- 新增 CardComp 组件用于卡牌视图展示 - 新增 CardSet 配置文件,包含卡牌类型、种类枚举和完整卡池配置 - 重构 HSkillComp 组件,优化技能调试面板布局和交互逻辑 - 更新 MissionCardComp 组件,移除旧卡牌类型依赖 - 调整 GameSet 配置文件,移除 CardType 和 CardKind 枚举 - 更新卡牌预制体结构,优化 UI 布局和组件绑定 - 新增特殊卡牌效果系统,支持抽英雄和重复使用等特殊能力 - 实现卡牌按权重抽取算法和卡池等级管理机制
164 lines
5.1 KiB
TypeScript
164 lines
5.1 KiB
TypeScript
/** 卡牌大类定义 */
|
||
export enum CardType {
|
||
Hero = 1,
|
||
Skill = 2,
|
||
Potion = 3,
|
||
Special = 4,
|
||
Buff = 5,
|
||
Debuff = 6,
|
||
}
|
||
|
||
/** 卡池等级定义 */
|
||
export enum CardKind {
|
||
LV1 = 1,
|
||
LV2 = 2,
|
||
LV3 = 3,
|
||
LV4 = 4,
|
||
LV5 = 5,
|
||
LV6 = 6,
|
||
}
|
||
|
||
/** 通用卡牌配置 */
|
||
export interface CardConfig {
|
||
uuid: number
|
||
type: CardType
|
||
cost: number
|
||
weight: number
|
||
lv: CardKind
|
||
}
|
||
|
||
/** 特殊卡效果类型 */
|
||
export enum SpecialEffectType {
|
||
DrawHero = 1,
|
||
RepeatNextUse = 2,
|
||
}
|
||
|
||
/** 特殊卡效果参数 */
|
||
export interface SpecialCardEffect {
|
||
type: SpecialEffectType
|
||
drawHeroCount?: number
|
||
drawHeroLv?: CardKind
|
||
repeatNextUseTimes?: number
|
||
}
|
||
|
||
/** 特殊卡完整配置 */
|
||
export interface SpecialCardConfig extends CardConfig {
|
||
effect: SpecialCardEffect
|
||
}
|
||
|
||
/** 卡池默认初始等级 */
|
||
export const CARD_POOL_INIT_LEVEL = CardKind.LV1
|
||
/** 卡池等级上限 */
|
||
export const CARD_POOL_MAX_LEVEL = CardKind.LV6
|
||
|
||
/** 基础卡池(英雄、技能、Buff、Debuff) */
|
||
export const CardPoolList: CardConfig[] = [
|
||
{ uuid: 5001, type: CardType.Hero, cost: 3, weight: 20, lv: 1 },
|
||
{ uuid: 5003, type: CardType.Hero, cost: 3, weight: 20, lv: 1 },
|
||
{ uuid: 5002, type: CardType.Hero, cost: 3, weight: 25, lv: 2 },
|
||
{ uuid: 5005, type: CardType.Hero, cost: 3, weight: 25, lv: 2 },
|
||
{ uuid: 5004, type: CardType.Hero, cost: 3, weight: 30, lv: 3 },
|
||
{ uuid: 5006, type: CardType.Hero, cost: 3, weight: 35, lv: 4 },
|
||
{ uuid: 5007, type: CardType.Hero, cost: 3, weight: 40, lv: 5 },
|
||
|
||
|
||
|
||
{ uuid: 6001, type: CardType.Skill, cost: 1, weight: 20, lv: 1 },
|
||
{ uuid: 6002, type: CardType.Skill, cost: 1, weight: 20, lv: 1 },
|
||
{ uuid: 6003, type: CardType.Skill, cost: 2, weight: 25, lv: 2 },
|
||
{ uuid: 6100, type: CardType.Skill, cost: 4, weight: 25, lv: 2 },
|
||
{ uuid: 6004, type: CardType.Skill, cost: 3, weight: 30, lv: 3 },
|
||
{ uuid: 6102, type: CardType.Skill, cost: 4, weight: 35, lv: 4 },
|
||
{ uuid: 6101, type: CardType.Skill, cost: 5, weight: 40, lv: 5 },
|
||
{ uuid: 6103, type: CardType.Skill, cost: 6, weight: 45, lv: 6 },
|
||
|
||
{ uuid: 10001, type: CardType.Buff, cost: 2, weight: 30, lv: 1 },
|
||
{ uuid: 10101, type: CardType.Buff, cost: 3, weight: 26, lv: 2 },
|
||
{ uuid: 10011, type: CardType.Buff, cost: 3, weight: 24, lv: 3 },
|
||
