Files
pixelheros/assets/script/game/common/config/SkillSet.ts
walkpan cb53417ea8 feat(skill config): 新增7个团队属性强化支援技能配置
新增的技能均为全体友方增益buff,覆盖暴击率、暴击伤害、冰冻概率、击退属性、穿透次数和风怒次数强化,持续1次生效
2026-05-23 13:32:21 +08:00

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// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
import { Attrs } from "./HeroAttrs";
export enum HSSet {
atk = 0, // 普通攻击
skill = 1, // 一般技能
max = 2, // 必杀技
}
export enum TGroup {
Self = 0, // 自身
Ally = 1, // 所有友方,包括自己
Team = 2, // 所有友方
Enemy = 3, // 敌方单位
All = 4 // 所有单位
}
export enum DTType {
single = 0,
range = 1,
}
export enum SkillKind {
Damage = 0,
Heal = 1,
Shield = 2,
Support = 3,
Gold = 4
}
//受伤动画名称
export enum AtkedName {
atked = "atked",
ice = "atked_ice",
fire = "atked_fire",
wind = "atked_wind",
crit = "atked_crit",
}
export enum RType {
linear = 0, //直线
bezier = 1, //贝塞尔
fixed = 2, //固定起点
fixedEnd = 3, //固定终点
}
//EType 只负责动画什么时候结束,碰撞体什么时候消失不管,但是消失前一定要关闭碰撞体
export enum EType {
animationEnd = 0, //碰撞够也不消失,动画结束才消失
timeEnd = 1, //碰撞够也不消失,时间到才消失
collision = 2, //碰撞次数够就消失
}
//debuff类型
/*
=== 技能配置系统使用说明 ===
1. 基础属性:
- uuid: 技能唯一ID
- name: 技能名称
- sp_name: 特效名称
- AtkedName: 攻击类型
- path: 图片资源路径
2. 目标和效果:
- TGroup: 目标群体 (敌方、友方等)
- SType: 技能类型 (伤害、治疗、护盾等)
3. 执行参数:
- act: 角色执行的动画
- DTType: 伤害类型 (单体、范围)
- EType: 结束条件
- fname: 特效文件名
- with: 暂时无用
4. 数值参数:
- ap: 攻击力百分比
- cd: 冷却时间
- hit_count: 可命中次数
- t_num: 目标数量
- hitcd: 持续伤害的伤害间隔
- speed: 移动速度
- cost: 消耗值
*/
export enum DType {
ATK= 0, // 物理
ICE=1, // 冰元素
FIRE=2, // 火元素
WIND=3, // 风元素
}
export enum IType {
Melee = 0, // 近战
remote = 1, // 远程
support = 2, // 辅助
}
export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
// Debuff配置接口
// (已被废弃,采用平铺字段 buff_type 和 buff_value 代替)
interface IReady {
uuid:number,
loop: boolean,
SkillTime: number,// 技能控制存续时间时间
ReadyTime: number,// 技能前摇时间
RType: number, //技能运行类型 0-线性 1-贝塞尔 2-开始位置固定 3-目标位置固定
ready_y: number,
path:string,
}
interface IEndAnm {
uuid:number,
path:string,
loop:boolean,
time:number,
}
// 技能配置接口 - 按照6001格式排列
export interface SkillConfig {
uuid:number, // 技能唯一ID
name:string, // 技能名称
sp_name:string, // 特效名称
icon:string, // 图标ID
TGroup:TGroup, // 目标群体(敌方/友方/自身等)
act:string, // 角色执行的动画
DTType:DTType, // 伤害类型(单体/范围)
ap:number, // 伤害/治疗技能为攻击百分比,护盾技能为免疫次数
gold?:number, // 获取金币技能的金币值
hit_count:number, // 可命中次数
hitcd:number, // 持续伤害的伤害间隔(秒)
speed:number, // 移动速度
with:number, // 宽度(暂时无用)
ready:number, // 前摇时间
readyAnm:string, // 前摇动画名称
endAnm:string, // 结束动画名称
EAnm:number, // 结束动画ID
DAnm:string, // 命中后动画ID
IType:IType, // 技能类型(近战/远程/辅助)
RType:RType, // 技能运行类型(直线/贝塞尔/固定起点/固定终点)
EType:EType, // 结束条件(动画结束/时间结束/距离结束/碰撞/次数结束)
bezier_start_y?:number, // 贝塞尔起始抬升高度
bezier_mid_y?:number, // 贝塞尔中间高度增量
bezier_arc?:number, // 贝塞尔弧度系数
time?:number, // timeEnd 持续时间(秒)
kind?:SkillKind, // 主效果类型
crt?:number, // 额外暴击率
frz?:number, // 额外冰冻概率
bck?:number, // 额外击退概率
buff_type?:Attrs, // Buff 类型 (单一职责)
call_hero?:number, // 召唤技能召唤英雄id(可选)
info:string, // 技能描述
}
export interface SkillOverrides {
TGroup?: TGroup;
ap?: number;
gold?: number;
hit_count?: number;
hitcd?: number;
crt?: number;
frz?: number;
bck?: number;
buff_type?: Attrs;
}
/**
* 将覆盖参数合并到基础技能配置中
* @param config 基础技能配置
* @param overrides 技能覆盖参数
* @returns 合并后的新技能配置
*/
export function mergeSkillParams(config: SkillConfig, overrides?: SkillOverrides): SkillConfig {
if (!overrides) return config;
return {
...config,
...overrides
};
}
export const SkillUpList = {
1001:{ap:0,hit_count:0,buff_ap:0,buff_hp:0,bck:0,frz:0,crt:0,num:0}
}
/******
*
* 射箭类技能 带暴击属性
* 火法技能 带击退属性
* 冰法技能 带冰冻属性
*
*/
export const SkillSet: Record<number, SkillConfig> = {
// ========== 基础技能 ==========
