Files
pixelheros/assets/script/game/skill/Tooltip.ts
walkpan c40414173d refactor(tooltip): 优化提示系统使用对象池并改进动画效果
重构提示系统,引入对象池管理节点提升性能,改进动画效果包括缩放、位移和淡出,调整提示位置和层级防止重叠,修复父节点翻转时的显示问题
2026-01-02 17:27:53 +08:00

60 lines
1.9 KiB
TypeScript

import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { BoxSet } from "../common/config/GameSet";
import { SkillSet } from "../common/config/SkillSet";
import { smc } from "../common/SingletonModuleComp";
import { TooltipCom } from "./TooltipCom";
import { instantiate, Node, Prefab, Vec3 ,tween, v3,animation,Label,resources,SpriteFrame,Sprite, NodePool} from "cc";
/** Skill 模块 */
@ecs.register(`Tooltip`)
export class Tooltip extends ecs.Entity {
/** 对象池 */
static pool: NodePool = new NodePool();
/** 回收节点 */
static put(node: Node) {
this.pool.put(node);
}
/** ---------- 数据层 ---------- */
// SkillModel!: SkillModelComp;
/** ---------- 业务层 ---------- */
// SkillBll!: SkillBllComp;
/** ---------- 视图层 ---------- */
TooltipView!: TooltipCom;
/** 实始添加的数据层组件 */
protected init() {
}
/** 模块资源释放 */
destroy() {
// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
this.remove(TooltipCom);
super.destroy();
}
static load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",s_uuid:number=1001,parent:any=null,cd:number=1) {
let node: Node;
if (Tooltip.pool.size() > 0) {
node = Tooltip.pool.get()!;
} else {
var path = "game/skill/buff/tooltip";
var prefab: Prefab = oops.res.get(path, Prefab)!;
node = instantiate(prefab);
}
node.parent = parent;
node.setPosition(pos);
node.active = true;
var sv = node.getComponent(TooltipCom)!;
sv.init(type, vaule, s_uuid);
// this.add(sv); // 不要添加到单例实体上,否则会覆盖或导致单例被销毁
}
}