{ uuid: 10311, type: CardType.Buff, cost: 4, weight: 20, lv: 4 },
|
||
{ uuid: 10302, type: CardType.Buff, cost: 5, weight: 18, lv: 5 },
|
||
|
||
{ uuid: 10201, type: CardType.Debuff, cost: 3, weight: 24, lv: 2 },
|
||
{ uuid: 10211, type: CardType.Debuff, cost: 4, weight: 20, lv: 3 },
|
||
{ uuid: 10312, type: CardType.Debuff, cost: 4, weight: 18, lv: 4 },
|
||
{ uuid: 20001, type: CardType.Debuff, cost: 5, weight: 14, lv: 5 },
|
||
{ uuid: 20011, type: CardType.Debuff, cost: 6, weight: 12, lv: 6 },
|
||
]
|
||
|
||
/** 特殊卡定义表 */
|
||
export const SpecialCardList: Record<number, SpecialCardConfig> = {
|
||
7001: {
|
||
uuid: 7001,
|
||
type: CardType.Special,
|
||
cost: 6,
|
||
weight: 20,
|
||
lv: CardKind.LV3,
|
||
effect: {
|
||
type: SpecialEffectType.DrawHero,
|
||
drawHeroCount: 4,
|
||
drawHeroLv: CardKind.LV3,
|
||
},
|
||
},
|
||
7002: {
|
||
uuid: 7002,
|
||
type: CardType.Special,
|
||
cost: 5,
|
||
weight: 20,
|
||
lv: CardKind.LV4,
|
||
effect: {
|
||
type: SpecialEffectType.RepeatNextUse,
|
||
repeatNextUseTimes: 1,
|
||
},
|
||
},
|
||
}
|
||
|
||
|
||
|
||
/** 规范等级到合法区间 [LV1, LV6] */
|
||
const clampCardLv = (lv: number): CardKind => {
|
||
const value = Math.floor(lv)
|
||
if (value < CARD_POOL_INIT_LEVEL) return CARD_POOL_INIT_LEVEL
|
||
if (value > CARD_POOL_MAX_LEVEL) return CARD_POOL_MAX_LEVEL
|
||
return value as CardKind
|
||
}
|
||
|
||
/** 单次按权重抽取一张卡 */
|
||
const weightedPick = (cards: CardConfig[]): CardConfig | null => {
|
||
if (cards.length === 0) return null
|
||
const totalWeight = cards.reduce((total, card) => total + card.weight, 0)
|
||
let random = Math.random() * totalWeight
|
||
for (const card of cards) {
|
||
random -= card.weight
|
||
if (random <= 0) return card
|
||
}
|
||
return cards[cards.length - 1]
|
||
}
|
||
|
||
/** 连续抽取 count 张卡,允许重复 */
|
||
const pickCards = (cards: CardConfig[], count: number): CardConfig[] => {
|
||
if (cards.length === 0 || count <= 0) return []
|
||
const selected: CardConfig[] = []
|
||
while (selected.length < count) {
|
||
const pick = weightedPick(cards)
|
||
if (!pick) break
|
||
selected.push(pick)
|
||
}
|
||
return selected
|
||
}
|
||
|
||
/** 获取指定等级可出现的基础卡池(英雄+技能) */
|
||
export const getCardPoolByLv = (lv: number): CardConfig[] => {
|
||
const cardLv = clampCardLv(lv)
|
||
return CardPoolList.filter(card => card.lv <= cardLv)
|
||
}
|
||
|
||
/** 常规发牌:前 2 英雄 + 后 2 其他 */
|
||
export const getCardsByLv = (lv: number): CardConfig[] => {
|
||
const pool = getCardPoolByLv(lv)
|
||
const heroPool = pool.filter(card => card.type === CardType.Hero)
|
||
const otherPool = pool.filter(card => card.type !== CardType.Hero)
|
||
const heroes = pickCards(heroPool, 2)
|
||
const others = pickCards(otherPool, 2)
|
||
return [...heroes, ...others]
|
||
}
|