gui/element/TIBox", bundle: "resources" },
}