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pixelheros/.claude/docs/templates/pitch-document.md
2026-05-15 14:52:29 +08:00

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Game Pitch: [Title]

Version: [Draft Number] Date: [Date]


The Hook

[One powerful sentence. If someone reads nothing else, this should make them curious.]


What Is It?

[2-3 sentences expanding the hook into a clear picture. Genre, setting, core mechanic, and what makes it special.]


Why Now?

[Why is this the right game at the right time? Market trends, audience gaps, technology enablers, cultural relevance.]


Target Audience

Primary: [Who is the core audience? Be specific — not "gamers" but "roguelike fans who enjoy build-crafting and short sessions"]

Secondary: [Adjacent audience who would also enjoy this]

Market Size: [Estimated TAM based on comparable titles]


Comparable Titles

Title Similarity Our Differentiation Commercial Performance
[Game 1] [What's similar] [What's different/better] [Revenue/units if known]
[Game 2] [What's similar] [What's different/better] [Performance]
[Game 3] [What's similar] [What's different/better] [Performance]

Core Experience

The Player Fantasy

[What does the player get to BE or DO? The emotional promise.]

Core Loop (30 seconds)

[Describe the primary activity]

Session Flow (30 minutes)

[What does a typical session look like start to finish?]

Progression Hook

[Why do players come back tomorrow?]


Key Features

  1. [Feature Name]: [1-2 sentence description of what it is and why it matters to the player]
  2. [Feature Name]: [Description]
  3. [Feature Name]: [Description]
  4. [Feature Name]: [Description]
  5. [Feature Name]: [Description]

Visual Identity

[Brief description of the art style, mood, and visual tone. Include reference images or mood board link if available.]

Art Style: [e.g., "Hand-painted 2D with dynamic lighting, inspired by Hollow Knight's atmosphere but with warmer colors"]


Audio Identity

[Brief description of the sonic palette and musical direction.]

Music: [e.g., "Adaptive orchestral with folk instruments, shifting based on biome and combat intensity"]

SFX: [e.g., "Crunchy, satisfying impact sounds. Tactile feedback on every player action."]


Business Model

Aspect Plan
Model [Premium $X / F2P / etc.]
Platforms [Steam, Console, Mobile]
Price Point [$X.XX]
DLC/Expansion Plans [Post-launch content strategy]
Monetization Ethics [What we will and won't do]

Development Plan

Milestone Duration Deliverable
Concept & Pre-production [X weeks] Game concept, pillars, vertical slice plan
Vertical Slice [X weeks] Playable slice demonstrating core loop
Alpha [X weeks] All features in, content placeholder
Beta [X weeks] Content complete, polish pass
Launch [Date] Release build

Team Size: [X people, roles] Engine: [Godot / Unity / Unreal] Estimated Budget: [Range if applicable]


Risks and Mitigation

Risk Likelihood Impact Mitigation
[Risk 1] [H/M/L] [H/M/L] [How we handle it]
[Risk 2] [H/M/L] [H/M/L] [Mitigation]
[Risk 3] [H/M/L] [H/M/L] [Mitigation]

The Ask

[What do you need? Funding, publishing deal, team members, feedback? Be specific about what you're looking for and what you're offering in return.]