1. 将MoveSystem和MonMoveSystem中的硬编码射程常量替换为HeroDisVal统一配置 2. 调整近战英雄默认攻击射程为120,修正原硬编码数值不一致问题 3. 优化施法射程计算逻辑,复用HeroDisVal配置 4. 为敌人查找逻辑添加同路优先筛选逻辑 5. 修正部分英雄技能的弹道类型为贝塞尔曲线 6. 移除冗余的射程常量定义,统一配置管理
366 lines
18 KiB
TypeScript
366 lines
18 KiB
TypeScript
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
|
|
import { Attrs } from "./HeroAttrs";
|
|
import { oops } from "db://oops-framework/core/Oops";
|
|
|
|
class I18nString {
|
|
constructor(private key: string, private params?: any[]) {}
|
|
private getTranslated(): string {
|
|
let str = oops.language.getLangByID(this.key) || this.key;
|
|
if (this.params && this.params.length > 0) {
|
|
for (let i = 0; i < this.params.length; i++) {
|
|
str = str.replace(`{${i}}`, String(this.params[i]));
|
|
}
|
|
}
|
|
return str;
|
|
}
|
|
toString() { return this.getTranslated(); }
|
|
valueOf() { return this.getTranslated(); }
|
|
toJSON() { return this.getTranslated(); }
|
|
get length() { return this.toString().length; }
|
|
}
|
|
export const t = (key: string, ...params: any[]) => new I18nString(key, params) as unknown as string;
|
|
|
|
export enum HSSet {
|
|
atk = 0, // 普通攻击
|
|
skill = 1, // 一般技能
|
|
max = 2, // 必杀技
|
|
}
|
|
|
|
export enum TGroup {
|
|
Self = 0, // 自身
|
|
Ally = 1, // 所有友方,包括自己
|
|
Team = 2, // 所有友方
|
|
Enemy = 3, // 敌方单位
|
|
All = 4 // 所有单位
|
|
}
|
|
|
|
export enum DTType {
|
|
single = 0,
|
|
range = 1,
|
|
}
|
|
|
|
export enum SkillKind {
|
|
Damage = 0,
|
|
Heal = 1,
|
|
Shield = 2,
|
|
Support = 3
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//受伤动画名称
|
|
export enum AtkedName {
|
|
atked = "atked",
|
|
ice = "atked_ice",
|
|
fire = "atked_fire",
|
|
wind = "atked_wind",
|
|
crit = "atked_crit",
|
|
}
|
|
|
|
|
|
export enum RType {
|
|
linear = 0, //直线
|
|
bezier = 1, //贝塞尔
|
|
fixed = 2, //固定起点
|
|
fixedEnd = 3, //固定终点
|
|
}
|
|
//EType 只负责动画什么时候结束,碰撞体什么时候消失不管,但是消失前一定要关闭碰撞体
|
|
export enum EType {
|
|
animationEnd = 0, //碰撞够也不消失,动画结束才消失
|
|
timeEnd = 1, //碰撞够也不消失,时间到才消失
|
|
collision = 2, //碰撞次数够就消失
|
|
}
|
|
//debuff类型
|
|
|
|
|
|
/*
|
|
=== 技能配置系统使用说明 ===
|
|
|
|
1. 基础属性:
|
|
- uuid: 技能唯一ID
|
|
- name: 技能名称
|
|
- sp_name: 特效名称
|
|
- AtkedName: 攻击类型
|
|
- path: 图片资源路径
|
|
|
|
2. 目标和效果:
|
|
- TGroup: 目标群体 (敌方、友方等)
|
|
- SType: 技能类型 (伤害、治疗、护盾等)
|
|
|
|
3. 执行参数:
|
|
- act: 角色执行的动画
|
|
- DTType: 伤害类型 (单体、范围)
|
|
- EType: 结束条件
|
|
- fname: 特效文件名
|
|
- with: 暂时无用
|
|
|
|
4. 数值参数:
|
|
- ap: 攻击力百分比
|
|
- cd: 冷却时间
|
|
- hit_count: 可命中次数
|
|
- t_num: 目标数量
|
|
- hitcd: 持续伤害的伤害间隔
|
|
- speed: 移动速度
|
|
- cost: 消耗值
|
|
*/
|
|
export enum DType {
|
|
ATK= 0, // 物理
|
|
ICE=1, // 冰元素
|
|
FIRE=2, // 火元素
|
|
WIND=3, // 风元素
|
|
}
|
|
|
|
export enum IType {
|
|
Melee = 0, // 近战
|
|
remote = 1, // 远程
|
|
support = 2, // 辅助
|
|
}
|
|
export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
|
|
|
|
// Debuff配置接口
|
|
|
|
export interface BuffConf {
|
|
buff:Attrs;
|
|
value:number; // 效果值
|
|
}
|
|
|
|
interface IReady {
|
|
uuid:number,
|
|
loop: boolean,
|
|
SkillTime: number,// 技能控制存续时间时间
|
|
ReadyTime: number,// 技能前摇时间
|
|
RType: number, //技能运行类型 0-线性 1-贝塞尔 2-开始位置固定 3-目标位置固定
|
|
ready_y: number,
|
|
path:string,
|
|
}
|
|
|
|
interface IEndAnm {
|
|
uuid:number,
|
|
path:string,
|
|
loop:boolean,
|
|
time:number,
|
|
}
|
|
// 技能配置接口 - 按照6001格式排列
