- 新增buff_bg.prefab及其动画资源,用于技能buff背景效果 - 新增arrow_big_yellow.prefab及其动画资源,添加黄色大箭矢技能 - 调整红、蓝、绿箭矢prefab的碰撞框尺寸(70×20→60×30) - 为atk_s2.prefab添加spriteFrame并启用debugMode - 更新SkillSet配置,调整基础技能对应的动画资源 - 优化atk02.anim和atk03.anim动画时长,移除冗余帧 - 重构箭矢动画文件结构,将atk_arrow_*重命名为arrow_*并更新引用 - 在ha1.prefab中集成buff_bg作为子节点
110 lines
2.1 KiB
Plaintext
110 lines
2.1 KiB
Plaintext
[
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{
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"__type__": "cc.AnimationClip",
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"_name": "buff_bg",
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"_objFlags": 0,
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"_events": [],
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"_embeddedPlayers": [],
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"_additiveSettings": {
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},
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},
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{
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"__type__": "cc.animation.ObjectTrack",
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"_binding": {
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"__type__": "cc.animation.TrackBinding",
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"path": {
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"proxy": null
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"_channel": {
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{
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{
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},
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"spriteFrame"
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]
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},
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{
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"__type__": "cc.animation.HierarchyPath",
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"path": "skill"
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},
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{
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"__type__": "cc.animation.ComponentPath",
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"component": "cc.Sprite"
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{
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"_curve": {
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}
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},
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{
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"__type__": "cc.ObjectCurve",
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},
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{
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"__type__": "cc.AnimationClipAdditiveSettings",
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"enabled": false,
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"refClip": null
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}
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] |