6001: {
uuid:6001,name:"普通攻击",sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
RType:RType.linear,EType:EType.collision,info:"造成攻击力100%的伤害",
},
6002: {
uuid:6002,name:"光箭蓝",sp_name:"atk_c1",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,info:"近战普通攻击技能",
},
6003: {
uuid:6003,name:"光箭红",sp_name:"atk_c2",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,info:"一定几率暴击",
},
6004: {
uuid:6004,name:"光箭绿",sp_name:"atk_c3",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,info:"一定几率击退目标",
},
//怪物战士类型统一使用 6005
6005: {
uuid:6005,name:"光箭深红",sp_name:"atk_c4",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,info:"一定几率击退目标",
},
6006: {
uuid:6006,name:"光箭灰白",sp_name:"atk_c5",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,info:"一定几率击退目标",
},
6007: {
uuid:6007,name:"水球",sp_name:"ball_water",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,info:"一定几率冰冻目标",
},
6008: {
uuid:6008,name:"箭矢",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,info:"造成攻击力100%的伤害",
},
6009: {
uuid:6009,name:"箭矢蓝",sp_name:"arrow_blue",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,info:"造成攻击力100%的伤害",
},
6010: {
uuid:6010,name:"箭矢红",sp_name:"arrow_red",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,info:"造成攻击力100%的伤害",
},
6101: {
uuid:6101,name:"火球",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,frz:0,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.linear,EType:EType.collision,info:"造成攻击力100%的伤害,一定几率暴击,高阶技能",
},
6102: {
uuid:6102,name:"龙卷风",sp_name:"ball_winds",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.linear,EType:EType.collision,info:"造成攻击力100%的伤害,一定几率击退目标,高阶技能",
},
//怪物法师统一使用 暗影球
6103: {
uuid:6103,name:"暗影球",sp_name:"ball_zi",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.linear,EType:EType.collision,info:"造成攻击力100%的伤害,一定几率上毒(后期加入),高阶技能 ",
},
6104: {
uuid:6104,name:"穿云箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max",
DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.linear,EType:EType.collision,info:"射出强力箭矢最多穿透6个敌人附带20%额外暴击率",
},
6105: {
uuid:6105,name:"冰刺",sp_name:"ice_up",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",
DTType:DTType.range,frz:0,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.fixedEnd,EType:EType.animationEnd,info:"召唤冰刺攻击一排的敌人,有概率冰冻",
},
6106: {
uuid:6106,name:"冰推",sp_name:"ice_t",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",
DTType:DTType.range,frz:0,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.fixed,EType:EType.animationEnd,info:"召唤冰墙阻挡敌人,有概率冰冻,100%击退",
},
6107: {
uuid:6107,name:"陨石",sp_name:"fire_yuns",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
DTType:DTType.range,crt:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.fixedEnd,EType:EType.animationEnd,info:"召唤攻击敌人造成攻击力150%的范围伤害附带20%额外暴击率",
},
//============================= ====== 辅助技能 ====== ==========================
6301:{
uuid:6301,name:"护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,info:"为伙伴/自己添加护盾可抵挡3次伤害",
},
6302: {
uuid:6302,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"up_green",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Heal,ap:300,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,info:"治疗伙伴/自己",
},
6303: {
uuid:6303,name:"获取金币",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"gold",act:"atk",
DTType:DTType.single,kind:SkillKind.Gold,ap:0,gold:10,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,info:"增加一定数量的金币",
},
//==========================buff 技能=====================
6401:{
uuid:6401,name:"攻击强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:5,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.ap,info:"全体友方攻击力提升5点持续1次",
