- 将刘邦的攻击距离从100增加到120 - 调整战士移动边界从±420到±280 - 修改怪物移动逻辑,x>280时允许移动攻击 - 关闭部分prefab的_active状态 - 增加技能5000和6001-6002的攻击距离
206 lines
8.7 KiB
TypeScript
206 lines
8.7 KiB
TypeScript
import { v3 } from "cc"
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import { BoxSet, FacSet } from "./GameSet"
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import { smc } from "../SingletonModuleComp"
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import { BuffConf } from "./SkillSet"
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export enum AttrSet {
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ATTR_MAX = 85,
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}
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export enum HType {
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warrior = 0,
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remote = 1,
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mage = 2,
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support = 3,
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assassin = 4,
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}
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export const HTypeName ={
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0:"战士",
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1:"远程",
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2:"法师",
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3:"辅助",
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4:"刺客",
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}
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//fac:FacSet.HERO
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export const getHeroList = ()=>{
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const filteredHeros = Object.values(HeroInfo).filter(item=>{
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const facMatch = item.fac === FacSet.HERO;
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return facMatch;
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});
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// 根据smc.heros中的数据分离拥有和未拥有的英雄
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// smc.heros是一个包含英雄ID的数组,如[5001, 5002]
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const ownedHeros = filteredHeros.filter(item => smc.heros.includes(item.uuid));
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const unownedHeros = filteredHeros.filter(item => !smc.heros.includes(item.uuid));
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// 合并列表:拥有的在前,未拥有的在后
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return [...ownedHeros, ...unownedHeros].map(item => item.uuid);
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}
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//fac:FacSet.MON
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export const getMonList = ()=>{
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return Object.values(HeroInfo).filter(item=>{
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const facMatch = item.fac === FacSet.MON;
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return facMatch ;
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}).map(item=>item.uuid)
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}
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export const HeroPos={
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0:{pos:v3(-240,BoxSet.GAME_LINE,0)},
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1:{pos:v3(0,BoxSet.GAME_LINE,0)},
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2:{pos:v3(0,BoxSet.GAME_LINE,0)},
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}
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export const MonSet = {
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0:{pos:v3(240,BoxSet.GAME_LINE+10,0)},
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1:{pos:v3(240,BoxSet.GAME_LINE-10,0)},
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2:{pos:v3(300,BoxSet.GAME_LINE+10,0)},
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3:{pos:v3(300,BoxSet.GAME_LINE-10,0)},
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4:{pos:v3(320,BoxSet.GAME_LINE+10,0)},
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5:{pos:v3(320,BoxSet.GAME_LINE-10,0)},
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6:{pos:v3(360,BoxSet.GAME_LINE+10,0)},
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7:{pos:v3(360,BoxSet.GAME_LINE-10,0)},
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8:{pos:v3(400,BoxSet.GAME_LINE+10,0)},
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9:{pos:v3(400,BoxSet.GAME_LINE-10,0)},
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10:{pos:v3(440,BoxSet.GAME_LINE+10,0)},
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11:{pos:v3(440,BoxSet.GAME_LINE-10,0)},
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}
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export enum MonStart {
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SLINE_1=140, //上线y
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SLINE_2=100, //下线y
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SLINE_3=180, //下线y
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SLINE_4=60, //y起始点
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START_X=360, //x起始点
