6.0 KiB
Skill Test Spec: /day-one-patch
Skill Summary
/day-one-patch prepares a day-one patch plan for issues that are known at
launch but deferred from the v1.0 release. It reads open bug reports in
production/bugs/, deferred acceptance criteria from story files (stories
marked Status: Done but with noted deferred ACs), and produces a prioritized
patch plan with estimated fix timelines per issue.
The patch plan is written to production/releases/day-one-patch.md after a
"May I write" ask. If a P0 (critical post-ship) issue is discovered, the skill
triggers guidance to run /hotfix before the patch. No director gates apply.
The verdict is always COMPLETE.
Static Assertions (Structural)
Verified automatically by /skill-test static — no fixture needed.
- Has required frontmatter fields:
name,description,argument-hint,user-invocable,allowed-tools - Has ≥2 phase headings
- Contains verdict keyword: COMPLETE
- Contains "May I write" collaborative protocol language before writing the plan
- Has a next-step handoff (e.g.,
/hotfixfor P0 issues,/release-checklistfor follow-up)
Director Gate Checks
None. /day-one-patch is a release planning utility. No director gates apply.
Test Cases
Case 1: Happy Path — 3 Known Issues, Patch Plan With Fix Estimates
Fixture:
production/bugs/contains 3 open bugs with severities: 1 MEDIUM, 2 LOW- No deferred ACs in sprint stories
- All bugs have repro steps and system identifications
Input: /day-one-patch
Expected behavior:
- Skill reads all 3 open bugs
- Skill assigns fix effort estimates: MEDIUM bug = 1-2 days, LOW bugs = 4 hours each
- Skill produces a patch plan prioritizing MEDIUM bug first
- Plan includes: priority order, estimated timeline, responsible system, fix description
- Skill asks "May I write to
production/releases/day-one-patch.md?" - File written; verdict is COMPLETE
Assertions:
- All 3 bugs appear in the plan
- Bugs are prioritized by severity (MEDIUM before LOW)
- Fix estimates are provided per issue
- "May I write" is asked before writing
- Verdict is COMPLETE
Case 2: Critical Issue Discovered Post-Ship — P0, Triggers /hotfix Guidance
Fixture:
- A CRITICAL severity bug is found in
production/bugs/after the v1.0 release - The bug causes data loss for all save files
Input: /day-one-patch
Expected behavior:
- Skill reads bugs and identifies the CRITICAL severity issue
- Skill escalates: "P0 ISSUE DETECTED — data loss bug requires immediate hotfix before patch planning can proceed"
- Skill does NOT include the P0 issue in the patch plan timeline
- Skill explicitly directs: "Run
/hotfixto resolve this issue first" - After P0 guidance is issued: plan for remaining lower-severity bugs is still generated and written; verdict is COMPLETE
Assertions:
- P0 escalation message appears prominently before the patch plan
/hotfixis explicitly directed for the P0 issue- P0 issue is NOT scheduled in the patch plan timeline (it needs immediate action)
- Non-P0 issues are still planned; verdict is COMPLETE
Case 3: Deferred AC From Story-Done — Pulled Into Patch Plan Automatically
Fixture:
production/sprints/sprint-008.mdhas a story withStatus: Doneand a note: "DEFERRED AC: Gamepad vibration on damage — deferred to post-launch patch"- No open bugs for the same system
Input: /day-one-patch
Expected behavior:
- Skill reads sprint stories and detects the deferred AC note
- Deferred AC is automatically included in the patch plan as a work item
- Plan entry: "Deferred from sprint-008: Gamepad vibration on damage"
- Fix estimate is assigned; patch plan written after "May I write" approval
- Verdict is COMPLETE
Assertions:
- Deferred ACs from story files are automatically pulled into the plan
- Deferred items are labeled by their source story (sprint-008)
- Deferred AC gets a fix estimate like bug entries
- Verdict is COMPLETE
Case 4: No Known Issues — Empty Plan With Template Note
Fixture:
production/bugs/is empty- No stories have deferred ACs
Input: /day-one-patch
Expected behavior:
- Skill reads bugs — none found
- Skill reads story deferred ACs — none found
- Skill produces an empty patch plan with a note: "No known issues at launch"
- Template structure is preserved (headers intact) for future use
- Skill asks "May I write to
production/releases/day-one-patch.md?" - File written; verdict is COMPLETE
Assertions:
- "No known issues at launch" note appears in the written file
- Template headers are present in the empty plan
- Skill does NOT error out when there are no issues to plan
- Verdict is COMPLETE
Case 5: Director Gate Check — No gate; day-one-patch is a planning utility
Fixture:
- Known issues present in production/bugs/
Input: /day-one-patch
Expected behavior:
- Skill generates and writes the patch plan
- No director agents are spawned
- No gate IDs appear in output
Assertions:
- No director gate is invoked
- No gate skip messages appear
- Verdict is COMPLETE without any gate check
Protocol Compliance
- Reads open bugs from
production/bugs/before generating the plan - Scans story files for deferred AC notes
- Escalates CRITICAL (P0) bugs with explicit
/hotfixguidance - Produces an empty plan with note when no issues exist (not an error)
- Asks "May I write to
production/releases/day-one-patch.md?" before writing - Verdict is COMPLETE in all paths
Coverage Notes
- The case where multiple CRITICAL bugs exist is handled the same as Case 2; all P0 issues are escalated together.
- Timeline estimation for the patch (e.g., "patch available in 3 days") requires manual QA and build time estimates; the skill uses rough estimates based on severity, not actual team velocity.
- The patch notes player communication document (
/patch-notes) is a separate skill invoked after the patch plan is executed.