|
|
export interface SkillConfig {
|
|
uuid:number, // 技能唯一ID
|
|
name:string, // 技能名称
|
|
sp_name:string, // 特效名称
|
|
icon:string, // 图标ID
|
|
TGroup:TGroup, // 目标群体(敌方/友方/自身等)
|
|
act:string, // 角色执行的动画
|
|
DTType:DTType, // 伤害类型(单体/范围)
|
|
ap:number, // 伤害/治疗技能为攻击百分比,护盾技能为免疫次数
|
|
hit_count:number, // 可命中次数
|
|
hitcd:number, // 持续伤害的伤害间隔(秒)
|
|
speed:number, // 移动速度
|
|
with:number, // 宽度(暂时无用)
|
|
ready:number, // 前摇时间
|
|
readyAnm:string, // 前摇动画名称
|
|
endAnm:string, // 结束动画名称
|
|
EAnm:number, // 结束动画ID
|
|
DAnm:string, // 命中后动画ID
|
|
IType:IType, // 技能类型(近战/远程/辅助)
|
|
RType:RType, // 技能运行类型(直线/贝塞尔/固定起点/固定终点)
|
|
EType:EType, // 结束条件(动画结束/时间结束/距离结束/碰撞/次数结束)
|
|
bezier_start_y?:number, // 贝塞尔起始抬升高度
|
|
bezier_mid_y?:number, // 贝塞尔中间高度增量
|
|
bezier_arc?:number, // 贝塞尔弧度系数
|
|
time?:number, // timeEnd 持续时间(秒)
|
|
kind?:SkillKind, // 主效果类型
|
|
crt?:number, // 额外暴击率
|
|
frz?:number, // 额外冰冻概率
|
|
bck?:number, // 额外击退概率
|
|
buffs:BuffConf[], // 对目标应用的 buff 配置列表
|
|
call_hero?:number, // 召唤技能召唤英雄id(可选)
|
|
info:string, // 技能描述
|
|
}
|
|
|
|
export const SkillUpList = {
|
|
1001:{ap:0,hit_count:0,buff_ap:0,buff_hp:0,bck:0,frz:0,crt:0,num:0}
|
|
}
|
|
|
|
/******
|
|
*
|
|
* 射箭类技能 带暴击属性
|
|
* 火法技能 带击退属性
|
|
* 冰法技能 带冰冻属性
|
|
*
|
|
*/
|
|
export const SkillSet: Record<number, SkillConfig> = {
|
|
// ========== 基础技能 ==========
|
|
6001: {
|
|
uuid:6001,name:t("skill_name_6001"),sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
|
|
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
|
|
RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6001", 1, 100),
|
|
},
|
|
6002: {
|
|
uuid:6002,name:t("skill_name_6002"),sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
|
|
DTType:DTType.single,frz:0,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
|
|
RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6002", 1, 100),
|
|
},
|
|
6003: {
|
|
uuid:6003,name:t("skill_name_6003"),sp_name:"ball_winds",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
|
|
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
|
|
RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6003", 1, 100),
|
|
},
|
|
6004: {
|
|
uuid:6004,name:t("skill_name_6004"),sp_name:"ball_zi",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
|
|
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
|
|
RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6004", 1, 100),
|
|
},
|
|
6005: {
|
|
uuid:6005,name:t("skill_name_6005"),sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
|
|
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
|
|
RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,buffs:[],info:t("skill_info_6005", 1, 100),
|
|
},
|
|
6007: {
|
|
uuid:6007,name:t("skill_name_6007"),sp_name:"ball_forst",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
|
|
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
|
|
RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6007", 1, 100),
|
|
},
|
|
6008: {
|
|
uuid:6007,name:t("skill_name_6008"),sp_name:"ball_water",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
|
|
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
|
|
RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6008", 1, 100),
|
|
},
|
|
|
|
|
|
|
|
|
|
//大招
|
|
6101: {
|
|
