- 添加 HlistComp 组件用于展示英雄列表,包含英雄图标、属性显示及翻页按钮 - 在 MissionHomeComp 中增加页面节点和按钮的引用属性,为页面切换功能做准备
75 lines
2.0 KiB
TypeScript
75 lines
2.0 KiB
TypeScript
import { _decorator, instantiate, Prefab, resources, Sprite, SpriteAtlas, UITransform ,Node} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { smc } from "../common/SingletonModuleComp";
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import { GameEvent } from "../common/config/GameEvent";
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import { Timer } from "db://oops-framework/core/common/timer/Timer";
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import { mLogger } from "../common/Logger";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('MissionHomeComp')
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@ecs.register('MissionHome', false)
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export class MissionHomeComp extends CCComp {
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debugMode: boolean = false;
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@property(Node)
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heros_page=null!
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@property(Node)
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rank_page=null!
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@property(Node)
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home_btn=null!
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@property(Node)
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hero_btn=null!
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@property(Node)
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rank_btn=null!
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protected onLoad(): void {
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this.on(GameEvent.MissionEnd,this.mission_end,this)
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}
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/** 视图层逻辑代码分离演示 */
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start() {
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this.home_active()
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}
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onEnable(){
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}
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update(dt:number){
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}
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start_mission() {
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mLogger.log(this.debugMode, 'MissionHomeComp', "start_mission")
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oops.message.dispatchEvent(GameEvent.MissionStart, {})
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this.node.active=false;
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}
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mission_end(){
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mLogger.log(this.debugMode, 'MissionHomeComp', "[MissionHomeComp]=>mission_end")
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this.home_active()
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}
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home_active(){
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this.uodate_data()
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this.node.active=true
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}
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uodate_data(){
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}
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isWxClient(){
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return typeof wx !== 'undefined' && typeof (wx as any).getSystemInfoSync === 'function';
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}
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btn_func(e:string,data:any){
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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} |