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START_I=90, //x轴间隔
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}
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export enum HeroConf{
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COST=1500,
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MAX_HP=200,
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MAX_MP=200,
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MAX_AP=20,
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MAX_DEF=20,
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}
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export const getPreAttr = (uuid:number)=>{
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let hp=HeroInfo[uuid].hp/HeroConf.MAX_HP
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let mp=HeroInfo[uuid].mp/HeroConf.MAX_MP
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let ap=HeroInfo[uuid].ap/HeroConf.MAX_AP
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let def=HeroInfo[uuid].def/HeroConf.MAX_DEF
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return {hp:hp,mp:mp,ap:ap,def:def}
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}
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export enum HeroUpSet {
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MP=5,
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HP=10,
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LVMP=100,
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LVHP=100,
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LVATK=10,
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LVDEF=5,
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}
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/**
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* 英雄/怪物基础信息接口
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*/
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export interface heroInfo {
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uuid: number; // 唯一标识(英雄5000段,怪物5200段)
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name: string; // 显示名称
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path: string; // 资源路径(对应美术资源名)
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fac: FacSet; // 阵营(FacSet.HERO 或 FacSet.MON)
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kind: number; // 未使用
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as: number; // 攻击速度系数(越小越快)
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type: HType; // 职业定位(战士/远程/法师/辅助/刺客)
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lv: number; // 初始等级
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hp: number; // 生命值上限
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mp: number; // 法力值上限
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ap: number; // 攻击力
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def: number; // 防御(伤害减免)
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dis: number; // 攻击距离(像素)
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speed: number; // 移动速度(像素/秒)
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skills: number[]; // 携带技能ID列表
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buff: BuffConf[]; // 自带buff配置(通常为空,由技能动态添加)
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tal: number[]; // 天赋ID列表
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info: string; // 描述文案
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}
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export const HeroInfo: Record<number, heroInfo> = {
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// ========== 英雄角色 ==========
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// 刘邦 - 领导型战士(善于用人,知人善任)
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5001:{uuid:5001,name:"刘邦",path:"hk1", fac:FacSet.HERO, kind:1,as:1.5,
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type:HType.warrior,lv:1,hp:200,mp:200,def:0,ap:15,dis:120,speed:120,skills:[6001,6002],
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buff:[],tal:[],info:"楚汉争霸领袖,领导统御型战士"},
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// 荆轲 - 刺客(敏捷型,高速度和暴击率)
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5002:{uuid:5002,name:"荆轲",path:"hc1", fac:FacSet.HERO, kind:1,as:1.5,
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type:HType.assassin,lv:1,hp:80,mp:60,def:0,ap:22,dis:120,speed:180,skills:[6002,6001],
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buff:[],tal:[],info:"战国刺客,刺杀专精敏捷型刺客"},
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// 赵武灵王 - 远程射手(胡服骑射,机动型高移动速度和远程攻击)
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5005:{uuid:5005,name:"赵武灵王",path:"ha1", fac:FacSet.HERO, kind:2,as:1.5,
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type:HType.remote,lv:1,hp:100,mp:80,def:0,ap:18,dis:450,speed:140,skills:[6002,6001],
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buff:[],tal:[],info:"胡服骑射改革者,机动型高远程输出"},
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// 张良 - 智谋法师(运筹帷幄,智谋型法师)
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5007:{uuid:5007,name:"张良",path:"hh1", fac:FacSet.HERO, kind:2,as:1.5,
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type:HType.mage,lv:1,hp:88,mp:135,def:0,ap:15,dis:350,speed:100,skills:[6002,6001],
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buff:[],tal:[],info:"运筹帷幄谋士,智谋型法师"},