},
6402:{
uuid:6402,name:"生命强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:20,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.hp_max,info:"全体友方最大生命值提升20点持续1次",
},
6403:{
uuid:6403,name:"暴击强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:1,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.critical,info:"全体友方暴击率提升10%持续1次",
},
6404:{
uuid:6404,name:"暴伤强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:1,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.critical_damage,info:"全体友方暴击伤害提升20%持续1次",
},
6405:{
uuid:6405,name:"冰冻强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_blue",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:1,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.freeze_chance,info:"全体友方冰冻概率提升10%持续1次",
},
6406:{
uuid:6406,name:"击退强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_blue",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:1,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.knockback_chance,info:"全体友方击退概率提升10%持续1次",
},
6407:{
uuid:6407,name:"距推强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_blue",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:1,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.knockback_distance,info:"全体友方击退距离提升20点持续1次",
},
6408:{
uuid:6408,name:"穿刺强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:1,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.puncture,info:"全体友方穿透次数提升1次持续1次",
},
6409:{
uuid:6409,name:"风怒强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:1,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.wfuny,info:"全体友方风怒次数提升1次持续1次",
},
6501:{
uuid:6501,name:"复活",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_ap",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:50,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,info:"ap 代表复活的生命值百分比",
}
};
//***************驻场技能配置***************
export enum FieldSkillType {
SummonCount = 1, // 召唤触发技能次数提升
DeadCount = 2, // 死亡触发技能次数提升
StartCount = 3, // 战斗开始触发技能次数提升
EndCount = 4, // 战斗结束触发技能次数提升
WaveGold = 5, // 每回合金币收益提升
SellGold = 6, // 卖出英雄金币提升
WaveHeal = 7, // 战斗结束生命回复量提升
HeroAtk = 8, // 英雄攻击力加成
HeroFrost = 9, // 英雄冰冻加成
HeroCrit = 10, // 英雄暴击加成
HeroCritDamage = 11, // 英雄暴击伤害加成
HeroSpeed = 12, // 英雄攻击速度加成
}
export interface FieldSkillConfig {
uuid: number;
name: string;
type: FieldSkillType;
value: number; // 提升的数值
info: string;
}
export const FieldSkillSet: Record<number, FieldSkillConfig> = {
7001: { uuid: 7001, name: "召唤强化", type: FieldSkillType.SummonCount, value: 1, info: "召唤触发技能次数+1" },
7002: { uuid: 7002, name: "死亡强化", type: FieldSkillType.DeadCount, value: 1, info: "死亡触发技能次数+1" },
7003: { uuid: 7003, name: "开场强化", type: FieldSkillType.StartCount, value: 1, info: "战斗开始触发技能次数+1" },
7004: { uuid: 7004, name: "结束强化", type: FieldSkillType.EndCount, value: 1, info: "战斗结束触发技能次数+1" },
7005: { uuid: 7005, name: "金币收益", type: FieldSkillType.WaveGold, value: 10, info: "每回合金币收益+10" },
7006: { uuid: 7006, name: "出售强化", type: FieldSkillType.SellGold, value: 5, info: "卖出英雄金币+5" },
7007: { uuid: 7007, name: "战后恢复", type: FieldSkillType.WaveHeal, value: 0.3, info: "战斗结束生命回复量+30%" },
7008: { uuid: 7008, name: "攻击加成", type: FieldSkillType.HeroAtk, value: 0.2, info: "英雄攻击力+20%" },
7009: { uuid: 7009, name: "冰冻加成", type: FieldSkillType.HeroFrost, value: 0.1, info: "英雄冰冻概率+10%" },
7010: { uuid: 7010, name: "暴击加成", type: FieldSkillType.HeroCrit, value: 0.1, info: "英雄暴击率+10%" },
7011: { uuid: 7011, name: "暴伤加成", type: FieldSkillType.HeroCritDamage, value: 0.5, info: "英雄暴击伤害+50%" },
7012: { uuid: 7012, name: "攻速加成", type: FieldSkillType.HeroSpeed, value: 0.2, info: "英雄攻击速度+20%" },
};