将天赋图集预加载从天赋界面初始化时提前至游戏公共资源加载阶段,新增全局单例缓存机制替换组件自身的静态缓存,移除冗余的异步加载代码与未使用的导入语句,修正TalentItemComp的初始默认天赋类型为Attack
199 lines
7.4 KiB
TypeScript
199 lines
7.4 KiB
TypeScript
/*
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* @Author: dgflash
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* @Date: 2021-11-11 17:45:23
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 12:38:59
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*/
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import { Node } from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { AsyncQueue, NextFunction } from "../../../../extensions/oops-plugin-framework/assets/libs/collection/AsyncQueue";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../common/config/GameUIConfig";
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import { LoadingViewComp } from "./view/LoadingViewComp";
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import { smc } from "../common/SingletonModuleComp";
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import { WxCloudApi } from "../wx_clound_client_api/WxCloudApi";
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import { mLogger } from "../common/Logger";
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import { gameDataSync } from "../common/GameDataSync";
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/**
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* 游戏进入初始化模块
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* 1、热更新
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* 2、加载默认资源
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*/
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@ecs.register(`Initialize`)
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export class Initialize extends ecs.Entity {
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LoadingView!: LoadingViewComp;
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debugMode: boolean = false; // 是否启用调试模式
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protected init() {
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var queue: AsyncQueue = new AsyncQueue();
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// 加载自定义资
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this.loadCustom(queue);
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// 加载多语言包
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this.loadLanguage(queue);
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// 加载公共资源
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this.loadCommon(queue);
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// 加载游戏内容加载进度提示界面
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this.onComplete(queue);
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queue.play();
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}
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/** 加载自定义内容(可选) */
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private loadCustom(queue: AsyncQueue) {
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queue.push(async (next: NextFunction, params: any, args: any) => {
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try {
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// 加载多语言对应字体
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oops.res.load("language/font/" + oops.language.current, async () => {
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// 统一的数据加载流程
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await this.loadGameDataUnified();
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next();
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});
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//加载精灵配置表
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// oops.res.load("config/game/heros", next);
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} catch (error) {
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mLogger.error(this.debugMode, 'Initialize', "[Initialize]: 自定义内容加载失败:", error);
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next(); // 即使失败也要继续,不阻塞游戏启动
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}
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});
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}
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/** 加载化语言包(可选) */
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private loadLanguage(queue: AsyncQueue) {
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queue.push((next: NextFunction, params: any, args: any) => {
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// 设置默认语言
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let lan = oops.storage.get("language");
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// if (lan == null) {
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if (lan == null || lan == "") {
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lan = "zh";
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oops.storage.set("language", lan);
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}
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// 设置语言包路径
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oops.language.pack.json = oops.config.game.languagePathJson;
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oops.language.pack.texture = oops.config.game.languagePathTexture;
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// 加载语言包资源
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oops.language.setLanguage(lan, next);
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});
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}
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/** 加载公共资源(必备) */
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private loadCommon(queue: AsyncQueue) {
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queue.push((next: NextFunction, params: any, args: any) => {
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// 顺便在这里预加载 SMC 需要的公共图集
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smc.preloadCommonAssets();
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oops.res.loadDir("common", next);
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});
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}
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/**
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* 统一的游戏数据加载流程
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* 微信客户端:使用云端数据
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* 非微信客户端:使用本地调试数据
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*/
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private async loadGameDataUnified() {
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try {
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mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 开始统一数据加载流程...");
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if (gameDataSync.isWxClient()) {
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// 微信客户端:加载云端数据
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mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 检测到微信客户端,使用云端数据");
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await this.loadFromCloud();
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} else {
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// 非微信客户端:使用本地调试数据
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mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 非微信客户端,使用本地调试数据");
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await this.loadFromLocalDebug();
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}
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} catch (error) {
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mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 统一数据加载失败:", error);
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// 失败时使用默认数据 游戏需要退出
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}
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}
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/**
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* 从云端加载数据(微信客户端)
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*/
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private async loadFromCloud() {
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try {
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// 1. 初始化微信云环境
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this.initWxCloudEnv();
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// 2. 登录并获取云端数据
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const loginResult = await WxCloudApi.login();
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const response = loginResult.result;
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if (response && response.code === 200) {
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mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 云端登录成功");
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const cloudData = response.data;
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if (cloudData && cloudData.openid) {
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smc.openid = cloudData.openid;
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}
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// 将 login 获取的 game_data 封装为统一下发格式,交给 gameDataSync 对比与合并
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const formattedCloudData = {
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openid: cloudData?.openid || '',
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data: cloudData?.game_data || {}
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};
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gameDataSync.syncWithCloudData(formattedCloudData);
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} else {
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mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 云端登录失败:", response?.msg);
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// 登录失败时使用本地数据
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gameDataSync.syncWithCloudData(null);
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}
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} catch (error) {
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mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 云端数据加载异常:", error);
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// 异常时使用本地数据兜底
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gameDataSync.syncWithCloudData(null);
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}
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}
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/**
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* 从本地调试数据加载(非微信客户端)
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*/
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private async loadFromLocalDebug() {
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try {
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// 用本地调试数据覆盖客户端数据
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gameDataSync.syncWithCloudData(null);
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} catch (error) {
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mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 本地调试数据加载异常:", error);
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}
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}
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/**
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* 初始化微信云环境
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*/
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private initWxCloudEnv() {
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try {
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// 请替换为您的实际云环境ID
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const cloudEnvId = "cloud1-6gknw0qk911036d8"; // TODO: 配置您的云环境ID
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WxCloudApi.init(cloudEnvId);
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mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 微信云环境初始化完成");
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} catch (error) {
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mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 微信云环境初始化失败:", error);
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}
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}
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/** 加载完成进入游戏内容加载界面 */
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private onComplete(queue: AsyncQueue) {
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queue.complete = () => {
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var uic: UICallbacks = {
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onAdded: (node: Node, params: any) => {
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var comp = node.getComponent(LoadingViewComp) as ecs.Comp;
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this.add(comp);
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}
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};
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// 界面管理 - 打开游戏内容资源加载进度提示界面
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oops.gui.open(UIID.Loading, null, uic);
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};
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}
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} |