uuid:6101,name:t("skill_name_6101"),sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
|
|
DTType:DTType.single,bck:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6101", 6, 150),
|
|
},
|
|
6102: {
|
|
uuid:6102,name:t("skill_name_6102"),sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max",
|
|
DTType:DTType.single,crt:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6102", 6, 150),
|
|
},
|
|
6103: {
|
|
uuid:6103,name:t("skill_name_6103"),sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
|
|
DTType:DTType.range,crt:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6103", 6, 150),
|
|
},
|
|
6104: {
|
|
uuid:6104,name:t("skill_name_6104"),sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max",
|
|
DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
|
|
RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6104", 6, 100),
|
|
},
|
|
6105: {
|
|
uuid:6105,name:t("skill_name_6105"),sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",
|
|
DTType:DTType.range,frz:0,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6105", 6, 150),
|
|
},
|
|
6106: {
|
|
uuid:6106,name:t("skill_name_6106"),sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
|
|
DTType:DTType.range,bck:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6106", 6, 150),
|
|
},
|
|
|
|
//============================= ====== 辅助技能 ====== ==========================
|
|
6301:{
|
|
uuid:6301,name:t("skill_name_6301"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"",act:"atk",
|
|
DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6301", 3),
|
|
},
|
|
6302: {
|
|
uuid:6302,name:t("skill_name_6302"),sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"up_green",endAnm:"",act:"atk",
|
|
DTType:DTType.single,kind:SkillKind.Heal,ap:300,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6302", 1, 300),
|
|
},
|
|
6303:{
|
|
uuid:6303,name:t("skill_name_6303"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"",act:"atk",
|
|
DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6303", 3),
|
|
},
|
|
6304: {
|
|
uuid:6304,name:t("skill_name_6304"),sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"up_green",endAnm:"",act:"atk",
|
|
DTType:DTType.single,kind:SkillKind.Heal,ap:200,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6304", 3, 200),
|
|
},
|
|
6305:{
|
|
uuid:6305,name:t("skill_name_6305"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_blue",endAnm:"",act:"atk",
|
|
DTType:DTType.single,kind:SkillKind.Shield,ap:2,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6305", 3, 2),
|
|
},
|
|
//==========================buff 技能=====================
|
|
6401:{
|
|
uuid:6401,name:t("skill_name_6401"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
|
|
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5}],info:t("skill_info_6401", 1, 5),
|
|
},
|
|
6402:{
|
|
uuid:6402,name:t("skill_name_6402"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk",
|
|
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:20}],info:t("skill_info_6402", 1, 20),
|
|
},
|
|
6403:{
|
|
uuid:6403,name:t("skill_name_6403"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk",
|
|
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5},{buff:Attrs.hp_max,value:20}],info:t("skill_info_6403", 1, 5, 20),
