Files
pixelheros/assets/script/game/common/config/GameUIConfig.ts
pan b178893a17 feat(新手引导): 实现1-4号新手引导的完整流程
新增UIID.Guide1~Guide4枚举及弹窗UI配置
在任务主页组件中添加引导1的触发与完成逻辑
在任务卡牌组件中按流程触发引导2、3、4,完成步骤后自动切换并标记完成
2026-06-12 10:31:15 +08:00

51 lines
2.0 KiB
TypeScript

/*
* @Date: 2021-08-12 09:33:37
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 16:58:46
*/
import { LayerType, UIConfig } from "../../../../../extensions/oops-plugin-framework/assets/core/gui/layer/LayerManager";
/** 界面唯一标识(方便服务器通过编号数据触发界面打开) */
export enum UIID {
/** 资源加载界面 */
Loading = 1,
/** 加载与延时提示界面 */
Netinstable,
/** 角色控制 */
Role_Controller,
Victory,
IBox,
Notity,
// Ranks,
// Heros,
// Talents,
Mission,
HInfo,
/** 技能卡牌系统核心控制器 */
SkillBox,
Guide1,
Guide2,
Guide3,
Guide4,
}
/** 打开界面方式的配置数据 */
export var UIConfigData: { [key: number]: UIConfig } = {
[UIID.Loading]: { layer: LayerType.UI, prefab: "loading/prefab/loading", bundle: "resources" },
[UIID.Netinstable]: { layer: LayerType.PopUp, prefab: "common/prefab/netinstable" },
[UIID.Role_Controller]: { layer: LayerType.UI, prefab: "gui/role_controller" },
[UIID.Victory]: { layer: LayerType.UI, prefab: "gui/element/victory" },
[UIID.IBox]: { layer: LayerType.UI, prefab: "gui/element/ibox" },
[UIID.Notity]: { layer: LayerType.UI, prefab: "gui/element/notity" },
// [UIID.Ranks]: { layer: LayerType.UI, prefab: "gui/element/ranks" },
// [UIID.Heros]: { layer: LayerType.UI, prefab: "gui/element/heros" },
// [UIID.Talents]: { layer: LayerType.UI, prefab: "gui/element/talents" },
[UIID.Mission]: { layer: LayerType.UI, prefab: "gui/element/mission" },
[UIID.HInfo]: { layer: LayerType.UI, prefab: "gui/element/hnode" },
[UIID.SkillBox]: { layer: LayerType.UI, prefab: "gui/element/skillbox" },
[UIID.Guide1]: { layer: LayerType.PopUp, prefab: "gui/element/guide1" },
[UIID.Guide2]: { layer: LayerType.PopUp, prefab: "gui/element/guide2" },
[UIID.Guide3]: { layer: LayerType.PopUp, prefab: "gui/element/guide3" },
[UIID.Guide4]: { layer: LayerType.PopUp, prefab: "gui/element/guide4" },
}