Files
pixelheros/assets/script/game/map/MissionHomeComp.ts
walkpan 1c36718876 feat(ui): 添加加载界面并集成到胜利场景中
在胜利场景中添加新的加载界面元素,包括:
1. 创建loading.prefab资源文件
2. 在MissionHomeComp中处理MissionStart事件
3. 在VictoryComp中控制loading节点的显示逻辑
4. 更新victory.prefab结构以包含loading节点
2026-01-03 20:21:00 +08:00

58 lines
1.6 KiB
TypeScript

import { _decorator, instantiate, Prefab, resources, Sprite, SpriteAtlas, UITransform } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { GameEvent } from "../common/config/GameEvent";
import { Timer } from "db://oops-framework/core/common/timer/Timer";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionHomeComp')
@ecs.register('MissionHome', false)
export class MissionHomeComp extends CCComp {
protected onLoad(): void {
this.on(GameEvent.MissionEnd,this.mission_end,this)
this.on(GameEvent.MissionStart,this.mission_start,this)
}
/** 视图层逻辑代码分离演示 */
start() {
this.home_active()
}
onEnable(){
}
update(dt:number){
}
mission_end(){
console.log("[MissionHomeComp]=>mission_end")
this.home_active()
}
mission_start(){
this.node.active=false
}
home_active(){
this.uodate_data()
this.node.active=true
}
uodate_data(){
}
isWxClient(){
return typeof wx !== 'undefined' && typeof (wx as any).getSystemInfoSync === 'function';
}
btn_func(e:string,data:any){
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}