|
|
},
|
|
6404:{
|
|
uuid:6404,name:t("skill_name_6404"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
|
|
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2}],info:t("skill_info_6404", 3, 2),
|
|
},
|
|
6405:{
|
|
uuid:6405,name:t("skill_name_6405"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk",
|
|
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:10}],info:t("skill_info_6405", 3, 10),
|
|
},
|
|
6406:{
|
|
uuid:6406,name:t("skill_name_6406"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
|
|
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2},{buff:Attrs.hp_max,value:10}],info:t("skill_info_6406", 3, 2, 10),
|
|
},
|
|
6501:{
|
|
uuid:6501,name:t("skill_name_6501"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_ap",endAnm:"",act:"atk",
|
|
DTType:DTType.single,kind:SkillKind.Support,ap:50,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
|
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6501", 50),
|
|
}
|
|
|
|
};
|
|
//***************驻场技能配置***************
|
|
export enum FieldSkillType {
|
|
SummonCount = 1, // 召唤触发技能次数提升
|
|
DeadCount = 2, // 死亡触发技能次数提升
|
|
StartCount = 3, // 战斗开始触发技能次数提升
|
|
EndCount = 4, // 战斗结束触发技能次数提升
|
|
WaveGold = 5, // 每回合金币收益提升
|
|
SellGold = 6, // 卖出英雄金币提升
|
|
WaveHeal = 7, // 战斗结束生命回复量提升
|
|
HeroAtk = 8, // 英雄攻击力加成
|
|
HeroFrost = 9, // 英雄冰冻加成
|
|
HeroCrit = 10, // 英雄暴击加成
|
|
HeroCritDamage = 11, // 英雄暴击伤害加成
|
|
HeroSpeed = 12, // 英雄攻击速度加成
|
|
}
|
|
|
|
export interface FieldSkillConfig {
|
|
uuid: number;
|
|
name: string;
|
|
type: FieldSkillType;
|
|
value: number; // 提升的数值
|
|
info: string;
|
|
}
|
|
|
|
export const FieldSkillSet: Record<number, FieldSkillConfig> = {
|
|
7001: { uuid: 7001, name: t("fskill_name_7001"), type: FieldSkillType.SummonCount, value: 1, info: t("fskill_info_7001", 1) },
|
|
7002: { uuid: 7002, name: t("fskill_name_7002"), type: FieldSkillType.DeadCount, value: 1, info: t("fskill_info_7002", 1) },
|
|
7003: { uuid: 7003, name: t("fskill_name_7003"), type: FieldSkillType.StartCount, value: 1, info: t("fskill_info_7003", 1) },
|
|
7004: { uuid: 7004, name: t("fskill_name_7004"), type: FieldSkillType.EndCount, value: 1, info: t("fskill_info_7004", 1) },
|
|
7005: { uuid: 7005, name: t("fskill_name_7005"), type: FieldSkillType.WaveGold, value: 10, info: t("fskill_info_7005", 10) },
|
|
7006: { uuid: 7006, name: t("fskill_name_7006"), type: FieldSkillType.SellGold, value: 5, info: t("fskill_info_7006", 5) },
|
|
7007: { uuid: 7007, name: t("fskill_name_7007"), type: FieldSkillType.WaveHeal, value: 0.3, info: t("fskill_info_7007", 30) },
|
|
7008: { uuid: 7008, name: t("fskill_name_7008"), type: FieldSkillType.HeroAtk, value: 0.2, info: t("fskill_info_7008", 20) },
|
|
7009: { uuid: 7009, name: t("fskill_name_7009"), type: FieldSkillType.HeroFrost, value: 0.1, info: t("fskill_info_7009", 10) },
|
|
7010: { uuid: 7010, name: t("fskill_name_7010"), type: FieldSkillType.HeroCrit, value: 0.1, info: t("fskill_info_7010", 10) },
|
|
7011: { uuid: 7011, name: t("fskill_name_7011"), type: FieldSkillType.HeroCritDamage, value: 0.5, info: t("fskill_info_7011", 50) },
|
|
7012: { uuid: 7012, name: t("fskill_name_7012"), type: FieldSkillType.HeroSpeed, value: 0.2, info: t("fskill_info_7012", 20) },
|
|
};
|