1. 为英雄属性组件添加Field触发类型字段,支持存储驻场光环UUID列表 2. 扩展英雄进化配置,支持覆盖驻场光环配置 3. 优化FieldSkillHelper,优先使用进化后的驻场光环配置 4. 新增占卜师战前强攻限时Buff与援护弓手、占卜师、治愈牧师的6级进化驻场光环配置 5. 补充对应英雄的技能描述与进化逻辑注释
67 lines
2.8 KiB
TypeScript
67 lines
2.8 KiB
TypeScript
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { FacSet } from "../common/config/GameSet";
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import { HeroInfo } from "../common/config/heroSet";
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import { FieldSkillSet, FieldSkillType } from "../common/config/SkillSet";
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import { HeroAttrsComp } from "./HeroAttrsComp";
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import { SkillBoxComp } from "../map/SkillBoxComp";
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import { EquipBoxComp } from "../map/EquipBoxComp";
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/**
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* 驻场技能(光环属性)计算辅助类
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*
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* 核心职责:
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* 统一管理全场存活英雄带来的全局加成属性计算。
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* 解耦原先写在 HeroAttrsComp 中的静态计算逻辑,符合单一职责原则。
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*/
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export class FieldSkillHelper {
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/** 获取指定驻场技能类型的总加成值(计算存活的友方英雄 + 场上的驻场技能卡) */
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public static getFieldSkillTotalValue(type: FieldSkillType): number {
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let total = 0;
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// 1. 统计英雄带来的驻场技能加成
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// 读 model.field(运行时):优先使用 evolve 覆盖后的驻场配置,未升级时回退到 heroInfo 基础配置
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ecs.query(ecs.allOf(HeroAttrsComp)).forEach((entity: ecs.Entity) => {
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const model = entity.get(HeroAttrsComp);
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if (!model || model.is_dead || model.fac !== FacSet.HERO) return;
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const heroConfig = HeroInfo[model.hero_uuid];
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const fields = model.field ?? heroConfig?.field;
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if (fields) {
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for (const skillUuid of fields) {
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const skillConfig = FieldSkillSet[skillUuid];
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if (skillConfig && skillConfig.type === type) {
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total += skillConfig.value;
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}
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}
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}
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});
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// 2. 统计技能盒子(技能卡)带来的驻场技能加成
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ecs.query(ecs.allOf(SkillBoxComp)).forEach((entity: ecs.Entity) => {
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const skillBox = entity.get(SkillBoxComp);
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if (!skillBox || !skillBox.field || skillBox.field.length === 0) return;
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for (const skillUuid of skillBox.field) {
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const skillConfig = FieldSkillSet[skillUuid];
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if (skillConfig && skillConfig.type === type) {
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total += skillConfig.value;
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}
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}
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});
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// 3. 统计装备盒(装备卡)带来的驻场技能加成
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ecs.query(ecs.allOf(EquipBoxComp)).forEach((entity: ecs.Entity) => {
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const equipBox = entity.get(EquipBoxComp);
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if (!equipBox || !equipBox.field || equipBox.field.length === 0) return;
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for (const skillUuid of equipBox.field) {
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const skillConfig = FieldSkillSet[skillUuid];
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if (skillConfig && skillConfig.type === type) {
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total += skillConfig.value;
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}
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}
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});
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return total;
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}
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}
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