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// 屈原 - 元素法师(离骚诗韵,元素型高魔法输出)
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5008:{uuid:5008,name:"屈原",path:"hm1", fac:FacSet.HERO, kind:2,as:1.5,
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type:HType.mage,lv:1,hp:85,mp:140,def:0,ap:16,dis:400,speed:90,skills:[6002,6001],
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buff:[],tal:[],info:"离骚诗韵,元素型高魔法输出"},
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// 孙膑 - 谋略法师(兵法谋略,谋略型法师)
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5009:{uuid:5009,name:"孙膑",path:"hm2", fac:FacSet.HERO, kind:2,as:1.5,
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type:HType.mage,lv:1,hp:92,mp:135,def:0,ap:14,dis:420,speed:95,skills:[6002,6001],
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buff:[],tal:[],info:"兵法谋略,谋略型法师"},
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// 萧何 - 后勤辅助(后勤保障,后勤型辅助)
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5010:{uuid:5010,name:"萧何",path:"hz1", fac:FacSet.HERO, kind:2,as:1.5,
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type:HType.support,lv:1,hp:115,mp:145,def:0,ap:8,dis:380,speed:105,skills:[6002,6001],
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buff:[],tal:[],info:"后勤保障,后勤型辅助"},
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// 1. 基础近战型
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5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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type:HType.warrior,lv:1,hp:40,mp:100,def:0,ap:5,dis:60,speed:180,skills:[6005],
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buff:[],tal:[],info:"标准炮灰:确保英雄能完成3次普攻积累天赋计数"},
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// 2. 快速突击型
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5301:{uuid:5301,name:"兽人斥候",path:"mo1", fac:FacSet.MON, kind:1,as:1.2,
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type:HType.assassin,lv:1,hp:30,mp:100,def:0,ap:12,dis:50,speed:400,skills:[6005],
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buff:[],tal:[],info:"快速突击:极高移速贴脸,检测护盾(7102)刷新率"},
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// 3. 重型坦克型
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5401:{uuid:5401,name:"兽人卫士",path:"mo1", fac:FacSet.MON, kind:1,as:5.0,
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type:HType.warrior,lv:1,hp:400,mp:100,def:5,ap:25,dis:90,speed:60,skills:[6005],
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buff:[],tal:[],info:"重型坦克:数值墙,检测玩家破甲(7008)与持续输出"},
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// 4. 远程骚扰型
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5501:{uuid:5501,name:"兽人射手",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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type:HType.remote,lv:1,hp:50,mp:100,def:0,ap:15,dis:800,speed:90,skills:[6203],
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buff:[],tal:[],info:"远程骚扰:跨屏打击,迫使阵地分散或移动英雄"},
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// 5. 特殊机制型
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5601:{uuid:5601,name:"兽人自爆兵",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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type:HType.assassin,lv:1,hp:60,mp:100,def:0,ap:250,dis:50,speed:220,skills:[6005],
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buff:[],tal:[],info:"特殊机制:极端伤害,漏怪即秒杀,检测减伤(7103)"},
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// 召唤师:持续召唤小怪(后续可在技能系统中实现 SType.zhaohuan)
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5602:{uuid:5602,name:"兽人召唤师",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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type:HType.mage,lv:1,hp:120,mp:300,def:5,ap:8,dis:380,speed:100,skills:[6005],
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buff:[],tal:[],info:"战术目标:持续召唤小怪,检测英雄大招清场频率"},
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// 治疗者:为周围怪物回血(此处以提升治疗效果和生命回复为基础被动)
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5603:{uuid:5603,name:"兽人祭司",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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type:HType.support,lv:1,hp:120,mp:300,def:5,ap:6,dis:90,speed:105,skills:[6005],
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buff:[],tal:[],info:"战术目标:为怪群回血,检测玩家沉默(7006)覆盖率"},
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// 光环怪:为周围怪物提供增益(此处以Buff效果提升与移动速度提升为基础被动)
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// Attrs.BUFF_UP=60 (RATIO=1),Attrs.SPEED=63 (RATIO=1)
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5604:{uuid:5604,name:"兽人图腾师",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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type:HType.support,lv:1,hp:100,mp:250,def:5,ap:7,dis:90,speed:110,skills:[6005],
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buff:[],tal:[],info:"战术目标:提供加速光环,改变怪群推进节奏"},
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// 6. 精英/BOSS型
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5701:{uuid:5701,name:"兽人首领(BOSS)",path:"mo1", fac:FacSet.MON, kind:1,as:2.5,
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type:HType.warrior,lv:3,hp:25000,mp:500,def:20,ap:80,dis:120,speed:120,skills:[6005],
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buff:[],tal:[],info:"终极考验:极高HP,检测大招重置与辐射协同输出"},
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}; |