Files
pixelheros/CCGS Skill Testing Framework/skills/utility/day-one-patch.md
2026-05-15 14:52:29 +08:00

6.0 KiB

Skill Test Spec: /day-one-patch

Skill Summary

/day-one-patch prepares a day-one patch plan for issues that are known at launch but deferred from the v1.0 release. It reads open bug reports in production/bugs/, deferred acceptance criteria from story files (stories marked Status: Done but with noted deferred ACs), and produces a prioritized patch plan with estimated fix timelines per issue.

The patch plan is written to production/releases/day-one-patch.md after a "May I write" ask. If a P0 (critical post-ship) issue is discovered, the skill triggers guidance to run /hotfix before the patch. No director gates apply. The verdict is always COMPLETE.


Static Assertions (Structural)

Verified automatically by /skill-test static — no fixture needed.

  • Has required frontmatter fields: name, description, argument-hint, user-invocable, allowed-tools
  • Has ≥2 phase headings
  • Contains verdict keyword: COMPLETE
  • Contains "May I write" collaborative protocol language before writing the plan
  • Has a next-step handoff (e.g., /hotfix for P0 issues, /release-checklist for follow-up)

Director Gate Checks

None. /day-one-patch is a release planning utility. No director gates apply.


Test Cases

Case 1: Happy Path — 3 Known Issues, Patch Plan With Fix Estimates

Fixture:

  • production/bugs/ contains 3 open bugs with severities: 1 MEDIUM, 2 LOW
  • No deferred ACs in sprint stories
  • All bugs have repro steps and system identifications

Input: /day-one-patch

Expected behavior:

  1. Skill reads all 3 open bugs
  2. Skill assigns fix effort estimates: MEDIUM bug = 1-2 days, LOW bugs = 4 hours each
  3. Skill produces a patch plan prioritizing MEDIUM bug first
  4. Plan includes: priority order, estimated timeline, responsible system, fix description
  5. Skill asks "May I write to production/releases/day-one-patch.md?"
  6. File written; verdict is COMPLETE

Assertions:

  • All 3 bugs appear in the plan
  • Bugs are prioritized by severity (MEDIUM before LOW)
  • Fix estimates are provided per issue
  • "May I write" is asked before writing
  • Verdict is COMPLETE

Case 2: Critical Issue Discovered Post-Ship — P0, Triggers /hotfix Guidance

Fixture:

  • A CRITICAL severity bug is found in production/bugs/ after the v1.0 release
  • The bug causes data loss for all save files

Input: /day-one-patch

Expected behavior:

  1. Skill reads bugs and identifies the CRITICAL severity issue
  2. Skill escalates: "P0 ISSUE DETECTED — data loss bug requires immediate hotfix before patch planning can proceed"
  3. Skill does NOT include the P0 issue in the patch plan timeline
  4. Skill explicitly directs: "Run /hotfix to resolve this issue first"
  5. After P0 guidance is issued: plan for remaining lower-severity bugs is still generated and written; verdict is COMPLETE

Assertions:

  • P0 escalation message appears prominently before the patch plan
  • /hotfix is explicitly directed for the P0 issue
  • P0 issue is NOT scheduled in the patch plan timeline (it needs immediate action)
  • Non-P0 issues are still planned; verdict is COMPLETE

Case 3: Deferred AC From Story-Done — Pulled Into Patch Plan Automatically

Fixture:

  • production/sprints/sprint-008.md has a story with Status: Done and a note: "DEFERRED AC: Gamepad vibration on damage — deferred to post-launch patch"
  • No open bugs for the same system

Input: /day-one-patch

Expected behavior:

  1. Skill reads sprint stories and detects the deferred AC note
  2. Deferred AC is automatically included in the patch plan as a work item
  3. Plan entry: "Deferred from sprint-008: Gamepad vibration on damage"
  4. Fix estimate is assigned; patch plan written after "May I write" approval
  5. Verdict is COMPLETE

Assertions:

  • Deferred ACs from story files are automatically pulled into the plan
  • Deferred items are labeled by their source story (sprint-008)
  • Deferred AC gets a fix estimate like bug entries
  • Verdict is COMPLETE

Case 4: No Known Issues — Empty Plan With Template Note

Fixture:

  • production/bugs/ is empty
  • No stories have deferred ACs

Input: /day-one-patch

Expected behavior:

  1. Skill reads bugs — none found
  2. Skill reads story deferred ACs — none found
  3. Skill produces an empty patch plan with a note: "No known issues at launch"
  4. Template structure is preserved (headers intact) for future use
  5. Skill asks "May I write to production/releases/day-one-patch.md?"
  6. File written; verdict is COMPLETE

Assertions:

  • "No known issues at launch" note appears in the written file
  • Template headers are present in the empty plan
  • Skill does NOT error out when there are no issues to plan
  • Verdict is COMPLETE

Case 5: Director Gate Check — No gate; day-one-patch is a planning utility

Fixture:

  • Known issues present in production/bugs/

Input: /day-one-patch

Expected behavior:

  1. Skill generates and writes the patch plan
  2. No director agents are spawned
  3. No gate IDs appear in output

Assertions:

  • No director gate is invoked
  • No gate skip messages appear
  • Verdict is COMPLETE without any gate check

Protocol Compliance

  • Reads open bugs from production/bugs/ before generating the plan
  • Scans story files for deferred AC notes
  • Escalates CRITICAL (P0) bugs with explicit /hotfix guidance
  • Produces an empty plan with note when no issues exist (not an error)
  • Asks "May I write to production/releases/day-one-patch.md?" before writing
  • Verdict is COMPLETE in all paths

Coverage Notes

  • The case where multiple CRITICAL bugs exist is handled the same as Case 2; all P0 issues are escalated together.
  • Timeline estimation for the patch (e.g., "patch available in 3 days") requires manual QA and build time estimates; the skill uses rough estimates based on severity, not actual team velocity.
  • The patch notes player communication document (/patch-notes) is a separate skill invoked after the patch plan is executed.