Files
pixelheros/assets/script/game
panFD 74d03facd9 fix(boss): keep phase outline authoritative over level tint and pool reuse
Reuse existing outline-green/outline-glow materials (P2 green / P3 red); phase outline now takes priority over level tint during boss lifetime (init/lv_up both route through BossPhaseComp), and HeroViewComp.reset clears the material back to default so pooled monster nodes never inherit a boss's red/green edge.
2026-10-10 00:40:47 +08:00
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2024-07-17 16:14:14 +08:00
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dd
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