- 调整多个英雄模型(mo1、mo2、ha1、hc1、hh1、hm1、hz1、hm2、mo3、hk1、mo4)的缩放比例(x轴从1改为0.7-0.8)和血条位置(y轴坐标) - 为英雄阵营单位设置绿色血条(#2ECC71)以区分阵营 - 禁用物理调试绘制以提升性能 - 优化顶部UI(top.prefab)的布局:调整位置、缩放、尺寸,使血条和能量条更紧凑 - 调整hm2英雄的碰撞框尺寸和位置 - 移除mo3和hk1英雄中不必要的UI元素覆盖 - 为mo4英雄添加骷髅图标并调整顶部UI位置和缩放
33 lines
1.2 KiB
TypeScript
33 lines
1.2 KiB
TypeScript
import { profiler, _decorator ,PhysicsSystem2D,EPhysics2DDrawFlags} from 'cc';
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import { DEBUG } from 'cc/env';
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import { oops } from '../../extensions/oops-plugin-framework/assets/core/Oops';
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import { Root } from '../../extensions/oops-plugin-framework/assets/core/Root';
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import { ecs } from '../../extensions/oops-plugin-framework/assets/libs/ecs/ECS';
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import { UIConfigData } from './game/common/config/GameUIConfig';
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import { smc } from './game/common/SingletonModuleComp';
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import { Initialize } from './game/initialize/Initialize';
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const { ccclass, property } = _decorator;
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@ccclass('Main')
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export class Main extends Root {
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start() {
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// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
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// |EPhysics2DDrawFlags.Pair
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// |EPhysics2DDrawFlags.CenterOfMass
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// |EPhysics2DDrawFlags.Joint
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// |EPhysics2DDrawFlags.Shape;
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}
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protected async run() {
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smc.initialize = ecs.getEntity<Initialize>(Initialize);
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smc.vmAdd()
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}
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protected initGui() {
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oops.gui.init(UIConfigData);
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}
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protected async initEcsSystem() {
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// oops.ecs.add(new EcsPositionSystem()); 手动控制用,没有特殊 ,只需要使用 @ecs.register('SMoveSystem') 装饰器注册就可以了
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}
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} |